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Hi, I have been working with CH for a couple of months now and I have a couple of really beefy scenes that are causing some lag and it is hard to work like this. I have seen some videos by digital puppets saying you can lower the resolution and resize your puppets to help with this but those videos seem dated. Is this really the best workaround? I have about 10 characters for this scene and they are all moving a bunch and are using the camera for different shots. This is in CH and I have yet to export this to AE. Would exporting it to AE and then using the render feature help with the lag? Would I export the entire scene including all the characters or do a scene for each character and then line them up in AE? Just trying to learn the best way to do things because I am still new to this stuff.
so when i open one of the starter charakter it cannot load full in so pleas help me
When exporting a recording in Adobe Character Animator using "scene camera" to Media Encoder the size of the scene readjusts itself to make the cut larger. Does anybody have an idea why this readjusting happens? I've already tried rebooting and also taking off other animations in the scene.Please note, this doesn't happen with other scenes.Thank you very much for your help in advance.
Just wondering if there is a good resource for buying puppets. I'm not an artist. So, I don't want to try and start from scratch. I'm looking for normal human characters.
In an Adobe Illustrator project we have a rectangle and a circle that we want to animate separately with the Transfer tool in Adobe Character Animator.
Same info as above. Getting an error message: Steps to reproduce: 1. ... Result: ...Expected: ... System info Application: Character Animator v24.0.0.46 OS: macOS v14.2.1, RAM: 16.00 GB GB, CPUs (logical): 16
Hello,I'm new to Animator and looking to resize a puppet and drag it to the corner of the scene. However, anytime I try to click and drag the character, it remains rooted to the spot in the centre of the screen. Any advice on how to fix this would be much appreciated! Thanks.
Is there a roadmap or some resources that show future features as well as what is being worked on currently? Seems like the feature updates have slowed since the motion library and there are alot of features that are needed. I have been using Rive for web animations lately and the UI and UX is such a nice relief from CA. I truly recommend that the CA dev team study other animation softwarea a bit more and start incorporating those commonalities. The tools at the moment are too restrictive and based on specific rigs. Unfortunately. Alot of workarounds are needed to do anything outside of the current setup. There should be advanced and basic controls. Instead of face, I'd like an unlabeled component wrapper or container that i can assign behaviors to.Face should be the basic, but advanced should have divs or containers with lots of options for behaviors, etc. Make it more capable of working with timelines, behavior groupings, flexible/rubber bone
I don't know if Adobe will read this or not but it would be great to have a voice-cloning, speech synthesis, and text-to-speech program to help creators clone their own voices to use for pod and YouTube videos. I use ElevenLabs to clone my voice for my Character Animator and videos. I teach middle school all day and after a day of yelling at kids to sit and be quiet, the last thing I want to do is talk for a video or podcast. I still have to do the work so something that's all in one is a big help.
When working in a CH project is there a way to easily delete a range of everything during that block of 5 seconds or so. Here is an example. I have a large scene with many characters and they all have their own lines. During the writing process, I had a narrator reading the lines of what would happen on the screen. Now that I no longer need the narrator there are lots of long silent parts of my scene I would like to trim down. How would I do this? Would I need to go back into my daw and trim those parts out and then re-render my Visemes and line them all up? I see there is a split option but I do not like how this creates a duplicate of that track. Is there a better workflow to do this?
I'm not sure what I'm doing wrong - everything is set up supposedly correctly yet none of my additional mouth movements (ah, d, ee, f, l, m, oh, r, s, uh, w-oo) will sync with my facial movements when I try to record through calibrating with my webcam. They are all set up in the AI file and set up in the Character Animator file, and I linked them. The only ones that will work are the default neutral, smil, and surprise.Any tips?? Thanks!
I made a parallax head.And saved it as Puppet.That's when I'm import again, His face shadow and ears are resetting automatically, And I gave face parallax 200, that too is becoming 100 automatically. I have to do everything all over again,Please let me know how to fix it. Thank you
Is there any way to load a puppet into something that will allow you to view what the puppet looks like so if you had hundreds of puppets, you could quickly scroll through them and choose what puppets you will be using in projects?With a large number of puppets it's hard to remember what each one looks like from just a filename or puppet name. A way to quickly load and view without haveing to load it up in CA application which would be very time consuming.
