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Hello,This puppet's left arm was not moving the way I wanted, so I removed the sticks and handles, then put them back. For some reason, the dragger now won't work. For either arm. I closed Character Animator and reopened, it still wouldn't work, so I closed the program and restarted my computer. Still no go.I'm sure there is something simple that I have overlooked, but I've never had this happen before. Any help is greatly appreciated.https://drive.google.com/file/d/1GqSvgqSiQteEByQJPMss228E-9TViyvR/view?usp=sharingThank you,Nancy
Hello,I am working on a series where i need my characters to walk up to a stationary football and then kick it. I can use the dragger to kick the ball, but i cannot use dragger along with the Walk Behavior. It just messes up the feet. How can i get this done ?I have read somewhere that i can use separate bodies for two tasks, but i can not get my head around this. If this is the only way to do what i am looking to do, then can any one please explain how do i create two separate bodies ?
Hello,I built a character in Illustrator. I then animated it in Character Animator and then linked it to an After Effects project. I have other Illustrator layers inside my After Effects project and when I export everything is in high resolution, except my character is lower res than everything else. There isn't an option to continually rasterize the Character Animator project in the After Effects project. Does anyone know why my character is rendered at a lower res? Thank You in advance.
For Live Streaming, it would be great if the audio being used for lip sync of character could also be output in the NDI stream.
I'd like to create a character animation using Character Animator and then export it so that my developer can import it seamlessly into the iOS app. Any suggestions on the best way to go about this?
I want to do a character walking carrying some balls. The balls should track with the character, but move a little bit - like dangles on hair with gravity. A bit of bounce in the movement. I got something to work, but wondering if there is a cleaner way.Attempt 1 I dragging the soccer ball puppet into the person puppet (separate top level groups in the same puppet). When the person moves, the balls move as well. But I could not work out how to get it to wiggle relative to the person (to look a bit more natural). I also put a dangle on the ball puppet, which did cause the ball to distort a bit with each step. Next attempt, instead of putting the balls at the root, I put them under hair groups (!!) then changed the attach mode from "auto" to pick a "dangle" handle name attacked to the hair. The ball now bounces with that hair group (I changed the X,Y so they are not close to each other so you don't notice they are attached). The end result seems decent....My question: is there a better w
character animator problems. Adobe support asked me to send puppet over a week ago to DVASup@adobe.com... said they would fix puppets issues. body not moving and would return within 48 hours and did not? I contacted a few times now and they have not returned the puppet or answered me and puppet still not working on program. this is some detail from the transcript. I do not think he knew what he was doing. who do I contact now? Adobe does not have a clear process for rectifying problems . its appalling! March 12, 2018 3:49:07 PM PSTChat end time March 12, 2018 4:54:19 PM PSTDuration (actual chatting time) 01:05:11Operator Aamir Khan
https://sta.sh/0bo9tvl3v4pThat is the link to the download of the PSD. I compared the psd to the wendigo template, and the blank face template, but no matter what I change, the puppet stays on its neutral face in Character Animator. I've tagged the folder "Mouths" to be "Mouth" in the rigging section already. Anything helps! Thanks!
Hi!Character Animator is having zero problems when I switch to only using one monitor, but while using two monitors, the program crashes. I've been having problems installing the latest After Effects CC version. I doubt the two problems are related, but I'm no expert. That may be relevant information. Thanks for taking the time to help!Here's the windows crash details: Problem signature: Problem Event Name: APPCRASH Application Name: Character Animator.exe Application Version: 1.0.5.141 Application Timestamp: 58013307 Fault Module Name: atig6txx.dll Fault Module Version: 21.19.407.0 Fault Module Timestamp: 585d57a1 Exception Code: c0000005 Exception Offset: 00000000000175c3 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 103
Hello,I have created a puppet with 3 separate arm positions with 3 hand positions, which i use as swap sets. I start with the natural arms position and then when i need to show a different hand gesture i use the swap set. But that does not look natural at all, as arms are in natural rested positions and then in the next frame they suddenly start showing a different gesture. I feel this could be possible if i create one single arm with different hand gestures and then when i need to show a different hand gesture i could move the arm around with my desired hand position. Is this possible ?
It would be nice if you could grab the white line representing "end of scene" and adjust it by dragging. At present you have to type numbers into the "Duration" property by hand I think. This would make it quicker to re-adjust the duration when your recording extends the duration. I don't mind having to grab it in the bar at the top, or below all the tracks. Its just typing in Duration by hand you don't get all the snap effects etc.Could go further and allow dragging of the scene start as well, so you can have things before the scene start - which would allow the twitching of characters at the start of a scene to be clipped out. (That is, introduce a separate "Skip Frames At Start" property, as mentioned before. The same dragging should be possible for the start and end of a scene.)Or introduce "start of scene" and "end of scene" marker types. If I use them, they control when where the scene starts and its duration. Maybe "Duration" and "Skip Frames At Start" properties are autom
There's a spike in my character right where there's a breathe point - it's most evident during a walk or run cycle. Notice the spike at the bottom of the character's t-shirt in the attached picture. It's like that one point is 'glued' to the center regardless of how the character moves. Been troubleshooting for hours with no useable workaround. Doesn't appear to be related to the mesh or vector points.I placed the breathe point near the origin of the character because when placed elsewhere, it moves the whole character off the ground (feet appear to be floating and bouncing) and it doesn't look like natural breathing (i.e. it doesn't look like it's coming from the diaphragm). Moving the breathe point fixes the spike (or merely relocates it I guess) but the breathing function doesn't look right at all.Has anyone run into this spiking problem? Is there a better way to set-up breathing that would avoid this altogether?Thanks!EDIT: for what it's worth, my current workaround is to create a
Hello,Very new to all of this. I want to make my entire character dragable, or at least just his head. I am able to make the character move around on the screen using the X and Y coordinates, but I'd like to be able to drag him around while recording. When I add a the tool to drag the puppet, there's a fixed point at the center of the forehead that won't move and just warps the puppet. Is there a way to make the whole puppet dragable?
