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I'm not sure if I'm inadvertantly doing something wrong here or if the wiggle expression is broken in AE 24.3.0, but I used to add an expression like:wiggle(4, 0.05)to the rotation of a layer. It would rotate 4 degrees either way 0.05 times a second, giving me a nice, smooth, slow wiggle rotation.However, now anything under 1 second in the wiggle expression just makes it jiggle from positive zero to negative zero (whatever that is). And anything over a second is way too fast for a rotation wiggle, when I'm just trying to add some natural looking movement to something.Am I doing something wrong? Or is this expression broken now?
Hi Everyone,I need help to refine this expression of triggering animation with layer markers.I have animation of a text that starts with key 1 to key 2 and then this text transition to another text key 3 to key 4 and then text out key 5 to key 6.The 2 texts layers are pre composed, and my expression is applied into the Time remapping with these 6 keys.Basecaly, the expression works fine, just I'm getting expression error for this line if (time < T.marker.key(1).time)linear(time,inPoint.time,key(2).time,key(1).value,key(2).value)else Everytime, I move my timeline indecator before my marker.key(1). But the expression keeps working fine. This is my expression:T = thisLayer;if ((T.marker.numKeys > 1 ) && (numKeys > 5)){dIn = key(4).time - key(3).time;dTr = key(2).time - key(1).time;dOut = key(6).time - key(5).time;eIn = T.marker.key(1).time;eOut = T.marker.key(2).time;if (time < T.marker.key(1).time)linear(time,inPoint.time,key(2).time,key(1).value,key(2)
Hi, I'd like to know if opening an external After-Effects from any source is totally safe, even with "Allow Scripts to Write Files and Access Network" toggled on ? My question may seem to be stupid, is probably stupid, and I'm sorry in advance. I'm sure 90% that the answer is "it is safe", but I'd like to get precise facts to be 100% sure. From the scripts, it is possible to make network requests via the "Socket" class, if "Allow Scripts to Write Files and Access Network", plus it is possible to create/remove files & folders. Is a single After Effects project able to make use of the Socket class or more generally, making network requests and filesystem operations ? Is a single After Effects project able to ask for a script to run, or installing by itself a script ? Sorry for such a question, Best regards.
So I imported a graphic of a ramen cup from Illustrator into After Effects and the steam from the cup is being cut off for some reason. For the steam itself, I created in after effects. There should be no shapes or anything obstructing the steam.Does anyone know how to fix this problem???Also let me know it would be easier to include the file on the thread.
Hi. How to get current preview time with ExtendScript.I want to get the current time of the preview like the expression "time," not time of the Current Time Indicator. Thank you.
Sorry for asking question as a newbie. I wish to export the stuff from after effects and at last export it to Premiere for whole vlog editing, sound design and color grading. I know the best way is dynamic link, but I'm not able to use it since the Adobe Plan I've suscibe doesn't support. So I want to know which format and codec is better during the process for high quality result and best for continue editing in Premiere Pro. My AE and Pr are both 2023. Thanks a lot~
Hey everyone,Does anyone have a solution for this? Well, the problem is with the importing the files and the rendered video. Imported files(psd and ai files) are somewhat saturated and darker in after effects than my psd/Ai files. Color management is turned off. When I turn it on and set it to srgb it seems accurate in the composition window but after the render the video is still dark and saturated. I tried turning on preserve rgb option in the color tab of Output Module Settings but the result is still the same, dark and saturated colors of the video similar to the file when the color management is turned of. In the attached video you can see the difference in the file when the color management is turned on and off. Satured dark colors : Color management set to noneDull colors ( same as file, accurate colors which I want) : Color management set to srgbDo you have any idea about how I can resolve this?Thanks a ton in advance.
I copy-pasted a path from Illustrator in After Effects's empty composition. After I deleted a text (it was also a path), only the one closed path started having properties I would be giving it. Those others aren't displaying at all. How do I change it?
Not sure if this is possible or not, but when sending a shot with GFX over to my colleague it would be good if they could have full access to the raw video file to colour grade without affecting any other layers such as text - is this possible in one export through dynamic link? (we work from seperate SSD's as oppossed to a server, if that changes anything)
Is there a way to resolve this or a workaround that would allow us to quick preview within adobe libraries, I have an extensive list of MP4 files that I would quickly need to see the first few seconds or even listen to the first few seconds before importing to my project.
Hello,Would anyone know how I could animate these roots in After Effects? I've tried to use the trim paths option but that doesn't seem to work (I'm assuming because of the gradient I've applied) but I might also be using it wrong. Is there any other way I could animate the roots to give an effect as if they were growing deeper? Cheers
Hello. I'be provided a video where you can see my comp jumps to black, eventhough I have plenty of footage inside of my comp.Any ideas? -Gilles
I opened 2 views in 3d mode and the camera and its angle is supposed to be there but its not, how do i fix that?
