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How can I debug my ANRs and Crashes I'm seeing for my App on the Google Play store under the Android Vitals section?These are ANRs and Crashes that users are getting, I never get them on my devices. Is there any way to map backwards from memory offsets given like this: native: pc 00000000001facbd /data/app/xxx.xxxx.xxx.xxx.xxxx-1/lib/arm/libCore.so (???)To the line of code that matches on my end?I remember years ago I used to do this on windows with release versions in visual studio and PDB files.Any tips?
When I test a an Air for iOS app from Adobe Animate using the iOS simulator, it keeps testing the app in iPhone 6, even though in Simulator I selected iPhone 8 and iPhone X.I'm using Adobe Animate 2018 and Apple High Sierra.Thanks in advance,Peter
Is there an Android equivalent to the "Launch Image" like for iOS. The image that appears as the app is initializing. On Android, I just get a black screen while it loads.
Context:I need to add UI-elements on top of some native views.When adding native components on screen (Native Alerts, SMS compose-view, Email compose-view, MapKit, etc.) they are layered over the entire AIR application.I have no control over this layering and so I can not put AIR UI-elements above these views.So... what I'm trying to do is:- take a screenshot (bitmapdata) of the component (eg.: MapKit, or even the entire screen)- hide the actual native component- add the bitmapdata to the AIR displaylist- add the neccesary UI-elements over that bitmap- prestoBut native components aren't part of the displaylist, so I can't take bitmapdata from them...So my second plan was to capture the bitmapdata natively as a UIImage, convert that to a bytearray and pass it to AIR. Then in actionscript convert the bytearray back to an image, etc.This seems like an awful lot of work (I'm not even sure it would work) to get a screenshot of a native view or the entire screen.Actual question:How can I tak
I have Adobe AIR for MAC OSX. I am installing another application that is supported by Adobe AIR however while doing that, Adobe AIR crashes. This is incredibly weird as I did the same install with the same Adobe AIR and the other application on at least 15 other computers, with no problem. All the same computers as well!So I need some help - I obviously tried to download the Adobe AIR app newly, uninstall what I had and reinstall it... nothing worked.Hence I am here. Any help at this point would be just great.Thank you!- DL
Submitted an app to the iOS store yesterday and they threw me back some crash logs that happened on launch. All the shiny numbers in the log apparently mean something, but I can't find out how to translate them. According to old forum posts, I need a dysm or a symbolicate link file. However, the references that point to the solution seem to be expired. Looking through the .ipa in Winrar, I see my strings files, extensions, icons and the like, but nothing that I can see relates to a .dysm. Where would I find this? To have it work fine in debug with a dev provision/certificate and then have it not with a iTunes release prov/cert leads me to believe it may be related to that, but I only had one testing device at the time so I am a bit worried.Side Question: I was unable to install the ipa when I changed it from dev to release. This is normal though, since it doesn't have the testing device's uid in the provision, correct?
Anyone knows if would it be possible to access from AIR toteh new iOS 11 review in App API? if, yes, when woud it be avilabe?thanks
My question is about the following message that is generated when debugging with FlashBuidler 4.6.### console output message ###*** Security Sandbox Violation ***SecurityDomain 'http: // localhost: 8400 / hoge / remoteWeb.swf' tried to access incompatible context 'app: /mainAir.swf'##############################I am creating air application (mainAir.swf) that loads swf (remoteWeb.swf) from web server and registers it as child component.(Internally, flash.display.Loader.load() and addChild()). When I launch the application with debugger, The Security Sandbox Violation message are repeatedly generated.Furthermore, when I click the part corresponding to swf(remoteWeb.swf) on the Air application window, The above message is generated.Although the above message is generated, my air application seems to be working properly from the following perspectives. - loaded swf(remoteWeb.swf) are displayed. - An mouse click eventhandler that I set in loaded swf works. - When I launch appliction
Ive developed a game with flash builder 4.5 as an actionscript mobile project (not a flex mobile project). The game runs fine on various devices (samsung galaxy/ htc desire etc) but is very slow to load initially. Loading takes up to 18 seconds during which time a black screen is displayed. Obviously this isnt ideal because it looks like the app has crashed.So my questions are - Is this a normal loading time for a pure action script app?Can this be disguised by a loading or splash screen?How can i speed up loading or disguise it?Ive tried embedding the game swf in an as3 container, the container shows a loading screen but only when all assets are loaded so not much use.Thanks in advance
Using Air 26, no problems connecting via rtmps on iOS, Android, Win and Mac. Using Air 27, iOS and Android are fine, Win gives the error NetConnection.Connect.CertificatePrincipalMismatch ? Certificate and url are fine.
