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Hey Guys,I would like to animate a mother pushing her son in a wheel chair. I tried to do it both with the magnets function as well with just dragging her hands over the handles of the wheel chair. Unfortunately, both didn't work out for me because the wheel chair's not staying attached to the ground when using the magnet and the mothers walking behaviour is becoming rigged. When I tried using dragger, I animated the movement of the chair wheel with the transform function and then just dragged the hands of the mother over the handle. The problem though is, that the walk behaviour isn't a steady movement, so the hands of the mother always go forth and back of the handles (as shown in the video). Does anybody know how to solve this problem or if there's a better way to do this animation?Thank you for your help!
bonjour à tous! J'avais suivi quelques formations d'abobe Character Animator, je le souci avec le comportement body qui ne pas dispo chez moi Même au niveau de mon panneau caméra, ya que le webcam et le micro, il n'y a pas l'icône du corpsPrière de m'aider 🙏🙏
Hello Friend , I'm quite new to adobe Character animator software (Ch), I'm basically a primary teacher by profession but to make few intresting videos for class I want to use a furry puppet and luckily I found it here:https://pages.adobe.com/character/en/puppet-makeron this page there is one puppet - fuzzy . i create a scene for this puppet and after that click on body tracking icon . as soon as I click this I'm getting this error - "Body tracking requires a puppet with an armed (active) and enabled body behaviour"How can I fix this problem.Please guide.
Hi I'm currently setting up a puppet i created in illustrator and am having issues with the walk animation. I've seen various videos of puppets set up in different ways but i've set mine up to avoid duplicating artwork in an effort not to waste memory and cpu (it's already excruciatingly slow and i have a lot of layers and options like different clothing etc). Here's a screen shot, i've expanded some of the layers to give an idea of what is inside: Does this look ok? I think i had all 5 head views in each of the 3 body profiles before adding the walk animation. When I try to walk left and right it just distorts the frontal view in a really weird way. Thanks
Hi A project i'm working on is incredibly slow rigging and doing basically anything inside CA. I can probably go with i7 3700k with DDR5 ram or i7 3900k with DDR4 ram as they work out to roughly the same price. I know it depends on the application in question but I can't find any info on what CA benefits from the most, can anyone offer any insight into this? Thanks
Hello Friend , I'm quite new to adobe Character animator software (Ch),https://pages.adobe.com/character/en/puppet-makeron this page there is one puppet - fuzzy . i create a scene for this puppet and after that click on body tracking icon (a icon like body,near calibrate button). as soon as I click this I'm getting this error - "Body tracking requires a puppet with an armed (active) and enabled body behaviour"How can I fix this problem.How can I activate this puppet to record movment as per body tracking captured via camera.
Hello, The instrunctional links provideded within Adobe Character Animator just open blank pages. Ideas?
Hello, In. the tutorial Characterizer (Adobe Character Animator Tutorial),there is footage of the black and white sketch puppet overlaid on lined paper. Only the sketched lines of the puppet are visable with the bg paper showing through the blank areas. Can anyone tell me how this was achived ? thanks
When I open a ".puppet" file on my computer this is what appears in Character Animator. The Rig, Record and Stream tabs are not present and most of the drop down menus at the top are greyed out. I don't know if I'm doing something wrong or it's the software. I'm updated to version 23.0. I would appreciate some assistance: thanks!
I created my own puppet and it worked. When I reopened the Ch file, all the Ai assets are missing and I have color bars for everything. Nothing has been deleted. How do I get Ch to see the files? All the recording are still there. They are just animating the color bars representing missing elements.
Hi! A few minutes ago I could see, blend and move keyboard triggers for my puppet and then these grey bars showed up, and I can no longer see or edit them on the timeline, they just show hreyed out under each take like this. Does anyone know how to get them back?
First, no files were moved. That's the first thing folks are going to ask, I'm sure...But when I opened a project I'd been working on for days, I get the following error, which I cannot interpret. And the record screen looks jumbled. (see attachments for screenshots)According to some responses I have received on Facebook groups, this is a common issue that has driven folks away from CA. Please help/respond...?
Ao instalar a nova versão começou a dar esse erro. Não consigo trocar a pasta ou acessar projetos existentes. Alguém tem alguma solução? Encontrei outras em inglês e chines mas não resolveu nada.
