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Can you upload a picture of your cat and use that to build a cartoon character of him?
My illustrator document isn't syncing with my Character Animator setup. I am using a template (Nelson) and drawing different textures and replacing the templates textures with my own. Things I have tried: 1. Re-syncing via the character menu by hot clicking the blue hyperlink below, and re-opening the working illustrator file. 2. I have checked my Illustrator working file is labled and saved in the same place: 3. I have restarted my PC and freshly relaunched. All that checked, I am still having the following issue within Character Animator: And in Illustrator, there is a twirl with several paths. And checking my 'blink' in Record mode clearly shows that 2 is not showing up. My closed blink is non existant within Character Animator, but does clearly exist in the Illustrator file. Thanks in advance for any help.
Youtube videolarımda yer alan programdaki karakterleri kullanarak para kazanabilir miyim?
When I render out from Premiere with embedded AE comps which include Character Animator scenes the Character Animator scenes are looking fuzzy. In AE, I zoom in to the CA scene to create different camera angles/compositions and was hoping the CA scenes would link back to their vector-based puppets. Am I wrong? Is there a way of increasing their quality?
Here is a link to see a gif about what I'm talking about. It shows my puppet blinking. Even though, she has 'normal' eye open, 'half blink (1)' and 'eyes closed' (2). You can catch her being entirely eyeless when she rapidly blinks. Any ideas to solve this? Thanks in advance. https://gyazo.com/a0683bf951fa5381c0321f272c1bfd4f
Hello,I'm following several tutorials and have been stuck now for hours on something that takes you 5 seconds in the videos. My trigger will not bring up my sad mouth. The swap set is set up correctly, but when I press the trigger # nothing appears. The mouth is blank. I've attached my puppet. What am I missing? https://drive.google.com/file/d/1DUJ2WiADOOLPSXymCU9ofd3M6s4ITHi5/view?usp=sharing
The docs in Bring your 2D characters to life | mentions "New Comp from Character Animator Recording.jsx" as the second way (other than dynamic linking) to include exported PNGs from Character Animator into AE, but I cannot find this script on my installation. Is it still supported? Or is dynamic linking the only way to go?From some crude experiments, I don't think Dynamic Linking is the same as dragging the PNG files across. Here is what I did. I have a character scene (around 10 seconds long). I preview in CH and it plays full speed (very minor jitter). I then create a new AE project and drag the Scene from the CH UI over to the new AE project. It sets up dynamic linking. I then right click and "New Comp from selection". I then preview the new comp. You can see it take 1 second per frame. The computer is 100% CPU, 0% disk. 3G free RAM. At the end of 12 frames x 10 seconds = 120 seconds I can now preview in AE at full speed (I have made zero changes in AE - just dragged it across). The
I've been working on this puppet and several versions of it since the 1st of this month and now it's the 20th and I still have nothing, but problems. First the arms weren't moving properly, then I couldn't move the body. Then the eyes kept going every where. I have several different PSD's and AI's of the same character to try different things. I have also tried using the stock puppet and working off them still nothing. My current problem is that the head is NOT indpendent, but it's still floting around, on top of that the arm keeps wraping. I've already put Limb IK on it and moved the different draggable points around with no luck on gettting it to look right. If anyone can help with my disaster of a dream it will be greatly appreciated thanks in advance.
So here is a gif of what is happening, I have a hand movement animation here of her moving a mouse left and right (Hand2) . The keyboard hand (Hand1) works perfectly, and is setup exactly the same. When the keyboard hand (hand1) is controlled via the [W] button is starts and stops when pressed. But the mouse control (hand2) [E] is pressed and it's non responsive, in fact it stays on the entire time won't shut off at all. Thank you in advance for any help. https://gyazo.com/8e462d81ec978e93da4b38c1bdd0ade0
Hi dear people, How do I rig the character so I can use a body dragger and properly rotate it at the same time? I am using a dragger on the main charater group to animate body movement of the whole charater through a scene by mouse. That works fine, until I try to use the Rotation option to rotate the character via the root-level transform controls. Since the dragger seems to modify the x-y-position instead of the anchor point, the whole character moves around the anchor point, instead of rotating. I tried putting the dragger handle and behaviours on different parts of the body, I putting alternate transform controls on different part of the bodies, but dragger does not seem to work side by side with transform controls except on the root level of the character. Does anyone have a helpful hint? Thänks!
