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I'm a little confused on what is the difference between the two and when I should be using them. Say for example, I want to change someone's facial expressions, their hands, or perform some sort of action such as punching someone or texting would I be using a swap set or a trigger?
https://youtu.be/CUxoU-ktEa4 I am a new animator and posting it to instagram with #CharacterAnimator tag won't likely to receive any attention, so, I thought, maybe some from the forum would be interested. It's in Indonesian and I provide subtitle for International Audience. Thank you for coming to this post:DHave a good day:)
I would love a new behavior that could swap drawings or change a value based on a 9 point grid. Point 5 would be the default state or drawing. Sliding it in any direction would adjust the value or drawings based on settings predetermined in the behavior. think of a joystick, where it doesn't just move left or right, or up ot down, it can move in all four of those directions, and can also blend them together for diagonal moves. Use cases would include changing an expression, rotating a head or other object. This would allow not just changing between one state to another, but allow multiple possibilities. Move up for happy, down for sad, left for angry, right for scared. Etc. You could preload a series of drawings into each of the 9 points on the grid. Or you could assign values into the grid so when you adjust the joystick it changes the values. This sort of thing is easily possible in 3D software, or using Master Controllers in Toon Boom Harmony. I
Hi all,I was wondering what is the usual turnaround time for a small crew (about 3-4) for a 10-15 minute animated episode? (I know the specs are kind of vague, I'm just looking for the average to make the budget). Also another quick question: when I'm looking into how much to pay my crew for designing and animating the character puppets should I consider them 2d animators? illustrators? Thank you in advance for your time and advice. Sincerely, Willie
This looked really good, but I thought it would be like Animate but instead record your face. Does this support drawings and/or standard 2D animation?
Hello,Just getting into Ch and am a former video editor turned instructional designer, so my video editing way of thinking might be causing me to miss something obvious. My puppet doesnt seem to remember where she started from. I record a puppet walking into the frame, delivering content, then walking out. Playback first time looks as expected. Playback the second time my puppet does not return to her starting position and starts from her end position. In effect, never appearing on the screen. If Ch is showing me a recorded clip, how can playback the second time be different? Thanks for any help
I need to know that when I want my puppet is jumping, I have to make the head independent so once I apply it, I find both the head, the neck are flying above the body. However, please consider that I did use the draggable for waist legs and hands, but I still don't know how to fix, I believe that I have something wrong with but I don't know where I'm trying to figure it out for a week without any positive progress!!! So please, guys try to help me out.ThanksSee attached
downloaded a puppet from adobe and when i click the "edit original" button the illustrator file opens in photoshop instead.the photoshop version works fine but i'd like to use the illustrator one. HELP =[
I created my own character in illustrator and, in CA, began to use the "Footy" puppet as starting point - switching the imagery around. I liked the Footy's parallax facial features, but what I'm changing is:* Adding some ears which lay behind the masked area (Nose (Parallax))* Adding some antennae over the masked head area* Adding a snout/mouths over the head head areaHowever, I can't get these to move in parallax, though they're tagged "head" and seem to have proper settings in FACE behavior.I'm at a loss. I know parallax is a bit aggressive for a beginner to try to tackle, but I've successfully made parallax faces in After Effects and it's a style I'm addicted to. It would mean so much if I can get this sorted out, thank you for your time!
https://9to5mac.com/2020/08/19/adobe-announces-advanced-lip-sync-and-more-new-features-for-its-character-animator-app/ improved lipsync, pin while standing, etc - sounds nice!
New to the Character Animator but what I lack in skill, I make up for in bad standup.Open Mic Mike on Instagram
I need some general tipps or general suggestions to speed up CH and make it more resposive.Especially when I edit my puppets. In my workflow I often spend a an lot of time waiting for CH (SBOD appears for a second or so).My Hardware should be fast enough (Macbook Pro 16" 64 GB RAM)
I'm working on my latest puppet and I'm having trouble. The camera is picking up on my mouth shapes and is triggering my "Singles" group of mouths. I want this group to be only triggered by the number keys that are associated with it.Additionally, my "Sad" or "Alt" mouth group is not working and when I trigger it, it is not locking. I'm sure this is all user error, but I've built several puppets like his and have not had these problems before.
