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Hello! When recording "face" behaviors using camera input Character Animator automatically swaps out mouth shapes based on smiles, mouth open, etc. since these are tagged as such in our puppet rig. Is there any way to prevent that behavior? We've tried adjusting all of the parameters under Face and things like mouth strength don't seem to help. In the past we have tried to fix this by not tagging the alternate mouth shapes and instead using triggers to swap out the art - but that has led to other issues in the rig. So we now tag them in the rig *and* have triggers that swap out the art. Side note: we would love the ability to separate out some of the parameters under Face to be able to record them in separate passes and combine them later - i.e. passes for eyebrow movement and head position.Thank you!
Is there a video out there that explains the relationship between character animator and photoshop files?I continually get a result where the psd file loses some of it's behavior characteristics when updating photoshop psd file. I have made sure it is pointing to the same psd file but keep getting a result where the psd character does not walk when it did in the original. I made a copy of the original psd file but quickly hit a wall of functionality when doing minor changes.
Hi, I'm new in Character Animator and I have no idea what I did wrong... yesterday I can recording puppet movements, editing it, everything. Today, I want to record new scene but when I click record button, puppet freeze, arm don't want to move, non reaction. Also timeline freeze. In camera&microphone window everything looks good and when I'm not recording puppet works fine, I can do everything, but after countdown to recording - nothing work. I tried reinstalling programm but still have that problem. Any ideas what can I do?
Is there a walk cycle in the motion library for a front view character? If not, how do you create one using Character Creater?
My character has multiple Eye Gaze behaviors across six sets of interchangeable eyes. I have changed the eye gaze behavior for each of these to be "Mouse & Touch input" (Camera and keyboard input are disabled across all eye gaze behaviors. On the Record and Stream pages, I am able to control the eyes with the mouse, as expected. However, when I click the record button and then click and move the mouse inside the scene panel that holds my character, the eyes are completely unresponsive and do not move in response to clicking and dragging with the mouse. I have tried turning off all eye gaze behaviors but one, but no change in behavior. I have also tried to record dragger operations (like dragging the arms) while disabling the eye gaze behaviors. Nothing happens in record mode when I click and drag the puppetos arms with the mouse (the red dot next to the Dragger behavior is filled and bright red, so it's clearly enabled for the recording). And I have also tried r
I added a walk cycle behaviour to my character which worked fine, then added the head turn which also worked well but in the scene view the legs disappeared. Am I able to have these two behaviours added to one character or should I delete one, which would not be ideal for what I'm trying to create.My character's head is also the body so the limbs are attached to the body. This worked fine before I added the head turn. Any help would be greatly appreciated.
I downloaded and installed Character Animator (beta) today. When I try to run it, the splash screen comes up for a second, but then it crashes and give the error "!m_devices.empty()". What do I need to do to fix this?
I want use CA to create single scenes where the puppet can then be ‘reskinned’, given different lip synchs and backgrounds so that I can create multiple animations to target different groups/communities. Am I right in thinking that I would just Edit Original with the puppet and copy over the Photoshop/Illustrator file ensuring all layers are the same? All the rigging would still be there, right? Or is there a better way of doing this? Thanks, Greg
Trying to figure out how to do this, hoping someone can help. If I have two puppets, one is a horse and one is a person: The horse is standing at a 45 degree angle to the camera. How do you get one of the person's legs over the horse?I've tried hiding one of the legs entirely but it looks terrible. The person is top layerHorse is bottom layer Thank you!
Hi I've built a puppet in adobe animate but would like to impoprt it to use for character animator. It's in ayers already, I can rename to add + etc, but is there a way to get this puppet to character animate from animate? All the tutorilas seem to be for a rig buit in either photoshop or ilistrator. So far i've only managed to import it as a full picture but with no layers. Thanks in advancex
Hey Everyone, made a Live shadow and some draggable handle on It (same position like the artwork) . now I would like to move the shadow same time like the draggable artwork. how can I do this?
Hello guys, thanks for any help in the past. I have this one annoying issue thats been puzzling me though. Sometimes when I'm working in CH I notice layers movie position in the rig window. These same layers are in the correct position in AI when I check. One might think I could be accidently moving them while working but I guarantee they are randomly moving position on thier own. It's not always the same layers but many of them behave this way. It's quite easy to reset them buy deleting the layer and saving the AI file again to reinstate them. I cannot figure out whats making them move around. Possible CH bugs? Wondering if anyone experiences this once in awhile.
I updated to version 22.5 and it made it practically impossible to use any of my puppets. Their arms weren't able to bend anymore even though their rigging made it possible in the older version I had installed.I saw a similar post since this update with a user saying they had a similar problem. They had figured out ways to change behaviours/rigging to make it work for them but it simply isn't worth it to me. I've since reinstalled the version below 22.5.This same thing happened a few months ago when I tried to update to a new version. I don't want to have to fix the bugs myself within each puppet to be able to update the program. I have too many puppets across different project files that would need me to go in and manually fix them.Does anyone have any insight to this? Will the newest update receive bug fixes to insure this doesn't happen again or will I have to take my chances with each new update?
