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I'm sure there's a way to properly do this, but I'm just not figuring it out. I have a puppet that spits on his "F's" and "S's". The spit is a four frame cycle so I don't want to just build it into the mouth shape in the mouth group. I'd like it to be above the mouth group, and play the cycle through, even if the actual mouth has moved on to another viseme. Does that make sense? I tried setting up a separate mouth group with a Lip Sync behavior and only two visemes, F and S, but it doesn't want to recognize them for some reason. It's only picking up the initial mouth group and shapes. Thanks!
So I forgot where is the microphone settings. Can somebody please point to me where I can find the the microphone setting to pick the right microphone? Also... Could it be I am recording from 2 different microphones at once? In the audio picture file it looks like 2 identical audio recordings. Some of the recording I have done it sounds like I have an echo. How can I fix the echo??? Thank you 🙂
Hi. I'm having a problem where it appears the nutcracker jaw stretches half the mouth of my puppet. I have a 3/4 view which works just fine. It only has this problem in the front view. Everything is rigged essentially the same and I've watched all the videos on how to rig a jaw.
Would you guys know any places where I can get get chracters alrady made? Also, are any of these characters free for commercial and personal use? I am thinking I could create my own puppets, but depending on what I am gonna use it for I might be looking into finding some either free or cheap puppet files that I could use for commercial and / or personal use. Would any body has any suggestions on where I can find more puppets already made?
Hi there, Im working on an animation of aristotle for a school project (this is my first time using character animator) and I'm having trouble with the mouth. While I'm talking, the mouth occasionally dissapears. I've followed all suggestions from previous posts, Cycle layers is turned on for all of the mouth shapes (except neutra, surprised, etc.) all the groups have the eye icons turned on, i've adjusted the viseme detection, all the layers are tagged properly, and i'm not missing any. I'm really lost! Please help! Thank you so much in advance!
Hello, Does anyone know if the LAYER PICKER behavior works with Pupils? Trying to create pupils with "glare" that shift shape/orientation as they move for a more 3D and artistic look to the character. I've expirimented but can't get the concept to work. Any Ideas? Thanks!
questions: 1. How do I reset everything back to original? I have been messing with the settings so much that I don't know where to being fixing it. 2. How can I make the puppet tap his foot without having so much extension on the foot? 3. How can I reset, or add fixing for the fiture not to move? Check out video below...https://www.youtube.com/watch?v=PE0wd6GPPKA
I am using Adobe Character Animator for the first time and I got some questions. How can I properly separate body parts so they don't move other areas? How can I grab different body parts so that I can move them? How can I add and delete things from the hand of the character? Check out this short video below with the problems I got.https://www.youtube.com/watch?v=_wLbzmREQTU thank you..
See pictures below. I added bones and draggable parts for kneess, feet. I see the program only has "legs" for the option of selection. What if I want to move right leg or left leg indepdendently? How do I do that? The draggable knees or feet are moving BOTH of the legs at the same time and it isn't letting me adding a crown for indpendent movments. How can I make the charater just lift the right knee for example?
My character is moving the head and the body together. How can I unlink the head movement from swinging the body? Also, is there a way to have 2 separate legs from the puppet? See short video below.
Hi, there! 🙂I´ve searched a lot here and did not find a solution this: I've made a character with a lot of parallax (800), but when i change the mouth set, mouth parallax is gone. I´ve found the answer while writing here, but decided to post anyway to help others that might encounter the same problem.First attempt: I've tried both happy and sad sets (swap set between them) parented to the HEAD layer. Mouths do change according to the sound, and parallax works on the default mouth group, but it loses parallax when i trigger the "sad group". In this case i tried to force a parallax using face behaviour but it did nothing.Second attempt: I've made a "Mouth Group" layer parented to the HEAD layer and happy and sad sets (swap set between them) parented to the "Mouth Group" set. Now parallax works for both of them, but the SAD group is stuck on the NEUTRAL mouth. I've tried tweaking the tags, no success; i also tried adding lipsync behaviour on the "Sad mouth" layer, but it lists "Mo
Hello! I am new at using character animator - really impressed by it so far - I have watched a lot of helpful tutorials and learned a lot. However, I too have stumbled across an eye problem - long story short, only one pupil moves - and it moves out of the eye.. the other doesn't move at all.. it looks like sha has a lazy eye -even though the pupil settings look identical, at least to me. How can I fix this?
