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I want a puppet to collide with furniture brought into the scene in the Timeline panel. The puppet & furniture appear to be on different layers of the animation in Ch, so they won't collide as they can't "meet". The puppet drags fine across in front of or behind the furniture. I even tried bringing the puppet into the background, with the furniture on the same layer level, in the Puppet panel. If the puppet is above the furniture in either the Puppet panel or the Timeline panel, the puppet is in front or behind the furniture respectively.Is there a video which shows a puppet walking through leaves? It is referred to but I haven't seen anything like that. I have watched even the new Physics-Adobe Character Animator CC Tutorial by Okay Samurai.Is there a video to show a puppet walking through leaves or anything similar?Any help will be appreciated.
Hi! After I drag my CA scenes into PP, they'll respond to opacity changes but they won't scale or move, wether I render them out or not.
At first I thought that the scrubbing ability was gone (hopefully not), but my Scenes won’t even play. I can click on a different point of the timeline and it will show the corresponding frame though. Any help will be much appreciated imac 5k, 27, late 2014AMD Radeon r9 4096 MBhigh Sierra 10.13.4Character Animator 1.5
Hi all,I'm trying to get game streamers interested in Adobe Character Animator. I would like to direct them to a place where they can purchase CA as a single app. I don't currently see that as an option. Is the option available and if so where?
I'm a music teacher and a composer of children's music. I have a number of songs I composed and animated through another company, only to find out that I didn't own the rights to sell them without a $79 transfer fee per video. UGG! So I am redoing everything, but the music. I'm buying puppets because I don't really draw. I've created scenes, etc. Illustrator files I've purchased and edited and then importing them into CA. So I have been quickly learning Illustrator and Character Animator, and will tackle After Effects shortly, because I don't think there are any transitions in Character animator. Questions-1. Is there a text function(for lyrics) in character animator?2. I am currently developing scenes and every time the lyric changes I create a new scene in Illustrator, and then I import it into CA. Is this the best way to go about this, or would it be better to just put everything into After Effects after the characters and scenes are completed? Or is it a personal preference?-
Hi there,I am currently working on a project in Character Animator, and have recorded A LOT of movements for one of my scenes- one of which include Audio input/Computing Lip Sync from Audio Scene which gave me a lot of visemes that I then tweaked to better match up with my character. I saved the project as well as exported to PNG sequence and WAV. Later, I decided I wanted to make a minor change, and reopened the Character Animator project and before making changes, I played through my timeline... I noticed everything (arm, body and head movements, keyboard triggers) work fine, but now my visemes aren't being working... they still appear in the timeline like they should, but my character is just not moving their mouth anymore. Could you help me find a solution, or let me know why this might be happening?Thank you!Margarita
Hey,Does anyone know if there is any existing or any planned release for an SDK using character animator? Or is there any way to incorporate the animation system while building an app etc...?Any help on this would be much appreciated!Thanks
Ch Crashed during Live Performance & corrupted the saved files,Lucky I always make double backups of all my works and source files when working under any Adobe programs !!!cause No one that works for adobe as a coder can make their applications stable enough to Not do this or No crash !!so after I step back to the saved file number 2, I deleted the corrupted file and saved a new one same name and Bang it works and I made several other backup save points to make sure there is always a good working saved point.and then I copy and save those files on another hard drive or SSD drive.but your program should not be crashing like that and in fact when it crashed on me, I was in a game session and not having the CH selected to do anything with at the moment, until the game session was done or until I died in the game of Crossout then i would use Ch to Animated my character for team support or making fun of other players.and if you checkout my videos live stream on YouTube you see what I am
here you can download the puppet to see if i have done the mistake or something wrong.. please help me, i'm working on this mistake about 3 days. all day im sitting and trying to do it correct. ive seen all the videos on youtube about building a body and face but its doesnt helped me..https://drive.google.com/open?id=1PRL4oyx-JFgtOluTgmHARAc77FXAa5zo
Bonjour,Je débute sur character animator, mais j'ai compris les principes et les bases en regardant pas mal de tutos.Le problème que j'ai, c'est que le clignement des yeux ne fonctionne plus. Même si j'essaie de mettre les calques dans un ordre différent, de les faire apparaître ou non, de définir leurs états etc.. Ca ne fonctionne plus, alors qu'au début quand j'ai essayé ça marchait !Je n'arrive pas à comprendre le problème.. Aidez moi, s'il vous plait !!Hello,I started on character animator, but I understood the principles and bases by watching a lot of tutorials.The problem I have is that blinking does not work anymore. Even if I try to put the layers in a different order, to make them appear or not, to define their states etc .. It does not work any more, whereas at the beginning when I tried it worked!I can not understand the problem .. Help me, please !!
