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When I try to open a project from a local drive, I get error 3.3.1x6. "Unable to open project. [project path///repo.noindex/] If it is located on a server, copy it to a local drive and open it from there." Is there a way to recover this project?
My character when trying to record a replay trigger does this weird bend to his elbow/wrist/arm when transitioning from rest to waving. It looks like the elbow is just flapping around and flipping over.This is the resting position I tried to play around with the settings but still cannot fix this issue.
I am about to start a project that will use Character Animator, AE and Premiere. I am looking to buy an Individual plan rather than a Team plan. I will do 80% of the work but want to hire a couple of freelancers in another country to do some specific clean-up and edit work. They each have their own licensees. My question is (having not yet used CC) is how do I share my ≈ 60 minutes long, potentially large GB file/project with other licensed users? Thanks in advance!
What is the best workaround to be able to have a swap set with arms that go in front of the head and then behind the head?I’ve experimented with make shareable, duplicate etc. nothing seems to work any ideas?Help and thanx.
Hi all, I want to hand-draw the individual frames of my puppet's walk cycle. To achieve this, I can use the cycle layers behaviour and trigger the walk cycle in a swap set (with "standing" and "walking" groups). However, the frame-by-frame animation involves the torso and neck bobbing up and down, so I need to animate the attach point for the puppet's head to match the motion of my walk cycle. I can add the transform behaviour to my puppet's head to manually sync the head position, but I would have to do this in every timeline every time I activate the walk cycle. That's a lot of keyframing, even if it's mostly cut-and-paste. Is there any way to set up the rig to bob the head automatically when the walk cycle is triggered ? Cheers,Harvey.
Hi guys. I'm creating a bunch of human puppets. Setting up my source files I have the arms sticking out at 45 degree angles, which I saw in a bunch of the tutorials. The problem is that I don't actually want the arms sticking out in the performance - I want them hanging straight down. I can sort of do this by holding down the dragger handles down for the entire performance, one hand at a time. But this is annoying and also results in some awkward looking arms. Is there a way to set up a "rest position" with the arms by the sides, or is the rest position always the way the Illustrator document is set up?Also, is there a way to keep the arms from stretching in length? I don't want them to elongate like Mr. Fantastic - I want them to follow the mouse but stop at full arm extension. Thanks!
Hi, I'm a complete beginner on Character Animator and have a couple of questions. First, as above - can I create a character and lip sync it with a pre-recorded video and voice? Second, if I want to create a character with a likeness of a real person, from a photo or video etc, does CA have any tricks to do this or help achieve this, without me having to design a character from scratch? Is it even possible to put a photograph of a face on a character and it then animates somehow? Thanks (btw I have asked Adobe online chat for help but it's been terrible - they either don't respond at all, don't understand anything I ask them, or ignore everything I write and send me links to tutorials that aren't anything to do with what I asked! Anyone else have this trouble?)
I was rigging normally then open Chrome to respond to some Whatsapp messages and then when I returned to Character Animator, boom! My progress lost to a yesterday saved-file. What the heck just happened? It's a 1 day work just disappear! Please help me!!!!!
Is there any plan on implementing extra key shortcuts for triggers? The problem I'm currently facing is that I'm running out of keys for all my different triggers. I have a fairly complex puppet that needs the use of A LOT of different triggers simultaneously. So 0-9 and A-Z have quickly been filled and I still need more. MIDI is also not currently an option as I use a seperate software to automatically trigger specific keystrokes. Maybe a way to add a "shift+key" or an "alt" , "ctrl" , etc would help immensely. The puppet is used in a live streaming setting so I can't just record them separately. All triggers have to be active at once. Thanks!
Hey all, I have a puppet with four head views, all tagged properly. Also, most layers were duplicated and moved in photoshop to create other head views. But for SOME reason, the right eyelids on one of the views is responding differently. It looks like the sensitivity was set differently for each eye, which is wasn't. Things I've tried:eliminating head turn tagsreconstructing the eye in PS and retaggingmaking an eye from another view sharable and using it to replace the weird one I've used Ch quite a bit and have not encountered this yet. I'm sure it's something simple I'm missing. File is below, if anyone's that concerned. It's the Right Eye in "Right Quarter Up" view that's giving me trouble. Thanks all. I'll let you know if I figure this out in the meantime.
I was adding a behavior to a puppet and was informed that another application had modified the project to close and open again.When I reopened the file, it says that there is an repo.noindex can't be opened. I copied the whole project out of my creative cloud files folder, and am trying to open from the desktop. As far as I can see the repo.noindex is there. is it possible there's a lock file? or a permissions thing? Is there ANYTHING I can do to save this project? (a lot of work has gone in to this - and this is the SECOND time I've had to re-do the work due to a similar, or identical, but that corrupted my project before) FWIW - poking around I found a "CONFLICTED" version of a master in refs. masterand master (Conflicted copy from <########> on 2020-09-09)* <######> is my redacted computer name. I tried removing the confliced one, I tried removing the "master" and renaming the
Simple stuff, but I can't seem to get it back in place for more than I fly around the panel on top of the CH app.
