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Hi. Since I started using Creative Cloud Character Animator 3.1 my IMAC fans go super loud as soon as I launch it. I tested opening the same project in 2.11 and fans are quiet as a mouse. It seems 3.1 is drivng the system very hard? It is reporting in Activity monitor over 200% CPU usage!? Problem is that I can not record audio with such loud fan noise. My machine is Late 2015 iMAC 3.2 Ghz Quad Core i5 with 32Gb memory. Anyone else having similar issues?
I have a big problem trying to open a Ch A. project. I get the following error:There is a solution to this error, the files are saved on an external disk, I suppose there must have been a communication error?
Hello, I have two questions: Is it possible to have a bidirectional workflow between After Effects, Character Animator, and Premiere Pro? Or, is it only one way... i.e. out of Ch to the others? Also will a Camera I create be exported into AE?Thanks in advance for your help.Regards,Rajnesh
Hi Character Animator customers! For a couple of versions now, we've been seeing a crash where V8 (the JavaScript engine we use which runs the code for puppet behaviors in your scenes) complains it is out of memory. We've seen in once in house, but haven't had any luck cornering it. I'm creating this thread as a support link for the crash reporter bucket containing these crashes. If you also inspect the crash reports you send to Apple and you find any of these names in it, please get in touch by replying to this thread. v8::base::OS::Abort v8::Utils::ReportOOMFailure v8::internal::V8::FatalProcessOutOfMemory v8::internal::Heap::FatalProcessOutOfMemory I would love to corner this bug and squash it so it stops biting our customers. Dan Tull Sr. Software QE Developer Character Animator Team
Does anyone know if CA will be getting multiple types of pin tools like After Effects any time soon? Having a starch pin type would make life easier 🙂
Hey everyone, I am in the process of creating a show with multiple similar characters, mostly kids. I have been working on setting up the layers and rig for the Main character's puppet, and was wondering on what is the most efficient way to create other characters without having to create everything from scratch. Any thoughts?
So here's the thing: I have:1. Direction Front (The Body and Bottom facing to the front)2. Direction Right (The Body and Bottom facing to the right side of the character) I put the two layers inside a Swap Set and have the Direction Front layer as the default, which means the Direction Right layer is now hidden until I trigger it. In the Direction Right layer, I have an arm which I rigged with sticks and draggable points, like usual. And so is the same with the Direction Front layer, which is obvious of course, hehehe. When I do some dragging with the Direction Front layer, the draggable area in the Direction Right layer is also dragged. How to make hidden layers undraggable without deleting the draggable points?Thank you!
I accidentally stuck 3 pins on a layerHow do I clear them?
I'm trying to create a character that has stick-on googly eyesI would like the pupils to have a little jiggle like real googly eyesIt seems that physics has no effect on a pupil(I cannot get anything to work)Any suggestions on what to try?
I would like to make 2 versions of the same animation. Is there a way to make one complete scene, then swap the puppet or artwork from a puppet and keep all the same lip-synching and audio?
Hi, I made a character for character animator which has a goatee and I'm trying to make it move with the face. After much work I cant seem to make it work. Can you tell me what I'm missing?Below it is what happens when I'm trying to make it move. I have created a jaw layer because a youtuber told me to do it, I dont know what to do to make it work.
Hello! I'm playing with the position based walk cycle, The character walks from left of the scene to the right and comes to a standstill, however i would like the charcter to stay on the right profile when it comes to a standstill instead of swapping to the frontal profile. Is this possible? Also, is it the same for everyone that when using the position based walk cycle, if you adjust the walk strength, it makes the character look like its ice skating? Im guessin its just a bug or something they need to iron out eventually? Thanks!
Hi there! Im wanting to have two characters in one scene hold hands, so whilst holding hands if one characters arm movesslightly, it would gently move the other and vice versa. Is that possibly in Character Animator? Many thanks!
HelloI started use character animation since 2018. Character Animation version 1.5 (2018) was good , mean lip sync have worked good but after version 2.0 everything going bad for me because lip syncs starts jump give spaces on timeline. Everything i tried but i couldn't figue out it. Please help me.Documents voice wav and chracater animation files ->https://drive.google.com/open?id=1wa4u4L0dXMDRxLZm5ci69vYpCMzE9zWY
Hi, I'm trying to make it so when triggered particles fall from the top of screen like the snow option..I have the particle set to "point n shoot" but the issue is that I manually move my characters arms and when doing so this triggers the particles to drop, it happens on all the other settings too..I've even setup a trigger but nothing happens with clicked...can't seem to work it out..
Hi, I created a clock and I want it to change time, how do I make it fade out one hand and fade in next hand. I just want to the small hand (9) to fade out and fade in small hand (12)
Can't figure out why my Illustrator layers are not showing up in the Rig window. It shows up as "Layer 1".
We are happy to announce the release of Adobe Character Animator 3.1. The update provides important fixes and is recommended for all users. This update also includes two new features: Assign labels to Triggers Search filters for project items To know more, check What’s new in Adobe Character Animator.
I'm having multiple serious issues with head connection on multiple puppets. On the example I'm showing pictures of, the head is sort of connected to the body at one point. I don't even have a pin or anything connecting it there. Beyond that, even if I have the "attach to" on auto, it won't show anwhere green to connect to anything. Any help would be much appreciated as Character Animator went from being game changing for me, to almost ruining my assets (wanting to smash every computer I use it on!) Please help!
Hi, i try to set the default head angle to frontal but that doesn´t work. When i put the "set default" button it always turns to the Right Quater view. When i turn of the headturn it shows the Quater view as well...Any ideas how i could change that? Thanks and cheers JP
So I thought making a layer independent will make it unaffected by the parent layer it is in. True, if you are dealing with dragging. But not so fast with Transfrom Behaviour!If I make a transformation, say a slight rotation, "ALL" the layers inside that particular parent layer is affected! I am so frustated to figure out how to fix it. Isn't there any simple way to tell Character Animator not to transform certain layers when I do a Transform Behaviour to a [parent] layer which contains several layers??? Please help me, I am new with Character Animator. Thank you!
This is how my mesh looks when selecting either my character's body, just the head, or just the torso. I know from working with puppets others have made (and some that I've made) that it doesn't normally look like this.I don't know if this is related to any of the problems I'm learning through.
I've set up a puppet with handles (& added pins to keep the arm attached when bending the elbows). When I added a walk cycle, one arm detaches, and the other bounces away from the shoulder. My knees are also bending a bit too much but I can't see anywhere to control that.Hoping you can help! Here are links to a .mov file & some screenshots of the relevant puppet groups so you can see the walk & my setup. Screen Recording 2018-01-16 at 11.47 am.mov Image 2018-01-16 at 12.05.14 pm.png
It seems like this community isn't very active. Is there an IRC channel or other place for Character Animator question askers and answerers?
I have tried to find information about this program but I am still not able to use it in this area. Is there a way to recommend me
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