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So i made a design i love it i want to export the 3d image as png but everytime i try to export i get the 2d flat image not what i want im trying to use that 3d image look for minecraft texture the 2d is not what i want and that keeps saving i want the 3d as png anyway?
Hi guys. I´m trying to find nodes reference, but I had no lucking to find a complete description of the nodes. And several links load a page that doesn´t have the information I need. It seems that most of the pages in documentation are out of date or don´t exist anymore.Where can I find the real Desiger documentation?Thanks in advance.
Sorry for my English! I make the texture of the wallpaper. When I blend my graph with uniform color and levels, pixels appear on the texture. I take a course on procedural textures and completely repeat after the teacher, but he does not have such a problem.
In Substance 3D Designer 14.0, the Qt version has been updated to 6.5.Due to this update, nearly all plugins made for Designer has to be updated in order to work correctly with this new version of Designer. You will find here all the required information to update your(s) plugin(s): Replace shiboken2 by shiboken6 Before from shiboken2 import * Now from shiboken6 import * Replace PySide2 by PySide6 Before: from PySide2 import QtWidgets, QtGui Now: from PySide6 import QtWidgets, QtGui Use QtGui.QAction instead of QtWidgets.QAction Before QtWidgets.QAction Now QtGui.QAction Move from + to | operator for QKeySequence Before QtCore.Qt.CTRL + QtCore.Qt.Key_P Now QtCore.Qt.CTRL | QtCore.Qt.Key_P Replace exec_ by exec Before dialog.exec_() Now dialog.exec() Use setContentsMargins in
Welcome! Plenty of things to discuss this time around, so let’s get right in. Substance News New releases: We recently put out a new release of Substance 3D Sampler, which now gives artists the ability to send materials to third-party applications with a single click, using Substance 3D Connector technology. We also released a new version of Substance 3D Modeler, featuring a new asset panel, a scene outliner better allowing you to keep complex scenes organized, and improved import and export. You can find more information on our Adobe blog post about these updates (amongst other things). Substance Days at SIGGRAPH! SIGGRAPH, the Special Interest Group on Computer Graphics and Interactive Techniques, is upon us; this conference takes place in Denver from July 28 – August 1. We'll be present, giving a keynote presentation, and our artists will be giving talks at the stands of some of our partners: HP, Dell, and sessions with Autodesk. Get
Hey, we are looking to buy a 3D laser machine for making personalised 3D crystals. We will be receiving photos from clients and need them editing into 3D and converting into DXF files ready for loading into our 3D subsurface laser engraving machine, which will then create the 3D crystals.My question is, can Adobe Substance 3D be used to create these files (DXF) and do the editing work we need?Thank you for your help.
Hello. I have a few questions about size.1. When I read an image with a bitmap, it becomes a square or approximate pixel size, and it is impossible to maintain the size ratio with the original image at all?2. Is it correct to recognize that if I enter the size of the original image in Physical Size, it will look square during substance work, but the size will completely return to its original size after output?3. Enter the physical size and open the exported image in photoshop, and the appearance will be the same as Substance Designer, but the canvas size will be a square according to the long side. Why is this? The Windows Photo Viewer is also rectangular in thumbnails, as is PhysicalSize, but when you actually open it, it is stretched to a square.I want to create a cloth texture from a single cloth photo. The first image I loaded was rectangular, but the size has changed to square. For the time being, the appearance is not right, but I clipped it with MultiCrop and made a natura
In the substance 3d designer manual it says to go to the menu bar, edit, keyboard shortcuts, but for some reason i don't see the "keyboard shortcuts" option. i'm using a mac Ventura. Any help would be greatly appreciated!
I want to design a Macro color car. How to paint this car model?
Hi everyone, as you can see from the image I am trying to use a bitmap to get a texture in a tile shape.I was able to reach the result, the only thing is the diffuse, with which I am struggling, I really want the diffuse colour to be the same as the bit map but I can't find a way to do it, I would like not to use the gradient map, is there a way to have the diffuse colour to match with the grayscale values of the directional warp? Thank you in advance
Hi. Sorry if I'm missing something here, but I can "expose as new graph input" most parameters of nodes basically, but I don't seem to have the option to expose as new graph input for the random seed. Is there a way to do this that I am missing? I basically want to be able to change the random seed of multiple nodes at once. Thanks for any help on this, and sorry if this is obvious. Brian
Hi, I have Substance 3D Painter 2023 on steam and I'm wondering if its compatible with Substance 3D Designer 2024?Will I run into issues using materials created in Designer 2024 in Painter 2023?I don't want to pay €200 to find out the hard way and there doesn't seem to be a way to purchase Substance 3D Designer 2023 any more. Thanks!
