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Hi Everyone, Please have a look at the attached image. I need to create the fabric thread pattern and color as it is like that, I don't have a clear idea to make the colour of the fabric threads some threads looks darker green, light green and others looks close to white. Please share the knowledge how to achieve that in substance designer. Regards,vasanth
Hello community! Question: Do we have any way to export custom shortcuts? Personally I have a lot of shortcut for substance's nodes and my custom nodes but I didn't find a way to transfer them to another computer. There is no button for exporting shortcut as far as I know. Just a thought: maybe we can bind shortcut setting into Project Files so every shortcut and custom node will follow this project. Merry christmas,Hang
There's an option in substance painter that is only applicable to brushes where it does random seed on every stroke or stamp. I was wondering if this is also possible for tiling?
Hi, I'm new to Substance Designer. In my 3D model, there are four objects, each with a designated material. After exporting as FBX and importing into Substance Designer, the materials of the model itself do not appear in the material section of the 3D view. I would like to ask if anyone knows where the issue might be. Thank you! Under normal circumstances, it should be as shown in the YouTube video linked below, where the materials of the model are successfully loaded into the material section of the 3D view: https://youtu.be/oAW5FQl7j2A?si=TFXnRIhxKxD28giL&t=226
HiI am looking for the usage of the channel parameter group that I see in some of the default Substance Painter materials. When I activate or deactivate them nothing seems to happen.Thank you!
Hi there, I have this question that in my opinion would be great if it works. Is it possible to use a curve as value processor input so it can be used as custom distribution instead of a linear one? What I am trying to make is a remap a linear distribution based in a custom curve. Instead of using a linear one where all the samples are equally distributed, using the curve would remap these values in the position where we want. Thank you
I have two different resolutions of meshes, but I do not want to go through the process of renaming my geo from high to low as its a bit of a pain in Zbrush to do that. So I exported lower res geo with the same name as the high res geo and want to use a "_high" suffix to match to. In painter I can customize this input to make it work but in designer this does not seem to be possible. Am i missing an option to allow this?Thanks
I'm having a weird issue where only the 3D viewport has inverted zoom. 2D and graph zooms work as usual, but 3D is inverted. Any soulution to make them all zoom the same way?
Hi, I recently updated Substance Designer to the latest version 11.3.0 and I wanted to know if there is a way to reverse the mouse scrolling: when I scroll up, it zooms in and down, it zooms out. I know I could do it with previous versions but I can't find the setting that would allow me to do it in the lastest version. Thanks
Bonjour tout le monde, j'aurais une question importante, je travaille avec Substance designer et Unreal Engine et je cree des Sbsar sur Designer pour les utiliser dans Unreal Engine. Jutilise actuellement des Imput Color et Imput Grayscale afin de pouvoir changer de map directement dans Unreal.Ce que jaimerais faire cest de pouvoir load mes Map D'udim sur Unreal mais je ne trouve aucun moyen de les mettre en place dans Designer.Je precise que loader des Udim(Vt) dans Unreal dans Imput Grayscale du sbsar est possible mais il ne la lit pas en tant q Udim mais en simple texture.Desoler si ce nest pas tres clair japporterais des precision, merci a vous.Hello everyone, I have an important question, I work with Substance designer and Unreal Engine and I create Sbsars on Designer for use in Unreal Engine. I currently use Imput Color and Imput Grayscale so I can change maps directly in Unre
Hey Everyone,Is there a way to change the order of the parameters and their groups in the final node in Instance Parameters? During the work on my custom node I made a lot of changes, and now I'm trying to finalize it and set logical hierarchy of the groups and parameters in the final sbsar file.Please help,
I want to show my texture in my 3d view but didn't show Pelin noisewhy is my base material input is not working
I often get SD slow as hell . Loading and rendering substanses forever and wondering how I managed to create them at all. Could number of other sbs files previously loaded and visiable curently in explorer panel be a reason? Also should I avoide doing several graphs in single sbs? I am accustommed to versions as copy paste the graphs inside same sbs . Is it a bad practice and there is better way to save versions of same thing?
hello the image below was made in Blender with the modifier: displace. Is it possible to do it in Substance Designer with procedural maps?Note that the edges/corners of the box are also embossed.My goal is mainly to make these edges with relief.thanks
Let's say, using pixel procressor, I want to output the first 32x32 pixels from the input (i.e keeping the rest black, value = 0).How do I achieve that? I first thought that using while loop one can create a "list" of position values that could be fed into sample grayscale/color but I guess it doesn't work like that. It only gives the value at position that while loop calculates in the last iteration. In the attached screenshot, my intent was to output 32 pixels diagonally (from top right corner) but it gave the value at position (32,32). How do I append the results of Sample gray? (Why do I want the first 32 pixels? For no reason, I'm taking baby steps right now. Once I connect enough dots then I'll node my way to get a specific result I want to achieve. Something that can work with general input. I'll share that node graph and tutorial with you all!)