Hi CA Think Tank!I am having an issue getting this puppet to walk correctly. She is rigged exactly like another character I have, who walks perfectly. However, she only wants to walk in one direction. She has 3 profiles, normal, right, and left. Any help would be amazing! Here are the links to the puppet and .ai file. Thanks for any help in advance!!!Dropbox - Woman_Puppet.ai Dropbox - Woman_Puppet.puppet
Hello,This puppet's left arm was not moving the way I wanted, so I removed the sticks and handles, then put them back. For some reason, the dragger now won't work. For either arm. I closed Character Animator and reopened, it still wouldn't work, so I closed the program and restarted my computer. Still no go.I'm sure there is something simple that I have overlooked, but I've never had this happen before. Any help is greatly appreciated.https://drive.google.com/file/d/1GqSvgqSiQteEByQJPMss228E-9TViyvR/view?usp=sharingThank you,Nancy
Hello,I am working on a series where i need my characters to walk up to a stationary football and then kick it. I can use the dragger to kick the ball, but i cannot use dragger along with the Walk Behavior. It just messes up the feet. How can i get this done ?I have read somewhere that i can use separate bodies for two tasks, but i can not get my head around this. If this is the only way to do what i am looking to do, then can any one please explain how do i create two separate bodies ?
Hello,I built a character in Illustrator. I then animated it in Character Animator and then linked it to an After Effects project. I have other Illustrator layers inside my After Effects project and when I export everything is in high resolution, except my character is lower res than everything else. There isn't an option to continually rasterize the Character Animator project in the After Effects project. Does anyone know why my character is rendered at a lower res? Thank You in advance.
For Live Streaming, it would be great if the audio being used for lip sync of character could also be output in the NDI stream.
I'd like to create a character animation using Character Animator and then export it so that my developer can import it seamlessly into the iOS app. Any suggestions on the best way to go about this?
I want to do a character walking carrying some balls. The balls should track with the character, but move a little bit - like dangles on hair with gravity. A bit of bounce in the movement. I got something to work, but wondering if there is a cleaner way.Attempt 1 I dragging the soccer ball puppet into the person puppet (separate top level groups in the same puppet). When the person moves, the balls move as well. But I could not work out how to get it to wiggle relative to the person (to look a bit more natural). I also put a dangle on the ball puppet, which did cause the ball to distort a bit with each step. Next attempt, instead of putting the balls at the root, I put them under hair groups (!!) then changed the attach mode from "auto" to pick a "dangle" handle name attacked to the hair. The ball now bounces with that hair group (I changed the X,Y so they are not close to each other so you don't notice they are attached). The end result seems decent....My question: is there a better w
character animator problems. Adobe support asked me to send puppet over a week ago to DVASup@adobe.com... said they would fix puppets issues. body not moving and would return within 48 hours and did not? I contacted a few times now and they have not returned the puppet or answered me and puppet still not working on program. this is some detail from the transcript. I do not think he knew what he was doing. who do I contact now? Adobe does not have a clear process for rectifying problems . its appalling! March 12, 2018 3:49:07 PM PSTChat end time March 12, 2018 4:54:19 PM PSTDuration (actual chatting time) 01:05:11Operator Aamir Khan
https://sta.sh/0bo9tvl3v4pThat is the link to the download of the PSD. I compared the psd to the wendigo template, and the blank face template, but no matter what I change, the puppet stays on its neutral face in Character Animator. I've tagged the folder "Mouths" to be "Mouth" in the rigging section already. Anything helps! Thanks!
