Learn how to create, build, and animate 2D puppets.
Recently active
I have a character that will blink even though no "Blink" is in the timeline to trigger it. I have three head positions all with a single layer in each that is a triggered and not set to latch. Unfortunately, I am under NDA so I cannot share my puppet. But if anyone has experienced this phantom blink and have a solution, I will shower you with accolades. cheers,Blinky
I am curious, are we able to import Daz 3d characters into Character Animator? That would make the process a LOT more simple since y ou wouldn't have to deal with sprites.-Just curious
Hello, I just looked at daves new puppet Leeta the hair moving on her is world class (well done david, excellent work again). puppetI did the Shadow effect on the face of my test puppet, as well as the parallax of the face from side to side like in Leeta, just cant get the same effect. anyone any tips? Well done to the team at CC -- great work
I want to record the movement for both arms of a character.First I record the movement for one arm. But when I want to record the movement for the other arm, Ch doesn't show the movement for the first arm while recording.How can I see the movements recorded during the first take, while I record additional movement for the second take?Thanks!
Hi, I have a very simple puppet with two states that substitute each other depending on a key being held, which triggers a transition animation between them. Both forms of the character have mouth and blinking eyes.Everything works fine except for one thing: While the transition is playing, the random blinking of the next form is already active, so it can show up before the transition is complete. Here's a picture to illustrate what I mean:How can I deactivate blinks, lip sync and anything else that's not the transition animation, while between the different states?Thank you.
Hi,I have a puppet of an egg with hands, eyes , and mouth on the egg.I set the egg will be the head, and everything is going well, except the problem that the egg(head) is floating like a fish in the sea.I want to fix the bottom of the egg to the floor, when I put the fixed tool at the bottom of the egg, it doesn't fixed, still the same.I suppose it's because the egg is tagged as an head, but I have to tag it as an head because the rig needs to be controled by my face.
During the record process I want to bend a character's arms. While using the dragger on the hand, I can get the arm to bend one way and look natural, but not the other. See below. How can I determine which way the arm will bend?Any ideas?This is what the arm looks like in the Rig, in case it matters.Thanks!
Is there a way to parent to a Ch layer in Ae?For example, parent something to the head, to get the position and rotation?Thanks, Dan.
How can I make the particles collide perfectly on an uneven surface? For example, several peaks with hail bouncing off?What would be the best configuration to build a perfect mesh?Thanks!
Hello everyone ! I have a puppet wich is a very huge file. Someone have some tricks to boost CH performances ? actually the file run in 5 fps instead of 24my config is :i9 9900K GTX1070 32go ram Thank you per advance !
Hey Trying to work on a character in photoshop but when I go to edit >> original the character does not appear in photoshop....Please Help me (the photoshop is open)thank you !
I'm having challenges with my character's head. It continues to warp. I've tried at "The Mesh", but I didn't know what I am looking for.... PLEASE HELP!Please see attachments for "Head" and "Frontal" in "Show Mesh"... Plus, a screenshot of my character's head warping.
Hey there,I have a lipsync character that is imported into AE. Works fine, until I need to update the audio file. CA sees it and updates fine, but AE won't. Even if I go to replace that imported asset with the same file, nothing. So, I have to save out of CA a new project file and then go in and replace all my imports with new file. Is there a way to update Dynamic Link to a latest version?? Why won't AE see the updated project file from CA?
I recently have this 2d project and i wanted to know if the animation in adobe character animator can move in the 4 directions instead of moving left and right just like the serie "the simpsons"
I have been working on a project off and on and recently added some triggers to a puppet. Everything seemed to run fine until I closed the project and reopened it, and now the project doesn't seem to be loading up at all and I get this error message:libgit2 error -3(9/Object not found - no match for id (c323e1fdd10de2f7951134a78765076efd12a2c3)) returned from git_revparse_single(&headP, repoP, specZ)Is there a way to fix this, or would I just have to restart the project from scratch? And if so, how do I avoid this issue in the future?I'm also storing the project and all of the asset files in my creative cloud in case that matters.Thanks for the help!
