Learn how to create, build, and animate 2D puppets.
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Is there a way to parent to a Ch layer in Ae?For example, parent something to the head, to get the position and rotation?Thanks, Dan.
How can I make the particles collide perfectly on an uneven surface? For example, several peaks with hail bouncing off?What would be the best configuration to build a perfect mesh?Thanks!
Hello everyone ! I have a puppet wich is a very huge file. Someone have some tricks to boost CH performances ? actually the file run in 5 fps instead of 24my config is :i9 9900K GTX1070 32go ram Thank you per advance !
Hey Trying to work on a character in photoshop but when I go to edit >> original the character does not appear in photoshop....Please Help me (the photoshop is open)thank you !
I'm having challenges with my character's head. It continues to warp. I've tried at "The Mesh", but I didn't know what I am looking for.... PLEASE HELP!Please see attachments for "Head" and "Frontal" in "Show Mesh"... Plus, a screenshot of my character's head warping.
Hey there,I have a lipsync character that is imported into AE. Works fine, until I need to update the audio file. CA sees it and updates fine, but AE won't. Even if I go to replace that imported asset with the same file, nothing. So, I have to save out of CA a new project file and then go in and replace all my imports with new file. Is there a way to update Dynamic Link to a latest version?? Why won't AE see the updated project file from CA?
I recently have this 2d project and i wanted to know if the animation in adobe character animator can move in the 4 directions instead of moving left and right just like the serie "the simpsons"
I have been working on a project off and on and recently added some triggers to a puppet. Everything seemed to run fine until I closed the project and reopened it, and now the project doesn't seem to be loading up at all and I get this error message:libgit2 error -3(9/Object not found - no match for id (c323e1fdd10de2f7951134a78765076efd12a2c3)) returned from git_revparse_single(&headP, repoP, specZ)Is there a way to fix this, or would I just have to restart the project from scratch? And if so, how do I avoid this issue in the future?I'm also storing the project and all of the asset files in my creative cloud in case that matters.Thanks for the help!
I've been using CA for 8 months and didn't realize you could have the Timeline AND Puppet window open at the SAME TIME! I just happened to look under window and selected "Puppet" while in the timeline. I've been going back and forth, back and forth. Shouldn't both windows be open as default?Wow.
Hello,i added a dangle to a feather and hair and it works like charm in character animator. They swing back an forth when moving the characters body etc. but when i export my character animation as a PNG Sequence the "physics effects" are almost gone or do at least have very less impact. The feather and hair appear stiffer and they are not swinging that much.Any ideas to solve this problem?Thanks in advance,chrispi_
Hello,I would like to know if there is any way to constitute an object with collision within it. Better to explain, let's suppose that a circle has several smaller circles inside at zero gravity, and would like to drag it. I have tried to do this but the internal objects come out and collide only outside.Thank you
Hi, I created a new project and imported a puppet template, but I can't see the puppet at all. I also created a different project, imported a psd file but again I can't see the file. What am I doing wrong?
