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Hi ! I know that it is not possible right now, but i am putting the idea here hoping that somebody at Adobe might see itIt would be AWESOME to have a Ipad version of the Adobe Character Animate software. The Ipad version, of cours, would not be a complete version of the software, so without being able to create a new puppet, it would be awesome to be able to record and go live with your already-finished puppet. Adobe already have many Apps that can be used as an extension of the computer software version, and i found it genious.Oh and if they make that app REALLY awesome, it could already have a link to Twitch live, Facebook live, and Instagram live ? I am talking about the Ipad but it can also be on phone tho. Just have to carry your puppet file with you in the Cloud!Is anyone know if Adobe already tought of that, if they already started working on it ? Or what do YOU think of the idea ? Is it something that anyone of you could also be interested in, and would also integrate t
Hi,I have a 2016 macbook pro i7 with 16gb ram, and a radeon pro 460 graphics chip. If I try to open Character animator it opens as if it's going to work and then I get the spinning death wheel and I have to force quit. Each time I open it I get a message it's creating a project with a sequential number but when I try and open one of those the project file shows 0 bytes. I have never managed to open the program. I am running the most current version. Thanks
I was wondering if anyone might be able to tell me a good way to make a circle object or puppet roll. This seems like it should be simple. Just set the mesh shape to contour, and done.. but the issue is that it doesn't stay on the ground when rotating, when it gets to the corner of the selection or bounding box, it acts like it's a square object. I'm unsure of how to post GIFs or examples, so I can't show this happening at the moment. It's easy to replicate. Create a circle shape in Photoshop, and try to make it role against the ground. If you have any tips or luck with this, I would greatly appreciate it.Thanks, -Austin
I want to create 2 puppets and a background in Adobe Illustrator and bring them into Character Animator.Is there a way to embed the .AI files into Character Animator so they are no longer linked?Thanks.
Hi, I'm completely new to Character Animator and am looking to do a very simple (or as simple as possible) animation of a unicorn, however I'm having trouble with the character appearing in multiple outlines when I stream or record (please see below). Is this because I haven't fixed the character properly in some way, or is it to do with the original layers?Thanks,Libby
Hello!When Im working in Illustrator and Character simultaneously, Ill make a change in illustrator, and then Character will usually incorporate the change. However, layers within Character will shift or move, or resize. The change is minor but its a drag on workflow forcing me to adjust each affected layer. When will this be resolved? Or is there something I can do on my end?
Hello, I've set up a joypad control (via software which converts buttons to keypresses) to use the keyboard arrows to control eye direction (up, down, left, right)I'd now like to separately control the walk animation - up, down, left and right using a separate joystick. Have I hit a limitation in Character Animator where these separate properties both have to use the arrow keys? Is there any way to set either of them to midi or custom keyboard keys?ThanksJames Houston
I'm trying to decide the best way to record dialogue between two puppets - they are both on screen simultaneously and need to have proper timing between voice and movements. My question is how do I record audio for multiple characters on screen and get the timing right?Thank you
The head blinks along with the eyes - blink is having issue. I've done this many times now and it should be easy at this point. Are my layers in wrong order?
As the title says: My puppets won't stop walking. The walk-behavior is set to move only when pressing the arrow keys (in both rig mode and record mode). But when I deactivate recording the walk behavior my puppet starts to walk immediatly. This makes recording the dragger impossible! I also can't record any bodyspeed, because while pausing, the puppet simply walkes outside the frame. And finally, and most infuriating, when I want to look at my recorded session, while simply moving frame by frame through the scene, it also walks, regardless whether walking is recorded in this particular frame or not. I saw a tutorial where Dave Werner stopped in the middle of a step.What am I doing wrong?EDIT: I disabled the eye-symbol on the right, so it won't walk at all, this helps with recording the dragger-behavior, but not with my other problems.
When will there be a definitive Character Animator CC manual? There are little tips and tricks in various places, but it be nice if it was all corralled into one easy to find source. They would sell a lot more Character Animator software if they did.
I created a simple character in Illustrator that I imported into Character Animator. I want to be able to use the webcam to move the head, blink the eyes, and open and close the mouth. I put each shape onto its own layer and saved the file as a .AI file.1. Is there anything else I need to do to prepare the file in Illustrator for use in Character Animator?2. Do I need to make separate layers with eye lids for when the eye will blink?3. Can I import a .AI file that contains multiple artboards, and select a single artboard that has a background, and multiple characters and somehow animate each character individually, and export the whole piece as a video?Thanks.
