Learn how to create, build, and animate 2D puppets.
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The current how to on Life streaming by Dave Werner Okay Samurai contains links and descriptions of links that are old, outdated and perhaps obsolete? I have downloaded and re-downloaded files and can't seem to understand how they all fit together. Please someone help! If I ask for help at adobe will they redirect me to someone on your team or like last week, wasting a couple of hours trying to troubleshoot a problem that they were obviously incapable of solving? I got off the line and within a half hour figured out that problem. But the OBS and the NDI. I really don't understand how these components work and it's hard to follow along when I can't actually find the files online because they seem too old. Somebody please!!!!
I searched the forum and found a similar issue from 2018, sounded like a bug back then but I'm not sure if it's still there or I'm doing something wrong. I'm doing a lot of animated bits for a broadcast job. I have rigged my own puppets and for the most part they are doing the simple things I ask of them (basic body tracking and some walking). I just did a new scene that had two of my puppets sitting down and then toasting with champagne glasses, so all I needed to move were the arms holding the glasses. Their rest pose is standing with arms akimbo and legs straight, so before a take I bend their legs so that they're sitting and put the non-moving arm on an armrest, then hit Record and drag the other arm for the toast. It all works... until I hit stop. As soon as I stop recording all the limbs snap back to the default position. If I play back the limbs go back to the recorded positions but still snap back to default when I pause. Obviously if I disarm the puppet then they stay p
Character Animator
Hey there -I'm working on two characters with the artwork done in Illustrator and I'm trying to rig the arms with hinges for the upper arms and forearms. It's hard to get them to appear natural when they reach up. Also, they tend to start "jittering" by themselves in record mode. The legs are looking a litte funky with how the mesh distorts around the feet as well. Could someone take a look at the puppets and offer any advice on how to improve them? p.s. is it OK to post my .puppet file?
Hi. I’m making progress! But i have a puppet like the one used in the head turns and parallax tutorial, that is, one without actual arms. How do I raise the shoulders and make the torso more expressive?
Help! I've tried to match the settings and tags from Chad on the home screen to my character but my left pupil just goes where it wants and the top of my head moves with my eyebrows, which actually don't move that much. I can't share my character b/c it's not public ready but I have taken screen shots of the layers, the behaviors and the errors. I will say that my character is set up so that the face is infront of the eyeballs to try to cover the pupils when they dart to the side (he's reptillian in nature so his eyes are wideset and bulge out past the line of the face shape)
Cant seem to fix it, what did work for 1 day was uninstalling everything including the creative app. but the following day when i opened up character animator these messages keep popping up. cant do nothing to the puppet even on rig mode. the layers wont be shown. see pictures.been using character animator for years. never had this problem.
need to find missing chproj. files after doing a reinstall of windows and adobe character animator. is there a way to find a log of autosaved versions it made lately?
Hello friends, I have just started using this program, but the puppets offered to me by the program do not download, it gives an error, the number of backgrounds is insufficient, is it possible to download them from somewhere else?
character animator is not updating after getting the free trial, All other applications worked but this one not yet. Any advice?
Greetings Everyone,I have a problem like this;When I export my character, which moves smoothly in Character Animator, as an alpha channel, it gives an error.Media encoder is up to date by the way,You can see what I'm trying to understand from the Drive link.To overcome this, I did the following and it didn't work:- I deleted the character from CH, imported it again and rigged it again,-I updated the media encoder-I tried to export alpha channels in different formats.https://drive.google.com/file/d/1mZHcpLx_NYEsrqOT3C7UT1wM9BKQmdeQ/view?usp=share_link https://drive.google.com/file/d/1hL9wtQjSFQqKMs_OfU0z0YS8THYIslK0/view?usp=share_link
Hi, the controls of the marionettes doesnt work (left side of the program Adobe Character Animator 2024).Camera works.
