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I used the "Compute Lip Sync from Scene Audio" option but I now can't adjust the visemes. Other forums have said you select the audio input bar and select "split into visemes" from the Timeline bar but this option isn't there. Not even greyed out, just not there. Don't know what to do. I've enclosed a screenshot
I have some files here for a puppet that has three positions and a pose in a swap set. His walk animation looks good for his right (default) profile, but it doesn't work for the "run away" swap and stopped working for the left.Here are the files:https://www.dropbox.com/s/fvlgs9onus32u4b/Chibi_Duke.ai?dl=0https://www.dropbox.com/s/vww7jvepnqldz4s/Duke_HelpForums.puppet?dl=0Other questions:•Why does his upper arm stretch downward during the walk animation? ✅It looks like the walk animation uses predetermined proportions, which this style obviously doesn't have. I fixed it by putting "fake" wrist tags below the real wrists to trick it into thinking the proportions are different.•I want to have him twirl his cane. Can transformations be animated? Or do I have to use cycle layers? ✅Thanks alank99101739!
Hello...Running Mac 10.14.5Character Animator 2.1.11)Why would character lips sync lag so much behind audio. Quiet room. Using built in mic. Any ideas how to get the me and the character on the same page?2) Just curious - Can you use the iphone like Crazy talk?Cheers!
Hi,I have a scene set up in Character Animator with three puppets and three separate .wav audio tracks. I've already had each puppet lip sync to the audio.The problem is, I'm trying to use the webcam to record each character's movements. Sometimes the audio plays when I push "record," but most of the time it doesn't. The audio always plays when I push "play" and watch my finished scene.Is there a way I can get the audio to play while I'm recording without overwriting the audio?
Hi. Where can I find the basic face to animate?. I 've been watching the tutorial videos but can't really manage to start the animation are there any other references?- Thanks Title edited by Mod
Ok. I decided to try out Character Animator once more after not touching it for a couple of years because of how perplex it is. So... uhm... I made some images with elements that I think I'll need for a super-simplistic puppet. I'm going for a very minimalist style. Just a body, face, eyebrows and mouth. I actually don't want face and body to move. Only the eyebrows would be tracked and the mouth would be standard open and close loop. And glasses are opaqe so no eyes will be seen. So I have the images: - Body- Head- Left eyebrow- Right eyebrow- Glasses- Mouth in three shapes (closed, slightly open, opened full). I made them in Krita (I'm just used to drawing there nowadays) and I exported them as separate png's. And... now what? No matter what I do it seems CA treats all imported images as their own puppets? The guides I find are all talking about doing it all as layers in a photoshop file... do I need to import the images to layers there? Feel
is there a way to attach a dragger to another and have an elastic animation. like in Arabic characters when they walk or females with skirts. there is always an elastic animation when they walk
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How do I get alternative mouths to work with triggers in quarter and profile like they work in front view?
I'm currently creating a puppet in ProCreate using my iPad Pro and iPencil. ProCreate can export to Photoshop. I'd like to then export/import the Photoshop files for my puppet into Illustrator to finish. Is this viable? Is there a simple method?Thanks.
Hello I am new to Character Animator but very familiar with Photoshop and Illustrator. I have a project given to me to create a puppet of the mascot for Alberta Forests for the government of Alberta.I created a complicated puppet with multiple views and structural aspects. I brought it into Ch and before I started to do anything with it when I went into Record mode, the puppet moves as expected except there is a point that seems to be fixed in place. It is within the puppet because when I move the X point the frozen point moves with it. I tried searching the forums and found a suggestion to duplicate the puppet and within Ch on the duplicate, delete layers to try to pinpoint the problem. I did that and got through the whole thing at one point I thought I had something as the point seem to have moved to the other side of the puppet but it is still a fixed point. I then went into the Illustrator file and tried to examine each of the elements to see if there were any stay or random points
Hi, I really hope someone can help me with this. The last couple of puppets I made have always looked a bit bent and squished together and I don't know why. Below are pictures.
I'm in the midst of creating a puppet that has a 3 view walk cycle and also all 7 head turner angles. The character has a TON of hair's, unique eye features and a few other variables that I need to basically copy to all 7 heads and then all 3 views of each 7 head. I realize I'll likely have to set dangles/handles/behaviors and so forth to 7 heads individually, but I'm wondering if there is a way to simply copy those attributes and past them into the other two (Right Profile/Left Profile) views, since they are identical layers anyway?Secondly, I'm getting some mild distortion on the chin-area of the head during the walk cycle which has a "Neck" handle at the base of the head image and without the little crown icon. I think it's just one step I'm missing to fix that but can't seem to figure it out.
HiI have created two walking puppet scenes in Ch and imported them into Ae. The first is the Bavarian shown in the bottom right hand corner of the Ae screenshot. The second one, the Frenchman, completed in Ch in the same manner as t the Bavarian, has been transformed into the corrupted image on the left hand side of the Ae screen shot. No matter how many times I have tried to import it, whether in the above Ae project or into a new project, it always ends up deformed. If someone could suggest why it is being imported incorrectly I would be very grateful.
