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Hi, I made a character for character animator which has a goatee and I'm trying to make it move with the face. After much work I cant seem to make it work. Can you tell me what I'm missing?Below it is what happens when I'm trying to make it move. I have created a jaw layer because a youtuber told me to do it, I dont know what to do to make it work.
Hello! I'm playing with the position based walk cycle, The character walks from left of the scene to the right and comes to a standstill, however i would like the charcter to stay on the right profile when it comes to a standstill instead of swapping to the frontal profile. Is this possible? Also, is it the same for everyone that when using the position based walk cycle, if you adjust the walk strength, it makes the character look like its ice skating? Im guessin its just a bug or something they need to iron out eventually? Thanks!
Hi there! Im wanting to have two characters in one scene hold hands, so whilst holding hands if one characters arm movesslightly, it would gently move the other and vice versa. Is that possibly in Character Animator? Many thanks!
HelloI started use character animation since 2018. Character Animation version 1.5 (2018) was good , mean lip sync have worked good but after version 2.0 everything going bad for me because lip syncs starts jump give spaces on timeline. Everything i tried but i couldn't figue out it. Please help me.Documents voice wav and chracater animation files ->https://drive.google.com/open?id=1wa4u4L0dXMDRxLZm5ci69vYpCMzE9zWY
Hi, I'm trying to make it so when triggered particles fall from the top of screen like the snow option..I have the particle set to "point n shoot" but the issue is that I manually move my characters arms and when doing so this triggers the particles to drop, it happens on all the other settings too..I've even setup a trigger but nothing happens with clicked...can't seem to work it out..
Hi, I created a clock and I want it to change time, how do I make it fade out one hand and fade in next hand. I just want to the small hand (9) to fade out and fade in small hand (12)
Can't figure out why my Illustrator layers are not showing up in the Rig window. It shows up as "Layer 1".
We are happy to announce the release of Adobe Character Animator 3.1. The update provides important fixes and is recommended for all users. This update also includes two new features: Assign labels to Triggers Search filters for project items To know more, check What’s new in Adobe Character Animator.
I'm having multiple serious issues with head connection on multiple puppets. On the example I'm showing pictures of, the head is sort of connected to the body at one point. I don't even have a pin or anything connecting it there. Beyond that, even if I have the "attach to" on auto, it won't show anwhere green to connect to anything. Any help would be much appreciated as Character Animator went from being game changing for me, to almost ruining my assets (wanting to smash every computer I use it on!) Please help!
Hi, i try to set the default head angle to frontal but that doesn´t work. When i put the "set default" button it always turns to the Right Quater view. When i turn of the headturn it shows the Quater view as well...Any ideas how i could change that? Thanks and cheers JP
So I thought making a layer independent will make it unaffected by the parent layer it is in. True, if you are dealing with dragging. But not so fast with Transfrom Behaviour!If I make a transformation, say a slight rotation, "ALL" the layers inside that particular parent layer is affected! I am so frustated to figure out how to fix it. Isn't there any simple way to tell Character Animator not to transform certain layers when I do a Transform Behaviour to a [parent] layer which contains several layers??? Please help me, I am new with Character Animator. Thank you!
This is how my mesh looks when selecting either my character's body, just the head, or just the torso. I know from working with puppets others have made (and some that I've made) that it doesn't normally look like this.I don't know if this is related to any of the problems I'm learning through.
I've set up a puppet with handles (& added pins to keep the arm attached when bending the elbows). When I added a walk cycle, one arm detaches, and the other bounces away from the shoulder. My knees are also bending a bit too much but I can't see anywhere to control that.Hoping you can help! Here are links to a .mov file & some screenshots of the relevant puppet groups so you can see the walk & my setup. Screen Recording 2018-01-16 at 11.47 am.mov Image 2018-01-16 at 12.05.14 pm.png
It seems like this community isn't very active. Is there an IRC channel or other place for Character Animator question askers and answerers?