In the attached example, I used gradient picker (super handy) to sample multiple colors from a photograph.The bright regions of the input (of Gradient Map node) got the grays and dark regions got the browns. I wanted the other way around.Since there are many pins in the gradient it's time taking to move each one. There should be a way to rotate the gradient. By rotation I mean:Moving all the gradient pins left or right such that the pins overflowing from right side goes to the left side. Also, I'm aware that user can move multiple pins at once (that's neat 👌) and can resample from image in reverse direction to roughly get the effect required above.
Hello,I want to create a tool that I can use in substance painter and will use the position map as input.Is there a way to expose graph inputs in Designer? So I can drag my Position map in Painter into that input. Here I use the bitmap from my position map in Designer as input, but I would like to be able to use the position map in Painter in my tool.Thank you very much, Tom
Hi, I wanted to use a mutiple fonts in a single sbsar file. I tried to create it in the Substance Designer. I havn't got any satisfied way to it. Here anyone know how we can add multiple fonts in the same sbsar file? Thanks...
Is there a simple way to quickly change resource folder like putting the resource folder in same folder sbs is saved or something like that and change one link instead of lots of them?For exmple I have a texture which is composited from render AOVs saved as exr files . Now I do a slightly diffrent version and output it to another folder. So far I rename this folders to a path saved in substance file but with time I lose track of it and have no idea which folder I have to rename to get the version I want. Is there a simple qucik way to to reassign new folder for all the resources ? I used aliases before but they not much of a help. For axample I have an aliase "AOV output' . Still have to rename the folder for other version instead of changing the links in SD to just another folder one time and s
I'm stuck on this issue, this hbAO node causes 'banding' and I don't know why. I've tried so many things but haven't got a clue how to fix it
スエード生地の作り方を解説付きで教えていただきたいです。
Hello!I watched the video "Introduction to Path Nodes in Substance Designer". There are effects shown with sequins and pearls. Can someone please point me to tutorials on how to do different types of sequins and pearls? I was so excited to see the cover photo of the video, but then there was no explanation of how to achieve those materials in the video.Many thanks in advance!
How can we get the latest release of Substance Automation Toolkit(SAT)? Our previous Substance Automation Toolkit is not compatible with the new version of Substance Designer. And in this page(Substance Automation Toolkit Update Compatibility ... - Adobe Community - 13921767 ), I found that the new automation toolkit is updated, but we cannot find it in our plan. If it is going to be deprecated, is there an official subsitution for SAT? Thanks!
Hi Im having an issue where the shape splatter doesnt seem to be producing very random positioning of the shapes no matter how settings i seem to use. Would anybody know what i might be doing wrong? no matter what settings i use, i also seem to get the circles aligning with each other like this, where id like them to be totally random. Its maybe more noticable with a semi circle. That gird of 4 arent random and rotate all in unison. Its like ive got some kind of tiling going on, but cant see any settings that would cause that
Context:PROPERTIES > INPUT PARAMETERS > Parameters > Save Default Values to FIle...PROPERTIES > INPUT PARAMTERS > Presets > Save Presets to File... These operations produce .sbsprs files with XML content that describes Parameter and Preset identifierswith a name ("identifier"), "type", "uid", and "value".There appears in my application four "type" values:0: one value of any "Type/Editor" type (Boolean, Integer, integer2, ...)1: two values of any "Type/Editor" type2: did not appear3: four values of any "Type/Editor" type4: one, two or four values of any "Type/Editor" type How is type="4" defined?How is type="4" set in the parameter UI?Can type="4" be replaced with another type with the same number of values before loading an sbsprs file?The S3D online documentation says that parameters and presets are Replaced when the identifier and type are matched with that of existing parameters or presets.Does the uid have any function on input? Can it be eliminated? Can
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