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Hey guys. Is't been 3d day already I'm trying to find solution. Probably you'll see something I missed.I'd want the puppet to walk left and right by pressing arrows. And it does but with left arrow it works as a normal swap set and all the rest position dissapear unlike right arrow shows standing frontal and walking profile positions at the same time. It helps when I delete the swap set for the body positions and just turn off quarters but I'd need possibility to switch between body positions without starting walk behavior. Also I untagged right quarter as right quarter because when it is tagged somehow it starts to use walking behavior for quarter and not for profile. The problem doesn't occure for left part. I'm totally confused. It's all set up the same but works different.In case you'll be so kind to look through the puppet you can find it here
have been having issues with the recording being a lot different than what I actually do during the recording session when it comes to puppets tagged with the dynamic tag. I have my own puppets set up that are not functioning correctly, but to make sure it wasn't my puppet having rigging issues, I downloaded the basics physics puppet from Adobe to demostrate, so that the set up of the puppet wouldn't be the issue.And here is a video of my screen as I record and play back.You can see my actions as I record, but when I go back to view, it's totally different than what I wanted recorded. I uninstalled and reinstalled CA right before filming that just in cast there was a glitch in my update. Is that's what supposed to happen when I record? It really makes no sense to me why it doesn't record my actions as I move the draggable item. (Note: If I turn off the dynamic tag, but leave collide and draggable attached, it will properly record the scene, but I really need the dynamic tag to work)
Hi, everyone! I made lip sync track for a puppet that had one mouth set. Then I edited the character, and added an alternative sad mouth set. Then I created a swap set from those mouthes. As I press the designated key it switches the alt mouth on. And it works while I talk via camera. But when I play my pre-made lip sync track, it doesn't stay alt, it goes as usual. When i stop playimg, and trigger the key, mouth changes accordingly. Press play again, and it goes to default despite my pressing and holding the key. Example file here What am I doing wrong?(
Hey! I'm new to Character Animator and this may be more simple than I thought. I was wondering if there's a way to attach just the mouth presets onto a still Photoshop image. I'm trying to create some minimalist videos and for a lot of my shots I just need the mouth to be moving while the "character" is just a picture. Any ideas?
Hello everyone. The arms of my character seems to react in slow motion to the draggers. I don't know why. I've been testing it with and without ArmIk behaviors but it does not seems to work. Any Help?
Hello, I'm just getting to know Character Animator and I was following all of Okay Samurai Tutorials on YouTube, and when I reached the "Replays" tutorial I noticed that there is a difference in the Arm IK panel. I couldn't fix the elbow problem because there isn't an activation button next to the Reverse bend check. Please check the attached screenshot below. Is the problem with the version I'm using or is there a new technique for it? because even when I check the boxes next to them there is no change to the elbow bend issue. Waiting for your reply. Regards, Maryah
Hi! I'm recieving this error code that stops the "record" screen from updating in real-time. It hasn't crashed the program, but it did stop it from saving properly initially. It happens whenever I select a new layer, it's non-destructive, but it does get in the way, and will stop me from being productive.If anyone understands this error please help! -Paul
I hope the attachment explains it all.
Please help me figure this out so I can save my project file! While adding some finishing touches to my rig, randomly, the images from the .psd files began showing up like this inside of character animator: I keep receiving this error: Internal error code: (457558034:248+18)I don't understand what "attempt to index a nil value" means nor do I know how to fix it, and I don't believe it is a memory issue, but here is what it looks like:My photoshop document is only 3.4MB.Here is a link to my project file. Please help me figure this out so I can save my project file! P.S. - Besides this problem, this program rules! You guys have done wonders for me, and I'm grateful! -Ryan HayesImaginal Studios
Say I make a waving hand and then the hand moves to the chest like when you introduce yourself. Then I realized the movement to the chest after the wave is not really good, but the waving hand is very good. I know I can do a second take and then make a transition. But here's a problem, because I am going to take another live data, the arm and the hand return to the rest A initial position. That makes me unable to project the position after the waving hand to make a continues movement of the hand to the chest. My question is how can I have something like "inbetween" in the traditional frame by frame animation? Hope you get what I mean Thank you!
Hi, Can someone please help me with this error code please? When I open the CH project this errormessage appear: Error!Internal error code: (36040884:256+17) attempt to index field '?' (a nil value)i created the artwork in adobe illustrator. But it would not let me open the file in Character animator. Any sort of feed back would be greatly appreciated. Thank you
In certain recordings I would like to sync, or visualize arm movements to make both arms move about the same speed and height to each other. Say I want to record an "I want to give you a hug" scene and have both arms come up with the motion of an open arms for a hug.. I only have one mouse to move one arm at the time. On the second recording I can't view the first recording of the first arm, so recording a second arm movement to make it match with the first arm movement is not that exact. Is there a way I can work around this?
