Learn how to create, build, and animate 2D puppets.
Recently active
I write animated songs. The backgrounds are scenes that have artwork and occassionally triggers. I upgraded to CA 2024. Now most of the artwork isn't showing up. I can't create triggers like I used to. I'm using OS 12.6. The artwork keeps coming up in AI with these things. (See Attachment) Is there an additional step I am missing, or is this just a bug? If a bug, I need it fixed ASAP.
I have the most up to date version of Character Animator, I am using a MacOS Ventura 13.2.1 (Up to Date). I have tried downloading Puppet files from OkSamurai and when attempting to open, Character Animator will begin launch and then crash with no error message and just display an Adobe Crash Report. I have also had a custom puppet made and when trying to open that file, it's the same issue.
I believe my Logitech webcam is causing crashes. I've look at everything and I'm convinced the webcam is the problem. Anyways I'd like to try something new. Can anyone recommend a good reliable webcam for a PC running Windows 10. Thanks!
There's alot of information online about exporting scenes to use in After Effects. But for me, I created an Intro and Outro for my videos and I want to be able to import these 'scenes' into new projects I created. I can't figure out how to do it.
Hello everyone,Even though I made all the adjustments, 2 legs of my puppet are floating in the air, and the other 2 legs, which are fixed, start to slide after a while.Can anyone help me on this?You can reach my puppet from the linkThank you from now..https://drive.google.com/file/d/1WpNvQwv6wRVjlR4Gqg6hrDGZpt_bQLB7/view?usp=share_link
I am getting this error message when I try and rig a photoshop file. It is a puppet that has been rigged before but the rigging disappeared from the puppet and when I try to go to the rigging screen I get this message:error in Ch version 23.6x58The Photoshop file operation failed. Reason (-1)I can open the file without any problem in Photoshop itself. Does anyone have any idea what this means? I cannot find a reference to it anywhere.I am using version 23.6 Build 58 of Character Animator.I am working on a Mac mini M1 OS 13.5.2 with 16GB of memory
Since installing Command Post to start and stop the timeline from a MIDI controller the timeline has gotten slow to respond even when just using the space bar. When I push play it takes about 2 seconds to get going again. I uninstalled Command Post and it still does it. I'm using CA in a live performance so this is important to me. Any ideas on what could be clogging up the system?
I got my three-view human puppet here. Really a basic setup. I don't have a webcam at the moment, but that shouldn't be an issue, since I never actually use motion tracking. So when I got everything rigged, characters head does not move together with the body, but it is connected. It looks like the forhead is pinned at the position of the origin and just keeps stretching the image of the head when I try to make replays or move draggables. Also when I use walk behaviour the whole body disappears. The motion library behaviour distorts a few shadow layers, and yes, I have checked everything for atleast 10 times (independecies, rig itself, tags, limb ik, basically EVERYTHING). Seems like no matter how much effort I put into detailed rigging things only get worse and worse.
Hello! I have created this character, and everything is working well, apart from the mouth not moving in a similar way to the rest of the facial features when I use the parralax behaviour. I have a swap set setup with a lip sync set of happy mouths and sad mouths as well as some single mouths (smile, surprised, frown). I also noticed when I select the head group there are green dots over the eyes, eyeborws and nose, but not on the mouth.I tried making the talk contents group independant and turning it off for the mouth sets within it, but that made the mouth tilt, even when I turn down the title strength to 0%. I tired bumping up the parallax strength the mouth doesn't move. Here are the face behaviour settings I have in the scene and attached is an example of how the mouth isn't moving like the rest of the facial features. If anyone has a clue what I'm missing I'd appreciate it! Let me know if I can provide anything else that might help solve this issue. Thanks!
Hello I was trying to record some Movement İn Character Animator. But I got some problems First When I move My puppet leg And I record 2 frame take Does not do that. Unless Leg just stuck there. Can anyone Has a problem like this ?
Walk CyclesI can't have a puppet with walk cycles without massive drops in performance. I personally think that the 3 views method is extremely inefficient (especially when using shared puppets as explained below). It seems more practical to only call parts that need to change rather than repeating objects by using multiple views. Its more objects/behaviors to load in the puppet container and drastically bogs down any system. For example, my frontal view already has head turns and torso turns. I could add leg turns to that same view as well and then I'm not being redundant as I already have all the parts Needed for stand and walk. Additionally i could add a trigger if adobe allowed walk to be engaged with a real keyboard trigger instead of left and right (as left and right don't work as triggers) and then i wouldnt need views at all because I could selectively control how walk is applied to the character. I wouldnt care about making 3 views if I was still able to get 2
If you've tried to make a character behind an object while the hands sit on the object, you know that you need to include the object in your character puppet. This becomes an issue if you want to move your character without moving the object. As always, I've tried every hacky workaround i can think of, but ideally if this were treated like an absolute fixed object (leaves boundary of container and is unaffected by transforms to the character, this would solve the issue. My current (super hacky) solution is to move the character on the x axis and move the object the opposite direction equidistant. This would be work great if CA has better origin controls to be able to line things up. If i move the character +100 on the x axis and the object -100 on the x axis, it doesnt match up exactly the same. I have gone in and made sure all my origins are lined up to the .1 px and it still doesn't line up.
