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wise_smartse5d3Participant

P: Panorama Merge: Perspective projection should use the middle image as a referenceOpen for Voting

SummaryPanorama Merge with Perspective projection anchors the output projection plane on the first image in filmstrip sort order. The geometry of the merged panorama therefore changes when only the filenames change, with identical pixel data, EXIF and capture times.EnvironmentCamera Raw 18.4.1, macOS 14.8.7, Sony SLT-A77, 3 frames shot right to left.Steps to reproduceSelect the 3 frames, Merge to Panorama, Perspective, Boundary Warp 0, Auto Crop off. Repeat twice, renaming the files so that the centre frame, then the left frame, sorts first.Actual resultThree different output geometries.Case 1 - Right image first.Case 2 - Center image first.Case 3 - Left image first.Cases 1 and 3 are exact mirror images of each other, indicating the output plane is aligned with the optical axis of whichever frame sorts first, with no re-centring applied.Expected resultOutput geometry depends only on image content, not on filenames.Suggested fixDerive the output plane orientation from the estimated camera rotations (for example their mean) rather than inheriting it from the first file. This is more general than selecting the middle image: it also handles an even number of frames, multi-row panoramas and irregular sweeps, where no single frame is the centre one. An optional manual reference selector would still be valuable when the user deliberately wants one frame rendered undistorted, as in architectural work, but it should not be required for the default case.

STEREOIMAGEParticipant

Multi-Clip Relative Trim and Extension Based on Available Source MediaOpen for Voting

I would like to request an improvement to Premiere Pro’s multi-clip trimming functionality.Currently, when multiple clips have additional source media beyond their Out points, Premiere Pro does not allow users to select them and extend all their Out points simultaneously. Each edit point must be adjusted individually, which becomes extremely time-consuming when working with many clips.This functionality already exists in most DAWs for editing multiple audio events. The proposed behavior is straightforward: Select multiple clips or their Out points. Drag one selected Out point to extend all selected clips by the same relative amount. Use the clip with the least remaining source media as the limiting clip. Stop the group extension when that clip reaches the end of its available source media. Allow the editor to manually close any remaining gaps afterward. This would preserve the relative duration change across all selected clips while preventing any clip from extending beyond its available source media.A “Fill Gaps by Extending Previous Clips” command would also be useful. It could automatically extend each selected clip’s Out point to the beginning of the next clip, wherever sufficient source media is available.This feature would significantly improve workflows involving dialogue, music, multicamera recordings, and any timeline containing multiple trimmed clips separated by gaps.Thank you for considering this feature request.Shuval Fixler.

Premiere Pro에 간단한 3D 기능과 기본 VFX 효과를 추가해 주세요Open for Voting

안녕하세요, Adobe 팀.Premiere Pro를 항상 잘 사용하고 있습니다. 최근 AI 기반 기능(오브젝트 선택, 자동 자막 등)이 추가되면서 프로그램이 더욱 강력해진 점에 감사드립니다.앞으로는 Premiere Pro에도 조금 더 다양한 창작 기능이 추가되었으면 합니다.첫 번째로, 간단한 3D 기능을 추가해 주셨으면 합니다. After Effects 수준의 전문적인 기능이 아니라, Z축을 활용한 기본적인 3D 레이어, 간단한 카메라 움직임, 레이어 간 깊이 표현 등 기본적인 3D 기능만 있어도 많은 편집 작업을 Premiere Pro 안에서 해결할 수 있을 것 같습니다.두 번째로, 기본적인 VFX 효과를 추가해 주셨으면 합니다. After Effects의 모든 기능을 원하는 것이 아니라, 편집 과정에서 자주 사용하는 기본적인 VFX 효과를 Premiere Pro에서도 사용할 수 있으면 좋겠습니다.예를 들어,잉크 번짐(Ink Bleed)광선 및 빛 효과(Light Rays / Light Burst)CC Pixel Polly와 같은 픽셀 분해·폭발 효과Displacement(왜곡)Ripple(물결)Heat Distortion(열 왜곡)간단한 Particle(파티클)Turbulent Displace(왜곡)Glow의 다양한 스타일Motion Blur 및 방향성 블러 효과와 같은 효과들을 기본 기능으로 제공한다면, 간단한 모션 그래픽과 VFX 작업을 위해 After Effects를 별도로 실행해야 하는 경우가 줄어들어 작업 효율이 크게 향상될 것 같습니다.Premiere Pro는 최고의 편집 프로그램 중 하나라고 생각합니다. 앞으로도 편집과 모션 그래픽 사이를 자연스럽게 이어주는 기능들이 추가되기를 기대하겠습니다. 감사합니다.