How can i change the order of input nodes so they are more organized in substance painter?
We spend > $30K on licenses annually. Adobe is a 230 BIllion dollar company. Support is unable to answer simple questions. Agents keep forwarding to other agents. Calls get hung up after 15 minutes on hold. Can someone from Adobe please reach out. Thanks.
Hi,I've likely missed something in the documentation or settings but hopefully someone can provide a solution. I have several graphs with dependencies between them. (Currently using only .sbs files to avoid .sbsar limitations.) If I have dependencies between graphs from different .sbs sources, they don't automatically update and propagate changes unless I reload the entire .sbs that has dependencies in it. Or restart substance designer completely.How can I force an update without going through a complete reload or restart? Thanks
Hello everyone,How can I easily replicate the VectorCurves node from blender in substance?I basically want to obtain an easy parameter for changing the shape of a GradientRadial node.So far I only found with other shapes and masks. Thank you
Hi guys!Im pretty new in SDTrying to make matcap shader in order to use it later in TouchDesigner or NotchVFXWas asking in FB group and tried to ask GPT for help No luck ((Is it possible at all? Can some one help me with it?Looks like it should be something simple to do but unfortunately cant find any tutorial or info about itThank you
I make a texture generator with Designer, the generator work correctly< but when I publish SBSAR file, The SBSAR file workS Correct in Painter but it dose not works correctly in Designer.I try Everything:Test the graph in another systemRemake the graph from scratchUpdate my Designer versionBut it didn't work.Is it related to SBSAR setting??I attach four pics to understand what is my problem
heyHow can I make the : node Edge Select grow only downwards towards the object's height axis?thank you very much
Hi! Sorry if this is something really simple but I really want to understand this. I made a texture and it looks great on the rounded cylinder(taken from the scene) but when i switch to the sphere (also taken from the scene), It stretches out and a lot. I tried to switch resolution but it did nothing. Nothing has changed. I'll provide 2 pictures below. What should I do? I need it to work exactly on the sphere. Thank you
Hopefully I can explain this well enough. I have two Tile Sampler nodes, I have exposed "Rotation Random" on one and "Colour Random" on the other. I would like to set it up so when I change the rotation random in the exposed parameters, the colour random changes for the second Tile Sampler. For example, when rotation random is set to 0.01 I want the colour random of the second Tile Sampler to be 0.3... when Rotation is 0.02 I want colour to be 0.5... Rotation 0.03, colour 0.7 etc. etc. Is this possible? And if so, how do I do it? Thanks!
Hello, I am attending university and went through the process of getting verified for my license. I got an email back with a code and was told I have succesfully redeemed it. Yet the substance apps are not available to me. I'm now getting the message that the code is already redeemed. I have signed out and back in, restarted my pc, tried everything I could think of. Contacting support seems to be made intentionally difficult as I'm just getting sent around from one useless page to the other. Any help? I need to be able to use the software.
In Substance Designer, I want to convert a 16-bit node output to 8-bit using the 'Levels' node and at the same time, I want to create a switch that would allow this conversion quickly. I created a custom function as shown in the picture, but unfortunately, the switch does not work, as if it doesn't take the output from the Get Boolean node at all.
Heyhey, Substance community! I am fairly new to Substance Designer and I'm trying to create a mask where spots/dots follow a somwhat swirly path - here's a couple pictures so it's easier to understand what I'm looking for: It's the iridescent surface of a rose chafer's wing under a microscope. What I'm referring to here is the smaller, mostly green spots arranged in swirly paths in between the larger, brown notches. In the first couple pictures it looks like those rows/paths are more or less solid and not particularly broken up, and you can see the flow of those paths particularly well. In the third picture it's a bit more evident that those paths are broken up and consist of smaller dots, with some space between them, while in the last picture (which is actually a different beetle) you can mainly see the spots. Now I'd like to ask... how would you go about creating this type of texture/mask? For the main paths/rows, I think I got a good base going: &nbs
I often get Designer doing that temporary couple minutes freezes when it gets grey saying "coocking" or "renderenig cash" while showing only 20% of using memory , close to zero gpu usage and not that much of cpu stress too. Still I hear how my pc cooling system is getting lauder . So what may be an issue ?
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