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Hello! I have created this character, and everything is working well, apart from the mouth not moving in a similar way to the rest of the facial features when I use the parralax behaviour. I have a swap set setup with a lip sync set of happy mouths and sad mouths as well as some single mouths (smile, surprised, frown). I also noticed when I select the head group there are green dots over the eyes, eyeborws and nose, but not on the mouth.I tried making the talk contents group independant and turning it off for the mouth sets within it, but that made the mouth tilt, even when I turn down the title strength to 0%. I tired bumping up the parallax strength the mouth doesn't move. Here are the face behaviour settings I have in the scene and attached is an example of how the mouth isn't moving like the rest of the facial features. If anyone has a clue what I'm missing I'd appreciate it! Let me know if I can provide anything else that might help solve this issue. Thanks!
Hello I was trying to record some Movement İn Character Animator. But I got some problems First When I move My puppet leg And I record 2 frame take Does not do that. Unless Leg just stuck there. Can anyone Has a problem like this ?
Walk CyclesI can't have a puppet with walk cycles without massive drops in performance. I personally think that the 3 views method is extremely inefficient (especially when using shared puppets as explained below). It seems more practical to only call parts that need to change rather than repeating objects by using multiple views. Its more objects/behaviors to load in the puppet container and drastically bogs down any system. For example, my frontal view already has head turns and torso turns. I could add leg turns to that same view as well and then I'm not being redundant as I already have all the parts Needed for stand and walk. Additionally i could add a trigger if adobe allowed walk to be engaged with a real keyboard trigger instead of left and right (as left and right don't work as triggers) and then i wouldnt need views at all because I could selectively control how walk is applied to the character. I wouldnt care about making 3 views if I was still able to get 2
If you've tried to make a character behind an object while the hands sit on the object, you know that you need to include the object in your character puppet. This becomes an issue if you want to move your character without moving the object. As always, I've tried every hacky workaround i can think of, but ideally if this were treated like an absolute fixed object (leaves boundary of container and is unaffected by transforms to the character, this would solve the issue. My current (super hacky) solution is to move the character on the x axis and move the object the opposite direction equidistant. This would be work great if CA has better origin controls to be able to line things up. If i move the character +100 on the x axis and the object -100 on the x axis, it doesnt match up exactly the same. I have gone in and made sure all my origins are lined up to the .1 px and it still doesn't line up.
I have 3 puppets, frontal, right and left profiles, I rote my head and it doesn't change the puppet and, when I hit the left or right arrow, it walks behind the frontal puppet, what I did wrong?, thanks.
I am encountering difficulties in maintaining synchronization between audio and video in OBS, particularly when the CPU is under heavy load. I believe that routing audio through NDI to OBS might offer a potential solution to this issue, regardless of any potential latency concerns. Thank you for your support.
HelloSo I was using CA on Mac OS Monterey without any issue until this month.However, after updating to Ventura 13.6, I've been experiencing consistent crashes when trying to launch the software. Initially, it was somewhat functional for a few days, but it crashed again when I attempted to rig my character. I've submitted multiple crash reports using my email address, but as of now, I haven't received any responses.Anyone with the same issue ? Thank you
Hi We've been using Character Animator for many years at our motion graphics company, but only now started using the lip sync feature. I am noticing that whenever I have computed the lip sync "Visemes", that the UI slows down to an almost unusable point (when trying to zoom in or scroll horizontally). I think it has to do with the amount of "clips" the UI has to display, because when I just drag the Timeline panel smaller and the "Visemes" track is hidden, the UI works smooth (UI is sluggish in general) again.Another problem for us, is that we like to dynamically link the CH-Project in our AE Projects. But as soon as we're using Lip Sync, AE just freezes when trying to import the CH-Scene. Not a big deal, we just export PNG Sequences instead... but it'd be a nice to have. There's still a ton of things that could be improved, but overall I'm a fan of Character Animator 🙂
Hi,When i open a old AE file with the newest AE 23.6 version the dynamic link from Character animator is shifted to the left. so out of position from the puppet tool I useds. and al gets over the place now. With AE version 23.4 there is no problem...
Hello! I'm new using Character Animator. I'm trying to create my own puppet using" Chloe" puppet from the puppets library. I could attach my head and move my hair, but now, every time I get back to the Record section, my puppet is jumping all ove rthe place. Any recomendation how to fix this problem? I'm a ttaching a video so you can see the problem. Thank you in advance.Here is the video: https://drive.google.com/file/d/1aPQIOA_q_3lj7wXwKm3Bbd7t1ZH_dyIu/view?usp=sharing
Is there a roadmap anywhere? Building complex puppets consistently creates roadblocks due to software limitations. Investing all the time and effort on Character Animator into getting something of good quality takes alot of workarounds and locks us into a corner at some point. If CA doesn't continue to improve, I have unfortunately outgrown its capabilities and need to stop building puppets as this is not sustainable due to lack of scalability. CA is too old now to still not have solutions to copying rigged parts, layers, etc... let alone all the other issues. The time saved by animating with performance is wasted by redundancies in rigging.
