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Can't I use any other layer like a comp or mov or solid or shape layer as the source for envirement light? Right now it only supports .hdr layer.
Hello folks! I'm using the After Effects Beta 24.4.0 Build 40, and it's very stable to me. But like a week ago, some files that usually would open normally double clicking them, now isn't working properly. Some files stuck loading (98%, 99%) and freezes my after effects. Different files, from different projects. And I've noticed that the same problem happen in the normal after effects version. I can open using the CMD + O option to search and open the file or trying to rename it. But I think something is going on to cause this stuff (IDK). Thank you!
Hey! Congratulations on Multi-Frame rendering! This is wonderful.I've been trying to use it with a project file I've been recently working on and rendering is stuck at 0%.Disabling the feature renders just fine. Trying to render a new project with some shape layers worked fine.I can share the project file in private if needed. Thanks so much for your hard work!
We are very pleased to announce that a version of After Effects which runs natively on Apple silicon is now available for beta testing. Starting today in build 22.1.1.9, After Effects (Beta) will run natively on Macs that use the Apple M1 family of processors. You are invited to test it out and please let us know if anything isn't working as you expect. Please also try it out together with the latest Betas of Premiere Pro and Media Encoder. We are looking forward to hearing your feedback! This first version of After Effects (Beta) for Apple silicon contains all the core functionality of the app, including nearly all native effects, all layer types, Roto Brush 2, Draft 3D, and, of course, Multi-Frame Rendering. After Effects has greatly benefited from the work done to bring Premiere Pro to Apple silicon, which included our team porting AE's render pipeline to support Motion Graphics Templates. Since After Effects and Premiere Pro share components for many media formats, y
A message was put up saying this problem was fixed in the nlatest release, but I just ran it and it suddenly upped and forced me to save my work before it closed down all by itself. So, not fixed I am afraid. I havve just downloaded the current beta to see if that misbehaves in a similar way ?
Even when you save a copy you can't quit AE Beta.
Pretty simple one this - it would save a lot of time when exporting, as well as reduce the chances of mis-named files, at least in my workflow. I'd suggest adding a checkbox to the MOGRT export dialog with the option of 'MOGRT name from Comp Name' or similar. The benefits would be to simplify the export process, as it's easy to forget to update the comp name in a second place (the Essential Graphics panel as well as the actual Comp name). Version control is really important for some of the projects I work on, so having the output file reflect the Comp name is a high priority for me. Also, if any of the AEP to MOGRT script functionality could be added that would be super-useful (highest on the list would be export multiple MOGRTs at once - this would be especially useful when working on brand toolkits).
While Ilustrator and Photoshop betas are there, AE is missing under "Pre-release" and under "Apps" tabs. Any suggestions how to find it?OS Win, there are AE23 and AE24 installed at the system.Thanks!
glb models in my composition view appears black/invisible Steps to reproduce: Drag glb file from the file explorer into After Effects 'Project' window Drag glb file from the Project tab to 'Create a new composition' button at the bottom of the 'Project' window 'Model Settings' window pops up: click 'OK' Result: 3D model appears invisible in composition view Expected: Visible 3D model in composition view This happens with all glb files. They work fine in other programs. System info Application: After Effects (Beta) v24.0.0.40 OS: Windows v10.0.19045, RAM: 13,93 GB GB, CPUs (logical): 8
I notice that all the match names for the renderers seem to have changed in the latest build (not sure exactly which build, but recently). Is that intentional? If so, it's really bad news for some of us that have products in the field that depend on the previoius names. Will there be some warning before this change goes into a general release?