Hi!Character Animator is having zero problems when I switch to only using one monitor, but while using two monitors, the program crashes. I've been having problems installing the latest After Effects CC version. I doubt the two problems are related, but I'm no expert. That may be relevant information. Thanks for taking the time to help!Here's the windows crash details: Problem signature: Problem Event Name: APPCRASH Application Name: Character Animator.exe Application Version: 1.0.5.141 Application Timestamp: 58013307 Fault Module Name: atig6txx.dll Fault Module Version: 21.19.407.0 Fault Module Timestamp: 585d57a1 Exception Code: c0000005 Exception Offset: 00000000000175c3 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 103
Hello,I have created a puppet with 3 separate arm positions with 3 hand positions, which i use as swap sets. I start with the natural arms position and then when i need to show a different hand gesture i use the swap set. But that does not look natural at all, as arms are in natural rested positions and then in the next frame they suddenly start showing a different gesture. I feel this could be possible if i create one single arm with different hand gestures and then when i need to show a different hand gesture i could move the arm around with my desired hand position. Is this possible ?
It would be nice if you could grab the white line representing "end of scene" and adjust it by dragging. At present you have to type numbers into the "Duration" property by hand I think. This would make it quicker to re-adjust the duration when your recording extends the duration. I don't mind having to grab it in the bar at the top, or below all the tracks. Its just typing in Duration by hand you don't get all the snap effects etc.Could go further and allow dragging of the scene start as well, so you can have things before the scene start - which would allow the twitching of characters at the start of a scene to be clipped out. (That is, introduce a separate "Skip Frames At Start" property, as mentioned before. The same dragging should be possible for the start and end of a scene.)Or introduce "start of scene" and "end of scene" marker types. If I use them, they control when where the scene starts and its duration. Maybe "Duration" and "Skip Frames At Start" properties are autom
There's a spike in my character right where there's a breathe point - it's most evident during a walk or run cycle. Notice the spike at the bottom of the character's t-shirt in the attached picture. It's like that one point is 'glued' to the center regardless of how the character moves. Been troubleshooting for hours with no useable workaround. Doesn't appear to be related to the mesh or vector points.I placed the breathe point near the origin of the character because when placed elsewhere, it moves the whole character off the ground (feet appear to be floating and bouncing) and it doesn't look like natural breathing (i.e. it doesn't look like it's coming from the diaphragm). Moving the breathe point fixes the spike (or merely relocates it I guess) but the breathing function doesn't look right at all.Has anyone run into this spiking problem? Is there a better way to set-up breathing that would avoid this altogether?Thanks!EDIT: for what it's worth, my current workaround is to create a
Hello,Very new to all of this. I want to make my entire character dragable, or at least just his head. I am able to make the character move around on the screen using the X and Y coordinates, but I'd like to be able to drag him around while recording. When I add a the tool to drag the puppet, there's a fixed point at the center of the forehead that won't move and just warps the puppet. Is there a way to make the whole puppet dragable?
Hello all,So about 3 months ago I was working in character animator with my puppet and everything was working as it should. I was in the middle of recording a scene when the body stopped moving completely but the facial features still worked. It's been so long since the initial issue that I don't remember exactly what troubleshooting I did. But once I could not figure it out on my own I contacted Adobe on about 6 different occasions. They accessed my computer through remote control and on 3 of those conversations I was asked to send in the file of the character for further inspection but now 3 months later, I have yet to get an answer. The other puppets within the program work fine and my character was created based off of the puppet files that are supplied to us in the program. I created the puppet in Illustrator and followed the instructions to the T. I'm not sure what has delayed the resolution to this issue so much but I'm just ready to have it resolved
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