I have tried to find information about this program but I am still not able to use it in this area. Is there a way to recommend me
Hi, I love the new camera function in the program. It is very smooth and very easy to work with. The triggers are awesome too it make it very similar to a multi cam TV studio setup.I am still new to the program and I am still figuring things out. But I was hoping someone could help me with something that I am trying to figure out. I am not sure if there is a function already in place or not yet, but I was hoping to find out if there is a way to change to another scene using a trigger. Maybe to another scene with a different angle background or a different background completely with different character sets. The only way I can think of to mimic something similar to the idea is to use the same scene and create a lot of trigger to hide and show groups which is a bit of work to set up and really jumbles it up panel a bit. Is there a way to use this method to mimic cut scenes and transitions too? If there is a way to cut between scenes will it continuously record between them sort of l
I have an arm and an hand in one same layer and put the sticks and draggable points properly. It works just fine, but I just want to have the hand not warped when I drag it. Is there any way to make it stay its size without making it independent? Because I want both the arm and the hand dragged together. Thank you!
I am trying puppet fruits and veggies. The body is the head. Having trouble getting them to operate functionally. I need them to have feet that stick to the ground but also turn side to side to wall both directions. Eye blink cycle layers and action triggers. Can't seem to make all those things work on a single character. Any help?
So i am trying to follow the steps on the videos and i am not understanding what i am doing wrong. I just want to get the program to recognize the movements i want to incorperate on my character. I put the plus sign on all the body parts and animator is not recognizing it. I am just curious as to what i need to do in order to get eye lids correctly and also how i can get the pupils and mouth to work properly. If there is a way i can attach the file and you can see for yourself first hand what i did wrong i'd appreciate it.
Currently an animation student working on a project in character animator. When i turn my camera on to record, for some reason my puppets left jaw seems to either stick in place and stretch as i move away, or squishes at that point as i get closer. Not sure why this is happenin. Any suggestion?
I need to update an old project. Where can I download Character Animator v1.1 please? Creative Cloud only shows v2.1.1 and v3.0
Have you watched South Park? I believe you have. They are hilarious.I noticed there are lines between the arms and the body (to distinguish the arms from the body) when the arms are resting at "A" position. When the arms move, thus not overlapping the body, the lines will disappear (unlike outline which will always follow), and if the arms overlap the body, the line will be there to distinguish the arms from the body again (even when not in the "A" rest position, like when doing hand movements, the lines are still there every time the arms overlap the body). Does anyone know how to make the same effect in Character Animator?
Hi, on applying the walkcycle on puppet, the puppet runs fine ... But the head stretches in and out weirdly at the jaw area and the shoulder area too does the same. I have attatched a video showing the issue. How can I solve this issue to make the movement more concrete without any stretch ? If you want to see the puppet's rig, I have attatched the ".puppet" file too. Please help me with this issue. It is giving me major headache. @oksamurai @alank99101739 PUPPET LINK :- https://drive.google.com/file/d/1yWsoGnqCHL2lVyDbOdK5v01bSIo6RsU-/view?usp=sharing
Hey all! I really love the sticky character and the customization feature would be super useful if I could figure out how to use it. The only video I could find that kind of explained it was Okay Samurai's Puppet Templates part 2 but it didn't go in too much depth. Are there any other videos out there or blogs/forums that talk about how to really use this character?
I am stuck in this situation (I hope I can describe it properly)I have a puppet which I want her head to be moving (e.g. rotatable). She has a long hair, so this is the layer I made:(by order)1. Head (everything but the back hair)2. Body3. Back HairIf I apply transform behavior to the head, the back hair will not be affected, which is not something I want. I want both the head and the back hair using the same transform behavior. I tried to apply another transform behavior to the Back Hair layer and do the same transformation (e.g. the same 9 degree rotation), but the result is not the same, like there was a space/gap between them. Probably due to the center/pivot point?If I move the Back Hair layer into the same Head layer, it will cause some part of the Back Hair (it's a long hair) will cover the body and cause her to look like a moslem woman.If I put together everything in one layer, well, of course, the body will also move following the transform behavior, which something I don't wa
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