With beta build 24.4/6 (available today) there are some changes to the way fonts are handled when they go missing which we want you to be aware - just in case any of you come across some weird behavior we should know about. Fonts are troublesome, as you all know, and I continually get surprised by the range of behavior they manifest and consequently the code has to be prepared to deal with. The high level summary is that since last year we have been observing crashes involving Projects being opened which contained references to missing Variable fonts. The crash seemed to be occurring after they were synced from Adobe Fonts and After Effects goes to update the missing font references with the newly installed font. (This is one of those huge benefits we (and you) derive from customers' submitted crash reports - we see things go wrong in ways on your systems that we were not seeing on our own test environments. Once we see enough crash reports, we can know where
As the years pass, I notice that my eyesight is degrading, and now, I am finding it really difficult to read the text on the screens of many items in Adobe Apps such as After Effects (in particular right now). I hate to admit that I have even had to resort to loading the Windows Magnifier wioth AE, and then needing to use it to increase the font size by 20% at least so I can read the various options that change all the time could remain at the default size, such as items that do not change, eg : menu style options in the various panes, which remain the same most of the time, whereas the content of panels such as the Right hand "Information panel" where we are looking for different items all the time, it would be INVALUABLE to be able to have a larger font set here. so I can find a specific effect or whatever The same applies to the sundry items entries in the left pane of the timeline, including all the "blue colored" settings,andthe
When a panel is temporarily maximised with the tilde key '~' it unmaximises as soon as you switch tools (except for Selection, Hand, Zoom oddly). For example maximise then switch from the selection tool to the pen tool to modify a path. It's quite minor, but one of those annoying "I wish it didn't do that" things.
Hi all! Excited to let you know today that Label Color Menu Swatches are now available in After Effects 24.3.0.041. You can now more easily identify the color you'd like to set your project items, keyframes, layers, or composition marker labels so that you can stay in your creative flow. For Keyframe Color Labels, simply right-click the keyframe and select "Label": you'll be shown color options both as text and a swatch in the menu. Layer Labels can be changed by clicking the layer's label color. The swatches will be displayed automatically next to the color names. Similarly, Project Item Label colors can be changed by clicking the label color in the Project panel. To change your Marker Labels, right-click the marker and select "Settings". Click the "Label" dropdown to see the swatches next to color names. Let us know how these work for you!
Hi,I am working with AE Beta 24.3. I have tried inporting a obj and a gltf file.They come in but when i put them into my timeline they are not viasable. I get a 3d rectangle with all controls but model itself isn't there? I have tried Classic 3D and Cinema 4D render. I have also tried changing from Mecury to Mecury GPU. When importing i am hitting 'make comp size' but i have tried no doing this as well. I can not work out what i am doing wrong and why these models are not appearing. I even dowloaded one from Adobe to make sure it wasn't anything within the models themselves. Thank you for your help, it is very much appreactied. I tried Adobe chat but they said they could not help with Beta versions.The screen shot attached shows what i am seeing.Thank you
Introduction: After Effects introduced a native ACES workflow in our 23.2 release (details here). Since then, we have received feedback and users’ requests for having support for baking in display view transform, available for display path under composition/footage view, for export path. Further, there are requests for assigning display view transform as input color space to an imported media. To cater to these requests, we have included the following in the Beta build. Introduced OCIO Display Transform as an effect under the Color Correction category. Added display view transform in the color space list at import in Interpret Footage. Added display view transform in the color space list at export in Output Module Settings. OCIO Display Transform effect: The After Effects Beta build now includes one more effect based on the OpenColorIO library under Color Correction category. The purpose of this effect is to apply the display view transform or its inverse to a co
It’s a big day for Beta. In today’s Beta build (23.1.0 build 44), you are getting not just one, but two new features to take out for a test drive. Introducing native OCIO/ACES support in After Effects! I’ve attached documentation for a deep dive into the feature, including a Quick Start guide which is copied below. We would love to hear your feedback, including what you think of the workflow, and whether you get the results you expect. As always, thank you so much for participating! Quick start File > Project Settings a. Create an After Effects project and select Color Engine as OCIO color managed. b. Select the appropriate OCIO configuration file. i. We are shipping the ACES configuration ACES 1.0.3 with the application bundle. ii. NOTE on ACES 1.3 Configurations In addition to the default ACES 1.0.3 configuration, there are now two
Hello everyone, We’re very happy to announce that starting in today’s build (24.0x14), we have added 42 new scripting hooks for text and font manipulation. Our goal with these new hooks is to match in scripting what is available in the UI. In addition to extending the TextDocument object, we’ve also added two brand-new objects: Fonts Object: The Fonts object provides information about the current font environment on your device. It will allow you to retrieve all the available fonts and iterate them. Font Object: The Font object provides information about a specific font and the font technology used, helping disambiguate when multiple fonts sharing the same Postscript name are installed on the system. You can see the full list right here, along with documentation for the new hooks and objects: https://ae-scripting.docsforadobe.dev/introduction/changelog.html. Remember, these scripting hooks are currently in Beta and are subject to change. We’ve also
Hello,I am having issues exporting a file with many animated glb-files in it. The objects are flickering and we just can't fix it. Can anyone help? Thanks!