Hi,Which figures there is except from Maddie that can turn the head from side to side? how do i do that?
Hey, fellas , can someone explain me how to properly make layers in PS, to make them properly react to my actions in Adobe CH animator program?I make head( circle), and import it to adobe animator , it works fine , after i begin adding eye parts to head, or any other parts , those new parts do not react at all , except head layer?what is the issue?
I've got a 3view rigged character in walk cycle. I am able to record eyegaze and face behaviours when the character is walking. But as soon as the character comes to a stand, I am unable to move the head or eyes. Can anyone help me resolve this?Thanks!
Hi, How can i control the speed of my scene? i want to make parts of it faster
I am controlling the eyes with the keyboard. so, for example, I push the right arrow and the eyes are going right. Why when I live it the eyes come back to the center? I want them to stay until i push a different direction. how can i do it?Thank you
why in the moment i stop recording the puppet is coming back to its origine possition? what i need to do so it will stay in the possition i put it in?
At first I was not seeing the green origin anchor from the body (Like in the Okay Samurai tutorial at 14m 50s). So I thought I was doing something wrong, I posted 4 images in 1 to show what it looked like (with labels to explain whats going on in the image). I then decided to go ahead and try creating the "arm bones" and draggable hand with shoulder hinge, and I noticed in Scene Mode I am now able to move the arm. Is this going to pose any problems going forward?- Thanks in advance 🙂
Hi All, Wondering if someone could please help? I'm having issues with the 'Set rest pose' with my animation. Whenever I try to manoeuvre, my character is not responding properly i.e. when I move my head side to side my character doesn't respond and can become very erractic in movements. Also the red outline in the camera that's meant to cover your face keeps flickering in and out it never rests, it sometimes goes big then small, then nothing at all. Thank you,
Hey CA gurus,I would like to request that you add a thrid point on sliders in the controls panel. There should be a middle value as well.For example, a slider with a MIN and MAX value of -100, but a middle value of 0, so that from left to right, the slider goes -100 up to 0 when it reaches the middle, and then goes back down to -100 as it moves the rest of the way to the right.For example, I want an eye pupil to feel three dimensional, like it's on the surface of a sphere, so I may have one slider that determines the X position, and another that determines the X scale. It'd be great if the scale was 100% when the eye was in the MIDDLE, but decreased some as the eye went left OR right.This way, I could have one grouped continuous controller for eye X position that automatically changed the X scael as well to mimic the pupil going across the surface of a sphere.It'd be even better if we could do advanced rigging options when grouping controls, but if that is too much, just having a middl
Hi All, I've got a bit of a conundrum at the moment. I've got a character in a T pose for the bones setup but now I want the main pose to be with hand by his sides. However 'return to pose' obv seems to flip the hands back to the T pose. Is there anyway to change the 'base' pose so CA recognises the pose I designate as the default 'rest pose'? Apologies if thas has been answered before or obvious but Im struggling to get this to work. Currently Im using 'hold in place' and manually returning the hands to to their 'rest pose' and makes the wrists super floaty. Many thanks in advance. Bone setup attached.
Is it possible to create a blink cycle on auto blink?So instead of the computer monitoring my own blinks, I can set the blinks to randomness (as I can see available in bottom right of image)I've created a sequence of images for blink animation but when I test the puppet out, it is not working. Any idea what I could be doing wrong? I've taken a couple of screen grabs of my set up below
Hi, This is my first time trying to do a walk cycle in adobe CH. I'm having lots of trouble. First of all, my eyebrows aren't moving. Also, I'm not getting the green dots / green area when attaching arms and legs to body in Rig Mode. All help much appreciated! Thanks!
Hello,I am trying to figure out how to to program a set of movement to my puppet. for example, i want it to jump and open the legs and arms together, and then jump and close the legs and arm together. I need the puppet to repent this set of movement few times. What the best way to do that? Maybe some link of explanation can help me..thanks a lot
My panel settings have changed. How can I restore them?
My puppet is just a floating talking head. Ordinarily with characters with bodies, you don't want the head to move freely and independently of the body. In my case, I DO want the head to be able to move side to side and in all directions. However, my puppet can only tilt and scale. I have played with independence settings but nothing seems to work and I'm stuck. Any advice would be really appreciated. Thanks! The puppet can be grabbed here: https://www.dropbox.com/s/yilqejg9bzvg9p6/Loveji%20Puppet%205.puppet?dl=0
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