Hey everyone, Has anybody had issues with character animator beta? Mine recently hasn't been able to add backgrounds or the character just doesn't show up at all. Maybe some pixels here and there. I updated the latest version of the app, but nothing has changed. If anyone has any solutions, that'll be greatly appreciatied. Thank you.
After updating to the newest CH beta my Puppets or Scene will not show or if it does its distorted artwork, now its just displaying a Blank screen even after importing different puppets. this problem only seems to exist within the CH beta as the Original CH works perfectly. PLEASE HELP !!!! I REALLY NEED TO USE THE MOTION LIBRARY 😔
How can I use the software to project on a back lit screen to interact with live people while hiding the interface. For instance. On halloween, I'd like to project the puppet and scene/background while hiding the interface. Kind of like Power Point in "presenter mode." Viewers see only slide while presenter has access to all controls. TIA
I'm pretty new to CA so forgive me if I get some of the terms confused. We're developing a puppet that gets around in a motorized wheelchair. He's created with 3/4 moving views both right and left and the moving chair cycle, I assume, will be a trigger. The puppet is not yet complete, but I was wondering if anyone knew of a similar puppet that I could use as a learning tool for rigging?
Hello everyone! I'm wondering if there's a way to avoid losing all of the rigging data when updating the puppet's artwork. What is the proper way to add new layers to the rigged puppet's PSD file without losing all of the rigging data? Adding more stuff after the character is rigged is usually needed during the character development process. It's very painful to have to redo the rigging after new artwork updates. I'm hoping someone can give me some guidance. Thank you in advance!
I know people will think the computer is the issue but honestly my character moves great and runs at 30 FPS when just loaded up as a basic character. The FPS issues comes when I load up a version of the character that has a couple swap sets for the arms to animate different actions. Basically it seems the more layers my project has the slower Character Animator runs even when those layers are hidden and not being used. Anyone found a work around for this? I want to be able include many different actions in the character so the end user can use it for streaming or videos and not have to use multiple characters with few animations.Turning off things doesn't make a difference and I have had this issue with other characters, basically as the number of layers increases, displayed or not, Character animator begins to slow to a crawl. PC is I7-6900K, 64Gb ram, 1080TI, triple SSD raid-0. Seems more linked to number of layers in a character than computer capability. 
I'm having trouble with the parallax behavior. I've followed OkaySamurai's tutorial and referenced his Parallax puppet, but for some reason while the nose, eyebrows, and mouth parallax, the eye groups are not impacted by the behavior. Am I maybe missing a tag somewhere? Thanks in advance for the help!
Hi community! Am I doing something wrong? I've created a replay with a dragger and trigger to raise my puppet's arm and switch to his pointing hand. (See screenshot) The replay is set to Stop / Sustain when trigger ends, and the trigger is not set to latch. When I press and hold the replay, the arm will go up and the hand will swap to the pointing hand ... but the hand switches back to the default before I let up on the replay button. When I do release the replay button, the arm returns to the resting position, as expected. So what's going on with the hand trigger? It's my understanding that the Stop / Sustain will hold at the beginning of the last blending handle. Does that only apply to draggers and not triggers? I've seen some similar posts, but I didn't quite understand how to resolve it.Thanks in advance!
Hello all, I took a character that is working perfectly and replaced the layers with different artwork. Now, for some reason that I cannot figure out the Sad Mouth (Alt Mouth) is only showing up for the Ah and the Uh, all of the other Sad Mouth visemes disappear on playback.The normal Mouth lip sync is working fine.Any help would be GREATLY appreciated. I am on a deadline and am floundering here.I'd be happy to share the broken project and the working project for comparison. Thanks in advance!
As someone who has been around since the Beta versions and was part of the beta program... I took a break about 2 years ago from CH to let it catch up and relieve myself of all the unneccessary stress. As a beta it had so much potential. It was worth the months of crashes, bugs, brute force workarounds, struggles, and redoing the same crap 40 times because the artwork sync method was so horrendous that the tiniest change would blow up 100s of hours of work in one second. Now its late 2022, the new features were super enticing so I came back to try it out. I am remembering why I left. Using Illustrator with CH is the most unfriendly combo in history. Illustrator can't handle moving items in hidden (not locked) folders (which in this workflow is a fugging nightmare) it also can't duplicate layers without revising the layer name, and even if you can get over that, the files still corrupt during sync even when no layer structure has been changed. I have spent 12 hour today and li
I have opened a few downloadable template puppet files, and I noticed that there are differences with which Layers, sublayers, etc. are included, and which are not, as well as how they are named.Looking at the two attached screenshots of Layers from two different Templates, there seems to be Consistency with the Top most Layer that includes the Puppet's name, the Head sublayer and the separate Body Layers. 1. Why are there differences with how the artwork on each layer are named? Can you name the objects anything your want? Do you only need to name the key Layers of "Head", "Background" and "Body" with flexibility with the rest?2. Looking at the blank template layer, if I wanted to add a tail, do I just select the Body sublayer and design my tail? If so, new object layers are created underneath the Body sublayer and I can just rename them "Tail"? Thanks!
HolaMe gustaria saber que programas de creacion de videos existen en Adobe para poder crear mis videos a partir de las imagenes que existen en esta web: Tipos de Toldo Gracias de antemano.
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