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I am trying to make The Professional puppet walk. I have watched 4 videos on how to do it (including Okay Samurai's videos on Limb IK and Walking). When I go from Rig mode to Record mode, the puppet is warped/distorted to look like a giant Z, but trying to walk while standing in the same location.When I go back into Rig mode, and I view the Rigging Issues panel, it provides false information. Here are some examples:Puppet: Limb IK: No layers or handles with required tags could be found.[False. ALL tags are clearly visible when you select the various independent body parts.]Puppet: Walk: Puppet is missing symmetry - found handle tagged as Left Elbow, but no other handle tagged as Right Elbow.[False. The right arm has a Right Elbow tag.]Left Leg: Handle tagged as Left Hip is not being used by any behaviors.[??? I added the Walk behavior, which does indeed use the Left Hip.]Left Quarter: Limb IK: Arm is missing a handle tagged as Right Wrist.[False. Right arm has a handle tagged as
Hello, I come to thee asking for help and assistance, my puppet is having a bit of a melt down. I have rigged the eyes to blink, the mouth and its cycle layers work perfectly. I just for the life of me, can't get the head and body to play fair.The head turns rotated and the body does the opposite direction. It's a simple puppet, so any help and advice would be great! I truly am at a loss.Thank you Adobe Gods ❤️
I would like to know if someone knows or have the idea on how to perform live streaming using Character Animator but using the Audio Output from Adobe Audition or other Audio Software.
Hi I'm doing a kind of slow motion head turn effect but each head layer that appears causes anything with dangle to jiggle which ruins the effect. Any ideas how to avoid it? I guess I could use opacity to bring each layer in but this feels like a cheap and hacky way, is there a better way? Thanks
I gotta say, some clearer instructions for file management for CH would be really great. I've been watching a lot of the tutorials and have not quite grasped this... can someone point me in the right direction? What exactly is the relationship between the CH document itself, the artwork files (Photoshop/Illustrator), and Puppet files? I usually pick this kind of stuff up quickly (been using Photoshop, Protools, etc for many years) and I've made some short test animations with CH. Say you've finish you character "Not Elmo" adn you import the PS document "Not_Elmo_v3psd" into CH. You rig it up, create and export a scene. Later you need to do some more work on the Not Elmo character, so you save new version of the PS doc as "Not_Elmo_v4.psd". How do you keep the rigging work you've done?Do you save a .puppet file? If so, how to you make a next version of PS file?Does one save "Not_Elmo_v5.puppet" in the same folder with "Not_Elmo_v5.psd" and... the CH doc?Why do
I've been working on a simple bird character. I used the basic blank template from the adobe site. I ordered the layers correctly (to my knowledge) but the arms(in this case wings but whatever) will not go in front of the body layer even if I moved the layers in front of the body. Any help on how to fix or what I am doing wrong?
Welcome to Adobe MAX 2022!October 18-20 Register Here. Attend virtually, or join us in Los Angeles for the live conference! MAX FAQ: Find out more. See what you can learn. MAX Sessions: Pick from a huge variety of digital video & audio courses. Welcome to Character Animator 23.0! The October 2022 release of Adobe Character Animator (v.23.0), is now available for download from the Creative Cloud desktop application. This update includes a new feature called Motion Library and is highly recommended for all users. If you are experiencing any issues, please create a new post explaining your problem so we can help. If you have a bug to report or any complaint, please do that on our community here. System Requirements The OS requirements for Character Animator 23.0 have changed. Please visit the System Requirements page for details. What's new in Character Animator 23.0? Motion Library: The Character Animator Motion Library incl
I guess this goes under the improvements category. Any timeline on Ch being ready to go with macOS Ventura? Three and a half months since Ventura was released.
Hi all, I have a puppet in which I've inserted two shareables. Everything looks fine in Character Animator and even in After Effects where I put the whole scene together using a dynamic link. However, when I export the comp, the shareable shows up as a glitschy error box with the name of the shareable. I have other puppets in the same project that are set up the same way and working fine, I even have other shareables in the same puppet that are showing up fine (for example, the duckling in the image below is actually another puppet within the bigger character puppet but the kid is supposed to have dirt on their face and be holding a slice of cake) but these shareables are glitsching. Any idea why this is happening and how I can fix it? Is it an After Effects issue or a Character Animator issue? Exported .mp4: After Effects Timeline: Thanks!
I cannot change background after software update version 23.0
I imported a "Cowfolk" puppet into a scene. After he arrived, I turned off all backgrounds that comes with him, and imported my own background.There are two "Transform" panels with the Cowfolk puppet: One for the backgrounds (that I am not using, so I disable this Transform panel), and one for the puppet.When I go to Transform (Puppet) > Scale and change the values, the only thing that gets larger or smaller is his torso/body. The arms, legs, and head don't scale at all.Can anyone help?Thanks!
My character won't stop shuddering/shaking. They have a full case of the jitters. I tried adjusting the smoothing, but it doesn't seem to have much of an effect. Does the problem lie with the camera on this old laptop?
my software features almost not enable. my own puppet not to inport in file. how to fix them
Hi dear community I have a puppet, which I created about two years ago and it worked just fine. Now I wanted to reuse it, and when I make the Lip sync form audio track, the Aa mouth move doenst show up. Any ideas, where the problem might be? I've attached the puppet to thias post. thanks in advance
I updated Character Animator from 22.4 to 22.5 this morning and suddenly my dragger handles for wrists and heels have stopped working and only non-labeled general draggers seem to work. Meaning I have to have one handle labeled wrist and a separate handle designated draggable on the same area. The extra handles - and having to update previously working puppets - is getting very annoying.
Attempted using two different PC's and installations of the software with the same result. Was able to paste the data to a text document so it is there. Character Animator won't accept it. This is a bug. Please fix it.
sometimes we need compare 2 scenes with some changes, this feature would be ideal for this
It is very counterproductive and takes up a lot of my time to fix it.
With that feature, the user could customize detailed Headturns or have more control when animating items like headphones or glasses.
in adobe CH You can put as many characters into a scene as you want, but there's no current way to control 2 heads/voices with one webcam.it would be awesome to put that feature
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This isn't an idea. I'm doing the tutorial (auditions), I have 0 contro over the red monster or the doctor looking guy so far. My camera is on and I am on the top right screen but nothing I do including talking syncs with the character in the tutrial
When I press the home button CA closes. I reinstalled the program and still happens
When I create a new character style in characterizer, or attempt to edit an existing one, the brush does not work. Trying to change what is hair, face, etc.. does not function.
Ever since 2020 came out each time I reopen Character Animator all of my Arm movements are completely off. I can post a video for a better example. but the arms get turned around and down. almost like everything was flipped upon re-entry.
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