Learn how to create, build, and animate 2D puppets.
Actividad reciente
I'm having trouble with a character that i want to walk but its head is shaking while it walks. Here is a link showing the problem. https://www.youtube.com/watch?v=R3p_JooyKDc
Hello, I believe this is a feature request: I would love to have the ability to group a multi-element body position (aka Replay) into a single "take" within the timeline. Sometimes I have complex puppet body position, including arm positions, leg positions, facial configurations, head turns etc....., which can be tedious to manage as it clutters up my timeline when I have the puppet entering and exiting this body position multiple times in a scene. Currently, I use the "Replay" function to group those elements into a single trigger, however, within the timeline each individual element of that Replay remains separate. Ideally, I would love the ability to group that Replay appear as a single "Take", so that when the replay occurs 10 times in a scene, it appears as only 10 items, rather than 100 items. Also, it would be great to be able to ungroup those elements, in case I wanted to adjust a particular item. This would definitely simplify my ever-comple
When trying to create a cycle animation for my puppet I encountered an issue, as when I went back to my main scene, the puppet I was working on has disappeared. When I change the settings on the "cycle layers behavior" his big floating arm then appears without the rest of his body How do I fix it so I can be able to see the character and still be able to use the cycle animation behavior
HiI create my Ch puppets in Illustrator and then place the final animated scene in After Effects. I found, though, that when I zoomed in on a character in AE, it started to lose quality, so I now make my puppets around 3800 pixels tall, which seems quite large and means that there isn't much room left in Ch to create a scene. Is this the only way to keep the character looking sharp in AE when zoomed in - or am I missing something?Thanks.
Hello,I have created a walking character that turns his head. The problem is I did something to make his head seem to get bigger sometimes when he turns. Im not sure what I did and I need to know so that if it happens again I can fix it without loading the character in over and starting over. I would like to share my character with you on this forum but I don't know how. Can you please explain how I can share my work with you so that maybe you can explain the problem so that if it happens with future characters I can repair them quickly. Thank you.
Hi, there!I already have a character with several replays and triggers, but i find very confusing pressing the right keys on the right time. I made a very beautiful control panel with customized icons, but still find hard to record (even at a slow record speed), and i keep coming back and doing it over again.WHAT WOULD BE AWESOME?If i could just pre-determine wich actions (or keys) would happen in a certain time. For example: At 2 seconds i'd like to trigger 3 different actions (with 3 different keys assigned), then at 4 seconds other 4 different triggers (and it goes on).Is there anything i can do to make it work? Any ideas?Thank you very much!
HiI have a man holding a flower in his hand. The flower is a individual layer with "crown" shwitched on and a magnet/dynamic tag on the bottom and a dangle tag on top. The hand had a magnet tag.The magnet behaviour is not working.When I delete the dangle tag, the magnets ar working fine.It looks like magnet and dangle can't be used on the same layer. Or is there a workaround? It would be nice if my flower could dangle while it is moved by the magnet behaviour.Please helpAdrian
Hi all - I was trying to add a nutcracker jaw to a robot character I am building from scratch and the puppet just gets all whacky when I add it. For some reason it tends to "twist" the head its in, even though it is set to independent. I can post the puppet if that would help. Is it OK to post it to the forums? Cheers,Mark
Hello, I created a puppet. I use the same puppet on different projects. Is there a way to make a change on illustrator to the original puppet and to have the puppet on every project updated automatically?I found a way by replacing the new .ai file in the "Gathered Media" folder but it has to be done for each project which can be time consumming.Thank you in advance for your helpGorgio
Super noob. I've managed to figure out everything so far. However for some reason when I drag one arm the other arms moves as well? How do I keep them seprate? Not sure what I did wrong?
hello, I have a display problem on my character’s head. I changed the skin color of "Blank", added glasses and a beard. I also touched the chest width. The puppet is perfect until I move it in front of my webcam, at this moment it deforms in all directions at the level of the face only. Can you help me?
https://www.dropbox.com/s/hefirwuu4fvr8op/bug%20cc%20character.mov?dl=0 @oksamurai cc 2020
[link removed by moderator] Good Morning Community, The problem I'm having with arm ik is only one arm works. I can still strech the other arm. I have a three profile character that I just got to working correctly thanks to Oksumari suggesting the walker blueprint. I see several rigging issues on the rigging issues area. Some are justified and some are not. Like right shoulder tag missing in right profile. If I tagged the shoulder it was disattached from the body when I would walk. I'm very confused. I have attached the proj file. I am not sure if the file has arm ik selected. I hope it does. If you select it you will see the problem. Thanks.