Hi! I like the precision and control of using marker expressions on a Duik rigged body, the actions and poses are quickly reusable once I've keyframed them. I also like the performative head and mouth animation of CH and am trying to combine the two. I export my CH head talking and import it into my AE duik project. My challenge is coming up with the right transformation expressions to properly parent the CH head to the duik head in my duik precomp. It has to be a precomp as I'm using marker expressions with actions/poses. Has anyone found a reliable workflow and expressions for this? I've attached a screenshot of what I'm doing.
So I have made this rig with seperated limbs, such as "upper left arm" and "lower left arm" etc. I've been trying to get this rig to work in character animator, but the only way I've been able to find people creating moving arms etc is by using those stick things, which is not what I want. Say I want to move the arm. I want the arm to be made up of the pieces I've already created, rather than using sticks to allow a static, one-piece arm to move.Are there any tutorials out there that might be able to help me? Thanks!
First, I'm curious if I'm the only person to report this. In using my mouse to control the pupils, clicking below the eyes only controls the left/right movement of the pupil. The up/down movement of the pupils is restricted to the top of the pupil range. I have to click way down my puppet before the pupils move down. I can't get my puppet to look straight ahead or down unless I'm clicking around his knees or lower. This forces me to zoom out which causes me to lose the fine control of the eyes I want. And this has happened on multiple puppets.I'm pretty sure my eye layers are setup properly. I have a right and left eye folder (Photoshop). Inside of each is the pupil (independent), eyeball, pupil range (visibility off) and blink. I used the oval marquee tool to define a geometrically accurate oval shape for the pupil range, filled in with the brush tool but visibility off. This annoying behavior happens with independence of the
Hey everyone! I made a cartoon avatar that use to stream on twitch.tvFor anyone else out there that's also doing this, what do you do to trigger custom animations while CA is not the focused application.Also, if anyone from the CA team (oksamurai) is listening, are there plans to enable some kind of global hotkey set up similar to what OBS does?Thanks!
Hey!I've started doing my first character on Character Animator. My problem is: the pupils are going out of range don't know why, nothing looks wrong for me... (see attached picture)Also, I tried fixing the body o the character but it still moves and only the specific places where I put the fixing tool stay on its place so it creates a weird distortion.Help!!!
Hi,I am trying to replicate this specific walk in my animation.https://youtu.be/9PkCNKN0STs?t=59I cannot find a way to pause and alternate the walk after every step.Any genius idea on how to do it ?Thanks.Max
I'm looking for a good strategy for chopping up some images of a sock puppet (see photo) pulled from a video to use as a CH puppet. (I also have the option to reshoot, if I need to. The character is already the centerpiece of a cybersecurity program at our school and I don't really have the option (or time or talent) to try to retool it as a drawing.Like most Muppet-style sock puppets, talking involves the head tilting up rather than the jaw dropping down. In this case, the head tilt will obscure the bottom of the eyes as the mouth opens. Of course, the eyes also move up and down with the head. Will CH understand if I want to use the entire top two-thirds of the head as the mouth action? I'm planning on using the Photoshop template and these are frame-grabbed from 4K green-screen footage in Premiere Pro. (Ultra Key rocks!)(There are a bunch of intermediary position not shown) And yes, if you look close that is a pocket protector.Thanks,Ric
I have a project where I'm doing a DJ scene and wanted to have a bunch of hands raised in the foreground bouncing up and down. I was thinking it would be neat to do it in character animator so the arms would bend a little while the hands move. But I'm not sure that Animator can support multiple arm like objects moving? It seems like Character Animator handles a humanoid like character really well, but not sure it works with non traditional characters?Would a character with say 12 arms be possible? Or would it be creating characters with hands raised and adding multiple characters to a single scene (is that possible?)
My apologies that this is not actually a question about Ch but Adobe Support has referred me to this forum as they say they are not trained in workflow.I have a folder called Gathered Media figures in which I have stored my Character Animator puppets over the last few months. When I select File>Import in Character Animator this folder does not appear in the list of folders to select. I know that this folder is still intact because when I just opened Illustrator one of the files I want to access was displayed in the list of recent files used. I opened this file and then went to Save as, and the the Gathered Media figures folder appeared in the list of selection options. But this folder is not present when I try to import in Character Animator. If someone could shed light on how I can get this folder to be continually present in the selection list the way it has been in the past, I would be very grateful.
Hey guys, My name is Claire I have created an animated series called @ThaBlock101 I have over 30 walking talking head turn lipsynced puppets with loads of triggers and magnets I created all by myself. I have attached some pictures as examples, and also a link to a music video I created also.The problem I am having is after I export the video even at 4k and then put the video into premier pro to do panning etc. The bits that ive panned are all pixelated. If I zoom in at all even just a little it will be pixelated. The puppets and the backdrops are huge, when I zoom in via Character Animator however there is no pixelation.There is another software called Moho in which you can record and then pan and zoom directly within the app. Can I do this in character animator? How?I'd just really like a clean finish i've taken a long time on this project.If I could just get on the phone with someone who knows what they are doing as I have self taught myself all of this within the last two months.Tha
I am wondering if using a headset microphone is interfering the recognition of facial expressions? Are there any experiences on this?
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