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Would you do some contract work for me by writing the code needed to load AND unload an online SWF onto a local AIR app?My app opens an online SWF, but it uses the browser and the Flash Player to do so. I am moving away from the Flash player, so I want the SWF to load into the window of the pp.I would like to send you a simplified version of the app and provide access to a server-based swf.I am sure that we could negotiate a price that you would be fair to both of us.Thanks!A.N.Green
Hi people!I'm thinking of making an app with the following characteristics:1 master (server) app with SocketServer (or anything else that works). This can be a mobile app and/or a desktop appSeveral client apps can connect to this server app where users can do specific things (mobile apps) over a Socket (or any other working connection)All of the apps are on the same network (home or office WiFi for example), no internet connection is neededMy question that I need your help with:Is there any non-intrusive way for the clients to discover the server's IP address and port?Notes:I want to avoid IP and port scanning since they're somewhat intrusive (WiFi routers might have firewall rules enabled), resource-intensive and and slow if the response is from the scanned IP address is slow. Scanning 65536 ports for 256x256 ip addresses is not really feasible (edit: even if the server app is using one specific port like 6666, it's still a lot of IP addresses to check for a running server)I want to
I have AA version 24.0.0.180 installed. And trying to update, I get this errorAn error occurred while uninstalling Adobe AIR. Uninstallation may not be allowed by your administrator. Please contact your administrator.I have tried uninstalling and updating, and getting the same error.I am using a Win 10 64 bit machine.Any ideas?ThanksJames
Hello,I was using own native extension to handle Android permissions made with AIR23 which is freely available on GitHub - Oldes/ANEAndroidPermissions: Adobe Native Extension (ANE) for Android to deal with new permissions system for A…It was working quite well. But we noticed, that when used in app packed with AIR 28, there seems to be occasionally crashes related to missing resources (Caused by: android.content.res.Resources$NotFoundException) so I tried to update the ANE with the latest AIR and set the target SDK to version 25. This change is available there: GitHub - Oldes/ANEAndroidPermissions at AIR28The problem is, that this new version crashes on my testing device with error:01-29 23:13:10.091 7989-7989/com.amanitadesign.TestAndroidPermissions W/ResourceType: Bad XML block: header size 18254 or total size 169478669 is larger than data size 1068701-29 23:13:10.092 7989-7989/com.amanitadesign.TestAndroidPermissions D/AndroidRuntime: Shutting down VM01-29 23:13:10.094 7989-7989/com
Hi everyone! I helped create an app back in 2010-2014 that runs on Adobe Air. My client is having issues installing the program, we get the following error both on Macs and PCs (see attached). I've tried multiple copies of the app, so I really don't think the installer is damaged, as the error suggests. I thought about "Run as Admin" on the Windows side, but I do not get that option when I right-click on the application. I un-installed the current version of Adobe Air, and installed the older version, from when the app was created, and still get the same error. Any idea why we're getting this?Thank you in advance!--Rafa.
Apache Flex 4.16, Adobe AIR 28 (version 28.0.0.125)I am testing two Apache Flex apps using the latest AIR release in Flash builder 4.7, Mac OS Sierra. I can deploy to the iOS simulator using the iOS 11.2 SDK without any issues. When deploying/debugging to a physical device (testing with iPhone 7) I am getting the following error. Error occurred while installing the application:Installation Error: APIInternalError.
Hello,I looked through the forum and couldn't find any recent discussions about this... I need the silent installer for Adobe Air runtime to deploy out to a high school through SCCM 2012. I found the application page atAdobe AIR Runtime Distribution | Adobe and filled out the application but have not received the email with the download link and licence. I tried emailing the email addresses on the page regarding enterprise licencing but they come back undeliverable. I did a lengthy chat session with support and at the end they advised me that Air is free software and I should come to this forum for help which I did not find particularly helpful. I found a few topics in this forum that always seem to link back to the page above.Any suggestions would be greatly appreciated.Thanks
I recently created an app for android (without integrated runtime).Sometimes my app went into background, and I had to restart it.I found the reason: Air got closed by SPCM killer (and so my app was closed too).Bug report:Line 33336: 09-08 22:20:51.321 3501 3663 I am_kill : [0,877,com.adobe.air,5,stop com.adobe.air cause MARs-NonSticky-Kill-spcmpolicy(1)]So I created a version of my app with integrated runtime, and everything was fine again.But thats a general problem:App uses Air, Air is doing "nothing", and gets killed after some (unpredictible) time.
