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I'm having multiple serious issues with head connection on multiple puppets. On the example I'm showing pictures of, the head is sort of connected to the body at one point. I don't even have a pin or anything connecting it there. Beyond that, even if I have the "attach to" on auto, it won't show anwhere green to connect to anything. Any help would be much appreciated as Character Animator went from being game changing for me, to almost ruining my assets (wanting to smash every computer I use it on!) Please help!
Hi, i try to set the default head angle to frontal but that doesn´t work. When i put the "set default" button it always turns to the Right Quater view. When i turn of the headturn it shows the Quater view as well...Any ideas how i could change that? Thanks and cheers JP
So I thought making a layer independent will make it unaffected by the parent layer it is in. True, if you are dealing with dragging. But not so fast with Transfrom Behaviour!If I make a transformation, say a slight rotation, "ALL" the layers inside that particular parent layer is affected! I am so frustated to figure out how to fix it. Isn't there any simple way to tell Character Animator not to transform certain layers when I do a Transform Behaviour to a [parent] layer which contains several layers??? Please help me, I am new with Character Animator. Thank you!
This is how my mesh looks when selecting either my character's body, just the head, or just the torso. I know from working with puppets others have made (and some that I've made) that it doesn't normally look like this.I don't know if this is related to any of the problems I'm learning through.
I've set up a puppet with handles (& added pins to keep the arm attached when bending the elbows). When I added a walk cycle, one arm detaches, and the other bounces away from the shoulder. My knees are also bending a bit too much but I can't see anywhere to control that.Hoping you can help! Here are links to a .mov file & some screenshots of the relevant puppet groups so you can see the walk & my setup. Screen Recording 2018-01-16 at 11.47 am.mov Image 2018-01-16 at 12.05.14 pm.png
It seems like this community isn't very active. Is there an IRC channel or other place for Character Animator question askers and answerers?
I have tried to find information about this program but I am still not able to use it in this area. Is there a way to recommend me
Hi, I love the new camera function in the program. It is very smooth and very easy to work with. The triggers are awesome too it make it very similar to a multi cam TV studio setup.I am still new to the program and I am still figuring things out. But I was hoping someone could help me with something that I am trying to figure out. I am not sure if there is a function already in place or not yet, but I was hoping to find out if there is a way to change to another scene using a trigger. Maybe to another scene with a different angle background or a different background completely with different character sets. The only way I can think of to mimic something similar to the idea is to use the same scene and create a lot of trigger to hide and show groups which is a bit of work to set up and really jumbles it up panel a bit. Is there a way to use this method to mimic cut scenes and transitions too? If there is a way to cut between scenes will it continuously record between them sort of l
I have an arm and an hand in one same layer and put the sticks and draggable points properly. It works just fine, but I just want to have the hand not warped when I drag it. Is there any way to make it stay its size without making it independent? Because I want both the arm and the hand dragged together. Thank you!
I am trying puppet fruits and veggies. The body is the head. Having trouble getting them to operate functionally. I need them to have feet that stick to the ground but also turn side to side to wall both directions. Eye blink cycle layers and action triggers. Can't seem to make all those things work on a single character. Any help?
So i am trying to follow the steps on the videos and i am not understanding what i am doing wrong. I just want to get the program to recognize the movements i want to incorperate on my character. I put the plus sign on all the body parts and animator is not recognizing it. I am just curious as to what i need to do in order to get eye lids correctly and also how i can get the pupils and mouth to work properly. If there is a way i can attach the file and you can see for yourself first hand what i did wrong i'd appreciate it.
Currently an animation student working on a project in character animator. When i turn my camera on to record, for some reason my puppets left jaw seems to either stick in place and stretch as i move away, or squishes at that point as i get closer. Not sure why this is happenin. Any suggestion?
I need to update an old project. Where can I download Character Animator v1.1 please? Creative Cloud only shows v2.1.1 and v3.0
Have you watched South Park? I believe you have. They are hilarious.I noticed there are lines between the arms and the body (to distinguish the arms from the body) when the arms are resting at "A" position. When the arms move, thus not overlapping the body, the lines will disappear (unlike outline which will always follow), and if the arms overlap the body, the line will be there to distinguish the arms from the body again (even when not in the "A" rest position, like when doing hand movements, the lines are still there every time the arms overlap the body). Does anyone know how to make the same effect in Character Animator?