I am new to CH and Illustrator. I have been using the program about a week now. I am trying to learn walk cycles and head turns. I have three profiles. Only the top one works. Im not sure why the other just bounces. I have them setup the same. I am attaching the file. Please let me know what I am doing wrong.
I actually had this working at one point. But then, the left arm just stopped responding to the IK behavior. I am literally going insane over this and have wasted most of the day trying to resolve it. I'm about ready to go back and do this entire animation in Flash.I can share a link to my character if someone is down to try and tell me what I am doing wrong.Thanks,Thomas
The camera in character animate is is unbearably slow. I have a mac book pro with 8 gb ram, using the default webcam. I've tried to reset my PRAM also and the camera is still slow. Any fixes?
Hi,Getting following error while generating controls from triggers (Andrew sample)...How to fix this...TIAI am having Adobe cc 2018 Full collection.Updated graphic card driver and windows updates also ...also kindly suggest a graphic cards to over come this error.
Hi,Where can I find the blank face?I'am using version 3.1 and it doesn't seem to appear anymore. Could I download the file somewhere?Thank youGeorges
In the Okay Samurai videohttps://youtu.be/ivt3zQ0zni0The arm reaching for the fish contains "sticks" to control abnormal stretching. Yet when in record mode the arm stretches like crazy.What is going on?I'm using v. 3.1. Is that something to do with it?Are other people also having problems with consistency in models and behaviours when they stray from the straight forward copy and modify approach to character animator?ThanksRobert
Hello, My puppet has all 5 body positions, each with a full set of elbow and wrist dragger handles. At any one moment, only one body position is triggered and visible. Unfortunately, when I attempt to manipulate dragger handles of the relevant body position I find that I end up dragging the elbows and wrist handles of the four other "hidden" body positions. So, when I hit record I find that I haven't dragged just two elbows and two wrists, but a whole bunch of elbows and wrists from other body positions. And since all the handles in the timeline appear the same (named as "Handle ()" ), it can be difficult to isolate and manipulate the desired handle takes while discarding the superfluous handle takes, making the timeline unecessarily cluttered. It would be great if there was a setting that I could toggle to make dragger handle manipulation ONLY apply to the currently visible body position. Thank you
Hey all,I use camera input for the character, is there a way to keep the mouth from being so twitchy? It will put the surprise or smile mouth on for a split second if I move the wrong way. Jeff
So I am a novice at animation and am learning as I go here. I am in a band tyhat wants to start doing some music videos ands/or podcasts or posters etc. I want to get the band "puppets". There are five of us. I am sure there are inexpensive or even free apps/web sites where I can upload an image and have it caertoonized ( if that is a word haha). So my questions are:1.What does a puppet file have to be? Can be literaly anything that comes out of photoshop? So I get someone to draw a cartoon of each of us and then strick it in phjtoshop etc.2. Are there sites out there that will take a photo and turn it into a cartoon that you would suggest?3. I am sure there are peopel to pay out there but we do not have a lot of money which is why I am learning these programs.Any sugestions would be great help.Rob
I know there is the little X next to a behavior, but if I am live Streaming, is there a way to bind "reset" to a button?Now that I am writing this, maybe a keyframe can make this happen?
I'm making an instructional video for guitar-music threory integration, and I'm running into a couple of small issues that i was hoping to get some help with. First, one of my puppets is a guitar neck with individual, articulating fingers. I've rigged it up somewhat, but it could definitely be better. It's a little too.... sticky..... The really issue I'm having is with my Robot dude. I'm trying to figure out a way for him to "perform" drum beats live. I'd like to know which of the following two solutions would be worth more time investment for the desired results. A: is there a way to trigger off of something like a drum sound..... meaning: if i isolated a drum track, is there a way to have my character "hit" different drums in an animation, depending on what drum strikes in the track...... ?or B: should I just trigger him to hit different drums based on an approximation of the drum beat using a "Beat box" (Boots and Pants = Kick, h
Hi, I'm modifying the Stardust character. I've got one issue I've just spent three hours fixing but to no avail. There's a Default lid that should disappear when other lids are triggered. This works fine for the Left eye but on the Right eye in the Frontal pos, the Default lid always shows. I've compared the two sides many times and I can't figure it out. Can anyone take a look at the puppet? Thanks! EDIT: it's the /Head/Frontal/Right eye/Lid/Default/Default lid group. Works fine in other poses. https://www.dropbox.com/s/nd3kxeuj8iqhndb/test.puppet.zip?dl=0
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
¿Ya tiene cuenta? Iniciar sesión
¿Aún no tienes una cuenta? Crea una cuenta
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.