I've been using CA for 8 months and didn't realize you could have the Timeline AND Puppet window open at the SAME TIME! I just happened to look under window and selected "Puppet" while in the timeline. I've been going back and forth, back and forth. Shouldn't both windows be open as default?Wow.
Hello,i added a dangle to a feather and hair and it works like charm in character animator. They swing back an forth when moving the characters body etc. but when i export my character animation as a PNG Sequence the "physics effects" are almost gone or do at least have very less impact. The feather and hair appear stiffer and they are not swinging that much.Any ideas to solve this problem?Thanks in advance,chrispi_
Hello,I would like to know if there is any way to constitute an object with collision within it. Better to explain, let's suppose that a circle has several smaller circles inside at zero gravity, and would like to drag it. I have tried to do this but the internal objects come out and collide only outside.Thank you
Hi, I created a new project and imported a puppet template, but I can't see the puppet at all. I also created a different project, imported a psd file but again I can't see the file. What am I doing wrong?
This morning I opened my CA project to find that the file would not open and gave me this error:Libgit2 error -3(9/object not found – no match for id (37b580acf95e4c86dffd0be77c83f8433853837f)) returned from git_tag_lookup(&tag.p, repoP->mRawRepo, &tagOid) All of the assets, puppets, recordings, etc. are still in the project folder. After Effects has an auto save function that saves to a backup file but I can't find anything like that for CA. It seems like there should be a way to recover this project. I am running an older Mac Pro running High Sierra 10.13.6 and CA 2019.Any help would be appreciated. ThanksRick
I built a horse head/neck character. Seems like a lot of the times I go into Record mode to check my rigging or record a quick test sound byte the character is oversized (as in it will only show the horses cheek) and zooming in or out does nothing to change this aspect. What am I doing wrong? It happens most of the time, even after no changes were made between it working the last time and the new time. Here are two photos, one of the horse in the rigging, and the associated record screen
Hi AllAny ideas what could be causing this?My characters receiving the audio fine,the mouth is moving, its mirrored onto the tv perfectly, but no audio from the live stream.What makes it frustrating is that character animator is playing recorded audio, as is everything else, but no audio when live streaming Was planning on using this tomorrow so any ideas would be greatly appreciated.CheersRob
Hello,I'm working on a Ch project with two characters. We are recording performances on two separate computers and want to take the audio and animation tracks from one project and import them into the other to use as a master. So, ideally we have one project with two characters, each with a full set of triggers and animations. However I can't figure out how to import these tracks. I can import scenes, but if I do that I don't have independent control over the animation for each character. I want to be able to fine tune and fix flubs, etc.Does this make sense? Basically, I have a master project with two characters, I just want to import the animation data for each character into it. So I end up with one project, 2 characters, a full suite of controls for each, and the performances we did live.Thanks for your help!Jeffrey
What should I do if I want to put strokes on parts of a cartoon character? Outlines on a cartoon character is pretty common, but how do you get that to work in Character Animator?The hands and the sleeves are the biggest problem for me. Does anyone have any solutions?
Hello CA community,I'm working on 2 puppets for some children's content. I'm at the rigging stage and I'm hoping to create 2 puppets with walking, head turning and a few triggers as well. I'm almost finished one puppet and the original PS file is now 23MB and I'm noticing some performance issues. I understand there are many variables involved with everyones unique set ups and requirements but is there anyway we could get some kind of "artwork size guide" or "suggested artwork size" for optimal performance so that these things can be accounted for before getting this far into a project? I think I'll be able to make my puppets work, and OkaySamurai's new video about sharable puppets is going to change a lot for me (didn't know about that feature! awesome), I just think it might be nice having even some kind of bench mark to aim for.(Also, if it already exists, can some one link me up because I cant find it anywhere?!)Thanks
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.