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Hello, I am fairly new to character animator. Although, all my rigging works correctly, for some reason when I move the puppets arms over each other (for example the forearm over the upper arm) they fade into each other. Does anyone know what this might be caused by? Or how to fix it? I have attached some pictures below.
I'm trying to download the turtle puppet that's shown on this Adobe blog post:https://blog.adobe.com/en/publish/2019/09/26/its-no-bull-animate-in-real-time-really When I click the "Download both puppets" link, it takes me to a page of downloadable puppets, but I don't see the turtle puppet anywhere. Can anyone provide a link?
Here is how I make long hair move nicely behind the body. I am happy to answer your questions!https://www.youtube.com/watch?v=hn6aXW2kM90
I'm very confused. I'm learning Character Animator and am very much an amateur, but I'm trying to get a walk behavior to work on my character. When I rig it up for head and body turner, everything works perfectly, but as soon as I add the walk behavior, it shows me all kinds of errors about missing symmetry. It says, "handle tagged as left elbow, but no other handle tagged as right elbow," which isn't the case. It also says I'm missing handles tagged as Neck and Waist, but that's not the case either. What am I doing wrong? Any help appreciated.Files are here: https://www.dropbox.com/s/k1h6grsb16ykl76/Rig%20Practice.zip?dl=0
I have made this sample character in photoshop and tried wal cycle in Character Animator using rigging method taught by OkaySamurai on Youtube. Sometimes my rig works just fine but sometimes it behaves weird. I am trying hard to get the joints stay in place during walkcycle but they move as soon as character starts walking, which looks odd. What mistakes am I making in rigging? Attached is the puppet.
Hi all, I have been working on a project where I want to create a live recording with nested scenes. This will involve invoking actions in real time from the main composite scene. Is it possible to do this cause when I try to initiate triggers of nested scenes they are not working? I need this in a situation where I have let's say a logo at the main screen and I don't want it to be affected by the camera triggerable shots of the nested scenes.
CH has been acting 'wonky' this past week. (The technical term for when a computer does not work correctly. Ha ha.) I've character's features disappear after applying a trigger or behavior tags to them. Now, it won't update my character after I've made edits in Photoshop. What's up? I REALLY need this to start working properly. My eyes disappear after I apply a trigger or behavior tag to them. Lip sync applied and working fine. I have triple checked layer order. As soon as I remove the trigger or behavior the eyes re-appear. When I select body parts in puppet mode I only get a yellow outlined rectangle insteaf of an outline of that body part. I've dumped hidden layers but that did not help. I deleted any white area around my art on all Photoshop layers. I won't update edits and still shows the outline of a rectangle. I'm working on a Mac. All software has been updated. I have uninstalled and reinstalled CH. All othe Adobe prgorams arrre working swell. I have searched FAQ
I have characters that have triggers for:1. Body/head orientation: front, left, right, back2. Eyebrows & mouth emotions3. Hand gestures I have a dynamic scene where characters turn around and interact with one another, and it's very important for me to have separate control for body/head orientation and the rest of the triggers. I'd like to be able to record them on top of one another while seeing old recordings. What I've tried to do is to add multiple Trigger behaviors to my character (which works for solving the same problem with draggers) but unfortunately this does not work well with swap sets - the triggered artwork does appear, but the old one does not disappear. Is there any way around this?
Recently manual lip syncing in CA has been extremely slow ever since a recent update. Everytime I split a viseme or change the mouth layer for it (ex. Ah -> W-Oo) the scene will change to a grey box with the words "Preparing Scene..." in the middle and the application is frozen for a couple seconds. It's makes manual lip syncing very very slow and tedious and I was wondering if there's any settings I should change or anyway to make CA faster. This hasn't happened with any of my past projects, it has only occurred recently. The only thing that I can think of that's different is that I've made 1 scene that's close to 5 minutes in length and in the past I usually did multiple scenes (5-6) that were each about a minute in length each, and then edit them all together in Premiere. So I'd like to know if having one big scene instead of multiple smaller ones is the problem. Thanks.
The legs are sticked to the ground while there is no fixed points or independent issues. I also tried playing with Initial foot Pinning option. It didn't work.
