Learn how to create, build, and animate 2D puppets.
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hi, I have recently made an animation and i am unable to export the whole scene. when I open the exported video, it is not even a second long even though the orignal is almost 30 seconds long. I have been trying to export the whole video for very long now. has this happened to anyone and does anybody know how to fix this problem???
Audio in Character Animator isn't synching in After Effects, can't figure this out, like it's working in Ch just fine, and I export it out as a png sequence, and the audio doesn't seem to EVER match up in Ae. I have to edit the audio so it syncs up. What am I doing wrong? Thank you for in advance. Rik
I am working on a team on the server so we can share our project files within the team, but when I tried to save my Character Animator file it says the operation isn't supported and forces me to save it to my desktop which means my teammate can get to my file. Is there a workaround that lets us save the character files on the server?
Hello. I'm new, but I've seen a few tutorials. Anyway I made a several puppets with IK and draggers for both the legs and arms (Using this video as ref: https://www.youtube.com/watch?v=e85HGSAS80g), as well as IK and draggers for several body views (left, right, quarter, etc...) and what I want to do is animate the legs and arms while talking, but whenever I turn my head the other views won't follow the previous pose.So for example, if I change the front view to have its arms up when I turn left the arms are no longer up, they're in a default pose, but the front still has its arms up. How can I record the puppet so that it maintains the poses I make it do in different side views without it snapping to the default?OH and also; Is there a way for the whole puppet (with all side views) to be draggable by a single control point (like the "Head" control point as shown in the linked video)?
Hi.Is it possible to have one puppet and then remove and add in another puppet in Character Animator without having to go to another program? If so, is there a tutorial?Cheers,Mike
Hey guys, it´s my very first day on Character Animator and even Photoshop, but I was catched by an add of animated/talking pictures so I tried to get a deeper look into this whole topic and so there rose the follwing question, which I can´t answer myself by any research so I hope anyone could help me out with this.I´d really love to use the Character Animator to make my 2D-NFT (.png) talking. My question is, am I just dreaming and without reengineering of the NFT itself I won´t be able to accomplish this task of is there any kind of 'import option' that I could import the existing png file so I don´t have to start from scratch.For sure this is maybe not the easiest task for a beginner but especialy that what I want/need to do.So very thank you for all your help.
Basically, I have a real complicated rig, and I had this idea of making the glints in my eyes shimmer a little whenever I blink. I made up the animation, but when I add it to the eye blink tag, it all goes haywire. Some things disappear, others get added to the cycle, it's so strange.Finally I understand why. When you set something as a blink animation, everything underneath it will disappear whenever it blinks, that way you don't have the pupils popping out or whatever. So all the face animation that normally goes under my eyes just disappear. This makes sense, but now, if I have something that's attached to the auto-blink animation that's going underneath the eyelids, well, things get weird.Either the glint doesn't exist because it's vanishing underneath the blink cycle, or because it's part of the blink, I can choose to make it longer, and I just won't have pupils until it finishes because it thinks that they're also eye lids.Moving it outside of the group doesn't seem to work becau
Does anybody know good websites to sell my puppets?
Why is my puppet only walking backwards? All the behavior settings are set to the default settings, I haven't changed anything and it is only walking backwards. I have three profiles for the puppet, front view, left, and right that do switch when I press the left and right arrow keys but it only walks backwards. I've never had this problem before, hopefully someone can help!
*issue screenshot below~ I can't seem to find the best alternative of Adobe Character and I really need it as it the easiest and fastest way for beginner. Anyone please HELP me ....
This is what I want to do:First 10 seconds: Have puppet scaled at a specific size: 25%.Seconds 10-12: Use keyframes to upscale the size of the puppet: 40%.Seconds 12-15: Keep puppet at the 40% size.Seconds 15-17: Use keyframes again to upscale the size of the puppet even more: 60%.Seconds 17 to end, keep puppet at 60% size.I have not found a way to do that. It appears that the Scale keyframes can only be used once in the entire timeline.Any suggestions?
keep getting error message when trying to editmy character
I'm setting up my first character in Adobe Character animator. Butmy shoulder is bending in a wierd way when I move it up. Do you have any ideas of what I can do to fix it?