Hi,I want to test my app on the iPhone simulator, but I'm facing an error.Some info first:Mac OS High Sierra 10.13.1Xcode 9.1Air SDK 28.0.0.125I made a VERY simple hello world app, to be sure errors don't come from any ANE. So the app just displays an "Hello world" on a blank screen.First, I compile the app with the following command:adt -package -target ipa-test-interpreter-simulator -keystore keys/CertificatsDev.p12 -storetype pkcs12 -storepass XXXXX -provisioning-profile "keys/test.mobileprovision" application.ipa application-simulator.xml test.swf Assets Assets.car icons/iOS Default@2x~iphone.png Default-568h@2x~iphone.png Default-375w-667h@2x~iphone.png Default-414w-736h@3x~iphone.png -platformsdk /Applications/Xcode9.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdkThe app compiles without any problem. Then I try to install the app with:adt -installApp -platform ios -platformsdk /Applications/Xcode9.app/Contents/Developer/Platforms/iPhon
After I update my airsdk to 28 version, the AndroidManifest.xml was added a CameraUIProvider. And the value of the authorities like this"air.com....". Because of the "air.", some APP store reject my game. I can not update my game to new version. So I want to know how to remove the "air." from the AndroidManifest.xml?
Hi every oneGeolocation Services are not working using AIR 28.0.0.125 on AndroidThere are no geolocation permission request at app startup and as a result the geolocation data inside the air app not working , but the same code it working correctly using AIR23 .now really i have this big problem i want to resolve it but i couldn't so i hope that any one can found the solution and give me it.with my respects
Hello,I develop a game for android and ios with animate cc and i have red a lot of discussions to improve performance on mobile but i have still a lag (drop framerate) when scrolling.View my game like Flappy Bird or like a Runner game, obstacles which are scrolling continued to the left and a character wich jump.FPS = 60 and i use last version of AIR SDK.The game works perfectly on PC, on Galaxy S6 it works almost perfectly, but on Galaxy S4 and Smartphones less powerful, there are lags while scrolling.So, i have made a test, with just two elements :- An image (PNG) - A button (made with PNG image)When i tap on the button, the image move to the left by 5px each frame with "EventEnterFrame" .With this test, the problem is the same. On Galaxy S6 no lag but on Galaxy S4 a random lag during the scroll.Here is the simply code :----------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have an application packaged as a captive runtime bundle, that I have been packaging with a command like this:adt -package-keystore ..\install_windows\air_certificate_windows.p12 -storetype pkcs12-target bundleMyAPP..\src\MyAPP-app.xmlMyAPP.swf icons splash_screenThis suddenly stopped working a few days ago and it has been giving me this error:unable to load a certificate in this fileusage: adt -checkstore SIGNING_OPTIONS adt -certificate -cn <name> ( -ou <org-unit> )? ( -o <org-name> )? ( -c <country> )? ( -validityPeriod <years> )? 2048-RSA <pfx-file> <password> adt -help adt -migrate SIGNING_OPTIONS ( <air-file-in> | <airn-file-in> ) <output-file> adt -package SIGNING_OPTIONS ( -target air )? <output-package> ( <app-desc> FILE_OPTIONS | <input-package> ) adt -package SIGNING_OPTIONS -target airn <output-package> ( <app-desc> FILE-AND-PATH-OPTIONS | <inpu
Does anyone know if theres an api that I can use to get hashtag popularity and mentions that people use in instagram working in Air?This video i took pretty much shows the functionality i'm looking forYouTube
Have only just today tested the camera on the Amazon Kindle Fire 7" and It cannot access the back camera, and when accessing the front camera I get a messed up image with blue and green pixellated lines streaked across 4-5 squashed and skewed instances of the camera merged together 😮Needless to say the same .apk runs fine on the other 5 android devices we're using.Any clues ? Many thanks for keeping the forums & sdk running in the meantime x-Jerry
After I update my airsdk more than 24 version, the AndroidManifest.xml was added a CameraUIProvider. And the value of the authorities like this"air.com....". Because of the "air.", some APP store reject my game. I can not update my game to new version. So I want to know how to remove the "air." from the AndroidManifest.xml?
