Skip to main content

Filter by idea status

10000+ Ideas

Please add native looping for pre-comps, and fix stale cache showing wrong framesOpen for Voting

I work in digital creative production and regularly need to loop short pre-comps (e.g. a 16-frame frame-by-frame sequence) across a longer main comp. This is one of the most common tasks in animation, yet After Effects still has no simple way to do it.The current workarounds are Time Remapping with loopOut(), custom expressions, or duplicating the layer and using Sequence Layers. All of them are fiddly and easy to get wrong. The default Time Remap setup even puts the end keyframe one frame past the last frame of the pre-comp, which produces a blank frame on every loop unless you know to fix it.What made this far worse: I spent a long time troubleshooting a blank frame in my main comp that turned out to be the cache. The loop was working correctly, but After Effects kept displaying a stale blank frame through multiple edits and setting changes. Only a manual Purge > All Memory & Disk Cache showed the correct result. I've had this problem many times over the years, and I suspect the cache has been hiding working fixes every time.Two requests:1. A native loop option for pre-comp layers, like the Loop setting that already exists in Interpret Footage. Make it a switch in the timeline or a layer menu toggle. Turn it on, drag the out point, and the pre-comp loops for as long as the layer runs.2. Reliable cache invalidation. When a nested comp's contents, duration or Time Remap settings change, cached frames for any comp using it should be invalidated automatically. Stale frames should never be shown as if they were the current render.This is basic, everyday animation work, and it shouldn't take expressions, workarounds and cache purging to get a short comp to loop.

Caption tool disrespects "multiline/single line" and "word frequency" settingsOpen for Voting

From the Transcript tab in the Text panel, click the hamburger menu and choose Create Captions.In the Create Captions dialog, click the blue arrow to expand "Captioning Preferences"Slide the "Minimum length in characters" and "Minimum duration in seconds" sliders all the way to the leftUnder "Lines," choose "Single" Expected: The intent is to have a single-word caption for each word spoken.  No captions should be on multiple lines. No captions should contain more than one word.Actual:Captions frequently (and randomly?) occupy multiple lines, despite me explicitly telling PPro i want single lines. Captions frequently (and randomly?) contain more than one word, despite me dragging those sliders all the way to the left.i read this response to someone else having this problem:https://community.adobe.com/t5/premiere-pro-discussions/captions/m-p/13311192... but the size of the text box is not the issue. Premiere Pro will frequently put two words in a single caption, and will frequently multiple-word captions on multiple lines. If i go in and delete the line break, the words can clearly fit on a single line. But there shouldn't even BE multiple words in a caption to begin with, because i have the sliders pulled all the way to the left, and the software should be smart enough to know that a SPACE character indicates a separate word.The net result is that instead of "set it and forget it," i have to spend a lot of time combing through my entire video to make numerous annoying little tweaks to the captions to break up multiple words and multiple lines. i shouldn't have to.

Editable 2D Warp Grid for logos and decals, with native 2D viewport API supportOpen for Voting

I would like to propose an editable 2D grid warp workflow for Substance 3D Painter, and request a supported public API for integrating tools like this into Painter’s native 2D viewport.I have developed a working plugin called 2D Warp Grid. It lets artists reshape projected logos, decals and other layer content in UV space without changing the mesh UVs. A typical use case is correcting the shape of a logo on a curved surface after it has already been placed.Video demonstration:Watch the 2D Warp Grid demonstration on Google Drive (no sign-in required).Current plugin capabilitiesGlobal: a grid over the full 0–1 UV area. Local: a rectangular grid fitted around the layer content. Custom: draw a rectangular area directly in the 2D editor. Independent row and column resolution, up to 10 × 10 control points, with Smooth and Linear interpolation. Move individual points, or select multiple points with Shift and move them together. Move, rotate and uniformly scale the whole grid in Local and Custom modes. Edit area in Custom mode: position, rotate and scale the selection area before deforming, without changing the texture during area setup. Undo and redo a complete drag as one action. Multiple editable warp stages in the layer stack, with synchronized Base Color and layer-mask deformation. The open 2D editor follows the selected warp filter and refreshes its texture preview when layers are reordered.Request for Adobe: native 2D viewport integrationThe plugin currently uses its own 2D window. A documented extension API for Painter’s standard 2D viewport would help us improve integration and avoid maintaining a separate preview and navigation system. The most useful capabilities would be:Draw interactive overlays, control points and selection rectangles in UV coordinates. Receive mouse and keyboard events for custom tools while cooperating with Painter’s normal navigation. Read viewport transforms and convert between screen and UV coordinates; access supported pan, zoom and rotation controls. Receive notifications when the displayed texture, selected layer/filter, layer order, display mode or lighting changes. Request an efficient viewport redraw and, where appropriate, access the current rendered 2D preview through a supported mechanism.If supported APIs already cover any of these needs, guidance or examples would be very welcome. Otherwise, could Adobe consider exposing them? A native editable grid warp tool would also be valuable for this workflow.I am sharing the video and workflow for feedback here; plugin files are not attached. I would appreciate feedback from the Painter team and artists who need to adjust logos and decals directly in 2D UV space.