Learn how to create, build, and animate 2D puppets.
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Let's say I want to do this: 0 seconds, position X = 01.5 seconds, position X = 210 And maintain even speed during the movement. How can I do that exaclty? Here is a video of a blend I did, but it comes pretty jumpy. Also the recording time of the movement may vary, and blending it as per the recording may not be that exact anyway. Is there another way to get those exact numbers? https://www.youtube.com/watch?v=i1ht-RmuQjo
I’m studying up to do my next big project next month. I have a Stream Deck XL, although I don’t do streaming—using it as an adaptable external keyboard more than anything else.If you had 32 programmable keys to work with, what functions would you put on them? I’m thinking “set rest”, definitely, and “2 frame take”. Probably triggers for left/front/right head direction and happy/sad mouth sets. What else would you recommend?
Hi Dave Werner (and whoever else might help me) Love you, love your video tutorials. Is it just me or is the character animator backup feature a nightmare? When it crashes instead of helping you open the last project file, it reverts to week old versions. And you lose days of work. Please help me to figure out a workflow to backup my projects. Saving a newer version is unworkable since it creates new copies and screws up asset locations. The saves history versions in character animator are unusable. They offer zero backup of any reliable use. This is a hellish way to work Even if you saved the night before by closing the program clean. The next time it crashes it reverts to super old versions. Spent 1 hour 28 minutes with tech support to no avail. Very nice tech guy, but no solution and I can’t find the file I’ve been working days on to perfect. Helllllllllp. Thanx
Hey guys, just stumbled upon a really weird issue and have no idea why this is happening. The puppet has been behaving fine before this project. Any help appreciated!
This is the other animation which I don't know if it is possible to do. I would like to simulate running fluid inside pipes, valves, and objects in general by changing a color advancing through a path. The paths could be in different shapes, fats, slinders, curves, straights, etc, but the fluid would need to run through them in a straight motion taking the shape of the path. Does anybody have any ideas on how I could do this with Character animator? Check out video below. https://www.youtube.com/watch?v=20R-y_9iVsQ
I have a question about "Adobe Character Animator".In "Adobe Character Animator" I would like to import my recorded scene into the Aftereffects and then export it as HTML code with the "Bodymovin" plugin, so that I can use it for web applications or games. Importing a file from "Adobe Character Animator" into "Adobe After Effects" works fine,but I had a lot of trouble to export it into the "Bodymovin".Does anyone have a tip for me?
When I drag my puppet's hand, it glides into position and looks wabbly 🙂. A Stiffness Parameter would be very helpful.
Auto Sad Mouth Set Generator
Export: Blender Grease Pencil
It would be super cool if you can add a "Fluid / Liquid" behavior to Character Animator. You already have something kind of similar with the "particle" behavior. It would be nice to animate fluid running trhough pipes taking the shape of different objects... think of an animation like filling a cup of water. Fluid can come down by gravity, or be pushed up or sideways to animate the motion of fluid being pushed by a pump. If you start getting fancy enough you could change viscosity / density and animate how objects float or sink. If you get fancy, fancy enough ou could animate water coming out of a hose, similar to the particles coming out of a cannon.
I was working on a important project, and my computer crashed.when I was opening my project back, Im gettitng an error that says:any help?
Ok, I posted about this earlier in this is a bit of progress. See video link below. I need a cylinder rod to move in and out of the cylinder body in a straight linear motion up to limit, so I never want the cylinder rod to go all the way out of the cylinder body, or all the way hidden inside the body. I think I could add a stick to the cylinder rod, and maybe pins to the cylinder body, but from there, how could I do the rest? Video here:https://www.youtube.com/watch?v=L6pcq13i60Y
Just wanted to ask if anyone has any experience using Character Animator on the recent Macbook Pro models - specifically the basic 13" and 16" 2020 models. Any input at all would be useful. Would it be a viable option for doing professional work on the go, without it siginficantly slowing down the process in comparison to working on a desktop? Cheers.
