Learn how to create, build, and animate 2D puppets.
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Hi all,Can't find a specific answer elsewhere for this so posting a new topic.Trying to export a Ch recording via Adobe Media Encoder, a task which I've done many times before but today I'm getting the message "Please install Adobe Media Encoder". The latest version IS installed. I've tried uninstalling it and re-installing it but with no success.Any thoughts? I need to get this animation out by the end of tomorrow.Thanks in advance.Steve
Background does not show in puppet just short tabs when on the icon. how do you get the background in the puppet list?
Hello Everybody,I use illustrator to create my characters, backgrounds, and assets. Because everthing moves so slow I send my CH scene over to after effects as png files. This method works well for me. I now need to start using animated backgrounds to make my videos look more professional and just plain better. What is the best way for me to do this? What other adobe program do I need to learn to do this? If so is there a video you can point me too to help me learn quick? Thanks. BTW, you guys are great in here I really do appreciate the help I get in here.
I would like to create animated backgrounds for my cartoon. I use Illustrator to create my characters, backgrounds and assets. I only used static backgrounds so far. I would send backgrounds and characters to after effect as png files because it loads quicker. I would like to continue with illustrator but am willing to learn a new program to get animated backgrounds. I am looking for the best wey with my workflow to create animated backgrounds.
I recently updated to CA 2023 and since then I have been having an issue with exporting puppets. Files appear to open and operate properly in the program, but when I attempt to export puppets I receive the error: libgit2 error -4(6/attempt to reinitialize(...) returned from git_repository_init_ext(&rawRepoP, (cont char*)fullPathZ&opts)[null] It creates a temporary folder with a project file etc., but with no puppet in it. Hoping that this, like some of the other libgit errors I have come across, is a relatively easy fix...
So, ideas on getting the cup to rotate properly? I've tried using transform property and it gets me almost there, but not quite.
I am trying to create replays that can be paused when they get to the end. Something like the pause feature of cycle layers but I want to do this for replays.
Hi As per the title. Get a weird spike coming out of the shoulder and something weird around the waist. It works ok if I put head group and each body profile group to independent/free (and indivual head layers back to normal) but then the head is all over the place. Might not really use it but the walk behaviour animation is more messed up which also indicates something is wrong. Uploaded it here:https://drive.google.com/file/d/151Q5-n9QINHt-a5IM0tFHg6M6oioBTid/view?usp=share_link Thanks
I have read a couple of discussions about closing projects, but I could not find one that answers the following question:Why is File > Close sometimes active, and sometimes grayed out?The answer is not in the User Guide.Thank you.
I can't see characteriser on my screen. Why is it not there and how do I get it?
This character seems to always hover left of center. He tracks with my body, but even when he moves, he seems to move around a point that is left of center. Any suggestions? https://drive.google.com/file/d/1CC7ulU8pJgb05WlSDR1nu_lkyjLQnp5B/view?usp=share_link
I'm wanting to use the leader/follower behaviour to have several arms positions. I'm also wanting seperate hands that can be triggered to change.I have successfully set up leader/follower with auto-swap triggers. I have also successfully set up triggers for the different hands.Is there any way to get both things working together or do you need to create two puppets?When I have leader/follower on it means that the hand are no longer attached.
I am using midi controls to trigger replays in Character Animator. And sometimes I have the option to continuously push midi signals to Character Animator, this leaves replays to constantly be triggered. Do they Slow down the performance of the Character Animator? Just curious if this is a bad way to work or work flow
I use Premiere Pro and a Focusrite 2 Channel USB Audio Interface for making voiceovers for my videos. The Focusrite records in mono, so it only plays back in the left headphone. The solution is to right-click the voiceover audio file> select Modify> click "Audio Channels"> then change the audio channels from "Stereo" to "Mono" so it plays out of both headphones. This works everytime. I just started using Character Animator and have encountered the same situation regarding my voiceover being recorded in mono and only playing back in my left headphone. However, I cannot find a similar "Modify" feature to change the "Audio Channels" when I right-click on the audio file or any other files in the Character Animator project like I can in Premiere Pro. How can I modify my audio recorded in mono to playback in stereo?
I'm trying to locate these two items: The black guy in the suit that used to be part of the free puppets when Adobe started up and the Character Cooker to make a guy in a suit. Does anyone have the suit puppet or the Character Cooker? Or can tell me where to find them?Thanks
Hello All ! Since i have not found a marketplace for CH yet , i will show you a workflow here . I want to share it cuz it saves a lot of time when it comes to creating puppets to be actors, stand-ins or extra's in your CH scenes. I call it #Character CookerIt takes 6 easy to follow steps and is based on smart objects in CC.I did my best to make it as perfect as possible. It's nothing secret, with a little patience you can completely build it yourself.but if you would want to skip that part, then follow the YouTubes and find the link to the ZIPfile on Turbosquid. watch it here : CharacterCookerPromo - YouTube
Hi All, I have a Puppet that shows a Slight deformation to the Stomach/ Torso and Neck during a Walk Cycle. Both seem to get elongated vertically. The Stomach shows a point along its lower edge. The neck appears to elongate and bounce, leaving the Head steady. I've included a Reference Image of the Scene below, followed by several Screengrabs of different layers in the Puppet. Finally, I've attached a video of the Puppet Walking. Thanks in advance for your suggestions.Regards,Rajnesh
Hi All, I'm having an issue with a Puppet's Shoulder's Getting Detached. In the first Image below, the Initial (Stationary) position of the Puppet is shown - it's the Puppet in the Middle. Below that, I've included several Screenshots of the Puppet Layers and their Mesh/ Taggings. Finally, you can see a Video of its Walk Cycle in the attachement. Any thoughts on how to fix this? Thanks in advance.Regards,Rajnesh
Question: I made a puppet with Puppet maker and I made a sample video to send off to my team. They asked if I could change the face shape. Can I bring a puppet back to Puppet Maker to make edits? or do I need to start over?
Is it possible to do this, Right now it only blends the trigger at 0.2secs. I used it on a camera triggerable shot. I want to have a slower blend.
Is there any way to have alternate keys controlling walk behavior instead of the regular left and right keys? I want to use midi controls to control my character's walk behavior
Hello , I have selected a transparent background in character animator. (transparent selected.jpg attached).But on importing video inside Pr it shows dark black background .(steps recorded no transparent background .mp4 attached)What can be the possible mistake I'm doing here , please highlight.Thanks,Pranita
What does this mean?
Opening and closing my project caused my mouth layers to lose their behaivors, and when in record mode when I say L it won't show up. neither will my M, S, Ah, AA how do I fix these problems?
Hey Folks,I am experimenting with Character Animator over the past weeks and ran into an issue, I neither could solve so far, nor find any solution on the web.I created a character based on "Alex Blank" and made him a 3-view character.The character is supposed to run in ine scene, what I tried to manage via the walk behaviour.Everything seems to be set up and rigged correctly, but my character still keeps on haveing ne essential problem:His left shoulder seems to pull the body in the running direction as if he tried to lean forward, but the head pulls back the neck to the original position.This leads into weird deformation of chest, neck and partially the head.Does anyone have an idea, of what I could check?I´de be thankfull for any idea.ThanksBestAlex
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