Hello, I am creating a simple video presentation for which I am using a puppet in Adobe Character Animator. The video is about 17 minutes long. I have figured out how to automate the lip movement based on the audio, and I see the option to automate head movement (Which works, but is a little clunky, random eye movement, etc.). But I'm wondering if there is a way to automate the arm movement. Puppet is fully rigged and I'm using Limb IK. I don't need the puppet to do anything crazy or specific, just some slight arm movement to make the character slightly more interactive. Is there an easy way to do this without recording myself moving my arms for 17 minutes? Also, is there a way to improve the result from the automated head movement feature? Thanks for your help!
Hi, I have a problem with some of the arm movements of my puppets. When transitioning between two hand positions, it flips the elbow, making the movement seem really weird and annatural. I've attached a video of this. How can I have the puppet transition more naturally beween arm positions? Those are my LimbIK settings and rigging: Thank y'all for any help!
Hi All, I have rigged my character up with all relevant tags as per tutorial videos I have watched. Checked that a '1' appears in the handles Limb IK - handles. When I add the walk behaviuor my character is just bobbing up and down. Is the order of adding tags and behaviuors relevant. I have made other characters and theyve had no issues. Also, this character is on trigger does that make a difference. Michael
Hi, can anyone help me? I'm trying to learn to use Character Animator, but when I start up the tutorials all the audio is slowed and stutters constantly making it almost impossible to hear. I have checked the playback speed, restarted the computer and looked for possible sioftware conflicts, but nothing is working and I don't know where to begin. Could anyone offer me some help?
None of my puppets in this scene have a waist handle. What does this mean? Everytime I switch from Rig to Record this pops up on my screen. I know that it IS telling me exactly what I need to change. I just can't decipher it.
Hi,I have a problem with the arm rigging of one of my puppets. There are two points where the elbow flips as seen in the attached video. It's supposed to turn the first time but not the second. How can I make that happen and why does it turn twice anyways? Here are my Limb IK settings and arm rigging Thanks for any help!
Hello, I am new to character animator. I had someone on fiverr make the character and I am trying to import it into character animator so that I can animate it. the file is a zip and there is a chproj file that I am having toruble importing.
I'm working on this character where I have built 6 different layers to create a swap set. I had the character working with some nice dynamics using just the one arm layer but it not letting me move the arm and was clicking from the first layer to the last and staying there and not letting me move it. I removed the dynamics to help simplifiy it down to what I thought was the minimal amount needed based on what was done with the Wampler sample rig. Sadly I'm still I'm getting the same result. I did watch this tutorial from Okay Samurai already.https://www.youtube.com/watch?v=TzXKAJMcCLk Hopefully someone out there has some ideas on how to help. Andrew Larson
Hi,I'm currently rigging a puppet that has a cane in one hand and was wondering how I can pin down the lower end of the cane to the floor, while the top keeps being connect to the hand, even when the body is moving (not as in walking, just slight movement while talking). Right now no matter if the cane layer is independent or not, outside or inside the arm group, pinned down or not, it still moves with the body, including the lower end. Any help/rigging tips would be appreciated. Thanks a lot!@oksamurai "Stick" is the cane here.
Hello! I have spent almost 30 hours rigging this character. This is my first time with character animator, and I think I chose something very complicated to start. I managed to turn the head to 3 different positions. I also have the body in 3 different positions. She can walk right and left, she hace face tracking as well. But when she walks, it looks bad! the body goes up and down, heel and toes completely deform the shoe. and when the face bounces you can see the neck behind the face that shouldn't be seen. I have tried everything, I have watched videos and videos and can't manage to make it work properly! I have no clue what the problem is, is giving me a headache. Can someone help me? what do I need to do for this to work properly! ;-( I'm attaching a video and screenshots. If someone would be kind enough to help me!! Thank you!
Hi all, New to Adobe Character here but I started my own character and everything works fine until I choose some of the poses and the mouth gets weirdly misplaced. Any idea of how to fix this issue? The mouth looks fine when happy, unsure, scared, etc. but not when sad, angry, worried.
Greetings! I'm new to Character Animator and Premiere Pro and am still going through a bit of a learning curve (many thanks to Okay Samurai for the turorials!), but just wanted to share the first act of my project, which I just uploaded to my non-monetized YouTube channel.https://youtu.be/EJfC0qCo-KkSince I am drawing-challenged and am not familiar with using Photoshop, default puppets were used for the project, with only minor adjustments made on my end.Feedback: Apologies if this was already noted, but after the 2023 upgrade, the Chibi built-in puppet seems to have been modified such that they have fewer limb movements available (specifically, it's hard to have it bend at the elbow). If anyone can provide dummy-proof steps on how to fix this in the rigging, it would be greatly appreciated!Finally, could someone pleae confirm whether this would be the appropriate forum for trouble-shooting custom rigging? Or refer me to the appropriate venue?Thank you!
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