Hello,I have problems as you can chick in the uploaded video with the pupil's movement. only the right pupil moves left and right while the other doesn't move at all. Also, both don't move up and down. I've just started using the program and was following Okay Samurai tutorial on youtube and I'm stuck here. Link: https://www.youtube.com/watch?v=JL024_E1AUk&t=1749s
Can't use Keyboard input for Eyegaze when i click Ctrl+2 for 2-Takes.How to control eye gaze using keyboard?
What are these things and what are they used for? Handle toolDragger toolDangle tool Seems like they are all similars, but when should I use one or the other? And how do I DELETE them if I have one too many on my screen by mistake?
Hello all. My issue is I can't open downloaded PSD puppet files in photoshop. When i do i get an error, which I'll post a picture of below. However, the example puppets work just fine in opening in photoshop. I've tried some file converters for the puppets but even the online converters say it'snot a supported file format. I'm curious how to open these files in photoshop, thanks! This issue is on windows btw I'm very new to the software and just trying to get started using a blank downloaded template. I eventually have a goal of drawing stuff, scanning it, and making some fun puppet stuff for youtube lol. Thanks for the help!
I have trouble with exporting my scenes to premiere pro cc. It moves laggy and it freezes sometimes but the audio is perfect. When I did on the video in premiere pro CC sequence > render selection the video was like it was on character animator but it took like a half hour for a video from 5 minutes and if I need to do it on every scene it takes a long time. A few weeks ago I could be doing just by putting the scenes in premiere pro. I don't think the problem is by my puppets because it works perfectly in character animator and also if I did sequence > render selection in premiere.I hope somebody has a clue about which problem it is.-I tried restarting my computer-I closed everything else so that my CPU and all those things were clearThank you for helping me.
I'm still kinda guessing about layer structures, orders, and the dependent/independent status.In this example here, I already marked the Bottom parent layer (which inside is the pants and shoes) as independent, yet it moves when recording with face behavior. FYI, there are 2 face behaviors to this puppet: One is the default one, for the head. And an additional face behavior applied to the torso layer, which also tagged as head and NOT marked as independent (meaning it is part of the NJNS puppet).Therefore, all things not marked independent, like the arm, should be part of the NJNS puppet, and thus moves together with the torso layer. Right? Makes sense. And vice versa, the layers marked as independent in a same level as the torso layer should not be affected by that face behavior applied to the torso layer. Right? Well, not so fast. In this puppet the bottom layer is moving with the torso EVEN THOUGH it is marked as independent.I tried another part to be independent and see if it will
everytime i click the download button, it sends me to adobe creative clouds to buy the software....
Hihow can i export my project in ch?I was try to inport it to Ae but i have a problem on this post .So i tried to export it to Adobe.Media.Encoder, but i did not have it.when i try install it i have error code 4.. i was searshing to solve it but i can't found it at all.I was try to unstall adobe cretive cloud to reinstall but i have error code 72 I read the solve is updating the windows -i have Windows10 on my laptop just in case- I was updeted, but nothing solved.what can i do?
I made some scenes with puppets in adobe Character Animator and now I tried to export it to premiere pro cc. But the video lags on premiere pro CC and I have no clue what the reason is. The audio is running smooth but the mouth and the movements from the puppets are lagging.
After I record my puppet, I change the puppet's eyebrow, eyes, clothes and posture to record another scene. However once I change it, it impacts on the past recording and the appearance of puppet in the past record looks the same as the puppet I just set up now. I lost all the replays and record settings in the past. Is there any way I can keep the past recording setting and make a new scenes?
Hi, When I work with the character animator I can see the mesh, which tells me that some sort of depth map or 3D model is being generated. Is there a way for me to have it exported somewhere (e.g. depth map to photoshop)? I want to play with some depth effects in the After Effects, but it requires quite a lot of work if I go about it manually. I am fine with having something crude. Is that a thing that is possible? Failing to find some reasonable workflow
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