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I hope someone can help me.To control Character Animator live streaming from an external computer (since streaming screen and input source are physically far apart) I take on my Mac, the application as mmhhmm as a software camera. Start a video call from the software and then I can select the video call image as the input source at "Camera" in Character Animator. Perfect solution, with no latencies. On the Mac, I can select the software camera without any problems.On the Windows machine, it just won't show me the camera. Does anyone have an idea what the problem could be?Thanks a lot and best regardsPipoon Mac it works perfectly
Hi,everyone i want to make my puppet move his hand back and forth.I add the behaviour cycle layer but the hand disappear and appear only when i push the trigger.I used swap set but it is too slow because i have to move from layer to layer manually.How to get the same effect as when i use cycle layer without the hand dissappearing.I don't want to use camera i want to move from layer to layer by adding a trigger and without the animated part disappearing.
Hello, we have been asked to do a live webcast using our CH character but our voice actor will not be controlling the puppet or onsite where I will be controlling the puppet. So I need a solution to get our voice actors microphone to my computer and have CH recognize it as a microphone. Anyone tried this before or have some suggestions?
I'm getting frustrated with the crashing. Ch crashed about a dozen times yesterday. I've deleted & reinstalled several times. I have 32GB of RAM on a two year old PC. Does it matter where I store my assets? Should I keep everything on my C drive? It's frustrating because I put so much time into learning Ch. I just wanna dive in & play around. TIA
In this month's Character Animator Tips & Tricks, August 2017 @ 10:41, two layers are merged in a puppet by using the Command + E action. It's an arm and a hand. It works in the video in Photoshop but I'm unable to duplicate the effect in Illustrator. Is there an Illustrator version to doing this? Dave, in another video, says something to the effect that he likes to save a version of the puppet with all elements as they are ... and then creates a second puppet with elements merged and simplified to be used in Ch. I'd like to follow best-form principles. So this merging of layers seems important.Thanks for your help,Evan
I feel hard to create puppet and avatar in starter mode at CA, very keen on support from community, thank you !
I can not change the background to Jackie Puppet it stays in the city background
I have several characters with walk triggers added and others that do not have a walk trigger. I would like to add a walk trigger to those that don't have it but I don't want to start from scratch. Is there a way to "reuse" a trigger from one character on another if the original image has the same named parts?
animation lost when importing audio
Hi everyone!I would like to ask if it is possible to create videos with character animation, where a simple cartoon (not a human, but something like a heart with a face and arms/legs) speaks a 40 second text. We need this avatar for different languages. And it should just move its mouth when it speaks and have some animation. So the idea is to create and animate an avatar and use different audio files in different languages to introduce the following things. For example: our heart avatar says the 40 seconds text in Arabic. our heart avatar says the same 40 seconds text in Russian....Thanks for your help, I haven't found anything similar in the community yet.
Hey,Ich hoffe mir kann jemand helfen. Ich habe eine Figur welche nur ihre Lippen bewegt wenn ich spreche.Das macht sie auch perfekt. Diese wird in OBS via NDI übertragen. Auch da ist alles Perfekt. Sobald ich in mein Mikrofon spreche, bewegen sich auch die Lippen (in Adobe sowie in OBS). Allerdings nur wenn ich DIREKT in Adobe Character Animator bin. Sobal ich mit meiner Maus auf einen anderen Bildschirm gehe oder in ein anderes Programm, findet keine Übertragung statt. Also in Adobe bewegen sich die Lippen noch aber nicht mehr in OBS. Hat jemand eine Idee an was das liegen kann?
