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How do I get my character's head to attach to their neck? While in record mode only my head moves and it does not stay connected to their body. Also my body does not move at all. I am a beginner so I search so many videos but haven't figured it out yet. What am I doing wrong?
I have a project that has numerous lip sync sections. However, one section, after exporting is out of sync. It's a few frames off. I made sure the audio and animation starts on the same frame. It works fine in the preview. I've recreated the lip sync keyframes. Nothing works. Any ideas? TIAS
I created a character in illustrator but when I scale it up in after effects, the hands are going somewhere else and the legs somewhere else. How do I fix this problem?
Is there a way to copy all visemes from one scene and paste them into another scene? I've edited visemes for a character and want to copy them and paste them to a 3/4-view version of the same character who I've set up in a different scene. (I'd like to copy and paste the visemes so I don't have to edit them again). Many thanks for your help.
Hi As per the title... I was wondering whether having a lot of puppets and scenes situated within 1 project is a bad a idea or not? I'm finding CA to be incredibly slow despite having an intel i9 13900k with 64gb DDR5 6000mhz ram and an nvidia geforce 3070. My puppets are relatively complex but the weird thing is that when it is being really slow my cpu, ram and gpu are nowhere near maxing out, probably like 20% cpu, 5% gpu or something. Is there something I need to set or does it only run on a single thread or something? Thanks
I've made two character animations and exported them both as PNG and wavIn character animator the time line was 2.06My settings were 30fps and 1920x1080I've imported them into Premiere and for some reason the WAV is 2.06 but the actual animation is now out of sync with the audio, and the png sequence is 2:31 longI've checked my Premiere sequence setup and it is 30fpsAny idea what could be going amiss?
Hi guysI created a character and it worked fine - used it and all was good.However, I have now gone back to my file and I am getting this in the record tab. Is the charactor animator struggling to find the source files? If so - how do I relink?Thanks for your help!
Hi I'm having trouble getting my puppet to work properly with motion library. When i try the "recommended" approach as per Okay Samurai's video here: https://youtu.be/e85HGSAS80g?t=690 the head is ok but the body goes all out of whack. However, when i try the "normal" approach with a separate head group and the group profiles within (and i've tried varying combinations of dependent and independent), the head moves around all over the place (at the moment i'm trying dance/ginga. Can anyone help me with the correct way to set up a character and should i have a puppet specific to motion library? Puppet with "recommended" head set up here (RQ view only): https://drive.google.com/file/d/17HqL5-cSl4glPi2tD05oKTwNvAWs213a/view?usp=share_link Puppet with "normal" head set up here: https://drive.google.com/file/d/1p4qvs-g49n9M1RbktkKIf1WxbXvcDzgs/view?usp=sharing Thanks!
I'm on Mac Ventura 13.2.1 using the most up to date version of Adobe Character Animator. It gives me the "audio too low" in the audio panel, when I go to settings, it opens the Audio Midi set up which shows my H6 as a 6 channel input, two channel output, but none of the options are selectable. My Zoom H6 works fine for Adobe Audition and my Twitch Livestream, so I'm not sure what to do. I was hopeing to livestream animation, but I wanted the audio to sound nice! Please Help
I have an assignment to create animated videos from a transcript provided by a customer.The transcript includes lots acronyms.I have tried various approaches to making the lip synch work for the acronyms (periods after each letter, periods + spaces after each letter, trying to spell out letter sounds like "A" = "aye," "B" = "bee," etc.).I keep getting the error message; "Compute Lip Synch failed: Check that the transcript matches the audio."Any suggestions on how I can get past this error?Thank you.
Sometimes I need to zoom in on the Scene panel by 100% or more to check the lip synch of a puppet.If the puppet stands off to the side for a whole scene, I can no longer see the puppet. The zoom process moves directly in towards the middle, which means I can't see the side of the scene.I have tried everything I can think of to grab, drag, or scroll to the right or left, but nothing is working.Any help would be apprecated. Thank you!
hello, my puppet will not walk. I've watched the video 100 times, I watched it again and it said if the handles are not tagged in the puppet won't move, I tagged all the parts I want to move but nothing is working it also shows that I haven't tagged any handles. not sure what's wrong with it. any advice would be greatly appericated.
Hello everybody. For some strange reasons, my Character animator interface keeps crashing after showing me these two error messages (parts of them are in french, but they do not give any interesting informations). Is it a instrinsic problem of the software, or has it something to do with my board? Thanks in advance.
I'm trying to create a character in Adobe Character Animator using an image: I edit the regions of the image. When I have finished the defining the regions, it looks like this: When I am finished defining the regions, I get this: Why is most of the hair missing??? What am I doing wrong? I would *greatly* appreciate any help anyone can provide. Many thanks!