This morning I opened my CA project to find that the file would not open and gave me this error:Libgit2 error -3(9/object not found – no match for id (37b580acf95e4c86dffd0be77c83f8433853837f)) returned from git_tag_lookup(&tag.p, repoP->mRawRepo, &tagOid) All of the assets, puppets, recordings, etc. are still in the project folder. After Effects has an auto save function that saves to a backup file but I can't find anything like that for CA. It seems like there should be a way to recover this project. I am running an older Mac Pro running High Sierra 10.13.6 and CA 2019.Any help would be appreciated. ThanksRick
I built a horse head/neck character. Seems like a lot of the times I go into Record mode to check my rigging or record a quick test sound byte the character is oversized (as in it will only show the horses cheek) and zooming in or out does nothing to change this aspect. What am I doing wrong? It happens most of the time, even after no changes were made between it working the last time and the new time. Here are two photos, one of the horse in the rigging, and the associated record screen
Hi AllAny ideas what could be causing this?My characters receiving the audio fine,the mouth is moving, its mirrored onto the tv perfectly, but no audio from the live stream.What makes it frustrating is that character animator is playing recorded audio, as is everything else, but no audio when live streaming Was planning on using this tomorrow so any ideas would be greatly appreciated.CheersRob
Hello,I'm working on a Ch project with two characters. We are recording performances on two separate computers and want to take the audio and animation tracks from one project and import them into the other to use as a master. So, ideally we have one project with two characters, each with a full set of triggers and animations. However I can't figure out how to import these tracks. I can import scenes, but if I do that I don't have independent control over the animation for each character. I want to be able to fine tune and fix flubs, etc.Does this make sense? Basically, I have a master project with two characters, I just want to import the animation data for each character into it. So I end up with one project, 2 characters, a full suite of controls for each, and the performances we did live.Thanks for your help!Jeffrey
What should I do if I want to put strokes on parts of a cartoon character? Outlines on a cartoon character is pretty common, but how do you get that to work in Character Animator?The hands and the sleeves are the biggest problem for me. Does anyone have any solutions?
Hello CA community,I'm working on 2 puppets for some children's content. I'm at the rigging stage and I'm hoping to create 2 puppets with walking, head turning and a few triggers as well. I'm almost finished one puppet and the original PS file is now 23MB and I'm noticing some performance issues. I understand there are many variables involved with everyones unique set ups and requirements but is there anyway we could get some kind of "artwork size guide" or "suggested artwork size" for optimal performance so that these things can be accounted for before getting this far into a project? I think I'll be able to make my puppets work, and OkaySamurai's new video about sharable puppets is going to change a lot for me (didn't know about that feature! awesome), I just think it might be nice having even some kind of bench mark to aim for.(Also, if it already exists, can some one link me up because I cant find it anywhere?!)Thanks
I am having problems with Return to Rest with Hinged limbs. Instead of a natural return to its position, the limbs hesitate for a moment, then snap back into place.This is not happening with the limbs set to Weld.Is there a fix for this? Thanks.
Eyebrow hell - YouTube I can't get the eyebrows to settle down! THere must be someway to have them sit still until I decide to move them. Right now I don't move MY eyebrows but the puppet does. There must be a way to calm them down. I want to be able to move them but only when I want them to move.
Hi,I have created a puppet with frontal , right and left profile. Each profile includes Head and body to make walking behavior work. The problem is when I added head tuner behavior to control head direction by the camera, it turns all the body. Thats because the head turner searches for right and left profile.I can't separate the head from each profile layer because it essential for walking behavior to be together.Could you please guide me for a method that allows me to control the face direction by the camera without effecting on the walking behavior.ThanksBest Regards
Hi:I have a sense need a puppet to walk forward and backward many times with music.But don`t know how to let the walking back and forth then return to the then potion I want(the point it start walking).There is any solution to work around?Thanks
I was having a bit of fun with a game I was playing recently. Be warned ! High on the cringe factor! The Silly Dilly Song - YouTube
Hi,I'm sure the following is answered somewhere. If so, can anyone point me kindly to the tutorial? I can't find it.Problem:I have two head groups in a swap set: 1) Frontal 2) Quarter view to the rightEach head is tagged and its features (eyes, mouths, etc...) perform as expected.I trigger the quarter view with a keyNOW: how do I key trigger a smooth transition from frontal to quarter view? I would need to cycle three layers in between, but obviously if I just key trigger the quarter view it comes on immediately.Thanks,Johannes
I did a test Puppet test, with 3 different head angles : Front, Right, and Left (like in the Unicorn Puppet:), but when I look at the Unicorn Puppet in CC, when you move your head the Unicorn Puppet she does move, when I did my test Puppet, it did not move, only when I passed on hotkey 1,2,3 (in triggers). I did add in the head turner with camera input, but did not work.... any videos on this? had a look on YouTube, did not see any updated vers....Many Thanks... great work CC team
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