Questions
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Hi, Is it possible to edit keyboard triggers after recording the performance. Like move them around, add new ones in the timeline? I tried and it was a bit confusing, there didn't seem to be an obvious keyframe at the point of the action and I could figure out how to trigger a new trigger within the timeline. thank you.
HiIs there any way in After Effects to:convert a Character Animator sceneto After effects native shapes with keyframes??Thank you.
i label everything right but nothing is moving the way it should. need help
I'm trying to get a screen shot of my character. I actually want to use a shot for my title page. However, I'm trying to have the puppet turn to the right and use a pointed finger. I've recorded it and got it to work, but when I stop it and try to get the screen shot, the character goes back to the original face front position and the arm doesn't remain up.I can't push the screen shot and hold down all the keys at the same time. I'll eventually put it into AI-hopefully.Any suggestion?-Sharon
I made two puppets. One of those two is acting really weird. I made different head turns, added the Head Turner behavior etc.When I make the puppet his head turn with my webcam, the body follows these movements. The arms act normal but the rest of the body is just following the head turns... Does anyone know how to fix this?http://jmp.sh/v/eZOaK3SJmlQOjj74v43n this is a video of the issue.
Is anyone else having an issue with Particle behavior where artifacts of your emitter are generated when you STOP using the trigger key? I have several puppets set up with particle behavior right now, and they ALL do the same thing. Particle is set to cannon with continuous mode activated. The two issues (specifically) are that when the trigger key is released, the (intended) particles vanish (shouldn't they stay until their fade and lifespan elapse? I though previous puppets did, but I will re-check that...) and more importantly that HUGE copies of the emitter appear when the trigger is released and THEN slowly fade as per the lifespan setting. After the error, particle behavior and triggers will not function until the scene is reset. This is happening across the board with at least three different puppets using Particle behavior. If anyone has problem solved this, I'd love to swap stories. Thanks!Here is a puppet during proper particle behavior...and here is the same puppet mom
Hello,I have pre made a recording of a song to include in my character animator project. I have computed the lip sync of the puppet, based on the voices it heard on the song. I played the song over and realised that there was a ringing sound in the background of the song recording, is there a way to get rid of this, so I can only hear the song, and no background/ringing sounds?
Thanks for everyone who has marked posts as liked, helpful, or answered. Hopefully it helps others in the forums find answers more efficiently as well.Level 4 achieved! On to level 5... ... okay, maybe in a year or two! 8-|(Sorry, for the spam. This is not a complaint, more amusement.)
Hi, I am trying to copy the face track data from AE and automate head movement with head turner behavior for my puppet in CA. Very strange problem: The head turns only in one direction!!Track data in AE shows it has tracked well.
How to change the positions of one character to add multiple characters ?ad sometimes character is too large in the screen or come in the middle, or out the screen, such as how to position and adjust sizes?and is this is a good software to make an animation video scene for a undergraduate project? (To specifically to this-Make an animated video to show a business idea using live animation with the rest of the team. Gving each of them an animated character to speak behind an animated background)
Hello All,I've been working with Character Animator for quite a while, but haven't had to use nutcracker jaw before. I have a project that I need to utilize it for and for some reason I cannot get the mouth to move in the manor I'd like. I'm trying to mimic the style of jaw on the demo puppet bongo. The problem is I cannot seem to get the lower jaw from moving correctly even after pins and sticks. Either the entire mouth wants to move with the puppet completely warping it or the pins and sticks I put in don't take effect and the jaw moves separately. I have to be missing something. I've tried rigging it in several different manors from the bottom jaw being independent, to the whole mouth being independent. Any advice?