Hello,I've been using Character Animator for a class, so I'm still a bit new to it. So far I have all 5 sides of my puppet rigged, Left Profile, Right Profile, Right Quarter View, Left Quarter View, and Frontal View.The camera and body tracker will sometimes work, especially when idle. However, when I start recording a motion it doesn't register the profile view.For example, I am trying to record a Catwalk continuous motion with the Right Profile view. Once I start recording, it only shows the frontal view, even if I am positioned to the side.Is there any way to fix this, or even just choose the specific profile view throughout without worrying about head-turning or body-tracking? I am happy to provide any further information if needed.Thanks in advance for any help.
Hey thanks for reading this! I am recording animation to my puppet in layers, ya know the usual eye movement, then triggers, then face turns. Anyway every time I hit record it creates a new audio track. Any idea why Adobe Character Animator is doing this and how to stop it? Thank you for any and all advice.
We have created a character and rigged it to auto swap arms/hands depending on their position. The auto swap arms work fine when we move them using the drag feature. But when we switch to body tracker camera input there are problems. The arms do not move correctly. They will not move in front of the body or down to the character's sides. It is as if the range of motion is limited. Also, the hands move to position but remain stationary if the person in front of the webcam is waving, for example. For additional context, without using auto swap, just a simple single armed character, the camera body tracker works fine. Any help would be greatly appreciated. Thank you in advance.
I'm trying to get a character to pick up a sock and to have the sock dangle in their hand. Can't for the life of me figure it out. It's either stiff in their hand, or once I add the dangle tag the magnet isn't recognized. It's driving me insane. PLEASE HELP!
HolaCuando selecciono un personaje o quiero abrir un proyecto, el programa muetra un mensaje de que hay un error y se cierra automáticamente.
I'm trying to export my CH scene into Premiere pro but everytime I try, the background come sout black. Ive read through the other discussions and tried those methods but I still get a black background, whether its a dyynamic link or through AME. I dont want to use PNG and WAV since its way to many images the editor cant get through all of them. I'm really desperate
hi! I am doing a 2 minutes long video in Character animator and my timeline is greyed out after 30 sec.. how do I extend the work area? thanks!!
I am using The Professional puppet to create a five short training videos. I have exported the puppet from the first video, and re-used the same puppet with the same rigging in all five videos.In four of the videos, the puppet's head looks normal. In the fifth video, his head looks normal for 98% of the video. See normal head/neck position below.During the last few seconds at the end of the fifth training video, yellow text appears that tells the viewers to pause the video and complete the activity. During those seconds, the puppet's head floats way up.This behavior does not happen anywhere else in this video, or in any of the other videos.Rigging: Head is NOT independent (or it wouldn't stay attached to the body), and the head/neck handle is just below the chin. He has a head/neck handle for both the "Left Quarter" as well as for the "Head," and the handles are in the same place.I have tried making the head/neck handle "Fixed," and it didn't change anything. I have also re-recorded th
When I go to the home page and see available puppets, or if I open Puppet Maker to start customizing a puppet, I have no idea whatsoever what the puppet's behaviors are. Can it do a 1/4 head turn? Can it perform in profile (side view), so that two puppets can talk to each other? Can it nod up and down? Can it breathe? Etc. I work for a non-profit organization that creates videos for people with developmental, visual, motor disabilities, etc., and we need a customizable 3D puppet that can do all of the above. (Except "breathing" isn't all that important.) The only way you can get the answer to these questions is AFTER you start a scene, import the puppet, and select the puppet to look at the behaviors. Some of the puppets allow you to go into rigging and set up a behavior I am looking for, some do not. I would like a behavior preview available, perhaps by right-clicking the puppet's thumbnail? It needs to show two categories: [1] What can the puppet do without going into Riggi
I'm trying to animate a skeleton character with face and body tracking. The character has been supplied to me by an illustrator as a flattened Photoshop file whch I'm choping up to create the differecnt body parts. My first issue is that this character is drawn from a three-quarter side view. All the tutorials show setup for a front view so I'm not sure if I need to alter something here. Next, the mouth movement should be all based on a swivel motion of the jaw bone. I would love to be able to lip sync this but again the setup is different from everything I've found on tutorials. I'm wondering if the nutcracker jaw is the answer here? If anyone is able to point me in the right direction I'd be super greatful.
Hey everyone, I am hoping this is just a layer that's not tagged correctly. My character was working perfect until I added the head turner and now the mesh on the face get's distorted.I tried looking for answers in the forum and the best one so far is to use the ninja template but I'm hoping I won't have to.This is how my rig is nowI am hoping I can get some help and I am thankful in advance.
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