Hello all,So about 3 months ago I was working in character animator with my puppet and everything was working as it should. I was in the middle of recording a scene when the body stopped moving completely but the facial features still worked. It's been so long since the initial issue that I don't remember exactly what troubleshooting I did. But once I could not figure it out on my own I contacted Adobe on about 6 different occasions. They accessed my computer through remote control and on 3 of those conversations I was asked to send in the file of the character for further inspection but now 3 months later, I have yet to get an answer. The other puppets within the program work fine and my character was created based off of the puppet files that are supplied to us in the program. I created the puppet in Illustrator and followed the instructions to the T. I'm not sure what has delayed the resolution to this issue so much but I'm just ready to have it resolved
ok so I was watching ok samurai's building your own animated face tutorial when i ran into some trouble when i imported the mouths on to my blank puppet it would n't let me move the layer what to do?
hey! I got character animator yesterday, and after ambitiously building the first puppet, I'm creating a second today.So I had a question regarding the eye blinking. I have blink layers that work, but before adding those, I noticed that the eye shapes could flatten to match your eyes closing in the webcam. Are those possible to add while you have a blink layer, and if so, how?My puppet has a rather jumpy blink, so those would help smooth it out.Thanks!
hallomy system is MAC OS 10.9.5 , it seems to be impossible to download and use Adobe character animator, it is right? Or there is a chance to download? I would stay with my actual System of course. I have also installeted the suite master collection 6 and for AE seems to be OK maverick (10.9).Thank you always in advance !giuliana
Hi I'm trying to record a scene with changing scale. I've recorded the face tracking already and wanted to record scale changing separately but the whole puppet moves when i do that. How can I change scale with having the position set?
Hello. This program is full of setbacks and bugs and it's easy to completely destroy a few days of work. This wouldn't be so challenging if it wouldn't automatically save over previous work as I go. I had it working, made an adjustment, it all stopped working and I can't get it back!!
The following information applies to Character Animator version 23.0 and earlier, which use OpenGL. For GPU errors in Character Animator version 23.1 and later, which use Metal (on macOS) and DirectX 12 (on Windows), see the GPU FAQ. If any of the following error messages appears upon launching Character Animator or when trying to display a scene in the Scene panel or open the Puppet panel: "OpenGL setup failed -- the Scene panel will likely be blank. Updating your graphics card driver may fix this issue. See adobe.com/go/ch_opengl for details." "OpenGL setup failed -- Scene panel will likely be blank. Updating your graphics card driver may fix this, unless you're using Remote Desktop." "OpenGL setup failed -- Character Animator requires a display set to at least 32-bit color. See adobe.com/go/ch_opengl for details." "AIF/OpenGL error -- graphics card driver may need updating." it is usually due to older/obsolete graphics drivers or the OpenGL capabilities of your graphic
Stick tool in Adobe Character Animator not working !!gush, how many mess ups am I going to find in your crappy program ?now when trying to place the stick tool on a cute teddy bear arms their not working to make the arm bend like the other arm does.and I am placing them as the same as the other side arm.Like I said before script kiddies stop copy and pasting code from off the internet and in your app and get the real programmers from Adobe to take over.and putting a patch out once a month is not worth my payment on this app !!and I pay for this by monthly script kiddies....I be posting a Live stream video about this junk I am posting to you about, go find it script kiddies !!!
Puppet BB8 character body disappearing before key is pressed and after key trigger is pressed it shows up and moves then stops, so I can use my key trigger for the robot arm w/liter to appear out.But to get body to roll again, have to press key trigger twice and during that process the body disappears again then re-appears to do the rolling layer motion.body is supposed to be there No matter if its moving or NOT !!this star wars BB8 character I made with full detail.and okay samurai and his videos do NOT help one bit !!in most of his videos he shows you how to do a small thing in it then the rest is garbage talk and showing other stuff, very little in learning anything off his videos.and hes was No help in getting the body to roll either.why don't you guys copy and paste code from adobe after affects ? then maybe most of your mechanics in the program will work and be user friendly !!so far every character I turned in to a puppet for character animator I had to work on for over 8 hours
It would be swell if there were a keyboard shortcut that took Record mode into full screen so we could better see what our puppet was up to. Perhaps it would help if the Camera & Microphone window floated above the Scene window.Keep up the good work,Martin
Hi,A new issue I've recently encountered (it was working) is I can no longer scrub sound on the timeline. Playback is perfect, including the sound, but as soon as I try to move the playhead while editing lip syncing or similar, I can't hear a thing. Any ideas? Refreshing the scene / restarting ChA or the computer don't fix it.Another audio issue I've had is when using Bluetooth headphones to listen to music (spotify etc), as soon as I open Character Animator the sound quality drops considerably to sound like a very low resolution. Quitting ChA fixes this.For info I'm running MacOS High Sierra on a Late 2015 27" iMac i7.Thanks,George
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