HiUsing a composition as a property in essential graphics doesn't always work when scale is set to "no scale". In most cases it doesn't work.I have included an example I have a main comp "01 main" and a master comp "02 master comp".In the master comp I have one layer which is a third composition called "03 square".I use that composition as a master property by dragging that layer to the essential graphics panel. I call the new property "Animated comp".I then set "Default scaling" to "No scale".I add "02 master comp" to "01 main" and drag a fourth comp "04 hexa" to the "Animated comp" property in the timeline.Nothing changes visually. This WILL work for any of the other three default scaling options, but not for no scale. I have tried to purge the cache, didn't do a difference. - Jakob
Im absolutely baffled by what should be the simplest task. I've made this simple shape via a line + an ellipse in the same shape layer. I need to be able to treat the shape as one object so that I can animate the rounded tip of the shape (the position of the ellipse) and the line will stay attached to it. The opposite end of the line needs to stay put as the ellipse moves around. I also need the line to contract/expand as the ellipse moves. Thanks!
I want to make a tongue that would be above the mouth itself but the mouth has a line around it (another stroke) and the borders of the mouth overlap with it and look weird. So i want to put the toungue in between these 2 parts of the mouthWhen i try to put it in between the strokes it starts looking weird
Hi, Doing my first CG project. It is personal project, where I am trying to add a robot cat to real footage. https://youtu.be/9ujmIVTZmA4 I am currently working in Unreal Engine, but people seem to think I will be better off exporting the animation and mesh, rendering in something like Blender. For now the link shows things in UE via screen capture. When I render it, depth of field should end up looking more proper, and planning to add shadow catcher via a ground mesh that I created in SynthEyes that approximates the ground surface (somewhat uneven). For now, I am trying to see what to doa bout the leaves. I imagine there is some way in AE to add random variation around a point that would mimic the movement? Since the leaves here are blurry, that should maken things a bit easier, since I don't need sharp in focus leave movement. Curious what the pros here would do! -----As an aside, would love to hear ideas about how I can actually
Hi,I'm to incorporate OCIO into my workflow which requires heavy use of text. When it comes to using white text, it turns out to be grey instead. I'm rendering out from Maxon redshift and using the ACES 1.3 CG v1.0.Basically, I want to view pure white text within an OCIO setup.Is there a workaround for this issue using the new OCIO effects?
How do you make it look like a line that you can move (and also other layers looking like a line too)? In my AE it doesn't look that way
When I place a composition with protected regions into another comp, I can scale the comp and the regions stay intact, but if I move the protected region areas separately (as you can) they content don't move accordingly. So It's impossibe to see where the animation will happen - they end up in different places than the marked area.
Hello. Please, help. I asked GPT about this problem, but it always made mistakes.My question to GPT:Help me write an expression for After Effects. There are two layers. The bottom layer is a shape layer. The upper layer is a text layer. First condition: I need the text layer to split into two equal lines if its width is greater than the width of the shape layer below it. After that, and only after the first condition is met, the second condition should come into effect: if the width of the text layer after splitting it into two lines is still wider than the width of the shape layer, then let the text be scaled down until it fits within the width of the shape layer.GTP answered:To achieve your goal in After Effects using expressions, you'll need to apply a series of expressions to your text layer. Here's how you can do it:1. Split Text into Two Lines if Necessary: You'll use an expression on the `Source Text` property of the text layer to split the text into two lines if it's wider than
Hi there,I encountered a very strange issue when adding items to the Render Queue via script. Most of the time the script worksgreat, but if the render should start for example on frame 3, 4 - 8, 9 - 13, 14 ... it starts one frame before ...Here´s some background: I have to render about two hundred separate clips from one Comp in After Effects. To automate things I created Comp Markers from the Edits and wrote a script that adds new items to the RenderQueue for every Marker. It is not the prettiest script but it worked ... only issue is the weird behaviour with certain start points.At first I thought it might be some kind of rounding error since after effects uses seconds and the render queue uses the current time settings, but even if I hard code said frames I get the same result ... One thing I found out: if I change the fps for the comp the pattern of problematic Starting Points shifts....So here´s the script I wrote:[code] { // RenderQueueFromMarkers_v01.jsx // // This script re
Hey, there. I use AE on my Dell XPS 15 9510 laptop. Processor: 11th Gen Intel(R) Core(TM) i7-11800H.Whenever I try to export project files with 3d files (glb format) with the new advanced 3d renderer, my laptop shuts down. I rarely have problems exporting really heavy and long comps with the regular classic 3d renderer, but whenever I try to export files with 3d files in the render queue, my laptop shuts down after a 100 frames or so. The 3d files I use are not that heavy around 20-30 k polygons at most. Does anybody know what may be causing the problem? I assume it might be a power supply or overheating issue. I would really appriciate itIf anyone can suggest a method or way I can use to meke the exporting process less demanding . Cheers, Toni
I need to remove old scripts from the Window menu. When I go to: Applications/Adobe After Effects 2024/Scripts/ScriptUI Panels, all I see are the default ones that are shipped with AE. However, in my Windows menu you can see there are many that are installed.They were all installed using File/Scripts/Install Script UI Panel...How can I remove these old scripts?
Hello there!so I'm making a keyframe less animation,a very simple one.just scaling in and out. (Well, for now. maybe it will be larger one day).I already got the animation itself,but i want different easing.any idea?thats the codeease(time,inPoint,inPoint+1,[-100,-100],[0,0])+ ease(time,inPoint+1,inPoint+2,[100,100],[0,0]);
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