Hello, I am having issues with the standing position of a 3 view puppet. I copy and paste the key frame position for the duration I want the puppet to be standing but the puppet wil randomly glitch to left and right 3/4 positions when she's suppose to be standing. I have attached a video to show you what it looks like. Hope it helps thank you.
HiIs there a reason why suddenly anything in Illustrator that either has a dropshadow or any opacity does not show correcty in Character Animator? For example, if something has a drop shadow applied in illustrator it no longer shows in The puppet. If something has opacity in illustrator, in Character Animator, the object shows as black no matter what th original color is? It was working fine up to yesterday though..... I also noticed that paths in Illustrator that are not named but simply have a name of <Path> no longer turn u in character Animator. For example a layer with several paths now shows as a single layer in character animator with no sublayers. But if I now name those paths, they will appear in Character Animator?
I have a children's book that I turned into a musical.I would like to hire someone to teach me how to use adobe character animator and all the other adobe softwares that I need to turn my musical into an animated movie.I have a subscription to the software I just need someone to teach me (through zoom video conference) step by step how to:- Turn my original drawings into fully rigged puppets- Turn my drawings into back grounds for the puppets- Assemble all elements into a full and complete animated film- Handle the audio for the animation including recording live speaking and singing tracks (over prerecording backing tracks)I would love to know what you would charge hourly to teach me how to bring my musical to life.Thank you for your interest!🙂 Jenn
How do I export a short video from Ch to my laptop in MP4? Its taking an hour and still not there
Since updating to 3.0, I'm getting this quite often - when I arm a behavior, the Scene view goes blank with "Preparing Scene". If I close the program and reopen, then I can continue, but in this particular session it's getting to where it does this every few minutes. Has anyone else experienced this?
Is possible to change scenes when live streaming in character animator with a keybind?... I have one scene where my character is in the center and can talk and interact with chat with background..he can walk move around etc..then I have a game mode scene where I am positioned on the bottom left of screen on a desk with a mic with no background.. I was wondering if there is a one button option I can bind to my streamdeck...if not the only way I can make sense of it is, if I have a pre-recorded a scene/transistion that I play which gives me time to turn off the current visble layers and turn on the new ones in character animator.
Hi, my problem is the puppet body and head will not move only the eyes and arms, but also the eyes' pupils keep moving out of the eye area, I can't figure it out. I attached the psd file, and screenshot. Thanks for your help.
Hey guys, im simply looking for a quick and easy way to animate the arma 3 character (Rig) model with new animations that can be exported and work with arma 3. i know absolutely nothing in this field. Hopefully via Adobe Character Animator, as i believe its probably easier to do. From what i know, most works of this type are done via blender;this link may help:https://www.youtube.com/watch?v=EaA7uaNZKV8
I'm learning Character animator and just learning about swap sets. I created a swap set with a left forearm that has thumb up and one that has thumb down (just like the right arm). The left forearm looks fine while recording (thumbs up) but then the playback shows the wrong forearm (thumb down) For context, I created two arms and am animating them in two passes. using 2 dragger behaviors as it says to do in the tutorial. The first trigger for the right arm worked fine but the second ( for the left one is not recording correctly). Any idea whats going on? Thanks!
Hi,I have a female character and her arms are made up of seperate upper and lower arm sections. If I create a Swap set of her arms so that the arms can go to the front the upper arms also come forward and it looks wrong. Has anyone figured out a way to keep the upper arms in the same place and the lower arms can show in front of the Character?Cheers
Hi there, I need the community help, please. I want a character to hold a rifle and shoot with it, so both hands will be holding different parts of the rifle and there should have a recoil effect that affects the movement of both arms. I tried using magnets on the two holding places of the rifle and in both hands, but the rifle keeps detaching from the hands ( even if I increase the strength of the magnet effect ). I also tried to draw a rifle together with one of the hands, but I could not get the second hand to look attached to the other holding place and animate the recoil effect on it. What am I doing wrong, is there another way? I appreciate any help.
Hello. I'm working with walk cycles and using scale to have a character walk closer or further away but when I adjust scale it seems as if the anchor point is way off which causes the puppers to move. Is it possible to see where the anchor point is on a puppet? Or is the scale adjusting to the distance the puppet is walking?
Hello, I have a very simple and classic puppet, behind a table in a scene.and i'm trying with a trigger to lay his hands on the table. But hands, arms and body are attached to the head, and moving with head movements.I would like to "anchor", "fix", the hands only, to the table, like the feets are to the ground, with zero movement, but only on a trigger.Thanks for helps !
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