Hello, I have work in my school with free program Scratch 2, this program needs Adobe Air from version 8 to newer version.When I install first time Adobe Air 28 (actual version) and Scratch all is ok, but after some days I find that Adobe Air is installed automatically with older version 3.5.With this version Scrach doesn't work. How is it possible?System: Windows 7 pro.Thanks
Hello,is it already possible to build Android instant apps with Adobe Air (maybe through any ANE)? Android instant apps are apps that run through the browser on a given URL and according to the documentation, work with the same source code of the original app. Here is the documentation:Android Instant Apps | Android Developers
Hi all,I am having problems publishing to certain iOS devices when using AIR SDK 28.0.125. The problems I am seeing is that, when using this version:a) the icon is not being shown properly (I get an empty icon on the phone screen) and,b) when using the app the screen size is being read incorrectly.The problem device is an iPhone 6. When I publish to an iPad mini it works fine. On the iPhone 6 I have put in traces that show it is reading the device as having the screen resolutions of an iPhone 4 so hence the display problems, although it is being identified correctly as an iPhone7 (which is I believe the correct internal name for an iPhone 6). If I roll back to AIR SDK 27.0 or earlier it publishes fine too both these devices.I have not updated the OS on the iPhone 6 or iPad mini for a little while. I also have an iPhone X, where the OS is fully updated, and there is a possibly related problem here in that Animate CC 2018 (which is up to date) it freez
Using Animate CC, I have developed hundreds of Flash animations to help teachers instruct full classes of music students. With the decline of Flash Player, I am moving to an AIR application that can load/unload swfs with a button click.With this code, I get the following errors (Line 14 is the “removeChild” line.): Scene 1, Layer 'Action', Frame 1, Line 14, Column 13 1084: Syntax error: expecting colon before leftparen.Scene 1, Layer 'Action', Frame 1, Line 15, Column 2 1084: Syntax error: expecting identifier before var.Scene 1, Layer 'Action', Frame 1, Line 15, Column 19 1084: Syntax error: expecting rightbrace before colon.StageScaleMode.EXACT_FITimport flash.display.Loader;import flash.net.URLRequest;var Xpos:Number = 0var Ypos:Number = 40var swf:MovieClip;var loader:Loader = new Loader();//Btns universal functionfunction btnClick(event:MouseEvent);void{removeChild(loader);var newSWFRequest:URLRequest = new URLRequest("RhythmBee/" + event.t
Hi all, We have some software applications that are built on Adobe Air and since this week we are unable to install them on any Windows (7, 8 and 10) and Mac operating systems (Capitan, Sierra).In the past every time we have updated the version of Adobe Air the software could be installed without any issues.When we attempt to install we get the same message:"Sorry, an error has occurred.The application could not be installed because the installer file is damaged. Try obtaining a new installer from the application author". Until last week, the same files could be installed with no issues. The files have not been modified.Can you please advise?Many thanks,Julieta
Hi using the followingServerSocket ServerSocket - Adobe ActionScript® 3 (AS3 ) API Reference Socket class Socket - Adobe ActionScript® 3 (AS3 ) API Reference How can you connect more than 1 client to a server?My problem is when the third clients connects to the server the second client loses its socket connection can no longer send or get data from server.UPDATE1 getting Error: Error #2030: End of file was encountered. when second client sends data to server at onClientSocketData in ServerSocketExample2 When the third client connects The buffer becomes blank and clientSocket.bytesAvailable is 0 at onClientSocketData in ServerSocketExample3 Ok think i am getting somewhere, when 1 client is connected and sends data to the server the buffer has object data, however when the second client joins the buffer for the first client is now blank when it sends data to the server (the second client buffer has object data).4. Still having issues with this, i am thinking that when the second client
Hello, There is a bug with the enterFrameEvent on IOS and Android.When you move bitmaps on each frame (for example -5px) to make a scrolling game with enterFrameEvent, there is a random framerate drop, even if there are just two elements on the screen.With adobe scout you can see that this is a "waiting for GPU" or "Waiting for the next frame".this is a problem because this make a jerky scrolling...I have made a lot of tests and read a lot of discussions but i have not found a solution.But when i run a video recorder app (DU recorder) in the same time, the lag disappeared...it's just amazing...Here is the link to my post in air developpement where you can see more informations and the screen captures of adobe scout : Game continued Scrolling LAG Air For Android Thanks !
After submission of an app compiled with AIR 28 SDK, I receive the following message:Missing Asset Catalog - Your app is missing the asset catalog file in 'Dis moi !.app'.Does anybody know how to solve this issue?Thks in advance for your answers.
So, my first AIR app is complete and I am in the process of profiling it before I submit it to the various App Stores. On Android, I ran it for over an hour with no crashes or hangups, although looking at Scout, its memory seems to run awfully high IMO. When it reaches around 550MB, AIR kicks it back down to 200MB with garbage collection. It usually hangs out around 200-350MB on Android. Apple is a different story. It just crashes randomly, after 10 minutes, after 20 minutes. The crashes happen around 370MB, but I am not convinced that it is a memory issue. Looking at the various crash reports generated by the iPad, I have attached five different crashes that I logged. In my estimation, Apple is kicking the app out because it is not responding to something in the appropriate amount of time, but I have not a clue what it is, how to debug it, or where to look to address it. Please let me know if you have any experience with this at all as I really feel
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