New to animator. I have watched almost all the tutorials and I can not get this character to stop floating. I have fixed pinned his feet but I also have puppet points at his toes. He is facing straight on so I have no heel puppet points. I also have a draggable point at the top of his body but get no response from that. Any help appreciated.
Ok, I have been playing around with the hack where one can make a character seem like it's walking and the background scrolls. I have used the walk behavior in the background and negated the body speed to simulate that.I have tried this as well with foreground elements and also other puppets (NPCs). I am trying to make this work for dynamic objects but it seems to tamper with the dynamic properties of the objects. Lets say a soccer ball now is set up with this feature, It doesnt bounce around like it should but instead starts slowing down. Is there a turnaround for this. Would be cool to know if someone has figured this out
My puppets are designed in Photoshop and synced to Character Animator. I'm going back now to make minor changes to the artwork and start creating behaviors and my artwork won't update whenever I save the photoshop file. I have tried re-syncing artwork and making sure the auto sync box is checked but it just won't update. Any tips?
I tried to drop a puppet into the program and this error message popped up:"Internal Internal error Code: (814092516:243 + 29) attempt to index a nil value" What does this mean?! Thanks!
Hi there, I have made sure that each leg is independent, i do not have any fixed points; I've enabled body and limb IK behaviors but for the life of me cannot figure out why the legs do not move. I've attached videos and pictures of the rigging set up i have along with the mesh. Bonus question if you have time: why do my shoulders go all wonky/scrunch up when i move my hands? I tried changing attach style from Weld to Hinge but it made it even worse. Thanks a ton in advance
I created my own character and rigged it in character animator. Everything was doing great. Then I recorded for just a few seconds. But when I tried playing it back, it's just stuck on "0" in the timeline. But when I moved it somewhere in the middle of the recording, it played smoothly. I thought it was just normal. But when I exported it, and played the exported file, it didn't catch the whole recording. What should I do?
My heads are missing. I'm trying to do a head turn. I have it set up per Dave's 'Head Turn" video. When I go to the Scene my heads are missing.It is a Photoshop file character. Only the Frontal view has independent eyes, eyebrows and mouths. I just want the head to move from the Left Profile view to the Frontal view. Any ideas what I'm overlooking?
I have a Magewell USB Capture HDMI device that works with other software and as a webcam but Adobe Character Animator gives me the "Selected camera is unavailable". How can I get this device to work?Windows 10, Adobe Charater Animator V3.3.1
Since character animator is pretty new it's hard to find people dabbling in it. With everything going on my employees haven't found the time to fully learn it yet. But we would still like to use it as part of our videos. Is there any recommendations of people already creating pre-made puppets or using character animator on a regular basis? The only one I found is GraphicMama. Any recommendations are welcome, other than posting to a generic job site.
I recently updated to the new version of Chacracter Animator and the media encoder, and now I am unable to get scenes in CA to render. They will appear to go through the render stages, but when the file completes, it's unusable. It shows as being a 1mb file, and there's nothing in it. I've tried exporting as .mov and .mp4 and I keep running into the same instance. Any ideas? I'm running Windows (latest), and I have more than enough resources. I've never run into a problem with this before and am curious if it's update related or something else.
Hello.I'm currently working on an animated short film for my YouTube channel, but I need assistance in the animation department (more specifically, animating with puppets that I have created). I typically do all the animating on my own (using Character Animator and After Effects), but this next project is rather big and I'm going to need some help. What's the best resource for hiring people who are knowledgable in Character Animator?Thanks!
I want to follow the 2019 tutorial and replace the blank puppet with the one i created in illustrator, I can not find the blank file anywhere
Hey, friends.I've been wondering for a while if it was possible to use the Leap Motion Controller to trigger keyboard triggered hand gestures. So I found a cheap one on ebay and whipped up this little experiment:This uses a third-party app called gamewave that allows for highly customized mapping of gestures to actions. For this test, all i did was set it to detect when each hand was moving upward and simulate a keyboard press, whcih then triggered a simple forward/reverse layer cycle.With more experimentation, I think a lot more is possible.
Why my puppet does not want to stand on the ground?Where is the issue? I have already spent all day and can not figure out.https://youtu.be/36oZSSCkamQ
I am looking for someone to help with taking my terrible photoshop chacter I made and turn it into a high quality puppet for animator. I am willing to pay for any help for this. Thank you!
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