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When I open one of the templates characters and select "Edit Original" it prompts to the app Sketchbook pro, in the past with the beta version of CH Animator it always took me to PS or AI. Has any one have this problem? any advise on how to fix it?I tried right click on the desktop and "Open with" and I was able to change it to AI or PS, but when going back to Character Animator it goes back and prompts Sketchbook Pro. Has any one have this problem? any advise on how to fix it?ThanksEnrique
I've completed the mouth sync using "compute lip sync from scene audio". No more mouth animation needed, and have therefore deselected the "lip sync" function on the puppet properties panel.But the mouth continues to pick up information (it moves) when the "Face" camera input is selected.Is there a way to completely isolate the mouth movement, using only the information gained by the "audio input"?Any help appreciated! Thanks, Ed
I can't tell how many different groups, placement changes or different file organizations I have made, just to try see my figure blink with the eyelid images I have created.I like the idea of having control over the blink look, but no matter what I do, it kind of "disappear blink" behind the face, not showing me the "blink pictures" (the eyelids) that I want to see.How can I make my puppet blink with the eyelids showing (also without eyeball and pupill disappear)? I want to have control of this, because I want to use different eyelids blinks as a part of my puppet expressions. Please see shared folder or picture if that is enough.Dropbox - Shared
Ive recently purchased a eGPU. With the changes to after effects and character animator I (as most of you) have had to experiment with other ways of working with character animator performances/scenes in after effects. I’ve been pulling in scenes but the buffering/rendering time are atrocious (Even with the new eGPU, after effects recognizes it and acts like it’s in the mix, and besides there is 4gb of vram in the comp, emptied memory cache, set it up on a ssd)The only thing I have to reference is OK samurai’s Tips and tricks and the way Dave references to set it up, but if its normal to be this painfully slow on 15 gb vram, how awesome of a rig do you need to run sessions like that?any advice insights are much appreciated
Love this new version of Ch 2018.Thank you guys for all your hard work.Question:I am unable to see my waveform for any of my audio.I have tried .wav .mp3 .aif Have resized the take audio.Any suggestions?
We are setting up a YouTube or Facebook livestream program that has our character responding to comments. When a comment is made, we know that we can give a live response. However, is it possible to trigger pre-recorded responses to expected live comments? Any advice appreciated.
So I am trying to create an animation with "rubber" balls being dropped from a pipe and them bouncing around the scene using the dynamic and collide tags in the new physics behavior. What I want is for each of the 4 balls to drop independently when triggered with a keyboard key, but I cannot get this to work correctly. Setting a trigger for each ball toggles it's visibility, but not it's "timing" within the start of the behavior. So far, gravity affects all four balls at the same time, no matter how they are triggered and they all fall at the same time. Any ideas how to rig this so they fall when triggered one at a time?
Hi all,Spent some time creating blink cycle layers. When the character blinks the pupils and eyeballs disappear creating an interesting lizard-like effect but not what I'm looking for in this case.Is there something I have to adjust so one can still see the pupils and eyeballs behind the lids while they close and open?Thanks!
Hello Everyone,I'm looking for opinions and feedback on animating limbs, specifically arms. Character Animator does great on animating faces, lipsyncs, and walk cycles, but I find it challenging to animate the limbs exactly how I want them. I'm finding it easier to use After Effects for the limbs to ensure it hits the mark exactly when I need it.How does everyone else animate limbs?Does anyone have any best practices for the limbs in CH?
Okay, maybe I'm an idiot, but when I drag a puppet into a scene, I can't figure out how to do basic things like scale and resize or even position the puppet in a scene. As well, I want to add background images / objects / videos to the scene. But I can't seem to figure out any of the basics one would expect with scene layout. What gives?
I'm getting a lot of dropped audio while recording audio / animation. I have an early 2015 Retina MacBook Pro, which is not that old. However, Character Animator doesn't seem able to keep up. Why is Character Animator so taxing on system resources, and can anything but the latest and greatest hardware actually use it? Are there ways to tune performance?
Hi colleagues,Could you please advise who can do my own puppet with my realistic behavior based on video with me? And how much it will cost? I have my video as a resource for body or face parts. I know about tutorials. But I want to entrust work to more mature Photoshop user than me. Thank you very much for any advice or help offer.
Hey, as a school project I chose to make a simple videogame, and for animating my character I use Adobe Character Animator. I have set up my walking and all perfectly, but I don't know how to export it to become a spritesheet or a set of PNG's to import to Unity. The only solution I've thought about is to perfectly record the character walking and then exporting it, but I was wondering if there is a simpler way to do it.