Hello everybody!The bug I found is this:Suddently, my Mercury Transmit Syphon started to generate more than one Scene in Syphon Client (OBS for example, but I also checked on Syphon Client official App to read it), as soon as I change Scenes in Character Animator, and that thing creates a huge problem, because if I´m transmitting something in OBS that have a Syphon Source with my Character Animator Scene, what happens is that the transmission freezes as soon as I change Scene in Character Animator, because Character Animator creates another Scene in Syphon transmission. And even if you return in Character Animator to the previous Scene, it don´t change to the previous Syphon Scene, it just creates another Syphon Scene.And this problem never happened before, I mean, I could change whenever I wanted Scenes in Character Animator, and Syphon Scene was only one, it never generated duplicated ones. So I could be in OBS, in a specific Syphon Source that had the Character Animator Scene, and t
Hi there, my recording while dragging arms or legs goes to slow coz requires more attention. In the end the recording goes huge over the rest.Is there a way to bend that recording between 2 seconds or 10, not like a cut, same actions but faster or slower? I know the recording speed option, useful but it's hard to predict the end.
Hi,I've created a shooting star for a background with just 6 layers. It's basically just a line shifted slightly in each layer.The cycle runs fine.However as soon as it reaches the last frame it starts again imediately.I want to wait about 30 seconds before it starts again.Is there a way to do this?Regards
Hi. I am wondering if someone can help me with a puppet I downloaded from OK Samurai. I want to be able to record draggable hands on the puppet attached. It seems to have been disabled or not added to the rig. I'm not sure how to add the ability to record draggable arms....when the triggers are turned off then the draggable arms work, they just dont record. The puppet is this one: https://okaysamurai.com/puppets/Heller.zip I appreciate anyone's advice / help. I'm novice to intermediate level at rigging so it might need to be explained at that level (novice!) 🙂
Can audio recordings in adobe character be edited to speed up or remove background noises?
lo instalo pero no me permite ver el panel de modificaciones de los proyectos o crear una scena con un personaje y nada solo me muestra los modelos de muestra pero no puedo editar y hacer nada
Hi all! I'm new to the program, but I have been successful in creating my first puppet. My issue is now with revisions. The client I'm working with wants to switch out the character's clothing (I am working with an artist remotely, so I wasn't able to go into the original AI file myself and do this.) We decided to replace the source artwork in the top right corner of the Rig mode screen. The dimensions are correct, so the rigging of the arms, legs, and walking motion in record mode seem to check out. The issue lies in the mouth - the mouth has completely disappeared in rig and record mode even though the layers do not seem to have changed. To add - I created a 'Standing L' and 'Standing R' layer by duplicating the left and right profile for the original walking feature. These layers are now missing serious parts of the puppet. I'm not as worried about this as I am about the mouth/ saving time rigging. I have checked the AI file, eyeballs on/off, and did some r
If I check draggable around the ankle and try to control it with the mouse in record mode,It becomes distorted like in the picture.Why are her feet distorted?
In my story, he's a talk show host. What's the best way to get that suit on him? Is there any simpler way to put some suit on it?
currently using adobe photoshop. Was looking to switch over to adobe fresco. What are your thoughts on it? Advantages and disadvantages?
I was using Character Animator in a project with 3 puppets, instanced that CH project in After Effects successful, in the next day the AE couldn´t find CH puppets.I tried began a new AE project and that error message appears:"After Effects error: Could not connect to Adobe Character Animator 2020. Please Verify that Adobe Character Animator 2020 is installed (86::1)"I checked all actualizations, and also tried to down one version of AE, without results.These are my versions.Ch 3.4Ae 17.6
Hi - in the new version of CH there appears no way of tagging the left and right pupil range. I have a character where the pupil range has appeared on one eye, but not on the other – consequentll the eyes move to different ranges – any help or advice?
Hi All, I downloaded the blank puppet on this page:https://pages.adobe.com/character/en/puppets I then changed the everything in illustrator. I changed his clothes to a suit. No issue there.I did stretch elements of the head. Made it shorterand narrow and changed the shape. I also added in new ears and hair.I have now found the following issues:- When I look left and right the pupils distort and stretch other areas of the face- The eyebrows raise but the move the forhead and stretch it up Any ideas what I can do to fix that please? Many thanks.
I have the education subscription so has the access changed for this? I now do not have access to any window but the perform one. I know it has been updated and the interface is different, but the character I just spent $1,000 for is basically useless without seeing the timeline.
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