Hi there!I made a simple animation clip using character animator!> Now i want to convert it into a video using adobe premiere> Add a video behind the animated characters (2-3min)> And Last question to you is; How do i add leg movements and hand movement to animated characters in adobe character animator Leave answer kindly Have a Lovely day
I have a iMac (Retina 5K, 27-inch, Late 2015) running 10.11.6The built in camera works with photo booth, but is not recognized by CA.- NO other apps are running or are using camera- I tried switching cameras via camera menu in app- I tried selecting Use Default Camera menu in appStill nothing. I just began to attempt to use this and during the tutorial where it says click on "set rest pose" I did as instructed and nothing ... I would really like to use this app if possible.Thanks,Shaggy
Hi there! i dont have much experience using adobe softwares, i could not find a way to upload a background image to animator?and i would like to know how do i convert my animation into a video? can i combine videos?I want to combine a real life video with animation. Real life video then play the animation video. Can i do this in character animator?Thank you.
Hi, mouth not working properly - it only lip syncs the neutral layer when I increase mouth value. Help! Not cycling through other mouth sounds.
I have read a few other posts regarding webcam issues but none have solved the problem.I use an external USB Logitech C920 with CA. It has worked fine until upgrading to CA v1.5. Now the camera panel just shows black. A flicker here and there, but that's it. The cam works fine with other applications.I have disconnected/reconnected. Uninstall/reinstall. restart computer. Switched cameras Next/Default, etc...Anyone have a solution? Suggestions?2015 Macbook Pro16gb RamEl Capitan 10.11.5Thanks!
For anyone interested, how do you best learn?Do you find answers in these forums useful?Do you find written blog posts (like at Behind the Scenes – Extra Ordinary, the Series) useful?Do you think YouTube videos are more useful because you can see the UI of the tool directly?Do you think live streaming events (at particular times) are more useful because you can ask questions and discuss a bit more live? (E.g. people could bring along a puppet they were having troubles with, and we work through together how to fix it live.)Why am I asking?For me personally, this is all a hobby - I am not a professional or expert, but have played with the software a bit now. I jump on the forums during breaks at work when I get a few minutes and try to get newcomers unstuck. I frequently learn something new in the process. I notice the same sorts of questions are frequently asked, or the same sorts of problems hit, so I am now getting into the habit of writing a blog post so I can refer back to it
I am using a Logitech C920 and the program tells me my audio is too low to record. This camera used to work with Character Animator. I updated to the latest version and it no longer works. I don't want to have to buy a separate microphone. Is there any way around this?Mac Pro 2013 OS 10.12.1
I am working with the puppet head only and have it completed. It loads into Ch completely, but when I change to scene mode or add a background, the face layer disappears. Brows, eyes and mouth are in the scene, but not the face. How do I get the face layer to appear in scene mode.
Hi, This worries me a lot. I have made one puppet and i need it to have something in hand and throw it to mouth, but when I do it and twist my arm, on record it works, but on playback not. I mean the position and movement won't match.
How can I export my character animator project as an animated gif?
I have a project that already has performances recorded. I'm adding arm/leg movements and had a sudden ERROR disabling external artwork incorporation. I undid some things in Illustrator and want to try again BUT I can't figure out how? Even renaming the project did not re-enable the external artwork. IS THIS POSSIBLE, HELP![This is a situation in which the AUTOSAVE function didn't help, backing up in the history didn't help and I just plain lost work]
i just downloaded the app and need help for a beginner including how to use my own artwork to animate
Okay, so I am new to Character Animator, and I have a pair of characters that are twins. They have two separate models and the only difference between the two of them is their hairstyles. I am trying to get them both to flap their arms bird flapping style for a music video I am working on. Is there anyway that you can take a recorded animation of one arm flapping and apply it too the other arm? I need them to be flapping in unison and I need them to be doing it at the same time. Any help would be great! Cheers!
Hi. I'm using CH with OBS and in OBS I use chroma key with green color. Today I broke every single setting in OBS croma key because I've spotted my character's background was slightly visible. Only after that I spotted that was CH fault. 2018-04-28_01-32-59.png — Yandex.Disk here you can see that background color is different in PS and CH. I spotted this problem only in 1.5 version, in previous CH I didn't have such problems. How fix that?
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