Hello,For some reason the position-based walk is not working, the character moves between position keyframes but the feet are not walking. I am using downloaded characters. not creating my own!So what am I missing here?In some tuorials, the guy just add 2 keyframes for postion and the characyter is walking. Any help please?
Hi everyone. I have finished my puppet.She walks just fine... all 3 views.The issue that I am having is that she won't stop walking even though I have the Left and Right Arrow keys set.I have to keep resetting the scene to get her to go back to her starting spot.I recorded her walking onto the screen. The recording is fine. but outside of the recording she is still walking! Also when I drag my frame bar over the timeline to see where the characters are etc. she doesn't show up like all of the others. The only way I can see what she is doing is to press play and watch the recording over and over. I have looked all over the internet and this site. I have watched all of the Okay Samurai videos. I can not find anything for the newest version of adobe character animate. Please if you have any ideas that would be wonderful.I am not allowed to post the file here... sorry. But if you want to see settin
Hi, There, I'm brand new to Adobe CH and I have followed a Rigging Tutorial by Okay Samurai to create my puppet I can't get the eyes working, I feel like all of the layers are correct but after some troubleshooting i notice that my "Left/Right Pupil Range" "Left/Right Pupil Size" And "Left/Right Blink" Tags are all the size of the Canvas like 2000x2000 Pixels I created the Puppet in Procreate and then exported a PSD and tweaked it in PS if that would make any difference Thanks for your time
I imported two mp3 voice acting files into CA. One of the scripts will lip sync with the puppet, one won't. I use the same lip synch process for both files. The two mp3 files were recordings taken of the same person during the same hour in the same room. I have triple-checked the script, and it precisely reflects the voice actor's words. Is there any way that CA can take its best shot and provide the voice acting as close as it can? I could edit the incorrect visemes manually--as long as it provided the correct lip sync for most of it. Too bad CA won't highlight the words in the script that it thinks don't match the audio. Thanks!
Help, please I made a character, and by default he had one hand position. In this case, the tracking of hand movements when recording from the camera worked fine. But I decided to add a few hand positions to make them work better and more naturally in the animation, I made an autosubstitution trigger. However, when you turn on motion tracking and recording from the camera I stopped tracking my hands. What could be the problem? Please advise
Hello,lip sync is registering two of the mouth, but none of the rest when I speak.both arms are not working...... thank you
Arms will go up, but get stuck and won't go all the way down. In general they are not following my body tracking like it should be. I have tried a bunch of random combinations in Arm IK, can't get them working properly.
hello, is someone able to help me? 🙂Arms will go up, but get stuck and won't go all the way down. In general they are not following my body tracking like it should be. I have tried a bunch of random combinations in Arm IK, can't get them working properly.
I've used prerecorded iphone movies to control a puppet.The extracted audio can make the mouth move in sync.The after effects tracking data fails at the eyes: CH pushes the pupils downwards when I blink my eyes. That is the only thing it does and that is useless. No lively eyes at all.I can't use a webcam so I now must animate the eyes manually and add blinks. What is the way to do that?
I just lost two full days of work. The entire folder with all my Character Animator files are gone, after I imported them into After Effects.Is there a safety copy somewhere?
I'd like to use prerecorded video as I have no webcam on my desk top machine, can't go talk out loud in the office plus the correct microphone is in the edit sets. What is the go-to workflow? (I don't want to hack some webcam software into making it think the recorded video is the stream).Do I need to change anything when the audio isn't english but Dutch?Does the audio trigger the vowels and such or is it the video it looks at?
I want to change the language to Russian from English in Adobe Character
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