Learn how to create, build, and animate 2D puppets.
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Hi, I am very close to completeing my puppet after numorous issues, however I have a mesh issue. I think I have corrected the independance, but nothing has changed. Can somone please have a look? I am beyond frustrated on a Friday afternoon and I have stopped drinking alcohol, so I am about to lose my mind.
Since Cameras can be set up with replays and takes like typical puppets. I'm wondering if it's possible to export these cameras with their replays to be used in other projects. For example, if I create a couple of dynamic zooms for close up, medium shots, and wide shots. Can I export these cameras with their various dynamic zooms?
The scene zoom aliases all of the hard edges. It would be nice if we could make it render as nearest-neighbor, which would allow pixel art to work at a 1:1 scale with only a zoom in the scene. Currently you have to scale up all of the assets you are working with, so that they do not get blurry when looked at. These means you have to scale the art down, to work on it, and then scale it back up to use character animator.
hidoes anyone know why I cant edit the character of character animator in Photoshop or Illustrator? The programs just don't open up when I select "edit orginal"
I been using character animator for 2 years now. never had an issue with the program till these past few weeks. i keep getting these errors. wont even let me rig my character. I am not using any cloud services. i am on a desktop and everything is in my internal hard drive. I un installed the program 3 times. I installed an older version of character animator to see if that would work but no luck. i keep getting this error with any version of character animator.
I love how you can edit trigger performances from within your timeline in CA (and even swap triggers), but I would love to be able to see and edit the timing of each discreet trigger frame from within the timeline. This would make syncronizing character trigger movements with keyframed props more precise and minimize unexpected timing results when you export your movie (given how loose the accuracy of the trigger playback is while editing in CA).
I want a feature with whichI can type in exact frame (e.g. 00:07:08:22)and move the playhead to that framejust like in AE and PR.
Hello,I have added the motion library behavior to one of my puppets in a scene where I used a walking recorded motion so the character walks into the scene. However, when the recorded piece is placed at the start of the scene, both puppets eyes are squinting or almost closed during the motion. When I move the the motion to later in the scene, this issue does not happen. I'm pretty green at using Character Animator and not sure what I may be doing wrong. I've attached a snippet of the issue I am experiencing (note: the sound is muted intentionally). Any advice would be helpful.
Hi! I am a total noob. I'm having a bit of an issue following the OKSamurai tutorial. I've got my Illustrator puppet set up exactly like his, but when I import my character into CA, the arms won't attach no matter what I do. On his video, the arms are automatically part of the body as soon as it's importing. I am attaching a screenshot of what my layers look like in AI and the issue in CA. I haven't made it to the official rigging part of the tutorial yet because my puppet isn't behaving as it should. This is driving me nuts! I have tried creating larger tabs at the shoulders to make sure the arms are intersecting, but no dice. Any ideas? I sure would appreciate it!
So, I recently updated my master puppet file and all of my rigging and triggers were deleted. I just spent a period of time re-rigging everything and accidentally hit a previous version of the character and undid everything. Undo does not bring me back. I'm losing my mind. Can I go back or did I really just delete all of my work?
Hallo,Ich brauche dringend Hilfe! Wie bekomme ich es hin, dass meine Marionetten weichere Bewegungen machen? Hi, I need help, How Can I do, that the Puppet Deos smoother movements? Dankeschön / Many thanksPetra
In Illustrator it's already glowing, but not in Character Animator.
I've done everything I know and I even used another puppet I have as an example (that one works well), but this arm just comes off everytime I move it (like the first picture). I seriously need help!!!
Any audio file I insert into Character Animator does not back in normal time. When I press play, the animation runs smoothly but the audio plays as if it's on 1/2 speed. When I export, the audio sounds completely fine, but this is preventing me from fine-tuning my visemes. Does anyone know how to fix this? I've attached a picture of my audio preferences.
Ich muss für die Schule ein Abschlussprojekt abgeben, welches ein kurzer Animationsfilm sein sollte. Nur verstehe ich nicht, wie ich in meine Szene (Mr. Bean + Küche), Partikel, Physik, und Dangle einbauen sollte, so dass es am Ende gut aussieht bzw. verstehe ich nicht einmal wie das ganze funktioniert. (wäre es vielleicht auch möglich, per Anruf zu helfen?) LgKaan G.
I jhave a Tonor, I've used it before, but everytime I turn it on in Animator It makes audio very badly distorted until I turn the mic off.. When I try to record on.Any Audio is very badly distorted it also becomes very badly distorted.
The setting "File > batch import transcripts for lip sync" is not allowing me to click on it. I can't understand why I am not able to access this setting, and I need it to animate many similar animations in a row. Is there a way that I am able to enable this setting? I am using the PRO version of the app, and haven't found any guide online for this.
Using CH 3.2 and AE 17.0.6 Whenever I try to drag and drop a scene from Character Animator into After Effects, it rarely ever works. It seems completely random when it works, trying repeatedly doesn't seem to help. It'll work for a few hours then stop working for weeks. Most of the time when I drag a scene from CH to AE, nothing happens. Just, nothing. No error, no crash, just nothing. If I drag and drop into Premiere, it works just fine. It only seems to have issues with After Effects.
I'm trying to figure out how to setup my stream out to be 1080i. I see where you can resize the scene in the stream window, but it only lets you change the dimesnions and frame rate, and doesn't give you an option to choose between progressive and interlaced. It's defaulting to 1080p when I send through Mercury transport to a DeckLink card, but I need it to be 1080i. Is this a setting buried somewhere? or does the stream funciton only output in progressive?
Hi all!I could use someone's help on this one. This error message keeps appearing when I try and record any of my various puppets. I was making a few changes to two of my puppets in illustrator and then when i booted up CA, I can across this error. I am currently using ver 3.3 so idk if updating will help. Please let me know what you think I should do here. CA is basically unusable for me at the moment. Thank you
I've created an illustrator puppet, but there are a lot of different variations that I want to keep in the puppet, but not necessarily see in the Rigging area in CA. Can I use the paste up area in Illustrator to 'hide' the different variations?
I work on the integrated video card from Intel.Faced such a problem.ADOBE Character throws an error (outdated video driver).Also, I noticed that the window with visual triggers is not displayed.Also, the error appeared only when I was working with Photoshop .psd (I updated the puppet and synchronized with ADOBE Charater)
Hi!I have a scene with many characters, but most of them are just kind of standing around, blinking and reacting. Would have been great to animate one character, and then copy and paste the animation into all the others. The rigging of the characters is almost identical. Is there a way to do this?
Ich möchte gerne in Charakter Animate einen Vierbeiner animieren, aber ich kann immer nur zwei Beine anlegen. Geht das überhaupt? Hat jemand einen Tipp wie das gehen könnte?
Hi there,I really apperciate the communities help here.I am trying to understand how to do dangling ears like the below character. (Bunny Dude) I understand how to put "Dangle" handles down on my own design, but can't seem to figure out how the below character's dangle handle on the bottom of the ear is connected to the nose. How did it get that dotted line, how was it connected? I have some experience with the stick tool, but this looks like it is using something else?Thanks so much!Any tutorials on this would be helpful as well. Also - I tried to label the ears as arms in one of my designs to control the ears with my arms instead of the animal is that possible?Thanks,Diana
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