I have 3 puppets, frontal, right and left profiles, I rote my head and it doesn't change the puppet and, when I hit the left or right arrow, it walks behind the frontal puppet, what I did wrong?, thanks.
I am encountering difficulties in maintaining synchronization between audio and video in OBS, particularly when the CPU is under heavy load. I believe that routing audio through NDI to OBS might offer a potential solution to this issue, regardless of any potential latency concerns. Thank you for your support.
HelloSo I was using CA on Mac OS Monterey without any issue until this month.However, after updating to Ventura 13.6, I've been experiencing consistent crashes when trying to launch the software. Initially, it was somewhat functional for a few days, but it crashed again when I attempted to rig my character. I've submitted multiple crash reports using my email address, but as of now, I haven't received any responses.Anyone with the same issue ? Thank you
Hi We've been using Character Animator for many years at our motion graphics company, but only now started using the lip sync feature. I am noticing that whenever I have computed the lip sync "Visemes", that the UI slows down to an almost unusable point (when trying to zoom in or scroll horizontally). I think it has to do with the amount of "clips" the UI has to display, because when I just drag the Timeline panel smaller and the "Visemes" track is hidden, the UI works smooth (UI is sluggish in general) again.Another problem for us, is that we like to dynamically link the CH-Project in our AE Projects. But as soon as we're using Lip Sync, AE just freezes when trying to import the CH-Scene. Not a big deal, we just export PNG Sequences instead... but it'd be a nice to have. There's still a ton of things that could be improved, but overall I'm a fan of Character Animator 🙂
Hi,When i open a old AE file with the newest AE 23.6 version the dynamic link from Character animator is shifted to the left. so out of position from the puppet tool I useds. and al gets over the place now. With AE version 23.4 there is no problem...
Hello! I'm new using Character Animator. I'm trying to create my own puppet using" Chloe" puppet from the puppets library. I could attach my head and move my hair, but now, every time I get back to the Record section, my puppet is jumping all ove rthe place. Any recomendation how to fix this problem? I'm a ttaching a video so you can see the problem. Thank you in advance.Here is the video: https://drive.google.com/file/d/1aPQIOA_q_3lj7wXwKm3Bbd7t1ZH_dyIu/view?usp=sharing
Is there a roadmap anywhere? Building complex puppets consistently creates roadblocks due to software limitations. Investing all the time and effort on Character Animator into getting something of good quality takes alot of workarounds and locks us into a corner at some point. If CA doesn't continue to improve, I have unfortunately outgrown its capabilities and need to stop building puppets as this is not sustainable due to lack of scalability. CA is too old now to still not have solutions to copying rigged parts, layers, etc... let alone all the other issues. The time saved by animating with performance is wasted by redundancies in rigging.
I created a cast of animated robots in character animator. Each was very time consuming to rig, since they have things like heads on arms, or eyes dangling from chains. I am now realizing that I want to do 3/4 and profile angles of the heads and bodies as well. Is there an easy way to copy the rigging from the front angle to the 3/4 and side angles? When I try to just do it manually, I seem to be always missing one thing and it takes me forever to get it to work right.
Hi everyone, The new version of Character Animator, version 23.6, is now available for download from the Creative Cloud desktop application. Here's What's New Custom Background in Starter mode In Starter mode, use a custom image for the scene’s background. Select the Custom Background button, select Custom Background (+), then select your image. Editable Replays Modify a replay to adjust the timing of its takes or record new takes for it. Right-click a replay in the Properties panel, select Edit Replay, then modify the replay's takes in a temporary timeline. Select Save Edited Replay to save your changes and update all replay instances automatically. Select Takes Within or Overlapping Work Area Select the work area bar to access two new commands to select takes within or overlapping the work area. Select Takes Within Work Area: Selects all takes (for all tracks) whose sta
Hey! I'm interested in adding fangs to the mouth set for the Professional puppet maker set. I attempted to add them by using the overlay feature however I am having trouble attributing the same overlay to all of the mouth set layers. Also, if I want to add the fangs layer generatively, how best can I add the generative layer and ensure the lip sync functions still works correct? Best, J
Hey, I've been using Cha. Animator for a few weeks now. But randomly tonight, for some reason I am now unable to drag a puppet from the Project Tab to the Timeline. I am able to use the puppets already in the timeline, but unable to add new ones... Thanks.
Hello i just got a drawing tablet an i was thinking about animating but if i try to install and boot it its always missing some dlls likeCPUAnalytics.dllCPUAnalytics.dll (again)andToneMapEngine.dllbut if i try to create a new project it doesnt do anythingbut photoshop doesnt have any errorsand adobe animate has o errors but the character animator has
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.