I'm running into a weird issue. I have an animated logo that is all black. On the black transparency, it appears as black on black making the thumbnail useless because it just looks like a black image on a black background. Is there a way of replacing the thumbnail with a static screenshot or something with a white background that doesn't carry over when using the MOGRT?
Hi everyone, Starting in Beta build 24.2.0x29, we have added new support for managing the orientation (horizontal/vertical) of Text Layers via scripting. You'll have access to several new hooks in the latest Beta. First up is new property on the TextDocument: TextDocument.lineOrientation. This read-write property uses the following enums: LineOrientation.HORIZONTAL LineOrientation.VERTICAL_RIGHT_TO_LEFT LineOrientation.VERTICAL_LEFT_TO_RIGHT The existing LayerCollection functions for creating Text Layers will create them with LineOrientation.HORIZONTAL by default. Next up is two new functions for creating vertical Text Layers. LayerCollection.addVerticalText(String or TextDocument) LayerCollection.addVerticalBoxText([w,h][, optional String]) The signature of these is exactly the same as their matching horizontal versions. When using these methods, the lineOrientation for the new Text layers will be LineOrientation.VERTICAL_RIGHT_TO_LEFT by
Hi. In build (24.1x10), we have revealed a few new esoteric scripting hooks useful for managing fonts and understanding changes to the font environment. We expect them to be of interest to a small number of scripters who might be tempted to provide alternate views of the font environment. app.fonts.fontServerRevision app.fonts.getFontByID FontObject.fontID You can read the updated docs here: https://ae-scripting.docsforadobe.dev/introduction/changelog.html. The latter two will benefit from a short explanation. Every underlying native Font instance at runtime is assigned a unsigned integer ID when it is created. This value is now exposed as a read only property on FontObject as fontID. The ID is never re-used in the same app session when the native Font instance is deleted. This value is only valid as long as the app is running (so do not bother saving it to disk). You can now use this fontID to retrieve the font via the app.fonts.getFontByID()
I am trying to export a composition from Adobe After Effects (Beta) to Premiere Pro (Beta), and receive an error every time like this one:After Effects, Adobe Media Encoder, and Premiere Pro are all up to date and on Beta versions 24.3. I receive this error when attempting to export from AME to Media Encoder: Any help is greatly appreciated!
You may have noticed but starting with After Effects Beta 23.5x31, we’ve added a new way for you to combine 2D and 3D workflows in one composition. Any effect that can reference another layer, such as Displacement Map, Vector Blur, Calculations, or others, can now use the “as rendered” frame of a 3D model layer as a source. You can use this new workflow to drive effects with 3D models, create highly stylized renders or apply 2D effects to portions of 3D scenes. We’d like you to explore the possibilities! Here are a few suggestions of things to try: Displacement Maps If you add a Displacement Map effect to a layer, you can use the color information of the rendered model to drive displacement amounts. This can be used to simulate refraction (if you also lower the opacity of the model) or to apply a graphic texture to a model (you can also set model layers as Track Mattes). Note that Displacement Map is applied in layer space
Can I import 3d objects in standard After Effects?
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