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Hi Everyone, I am new in Character Animator. I followed the tutorial of Samurai and he explained everything well. The only problem I have right now is the body when walking it is squished along with the arms. Also, I don't know how to fix the weird deformation on my elbow. You can see below. https://youtu.be/7GltiYEHN1k Puppet is on this link https://www.dropbox.com/sh/7opzrrcu5hdqzlz/AABbZMmwc7ArXjvUifQHRnU5a?dl=0
This is my first time making a puppet in character animator based on a design I created in Illustrator (usually I use photoshop but this time I wanted to work with vectors). I followed the sample Illustrator character model and made sure that I didn't have any extra independent layers that were throwing the movement off. Yet I still have two problems... 1. The head tilt doesn't look natural. In the past with similar looking characters that I made in Photoshop, the head tilted without any warping in the neck. I also noticed that when I tilt the head, the body moves slightly... I'm not sure why that is.2. When I move other parts of the body, the whole character moves. As you can see in this video, when I move the arm, the entire body tilts with it, like it is on a hinge. I tried making the arm independent, but then it wasn't recognized in the mesh (even in contour mode). Then when it isn't independent, as it is now, the draggable is moving the entire body with it.Here is a screensh
Hey guys, why is the head of my character doing this? Any fixes? Thanks!!!
Hey Everyone,So here is my video test with a new character.https://youtu.be/baczSHDOH2k The right arm has a fixed pin but is still kind of wonky to say the least. I can't get it to actually strum across the guitar when I'm recording.I'm also wondering if this could be related to origin point?Attached is the image of where the origin point currently is but I have no idea where to correct this. I can see the location in rig but nothing I've done can move it. When I record I have to move X to something like 2500 to get the character in the recording window.I'm doing some digging here but have hit the wall today.If this is a good place to feature request I'd love to see something pop up in rigging issues that say "Hey, you're doing good but you are way off center, etc"
Everything else on the puppet functions as it should but he won't strum. Nothing in rigging issues mentions the arm so I'm at a loss for what to do next. Imported straight after I downloaded. No tweaks to the character of any kind
hello my mouth character isn't moving rhith can anyone help ??
I believe this is a bug, but I am not sure. I am trying to give my character a permanent shadow when his arm crosses his body, so I thought I could accomplish this with a clipping mask, but here is the result: The shadow just turns into an outline. Here are the layers: I have tried many different layer combinations and different work arounds. I even made a second "ghost" arm over the real arm, but the clipping mask still didn't funtion correctly and only showed the shadow ON the arm instead of in the torso. So is this a bug, or just a limitation? I have been going crazy over this.
I am new to this, I will readily admit it. I have spent hours looking through tutorials and researching online, but to no avail. It quite honestly might be something extremely basic, but I cannot get the ai file rigged correctly when importing it into CA. Either I end up with a detached head, or one that warps with any movement, the pupils won't track and head doesn't tilt properly. Any assistance and/or guidance would be greatly appreciated. I can't seem to upload the file here either, so I am linking it on Dropbox.Illustrator File: https://www.dropbox.com/s/nos7m16jannqvnr/First%20Puppet%20copy.ai?dl=0Puppet File: https://www.dropbox.com/s/092iyuv9l43bt76/First%20Puppet.puppet?dl=0
Hello guys. Perhaps there's a workaround for this and I haven't figured it out yet. I need my character's arms to bend like the picture of this red suited character, and all I'm getting is what you see on the other image. I've tried making the forearm without lines so the lines of the other arm part fill that void but...no. Any ideas?
I created my charcter from scratch and I can't seem to get the eyes to work, the eyeball of my characters right eye and the left eye would just stay fixed and not move whatsoever, the only movement I can get is when my left eye is in its blink state in which it stretches out of proportion. Im new to character animator so I'm really not sure
It seems the staple would be helpful but this is my first puppet and I cant get the arms and hands or legs to attach to the puppet. He's kinda different because his torso and his head are kinda one in the same. He's like an egg dude. I have no idea how to attach the project since it is in multiple directories and adobe doesn't let you zip the files. Everything says when you drag the anchor for the arm onto the head/torso that they are supposed to turn green but nothing is turning green.
I need help because when I open a file in character animator which I have already spent hours on, this shows up "Internal Error Code: (1055099296:2712 + 10) assertion failed!" I can't edit my character and I really need someone to help! Thanks in advance!!!