Hi, on applying the walkcycle on puppet, the puppet runs fine ... But the head stretches in and out weirdly at the jaw area and the shoulder area too does the same. I have attatched a video showing the issue. How can I solve this issue to make the movement more concrete without any stretch ? If you want to see the puppet's rig, I have attatched the ".puppet" file too. Please help me with this issue. It is giving me major headache. @oksamurai @alank99101739 PUPPET LINK :- https://drive.google.com/file/d/1yWsoGnqCHL2lVyDbOdK5v01bSIo6RsU-/view?usp=sharing
Hey all! I really love the sticky character and the customization feature would be super useful if I could figure out how to use it. The only video I could find that kind of explained it was Okay Samurai's Puppet Templates part 2 but it didn't go in too much depth. Are there any other videos out there or blogs/forums that talk about how to really use this character?
I am stuck in this situation (I hope I can describe it properly)I have a puppet which I want her head to be moving (e.g. rotatable). She has a long hair, so this is the layer I made:(by order)1. Head (everything but the back hair)2. Body3. Back HairIf I apply transform behavior to the head, the back hair will not be affected, which is not something I want. I want both the head and the back hair using the same transform behavior. I tried to apply another transform behavior to the Back Hair layer and do the same transformation (e.g. the same 9 degree rotation), but the result is not the same, like there was a space/gap between them. Probably due to the center/pivot point?If I move the Back Hair layer into the same Head layer, it will cause some part of the Back Hair (it's a long hair) will cover the body and cause her to look like a moslem woman.If I put together everything in one layer, well, of course, the body will also move following the transform behavior, which something I don't wa
Hello! Hope you're having a great day. I'm new to character animator but I've watched all Okaysamurai's tutorials and still can't find how to fix my issue. I really hope you can help me. I want different sets of mouths and eyes to express different state of emotions of my puppet. When I make a group for the other set of mouths, and assign a trigger to it in CH it appears but on top of my normal mouths instead of replacing them when triggered. Hope you can help me because I was going to do several sets of eyes and mouths, but since I can't get pass this im stuck. How can I make my triggers replace other things from showing? I copy pasted a picture of how my puppet is set up for easier analysis.
I've been trying the camera tool to zoom in on puppets, however I was wondering if it's possible to selectively zoom in on certain puppets only. I like to overlay my animation studio's logo at the bottom right of my animations. I've been doing this by making the logo image it's own puppet, and always having that as the top-most puppet in the timeline. Unfortunately, it seems that when I use the camera feature to zoom in on my scene, this results in the logo image in the bottom right corner being out of the shot. Is there a way that I can use the camera zoom function on all of the puppets/contents of the timeline, except for my logo? Any suggestions would be helpful. Cheers
Hello, I am not so good at this software and I have 2 questions: 1. How can I animate my Character's body (walking cycle and more..) 2. Can I do a lip sync with an saved video on my PC and not my face from the Webcam? Thanks,Nadav
Hi,I am trying to set up a puppet for a walk behavior. I have tagged all the relevant parts for the arms, legs, body, however when I add the Walk Behavior at the puppet level, all the handles show up as "0", as if I haven't tagged anything. Is there a reason why the Puppet level wouldn't recognize all my assigned walk behavior handles? , All suggestions are appreciated
Hi all, I've got a tiny challenge with my character's left pupil. Would greatly appreciate any advice! The right eye is working correctly, the pupil moves to the far edge of the eye ball when looking in different directions, however the left eye doesn't move very far at all, and you can see in image 1 when looking left, the eye ball shifts as well. I believe I've tagged everything correctly Right eye (independent) = right eye Right pupil (independent) = right pupil and right pupil size Right eyeball = right eye and right pupil range Same on the left side I had a read of this https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ and went hunting for stray pixels, so far haven't found any. Run out of troubleshooting ideas 🙂 Thanks in advance 🙂 Titled edited by Mod
Hola, nunca hemos utilizado Adobe CA. Somos varias personas y queremos que nos reconozca el movimiento facial simultánemente frente a la cámara (sólo tenemos una). ¿Cómo podemos configurar Adobe CA para lograrlo? Sería necesario incorporar otra cámara o grabar individualmente? Muchas gracias. Title edited by Mod
Hi all, Today has been my first attempt at using Character Animator so this might be so sorry if this is super basic. When I try and create a "Walking Scene" with my character, all his body parts seem to scramble and resize. The result is nothing short of terrifing. Would this be an error from how I have cut the body out in photo shop or is it a tagging issue within Character Animate? Thanks in advance. I
I need help. I copied a project from one computer to another and now, my project won't open. Any help with this is greatly appreciated!
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