Dear CH folks, I am rigging my Charcter and have almost finished. But when I try recording it, my character movements are jittery. I tried other "complicated" characters from @oksamurai and dont have this issue. I also noticed that the actual FPS is lower than the scene settings (I am not sure if this cause the problem tho and i dont know how to fix it, either :D).Please watch it in this video: https://vimeo.com/901563229/ddfa53801b You help is really appreciated. Thank you so much for your time,Tony
Hi, I was just curious if you can add somekind of an affect once the particle collides for example i have a snow ball with the particle physics system i collide it with a box once it collides the snow ball breaks and the box which is a cycle layer (In short i want them to break once they collide with each other) is there a way to do it live i know i can do it while recording and stuff but i want to make a mini game for a live class. If you can't will there be somekind of a system once it collides a trigger activates in the future. Thank you.
Is it possible for anyone to help me rig my character? I have everything seperated in layers, and I have the mouth chart included for talking, i just kinda forgot how to rig being that i didnt do it in about 3 years. The blink for the eyes is in the eye layers. i want my puppet's head to be movable and so as the body so it can rock back and forth....and i want the chain to have a dangle effect....Please someone help me rig my character....Thank You in advance
Hello everyone!! I am working on an animation project and have encountered a few minor issues with the final stages. First, how can I adjust the shoulders and arms to make them look more realistic and natural. It seems that the shoulders "round" out when the hands and bend down to the side. Second, when moving the arms the elbow bend is quite strange. It seems to be a rounded bend rather than at an angle. Also, when the hands move over the shoulder area, they come behind the should but in front of the torso. Im sure this is as easy as adjusting limb IK, but I have tried everything! Please offer suggestions/advice. I will attach some reference pictures below.
hey guys i need some help I am having a hard time trying to keep multiple puppets on the same background everytime I drag and add a new puppet the previous s puppet dissappears behind the backgroud I have tried multiple time to fix this put for some reason the background just dosent move or when i finally get 2 pupputs showing the other is hiding behind thier own backgroud. please i need some help i tried to look on youtube and nothing!
Hi, I have been working with CH for a couple of months now and I have a couple of really beefy scenes that are causing some lag and it is hard to work like this. I have seen some videos by digital puppets saying you can lower the resolution and resize your puppets to help with this but those videos seem dated. Is this really the best workaround? I have about 10 characters for this scene and they are all moving a bunch and are using the camera for different shots. This is in CH and I have yet to export this to AE. Would exporting it to AE and then using the render feature help with the lag? Would I export the entire scene including all the characters or do a scene for each character and then line them up in AE? Just trying to learn the best way to do things because I am still new to this stuff.
so when i open one of the starter charakter it cannot load full in so pleas help me
When exporting a recording in Adobe Character Animator using "scene camera" to Media Encoder the size of the scene readjusts itself to make the cut larger. Does anybody have an idea why this readjusting happens? I've already tried rebooting and also taking off other animations in the scene.Please note, this doesn't happen with other scenes.Thank you very much for your help in advance.
Just wondering if there is a good resource for buying puppets. I'm not an artist. So, I don't want to try and start from scratch. I'm looking for normal human characters.
In an Adobe Illustrator project we have a rectangle and a circle that we want to animate separately with the Transfer tool in Adobe Character Animator.
Same info as above. Getting an error message: Steps to reproduce: 1. ... Result: ...Expected: ... System info Application: Character Animator v24.0.0.46 OS: macOS v14.2.1, RAM: 16.00 GB GB, CPUs (logical): 16
Hello,I'm new to Animator and looking to resize a puppet and drag it to the corner of the scene. However, anytime I try to click and drag the character, it remains rooted to the spot in the centre of the screen. Any advice on how to fix this would be much appreciated! Thanks.
Is there a roadmap or some resources that show future features as well as what is being worked on currently? Seems like the feature updates have slowed since the motion library and there are alot of features that are needed. I have been using Rive for web animations lately and the UI and UX is such a nice relief from CA. I truly recommend that the CA dev team study other animation softwarea a bit more and start incorporating those commonalities. The tools at the moment are too restrictive and based on specific rigs. Unfortunately. Alot of workarounds are needed to do anything outside of the current setup. There should be advanced and basic controls. Instead of face, I'd like an unlabeled component wrapper or container that i can assign behaviors to.Face should be the basic, but advanced should have divs or containers with lots of options for behaviors, etc. Make it more capable of working with timelines, behavior groupings, flexible/rubber bone
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