Hi, I have added a oil painting portrait and the eyes work perfectly well in copying my movement but the mouth does not move. Always stays in neutral. How do i fix that? Or do i need to create all the moiuth positions in photoshop? But if that is the case why does it work with my eyes...?
hi~.. Notebooks webcams work normally in Windows.But I can only see 'waiting for the camera' in character animator, and the camera screen doesn't come out. What should I do? Help me....
I have made a character that has multiple head turns, and for each one of those head turns I have assigned familiar triggers. For example-On each head turn "Q" is a trigger for blink. However when I record, it will trigger the blink function for each individual head turn, making it very hard to edit. What am I doing wrong here? All the head turns are independent and they are all on a swapset.
Why one direction snaps to the range border while the other is not?And how to fix this weird diagonal, off-centered type, eyes? I watched OkaySamurai Eye Rigs video and it's not yelping:( I use Mouse control by the way.
I tried to import chproj to AE but AE refused saying I need to Install CH Beta?Where is CH Beta?
Hi,I have tried to open the puppet project file for Wilk, however I now seem to get these error messages pop up whenever I try to download and open a new free puppet from the Adobe website. What's wrong?
Hello Character Animators! I'm working on a character and adding layers and elements as I go. (Trying to build out some nice cycle layers sets for visemes etc.) My current work flow is Adobe Illustrator exported to PSD and into Character Animator. It seems like 90% of the time any updates I make work as expected and about 10% of the time for some reason all of my character rigging and edits disappear after updates. I cannot seem to narrow down what kind of changes are causing this. My questions are, is this a known issue and is there a way to save or copy the character rigging and settings separatley so I can reapply them to the puppet when this happens? Thanks in advance for any guidance you can share!
Hi, I'm creating a puppet with a walk behavior that also is able to do head turns while walking. I have modeled it off of the "Walker" puppet from OkSamurai. It has 5 separate views (for five body directions), each containing a body and a head (with the head also having 5 separate views). After tagging and rigging to match the Walker puppet, it seems as though I cannot get the puppet's head features to remain fixed and stable. They end up distorting wildly when the puppet begins walking. It is particularly noticable as the hair layer, (which is not independent) moves off the head, as well as the eyes moving around. The only way i've been able to get the distortion down is to reduce the walking strength down to less than 10%, which makes it look like there isn't any walking. Is there a tagging/rigging procedure that I can follow to keep head features from warping?Any advice is appreciated.Thanks.
Ok, so I've watched the video on mixing animation with reality, and understand the basics of motion tracking in AE. I have a scenario where my real-world subject has a character on her shoulder, and because of the nature of her movements, slight shoulder dips, head turns and all, I'm looking to make the character respond more naturally to its environment. Meaning, if she dips her shoulder a bit, he would respond to that gravitational pull a bit, etc. Using the physics tutorial, I guess I could create an imaginary floor that the character stands on, and animate that floor alongside a png sequence in CH? Because the movements are so subtle and random, it feels like I would have to animate like 3 frames at a time to get it to sync up. That's crazy. I'm just wondering if there is any advice on a workflow, and how you would go about accomplishing something like this. Thank you so much!
I'm still a novice, and I've been struggling with the pupils on multiple puppets where the pupils stray off. I was previously trying to make a pupil range layer and cover it with a different shaped eye, but only once I reduced the camera strength to 2% did it stay in the eye ball. I decided to just make literally the most basic one from scratch with regular identical white eyeballs and black pupils but still the pupils keep running off. I thought I was getting the hang of rigging and tagging all the parts correctly! Also, while I'm sharing it, is there anything special I need to do with puppets that share the same head and body? Thanks for reading! https://drive.google.com/open?id=1_I6AkEo4QEHcqBSDA7eyZg5pMm71UDNI
i ma unable to open Character Animator, it is showing this error, help please ?
Hi,So I created 3 different faces in one PSD file and wanted to use a swap set, so I'd have a default face, happy face, and angry face.With so many layers for 3 faces, I was running into issues with eyebrows not working if I had more than one layer with "eyebrow" written in it.So in the end I saved each face as a different file and created a puppet for each of them. So my question is, with 3 puppets in one scene, how do I create a swap set showing one character at a time?When I go to the rig section, I can only click on one puppet at a time to create a swap set.Look forward to your reply!! Best,Bryce
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