I created an original photoshop puppet and for some reason, when I am moving my puppets hand over its own arm - the black outline disappears on the hand/forearm. I've tried going back into the original photoshop file and cheking to see if there is an issue with the layer and I can't find any problems. Has anyone else encountered an issue like this?
I've created a swap set for the different hands of my puppet. No biggie, works fine. Well, I then created a Left Quarter and Right Quarter of that puppet, with corresponding arms and hands. I figured out that it is not necessary to create a swap set for each profile's hands. Instead, I created an empty swap set, added the hands from my Frontal profile. Then in the puppet panel, I individually dragged the Left and Right profile hands on top of their corresponding hands within the swap set. It worked fine. For instance, when I press the H key, I get the pointing left hand regardless of which profile the puppet is in. Ok, here's the rub. I had to break away from work after adding 2 of the 3 hands to the hand swap set. Upon my return, things were acting weird. I twirled open the 3rd set of hands, but when I went to add them to the swap set, as soon as I clicked, the swap set changed. The list of triggers was filtered to
For some reason my shoulder gets warped like the picture above illustrates whenever I try to move the arm around. I have tried placing the pivot point in several different locations but the problem persists. I don't know what the issue is. The arms are fine at rest and move ok up to around 30-45 degrees and then start warping as I move upwards. Does anyone have any ideas?
I have done this before, but obviously it was just luck. How can you trim the entire timeline? I know you can go to Timeline> Trim in to playhead or Trim out to playhead. But for some reason I am NOT triming the ENTIRE timeline, an d instead only triming sections of items in the timeline. How can I trim everything at once and cut the actual time in the timeline?
For reference, I'm working on the beta software. Last week I tried exporting an eagle flapping a wing in a specific gesture. After a lot of trial and error, I found a wing flap that worked, so I set it as a trigger and just used that every time I needed the gesture, instead of re-dragging every time. Then when it came to export my scene, I found if I tried to go through media encoder, my dragger got exaggerated somehow and would warp my character's wing well beyond what the preview had shown in CA. But if I exported as PNG sequence/WAV, problem solved! I managed to use that fix for several days. On Friday, I found two wing flaps that weren't the same as the others - I had done them before I had set up the trigger, I guess. I went back and deleted the wrong ones, replaced them with the trigger, and tried to export that scene as a PNG sequence like before. This exporting process had, for the record, worked for about 6 exports of different parts of the scene over several days. T
Lets say I just want a snapshot / picture of the item of the video I have in CH. Is there a way to take that picture as PNG, or whatever with a transparent background?? How about without a transparent background?
Hey everyone. So I made my first puppet today (from scratch) and everything's working great, except the pupils. One is barely moving and the other is going crazy and moving everywhere. Me being the fool I am, started fiddling with the settings to the point I have no idea what the default is anymore.I have no idea what settings I need to alter to fix this and would appreciate some help from people more experienced.
Can I use the free puppet for commercial use? In fact, I want to keep posting on my YouTube account. I want to be popular on my YouTube with a free puppet, and I want to earn money from video views.
Hi, I am not able to fix my hand, would you please let me know what am I doing wrong? Thank you.https://drive.google.com/file/d/1S24wWCnDbc_WyZw4H_xSg_AZQco2sztR/view?usp=sharing
I have been working on scenes in Adobe Character Animator Beta to test out the new Limb IK and everytime I try to export a scene it just continually tries to start the export but never encodes. If I put the scene in the main software and export through non beta media encoder then it will export but then there is no Limb IK and it looks like stinky hot trash. How do i get the beta media encoder working with beta animator or how to I use regular media encoder with Beta Animator?
Would you please check what is wrong with that puppet? I don't know the reason why it is not stitched properly. Thank you.https://drive.google.com/file/d/1S24wWCnDbc_WyZw4H_xSg_AZQco2sztR/view?usp=sharing
Today when I opened up Animator, all my clothing details I had painted on yesterday and saved were gone. I opened Illustrator to see what had happened, and they were still there in Illustrator. After saving so it would update in Animator I found all my details were now there, but the entire right pupil was gone. I've checked that it is in the right order for layers and everything, but I can not bring the pupil back. It's just gone. The layer is there, but nothing shows up on my puppet. I've tried relaunching the program, adjust layers, everything.
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