I created a cast of animated robots in character animator. Each was very time consuming to rig, since they have things like heads on arms, or eyes dangling from chains. I am now realizing that I want to do 3/4 and profile angles of the heads and bodies as well. Is there an easy way to copy the rigging from the front angle to the 3/4 and side angles? When I try to just do it manually, I seem to be always missing one thing and it takes me forever to get it to work right.
Hi everyone, The new version of Character Animator, version 23.6, is now available for download from the Creative Cloud desktop application. Here's What's New Custom Background in Starter mode In Starter mode, use a custom image for the scene’s background. Select the Custom Background button, select Custom Background (+), then select your image. Editable Replays Modify a replay to adjust the timing of its takes or record new takes for it. Right-click a replay in the Properties panel, select Edit Replay, then modify the replay's takes in a temporary timeline. Select Save Edited Replay to save your changes and update all replay instances automatically. Select Takes Within or Overlapping Work Area Select the work area bar to access two new commands to select takes within or overlapping the work area. Select Takes Within Work Area: Selects all takes (for all tracks) whose sta
Hey! I'm interested in adding fangs to the mouth set for the Professional puppet maker set. I attempted to add them by using the overlay feature however I am having trouble attributing the same overlay to all of the mouth set layers. Also, if I want to add the fangs layer generatively, how best can I add the generative layer and ensure the lip sync functions still works correct? Best, J
Hey, I've been using Cha. Animator for a few weeks now. But randomly tonight, for some reason I am now unable to drag a puppet from the Project Tab to the Timeline. I am able to use the puppets already in the timeline, but unable to add new ones... Thanks.
Hello i just got a drawing tablet an i was thinking about animating but if i try to install and boot it its always missing some dlls likeCPUAnalytics.dllCPUAnalytics.dll (again)andToneMapEngine.dllbut if i try to create a new project it doesnt do anythingbut photoshop doesnt have any errorsand adobe animate has o errors but the character animator has
I have been using character animator for years now and have consistently run into a problem with glitches when using dynamic link between adobe software's. Making me have to go into frame by frame cutting glitches out of the file! I was wondering if anyone has also run into this issue before and if there's anything I can do about it? its happens like 7 or 8 times in a span on a 2 minute clip! For whatever reason, it makes my character invisible or upside down for several frames.
Maybe the default structure where head and body are read by Ch as different layer groups could be better if the head was read as a sub-group of layer inside the body layer group. That way you could easily solve the common head floating issue by simply tagging neck on the layer group itself just like shoulders, hips and waist. Hieararchy idea: [Character Name] >Body......>Head______>+Frontal______>+Left Profile______>+Left Quarter______>+Right Quarter______>+Right Profile......>+Frontal______>+Limb 1______>+Limb 2______>Torso______>+Limb3______>+Limb4......>+Left Profile______>+Limb 1______>+Limb 2______>Torso______>+Limb3______>+Limb4......>+Left Quarter______>+Limb 1______>+Limb 2______>Torso______>+Limb3______>+Limb4......>+Right Quarter______>+Limb 1______>+Limb 2______>Torso______>+Limb3______>+Limb4......>+Right Profile______>+Limb 1______>+Limb 2______>Torso______&g
Hi, It would be great to be able to rig and control the hands and fingers of a puppet. Have a great day! 🌞
I worked on Macbook, and I needed to switch to a desktop computer, so I uploaded all the files I used, also in the same folder structure to the Google Drive. When I downloaded and opened the project this message appeared:
All the components of my puppet are showing, but the puppet itself is not showing. I can see the tags for the different parts, but not the image itself. This only happens with this character, and the other characters from this show, but not characters from past shows. This character (like all my characters) was made in Illustrator. I'm using the .ai file for the puppet. The file size is 4449 kb. How do I fix this?
Hey everyone,I've run into a snag with Adobe Character Animator that's got me stumped. I'm getting this internal error code: (457558034:248+18) attempt to index a nil value. Now, I can't even open the program. 😕😕Has anyone else encountered this issue? Any help would be much appreciated!Thanks in advance,Danny
I imported an Illustrator file to Character Animator and the colors shifted drastically, as if they were overly saturated. Did a few exports including trying out the RGB/CYMK settings in Illustrator, as well as embeding the ICC profiles. Also, how come Character Animator has no manual settings available? Anyway, here's the workflow (which has never troubled me before):1.Save artwork as *.ai to my SSD (offline) - RGB, no ICC embeding2.Import *.ai to Character Animator3.This happens (screenshots):
It seems that I keep getting the arms to work only to see that they've lost their rigidity again. It just happened now as I recorded leg movements through dragging. Right now, the right hand can be pushed up into the shoulder making it really short. Usually, the left arm fares better than the left. But right now they both get really skinny when I bend them. One thing I find peculiar is that the r_arm within the the rarm contains an origin whereas the l_arm does not. And I can't delete it. I've attached the puppet. It's an altered version of Dr. Applesmith from the website. If anyone can have a look, I would so much appreciate it. Oops I guess the .puppet extension is not allowed. I changed it to ppt. I don't know what that is but I gave it a shot. I also attached the .psd file.
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