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Hi, I am trying to take a puppet that I have and scale it so that when I record it, it is captured in the scene. Right now it is cutting off the head of my puppet. Is there a way to size the scene manually or fit the puppet so that you can see entire puppet within a scene? I'm sure it is a simple fix but I am new and don't know it.Thanks!
Tried a .wav, an .MP3As character animator has NO audio options to ensure we simply hope it is set to system sound. I see a waveform, exported it from audition, all is fine, bring it in even in it sown scene, ZERO audio will play...no audio. Project is 100% dead in the water now. Using absolute latest version.Also, there is ZERO real time playback, when I hit play the timeline scrubs through but the scene freezes.Windows 10 Pro16GB DDR4I7 7820 quad corenvidia quadro P4000Dell Laptop
Hi, everyone.I can't understand how to manage the structure in I want to disappear a layer in Body group and appear the new one in the highest layer. Here is the image 2018-05-15_01-41-44.png — Yandex.Disk It works perfectly when it's in the same Body group. But in that case, I have that helmet belts above the pointing hand, and that's not correct. I'd like to make that point hand above that belt. How can I handle that? In my case when I press the trigger button my default hand doesn't disappear but point hand appears. What's the way to make default hand disappear when point hand appears?
I think i created a puppet correctly in illustrator but it won't open in the character application not sure what I'm doing wrong...
Hi. I have a problem. I recorded 20 sec scene in ACh and then exported it to AE. When I opened my PNG sequence in a new project the whole scene plays much slower than my recording. About half of the speed. My recording and playback speed are set to 1.0x and in a preview (in ACh) everything is ok. Problem occurs after open my file in AE. Does anyone have an idea what the problem might be? Thx
Hi ! When I add "breath" behavior to my puppet, it breaths with the whole body - even the legs are strechings out. Is there a way to make the chest to move with out the legs ?
I didn't do anything crazy but it looks like I'll have to restart this entire project. Anything I can do to avoid this next time?Definitely not open already I rebooted and got this message:The error when I get the project open:
Hey guys I've been trying to make some cool stuff with character animator for a year and a half now and my 2015 Macbook just isn't cutting it anymore. Its time to upgrade. I should mention I'm also using after effects for all my projects and also frequently editing in Premiere Pro. Who gets great performance and what are you using?
Hello everyone,So I have been working with character animator for quite some time. I can make different eye style (angry, sad, confused) but the pupil does not move once i trigger from neutral shape to other.Can anyone help me figure this out? How can i had multiple eye expressions and able to move my pupils in each one of them.Thank you.
If you get a "The Photoshop file operation failed. Reason: (-25010)" error when importing a Photoshop (.psd) file as a puppet, please check that you have enough scratch disk space. Look in the Photoshop preferences for the free space available on the scratch disk.Note: This solution might not work if your Photoshop scratch disk is not on your main disk.
So I have this scene ready, yet, when Im recording, I want the "camera" to zoom in (as, see only part of the scene) and while zoomed in, move around a little bit before stops.Is this possible to do on character animator ? or I have to use other programs ?Thanks, Omer.
Hi, I've been using Character Animator to animate a talking professor and set up an Auto Blink cycle for each eye. I've dropped my eyelid strength within the Face parameters to 0 and have Blink Eyes Together checked off and armed. I even set the randomness to 0 for each and still are blinking separately. Any help would be appreciated.
When i edit my photoshop file, often character animator shows me a a screen with colorful horizontal lines or all my layers are no longer linked to their triggers.Is there something I need to pay attention to when I edit my photoshop documents. Does it have to do with keeping layers consistently turned on or off?
Animator just goes dead for long periods of time with even the smallest change to a rig or an alteration to a puppet. He is a fairly complex puppet but still up to 10 minutes prepare scene time to add a trigger? After the wait for the prep time, I then have to deal with 5-8 actual frame playback on my scene making it near impossible to set cycle timing right. I have a pretty heavy duty gaming rig that can easily run PS, AI and PR all at the same time, but CH just slows it to a crawl. Is this a known issue? Are there any known program conflicts, graphic driver issues that could be causing this.
Hi ! I Imported an audio file to my scene, yet, I wanted to use only part of it - multiple times.now, I couldnt press "copy - paste" to my file in order to use it many times during the scene so what I did is duplicated the layer. now, it looks like this :Is there a more efficient way of doing it ?ty, Omer.
Imported an Ai file to Ca scene.How do I make this look the same way ?ty, Omer.
I see in CA's preferences there is a Default Output setting and it is defaulting to my Blackmagic Intensity Pro 4K. Is there a way to get my work to show up on my external monitor that is hooked up to the Blackmagic output? I currently can screen my Premiere and Media Composer on this monitor?Having fun with this app,Martin
I am trying to do a Turn Triggered Head with Long hair behind a neck with another head turn behavior but the hair is getting warped. Help! I eventually want a body that turns with it too....Essa CharacterTestHair.ai - Google Drive
Hi ! I created a puppet according to laws I learn in order to make it behave in a "natural" matter.everything worked fine until I tried to make it walk.Can u plz tell me what I did wrong here ? why is my puppet gets completely distorted when walking ?turtle puppet.puppet - Google Drive Waiting anxiously for aid Omer
Hi! I'm trying to get a character to lip sync from an uploaded wav file. When I do, the mouth animation looks fine for the first minute or so of the clip, but then the animation starts going much faster than the audio, which seems to be lagging. Has anyone else run into this? What did you do? Many thanks!
Hey everyone!I have a problem, it's my first time with Adobe Ch and i actually did pretty good with the head animation (everything works for me: pupil, blink, mouth ...)But i just updated the Ai file with the body of the character but the body fly with all the body and the pin tool doesn't work when i try to pin the foot (look at the screenshot please: ) Although i pinned the foots, nothing really happening. i also attached the layers from Ai file screenshot: I would appreciate your help!Thank you
So I am having this weird problem that the body of my puppet won't follow the head tilt.I added Head Turner behavior, which works fine, but when I tilt my head with the webcam I would like my puppet to follow this.Actually like the Wendigo puppet, body follows head tilts and head turns are working fine.Sorry if I am asking an obvious question but tried everything I can. I just can't seem to find the answer... I added the Wendigo structure and the structure of my puppet.
I am developing puppets with long heads on necks. So I have two slightly different versions of the same puppet. on one the head can be dragged around with the head remaining connected to the neck and neck to the body. On the other iether the head doesn't move or distort or, on other settings which seem identical to the working settings of the first puppet, the neck drags but the head remains fixed. I have spent hours looking at this problem and cannot find a consistent answer.PS How can I send someone my saved puppet files so that they can see my problem?
I have 2 different smiles each with a cycle layer behavior. forward and reverse and pause on last frame. they work on their own until i add them to a swap set which goes straight to the last frame of the cycle layer. the layer order is set up so it shouldn't be overridden by neutral mouths. i have swap sets set up for eyebrows and the neutral mouth each with cycle layers behaviors. the only difference that i can see is that one smile has a cycle layer inside of it that does a continuous loop for its last layer. not really sure what i'm doing wrong. new to the program and trying to figure it all out. any help would be appreciated.
I have computed the lip sync from imported audio, but my mouth, from the various sounds that have been added in are not moving when they should, or when I think that they should.Does anyone know what to do?
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