I got a character that was working pretty good, but I modified one picture on the psd files and suddenly I coudln't exchange the hands of the charenter anymore. I reuploaded the original psd files from the character and still doesn't exchange hands. Is there anything else I can do to be able to exchange the hands of this character? Check out video below. https://www.youtube.com/watch?v=QkCRsaHgkQk
I have been having issues with the recording being a lot different than what I actually do during the recording session when it comes to puppets tagged with the dynamic tag. I have my own puppets set up that are not functioning correctly, but to make sure it wasn't my puppet having rigging issues, I downloaded the basics physics puppet (https://www.youtube.com/watch?v=T-7uTIfXW8E) from Adobe to demostrate, so that the set up of the puppet wouldn't be the issue.And here is a video of my screen as I record and play back: https://www.youtube.com/watch?v=cb62xnQbbtYYou can see my actions as I record, but when I go back to view, it's totally different than what I wanted recorded. I uninstalled and reinstalled CA right before filming that just in cast there was a glitch in my update. Is that's what supposed to happen when I record? It really makes no sense to me why it doesn't record my actions as I move the draggable item. (Note: If I turn off the dynamic tag, but leave collide and draggabl
How to copy a dragger movement from one part of the body to the other so it will have a same movement? Say a clapping hand, how to only have one arm moved, and then copy that movement to the other arm so it will have a same movement? When I move it one by one, often the movement is not synchronized, such one arm is lower than the other, or one is already moving while the other hasn't, etc... Thanks!
Hi everyone! Could you share what you use, or how you get smooth arm movements? For instance, I am trying to make my character wave, but when I use my mouse, it takes forever for me to make it look normal. I plan to buy a waicon tablet and maybe that will help me. Has anyone had experience using a waicon tablet with Character Animator?
I've enabled the walk function on my puppet but her hair and hat behind her hair do not move, even if I have tagged them as Face. Any suggestions? Please see the video attached. Thanks! https://vimeo.com/412543410
Created my first character (me 🙂 ).... Everything works as expected EXCEPT the character handle (see green circle in photo) is causing a FIXED position that distorts the face when it moves. I've tried moving the handle... and the distortion point moves with it. Deleting the handle doesn't appear to be an option.Any assistance would be appreciated.
Hello Friends, I am new to Adobe Illustrator and Character animator but I am loving it so far! I've been doing a lot of experimenting and learn from Okay Samurai on YouTube. I was working on a dragon cartoon and after many hours I decided it would be cool to try the mask clipping tool. I thought I had learned how to do it but I was wrong. I would import a .jpg file by dragging and dropping it into my artwork and make sure it was behind the piece I wanted to mask with it. Then selecting ctrl 7. Once I did all that work I went to Adobe Character Animator and my toon was well... blocky. Is there a way to fix my problem? Did I do masking wrong? Here are some of my screenshots. TNA
Hi !I was wondering if someone else was struggling with shadow parallax effect (like on "Advanced Rigging: Leeta" tutorial video)My puppet is working well, parallax on eye mouth ect is fine, at 400%.But when i try to add a simple face behavior on my shadow layer, every parameter of the face behavior work well, like head scale strength, tilt, (but i set them to zero cause i want only parallax effect) except, the parallax don't work on my shadow at all. (i have tried -1000 to 1000 in strenght)Is it something known ? or i struggle with something wrong in my own puppet ? Thanks alot !
Is there a way to move arms using the camera? Similar how to facial movements are recognized. If not, does anyone know if Adobe will incorporate this into the app in the future?
HiI have a question about the walk of the characters. We drew a character with 3 views. Our problem is, that when we do the rigging exactly like in the video, the character is a bit smaller while walking. When it stops, it grows up and the character is bigger again. On the left side the problem is more pronounced than on the right. Is there some special rigging that counteracts this? Here are some screenshots and an example video of the problem, we can't solve. Thank you for your answer! Thats the height of the character while walking which is smaller.And here he's standing and bigger. I have you a little video to see what i mean further down.
In Character, I am unable to get the NDI camera to work. Audio is streaming OK, but for the video input all it says is "Waiting for camera". When I open the hamburger box, Newtek NDI Video is checked. The Newtek Studio Monitor shows the stream from my phone without problem. Any ideas how to get it to start working? Win10Adobe CC
So I wanted to record my voice first, and then add movements to the puppet. Next I know I don't see the selection of items to record any more.. where have they gone? and how I can get them back? I am possible going to do a few takes to put it together and match head movement, hands, and speak. See picture below of where those settings used to be, but they are not there any more. 😞
I had to modify some psd files from a character animator character. I made one change and saved the document with a different name under with a .puppet at the end. I tried to open it with Character Animator and it doesn't open because it doesn't recognize the format. Any ideas of what am I doing wrong? The original files open .psd and .puppet open just fine in photoshop and animator, but the modify .puppet file doesn't open in animator.
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