My project crashed and will not open anymore. Can someone please help with this?
So I have a round-based head of a character. I moved the origin point to the lowest part of the head and have it pivot/rotate from there. I usually use Transform behavior for rotation, but I am just wondering if I could do it with a dragger? So I put a draggable handle on top of the head, but when I tried to move it, it is somewhat welded and not hinging/rotating like transform behavior does. The attach to already set to hinger, but, still. So how do I get that smooth rotation like of transform behavior using dragger? Thanks!
Hello, been a long time. So I have a group of layer consisting of both the right and left blink layers named and auto-tagged by Ch correctly. I add a triger to the parent layer (consisting the two layers of blink), but when I trigger it, it won't show up. However when I remove the tag, the trigger worked just fine.- Puppet-- Head--- Blink---- Right Blink---- Left Blink However, in my previous puppet (because this is my new design puppet), I could do it just fine, even without removing the right & left blink tag.The only difference is the structure, which is:- Puppet-- Default Direction--- Head---- Frontal Profile----- Eye------ BlinkThe sctructure is much deeper. Is this a bug or what? And how do I fix it in my current, mostly acceptable, structure? Please help me. Thanks!
I would like to use Tull the Cat puppet but it is no longer in the download. Is there a reason? Can it be added back?thanks
I apologize if this is not the correct forum for this and if someone know the correct forum please direct me to it. I am looking for a collaborator on a project I am directing at my school. I servie at Theatre Director at a high school and due to COVID we are eschewing doing the Fall Play and are going to be shooting a small feature. The project I am doing calls for an "alternative reality" world akin to Dungeons and Dragons. I am looking for someone who has experience with Character Animator and is looking to get experience, the material they can use for their reel and am also offering a small stipend. Please reach out to me for more information. Best, Jason
I am using the Evan robot in one of my cartoons (I'm really new to this). Is there a way to make him stop walking?
Hello All, I’ve created this “Splash” character I will use in an onboarding video. I’ve followed all of Dave Werner’s rigging and animation videos and am currently using Beta for limbIK, however I am still having a couple issues I really need help to figure out. I have duel mouths (happy/sad) and the sad mouth will trigger but not its visemes (sad mouth won’t talk/lip sync).When I’m in record mode and use my triggers, some of my art work doesn’t seem to match up (for example, the different eye lids).LimbIK seems to only work in one profile, not the others.Walk Cycle is acting up, why does it disfigure my puppet and why does the head bounce so much?Why do my behavior triggers only work in the profile it was recorded in? Link to Puppet:https://drive.google.com/file/d/14ltNB71Bsq7wIr7wC_5pd1OwXHPUXmvS/view?usp=sharing If anyone has any advice, I wouldn’t be able to thank you enough! Best, Danielle
So I created a video in English, and now I am working on creating it in Spanish. When I go to the illustrator file and I change anything in the file it seems like things "move" on me and the drawings get shifted a little bit in the Character Animator program. I had drawings / objects out of view from the main screen, but suddenly you can see tips of the objects inside the screen. It seems like I have to re-position a lot of items after doing some minor changes to the Illustrator file. This can get to be a pain because just changing anything from the Illustrator file can shift a lot of items in the Character Aminator programs from things that were already done. Is there a way in which you can safely change something in the Illustrator file without having things out of place in the Character Animator program?
I cant seem to get the lip sync to accuratly scan my face. The camera doesnt seem to scan well and the audio cant pick up certain sounds.
Hi, I have cycle layered arms and wish to make arms draggable. Since there are multiple images, how do I rig it to prevent odd warping and make it draggable in the hands? Do I rig bones for each artwork layer and apply draggable handle for each or just rig one? Please help! Each folder within "Right Arm" and "Left Arm" is a Swap Set. Default is "Arm Rest". *Update: I fixed the warping by making each swap set folder Independent, crowned. Also, I had to bone the swap set folder according to last arm position.
I can't seem to get a sprite animation of smoke playing when I trigger it. Rather it plays everything all at once in one final image rather than as an animation as you can see in the image below on top of the head. These are the settings I have for the smoke layer. I'm not sure what I am doing wrong. I tried to switch the layer order from top to bottom and bottom to top but it still doesn't work.
Hi there, I tried using magnet tags on both hands, and and a magnet and dynamic to the broom, but by one reason or another, I couldn't get both hands get on to the broom. Does anybody have an idea how I could set up this?This is my set up right now...
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