Hey there!The lifecycle on iOS calles a function in the AppDelegate when starting the App:application:didFinishLaunchingWithOptions:I need to add code to this function.There is a way to inject (overwrite) functions of the AppDelegate with a native extension as suggested here:Re: UIApplication DelegateMy issue is that "didFinishLaunchingWithOptions" is called obviously before i could even start a native extension that could overwrite that.Is there a way on modifying the AppDelegate when building the app? Or any other way i could execute my own code within this function? Any hint appreciated!Cheersseilz
Hi,Trying to develop an app for iOS using Flash Builder but I've hit a pretty significant snag in that iTunes is not playing ball...I consistently fail to get the app installed for debug with the error "Unable to enumerate devices."I saw a number of threads on this from the past, but they date back to an earlier version of iTunes that actually had app store functionality...Is it now still possible to install / debug using Flash Builder on Windows 10 and, if so, how?Thanks,G
Hey, Will the option to include ios sdk in publish settings get implemented for Windows?Currently you can only do it in Animate/Flash for Mac, some native extensions supporting ios 11 requires this./T
I converted my project from Android to IOS through AIR. After stripping out Google Play ANEs and the like, I have been able to successfully test and launch it. In one of my scenes, after user input, the application crashes without warning.After studying the logs and testing each function triggered, I have determined the Worker (background thread) I made was causing this issue.When I initialize the worker, after the Worker State is confirmed running in the event handler, I log that the worker is active and have disabled anything else this event would have triggered. The result in the logs states the followingOct 18 11:07:46 iPhone Mobile Vape Distro(UIKit)[699] <Error>: Cannot be called with asCopy = NO on non-main thread.Oct 18 11:07:46 iPhone Mobile Vape Distro(Foundation)[699] <Notice>: This application is modifying the autolayout engine from a background thread after the engine was accessed from the main thread. This can lead to engine corruption and weird crashes.Full R
Hi,what I want to do is actually the same as CameraRoll.addBitmapData(DATA) is doing - but in a good quality as the mentioned function saves the image in a really, really bad quality as JPEG.ThanksChristian
I purchased the game 'Tiny Thief' from steam store. I played it for a long time. One day I went to launch the game to play it and I got an error message about adobe air and needing to update. I did and now the game will not launch. When I click on the game to launch a window pops up for half a sec that says preparing to launch but then nothing happens. As i understand it there is a problem with adobe air that I need to fix in order for the game to launch. I have deleted the game and reinstalled it as well as reinstalled adobe air and have adobe air version 27. I am on a mac with OS 10.11. Any help would be appreciated.
There is an issue rendering bitmaps with AIR Windows-x64 (works on Windows-x86).If I resize the window, sometimes the image show.
Hi,i have adobe air 26.0.0.118 and i can't uninstall or install new version of adobe air !!!!just says contact to administrator because there was an errorwhat i have to do ? i stuck in this version and i can't update or uninstall it!and another thing , my windows settings show adobe air version 25.0.0.134!!!!!!!!this is my log :[2017-10-21:12:16:30] Runtime Installer begin with version 26.0.0.118 on Windows 10 x86[2017-10-21:12:16:30] Commandline is: -arp:uninstall[2017-10-21:12:16:30] Installed runtime (26.0.0.118) located at c:\Program Files (x86)\Common Files\Adobe AIR[2017-10-21:12:16:32] Relaunching with elevation[2017-10-21:12:16:32] Launching subprocess with commandline c:\program files (x86)\common files\adobe air\versions\1.0\resources\adobe air updater.exe -eu[2017-10-21:12:16:32] Runtime Installer begin with version 26.0.0.118 on Windows 10 x86[2017-10-21:12:16:32] Commandline is: -stdio \\.\pipe\AIR_3476_0 -eu[2017-10-21:12:16:32] Installed runtime (26.0.0.118) located at c
Hello Guys.I search a tool, which one send us crash reports for our app.Programms like this will help, but just working with native code.The most powerful, yet lightest weight crash reporting solution for iOS and Android developers. | Crashlytics Is there any tool to use with adobe air ?
Time between clicking desktop shortcut and showing first screen of my app is around 5-20 seconds. On fast computer it takes 5 seconds, but on slower ones it's around 20 seconds.Interface is made of some .swf objects, but the .swf files take around 500kb altogether. I also check sqlite database version but this is just couple of select statements, so it shouldn't take too long.At startup app is reading one local file and decrypt it. When I disabled this feature the startup time on slower computers is around 10 seconds. It's better but still I need to load this file before showing first screen.I wonder if there is any way to speed up this process. Or if there is any way to check what is taking so long. In windows task manager I see that during startup app is working hard taking 30% of processor. Then it goes down to 1% after first screen is visible.Air version: 2.7Windows 10 (and windows 7 on slower computer)Flash Builder 4.6
Hi,In my iOS AIR app, I’m loading a local SWF file following the example provided in the Loader class documentation: var loader:Loader = new Loader(); var url:URLRequest = new URLRequest("swfs/SecondarySwf.swf"); var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); loader.load(url, loaderContext); This code worked very well until I tried to update my AIR SDK.Now the app is working fine with AIR 19 and 20 on Interpreter mode, but is crashing in AOT mode for both of the SDK. AOT mode is still working fine if I go back to AIR 18. The crash happens when I’m calling the load() function.Do you have any idea about what is going wrong? Thanks a lot.
When I updated from AIR 22 to a higher version my app no longer loads on iOS. It crashes after it has loaded the locally packaged swf files required to run the app and then it attempts to use them.There are 2 topics about this issue at the Adobe forum:Can't update to Air23/24 on iOS due to crash in shared interfaces AIR19/20 crashing in AOT mode with Loader.load() I've created a bug report at the Tracker:https://tracker.adobe.com/#/view/AIR-4198266Please help us push Adobe to fix this issue. Please give a vote and add comment at the Tracker. I'll really appreciate it.PS: As you remember I've created topic Re: Multidex support for Adobe AIR and we together forced Adobe add this feature. Now look at http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air25_flashplayer25_releasenotes.pdf they've finally added Multidex support for Android. We're power! Thank you so much!Please help us one more time!https://tracker.adobe.com/#/view/AIR-4198266PPS: I've checked this issue wi
I'm using this code :Exit_btn.addEventListener(MouseEvent.MOUSE_DOWN, clickHandler);function clickHandler(event:MouseEvent):void{fscommand("quit");}
Which ane allows you to schedule an alert through your app when it's in the background?Ideally i want the user to open the app, choose a time and date for a reminder and then save it - then on that time and date the user will get the reminder on their ios device. I've seen lots of native alert ane's but those are native alerts within the app whilst the user is using it - i've also got easypush milkman ane but that ane is for setting up pushes using one signal which is no use
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