Hello everyone how you doing ? I have a question for my project , I just started to learn Character Animator the day before and how to move the character but I wanted to put another character in my scene so 2 persons in one scene and control them by my face and voice so is that possible ? if yes can you briefly tell me how ? just briefly . Thank You
I experimented with the Wendigo Monster to get some balloons behind his back and present them to the audience (the character is from the pdf tutorial you can find here Character Animator Examples under Additional Puppet Resources)It consists of 3 Wendigo-Sets as there is one just to get the ballloons in front of his face. However if I want to switch from the Charakter where the balloons are behind his body to the one where they are infront, the arms don't line up(they are in the last spot I had them but I want to move them together so that the switch is hardly visible. I think I overlooked something but maybe someone here can help me. I probably need this action for an upcomming project (not with Wendigo but with some own charakters) so I would love to know where the error is?I have attached the puppet for you to take a look at. https://adobe.ly/2RychM4Thanks for your help
I tried making new scene and puppet and its and adding triggers in the rig and not being able to find the keyboard trigger behavior in the recording section. Please help!
We are putting together an exhibit booth for Cyber Security Awareness Month at our college and I'm using a live interactive puppet to answer students' questions as they're walking by. Using our campus wireless system, I've been able to get CH video out from a Mac laptop to another running NDI Monitor connected via NDI to a big flat screen, but the audio isn't moving. I've been trying SoundFlower and oSD and can finally move audio over wired HDMI (using the big screen as a second display), but the setup may not let the CH computer be that close to the screen. I've been using the Apple MIDI utility to aggregate my outputs to see if that will help, tooIs there any trick for getting NDI to move the audio or is this something that can't be done yet? At the moment, I'm planning to use a second wireless mic and speaker by the flat-screen to work around it. Thanks,Ric
Hi,My Character Animator is giving problems when I make changes to my puppet in Illustrator and save it. Instead of applying the changes to the current puppet it imports a new puppet and just ads a number sequence to the name. For example Charlie would be imported as Charlie 2, Charlie 3 and so it continues.. The problem doesn't stop there, even if I don't save anything out of Illustrator and just make a change in Character Animator a new version of the puppet is imported.Can anyone please help me with this? Any enlightenment would be greatly appreciated!
I've added this as a Suggestion, but I would like to know what others think?In other face animation type apps, they have a tendency to use selectable and dragable tracking dots. These are used to define the face feature ie, click on the side of the mouth and side of eyes. These points are then used for future animation.Ch's Face Tracking is very good and a big plus against other programs, but think it could be a whole lot better if the tracking dots, could be selected, moveable and then their position confirmed against the Puppet and your own face in the Camera view.The Tracking Dots seem to be grouped... eye.. nose.. mouth... head etc.. If the Tracking Dots could be selective and confirmed in position as described above, then the potential to improve the quality of the tracking and the use of this improved tracking to trigger animations could be significantly improved.I have two suggestion:1. Use the Auto Face Tracking to detect the facial feature and then give the user th
Hello,I have a character that has a frontal, left profile and right profile. I have rigged it to walk and change view direction when the left and right arrows are pressed. It works great. I was also able to rig a head turn left and right with a keyboard trigger. I can't seem to figure out how to make the character turn their body to the left, or right without walking. I need the walk behavior, but I also need to switch direction without walking as it will be talking to another character. Any help would be greatly appreciated.Thanks,Troy
Many Times when I resize the scene, especially making it smaller, the scene panel will be partialy off the screen (at least). Is there an easy fix to this issue? Thx
I have an updated puppet that I am using in my project and the new puppet has some slight differences in the rigging to the old one. Is there a way to taking an existing recorded behavior that is now labeled unknown and tell it what behavior it is for? Example: I recorded right quarter right arm animation but now it is labeled RQ R Arm to keep the tables short. Is there a way to tell the original recording to apply it to this differently labeled arm?Appreciate any help you can provide.Thanks
Can anyone please answer what should be a simple question but I cant find the answer on google....? How do I purchase Character animator? I have illustrator, photoshop and animate, but would like Character Animator as well... it doesn't seem to be an option to add it on its own to add it to my package?Thanks
I am new to Photoshop but found its brushes far superior to Illustrator for my character. I added an overall effect layer to the character and a mask. However, when I imported the character into Character Animator, the mask is not applied (a rough grey edge appears around the character) and the effect/shading do not show. I was able to flatten one of the layers separately with the effect layer and it showed on Character Animator, but would have to do that for each layer and piece it back together, plus would still be left with mask issue. I attached screenshots of the issue. I appreciate any advice you have to offer concerning the mask and/or effect so I can start animating.Thank you!This is how it appears in Character Animator , which is far from how it looks in Photoshop with effect and maskUPDATE: I have figured out the effect issue, but still need help getting the mask to apply to the character in CA
I'm having some trouble with my character arms not attaching properly. I think it's something to do with the fact the when I click on the head layer in the puppet panel the yellow outline goes around my whole character rather than just the head and the same thing happens if I click on the body, the yellow outline goes around the whole body character rather than just the body.Any ideas?
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