Hello all. I'm encountering this strange issue with walk behaviour where it doesn't activate. It's happening to a project I've created and rigged. At first I thought it was because I made some sort of mistake creating and rigging the character, but then I discovered that it exists even when I use the official Adobe templates. I've uploaded a video to illustrate the issue. In the video, you'll see that I open up a template (Maddy) with working walk behaviour. As soon as I delete the walk behaviour and re-add it, it stops working. I've tried deleting and re-installing CA but no dice. Not sure why it is doing that and any help would be appreciated. Thanks!Link:character animator walk issue - YouTubeEricMac Pro | OSX 10.13.1 | Character Animator 1.1
Changes I make sync in rig mode, but when I import it into a scene they don't, as if I never changed anything, though it shows my changes in the rigging panel. (To be specific: I use ProCreate to draw and export it as a PSD, in CH I use a template puppet that I import and I re-link it to the ProCreate .psd, I also tried replacing the psd files in Gathered Media with my own, still doesnt work.) Is there a way I can fix this?
Hi!I am trying to use dynamic link in my current workflow but whether I try to import a character into AE or Premiere Pro the file in question is so slow to update it is pretty much unusable. I have searched on the forums but the only answers I can find refer to dynamic link not working at all.Does anyone have any tips or potential fixes in this regard? My PC is not cutting edge but I have an Nvidia 1070 with 32 gigs of ram and a fair enough CPU (quad core 4.0) so I wouldn't expect this to be something my computer will struggle with.Hope I'm explaining myself okay. To reiterate - CH puppets show up in both programs but just don't update fast enough to work with.Thanks!
Finally Finished a 8Bit style animation using CA..
Hi,On a new project, the trigger panel is empty. There are no triggers and swap sets.But the + buttons are also invisible. They only appear when you created a first trigger or swap set.(you can still drag a layer to the panel, but + is more discoverable in terms of UX for new users)--> Can you show the + buttons in an empty trigger panel?
I see this conversation repeatedly, but haven't found an answer that solves my problem. I will happily be pointed to an existing thread or tutorial.I've got a Head Folder and a Body folder inside a +Character folder. I've checked and the Body layer is tagged to the Body tag in Properties (I've tried this by tagging the Body layer, the Body folder and both layer and folder tagged and with neither all with the same results). I've highlighted the Body folder in the Puppet window and pinned it along the bottom. But still the body moves with the head. What might I be doing wrong?I'm happy to provide additional information. I've attached a frame grab of my puppet structure.Martin
Hi,I have a character sitting at a desk: arms lean on the desk. When the head moves, the body moves. But the arms keep sliding across the desk as well. In reality, the hands stay fixed on the desk and the arms bend to compensate for body movement. I tried pinning both hands with a "fixed" tag, but they still slide a little. Is there any way to fix this?Thanks!Sander.
I'm re-doing my characters and making test renders for my voice actors, and I had a very successful test with the first one, but this 2nd one, the head just keeps distorting in front view and I can't figure out why Prince.zip - Google Drive Here's the more successful one rendered out KingTest.mp4 - Google Drive
I've got Surprised in my mouth folder and if I click on it in Rig mode, it highlights in the tags window appropriately. But sometimes it works in record and sometimes it goes away. I cannot figure out what is causing this. Smile works all the time and I can't find anything different about how they represent in the various parts of Rig mode or Record.Any ideas or anything I should check?Martin
I opened Character Animator for the first time and it immediately came up with an error message. I then tried to import my character and came up with thisI tried to import Wilk to see if it was just my illustrator file and I got the same error message.What do?
I get Character Animator locking up (Windows blue spinning busy disk) frequently. If I save a file in illustrator (puppet), it usually comes back in under 10 seconds, but every so often I leave it for a minute and still busy. I can also add a dangle (hang), remove a pin (hang), etc. I would get a hang every 5 minutes at least. When this happens I click the close the window cross (top right corner), wait for Windows to ask "do you want to close or wait", exit, restart, try again.I am running Windows 10 Pro, 2 CPUs, 16GB RAM, new Microsoft Surface Pro. Seems to be spare memory etc.Just wondering if other have the same frequently of hanging or whether there is something else I should be looking into specific to my environment? Seems to happen with any files I try (e.g. using downloaded puppets as well as ones I draw myself).
I have these big sleeves for my character. I have made arms that go underneath and you use these to bend control the arms.I want to make the sleeves loose feeling with dangle physics. I don't want the dangle effect to affect the actual arms, so both are independent. I have attached the origin of the sleeves to the draggable point on the hands. However, it doesn't attach to the shoulder so it just floats around hanging on the hand. Is there any way I can work around this
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