Any help would be greatly appreciated! I don't want to have to start all over!
Is there a way to horizontally flip a puppet in character animator? Please help thanks.
When I click on the Record tab, the tab is selected and highlighted in bold, but it only opens the Rig tab. I cannot use the Record tab at all. Could anyone kindly help please?
I concider myself an advaced user and created lots of cartoons. I used compute speech from Audio and transcripts for every thing. Then I pick compute head movement from audio. Most puppets have 3 or 5 head views and it always picks a left quarter or left profile view when computing head movement. Never has it selected to turn to a right view. I typically keep each view independent with it's parent head not independant depending on if I want the body to shift or not. I typically have them ordered with +right profile, +Right Quarter, +Front, +Left Quarter, +Left Profile. I have changed the order to see if that effects it. The head turner behavier list all 5 views. I have done this with mutiple puppets over the last two years and I tend to delete the head turn and set my own turns and keep only the movement. I'm sure I have tried the premade puppets to see if it changes. Never once has it used either Right Views. Is there anything I can do to influnce it's selection?
all previously recorded records were played nomally... but suddenly, the mouth doesn't move(to my co-worker) or the character stays still(to me) during the recording. if we just click play, all records play normally. it only occurs during recording.what should we do? T-T please help What we tried before to fix this problem.1. Update graphics driver (with win10)2. Initialize Preferences (went to AppData\Roaming\Adobe\Character Animator and added .old to folder)3. Tried without a microphone or camera4. Tried with provided character(Chloe, and we got same problem)5. Reinstall the program (we are using 22.4 verson bcz of drag bug)5. Tried with previous version (22.3 and 22.0) it's hard to matching audio and behavior... how can we fix this..? what did we do wrong..?we will be happy if you propose a new method(and I apologize if there is any awkward English, I am not that good at English, and I am not using the English version of th
Mouth(happy) And AltMouth(Sad) lip sync It only works when recording with a webcam.But I have an mp3 file, It has both sad and happy Audio Truck. And while doing lip sync with this mp3 it is not happening, Happy and Sad lip sync are not getting along here, Can someone tell me how this is possible, I have attached a picture please see it
I have a really strange problem and I cannot work out how to solve it - please can you help as I am under immense pressure to get this done.So, I have a character/puppet which has some Xmas antlers on his head. They are there in the AI file, but when I bring them into CA, they do not show up and I cannot understand why.If I go into rig mode, the putline seems to indicate that they are there, yet I still don't see them.It was working fine in v23.6 - I upgraded to V24 and then the problem occurred. But even when I reinstalled the older version the problem persists.I have attached the AI file here.Please helpThank you!
I am a beginner.I imported my character for the first time.Two problems I have:Hands are flying and are not conected to the arm.Mouth is not speaking/chaning the other mouth types (camera/ mikofon is on) I apreciate any help.Love Adobe Character Animator a lot. Its awesome! Kind regardsSimona
I am working on animating a character with a Unibrow. The character has a very smooth and fluid brow so creating two brows that overlap is not ideal. Any help in how to rig that would be helpful.
Bonjour, jcomment faire pour que mon corps ne bouge pas, qu'il reste fixe?Merci ^pour votre réponse.
I'm out of ideas for what's causing this. My mp4 and mov renders are distinctly washed out from the original puppets and art assets. Single frame exports and PNG sequences are color accurate, but I need to use mp4 and movs for work. I brought the frames into After Effects and Photoshop to confirm the problem wasn't with QuickTime or Media Player. I tried going back from Ch 24.0 to 23.6 with the matching Media Encoder versions. Still looking washed out. I've tried rendering on 3 different pcs, including a new higher end one, and the problem is still there.I've been working with Character for a couple years and I've never seen this before. I have old renders that look correct but new renders of the same scene come out wrong. As far as I can remember, I didn't chanage any settings, but maybe I did without realizing. I can use png sequences or do color correcting in After Effects, but that really only works as a temporary solution. Any ideas on what's going on would be very appre
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