Questions
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I cannot figure out why the arms on my character do not drag in Character Animator. I have been going through several different Okay Samuri's Character Animator examples from the Adobe website. Some have the plus + symbol on the arms, and others do not. It seems like no matter what I change in the naming of the layers, the arms still are not draggable. In glancing at the Illustrator layers, can anyone see anything wrong with my naming?Also, most of the example files from the Adobe website that demonstrate what I want to do are Photoshop files. Is the code for the layers the same for Illustrator and Photoshop?Thanks,
Hey Adobe ( or anyone who may know the answer ), Just wondering if there is a feature for Character Animator, where you can package up the puppet and send it to a preview platform (website) for people who do not have the program, so they can manipulate and play with the puppet and use it's trigger keys etc...I made a fully functional puppet with triggers this week (your tutorials rock, I learnt this program so I could make a character of my dad for his birthday as he loves animation) and would love to send said puppet to family members and friends as it would be great for them to see him and play around with the features. but unfortunately they don't have CA.Any preview system available for them to do this?Would be really cool to have that feature in the future, would you consider this if it is not a feature?Thanks guys,Dan
HelloWe will be going live on Youtube (maybe Twitter too) later tonight at approx 9pm UK time. We will put an announcement on our Twitter page @digitalpuppetuk when we are live.If you join us we will be explaining how our virtual studio has been set up and if you have any questions you can ask us live, either by comments or actually calling the show
Hi everyone.I was using preview 5, and the webcam would drop out as "busy".Often, clicking on "next camera" would restore it.I've upgraded to Preview 6, and now on program open it complains that "CFHDDecoder.dll is missing" and suggests a re-install.I've uninstalled and reinstalled, but I still get the same issue. Also, the program does open, but my webcam is no longer available. Any Ideas please?I have a Dell inspiron17 i7000 and the webcam uses the generic windows driver, usbvideo.sysWindows 8.1 64bit
Hello,Is there a way to send audio from character animator to Wirecast? We are able to get Character Animator to connect to Wirecast via NDI, but can't get any audio through. This is for having multiple characters in the scene at the same time - wondering if it's possible to get the audio from Character Animator without needing to access each individual microphone separately.Thanks!Jen
First off: AE seems to treat the sources of CH (eg. psd files) differently than CH itself. While I would get a perfectly working scene in CH, AE is sensitiv to transparency of layers in PSD files different from CH. An element might work in CH but not show up in AE. But ok, this I figured out. Important not to be sloppy.Major Issue:AE loses all the Camera Input and some key triggers. It gives me the mouth shapes alright but my performance does not show except for some key triggers.Has anyone experienced something similar?When I export directly from CH all of the performance is there.Are there any known issues with AE?Using version 14.2.0.198
hi there, when i want to move my character with Webcam there is a Problem. I turn my head but the whole character is rotating When i press the crown to indepent the head only the head is rotating but Body stays completly. Hope you guys can help me! thanks
While implementing the walk cycle my character's arm 'separates' as she walks.I have tried various 'wrist' and elbow positions, but to no avail.Any thots, many thanks
Report from the ectention viewer:Renderer: Intel(R) HD Graphics 3000Vendor: IntelMemory: 2108 MBVersion: 3.1.0 - Build 9.17.10.4459Shading language version: 1.40 - Intel Build 9.17.10.4459Max texture size: 8192 x 8192Max vertex texture image units: 16Max texture image units: 16Max geometry texture units: 0Max anisotropic filtering value: 16Max viewport size: 8192 x 8192Max Clip Distances: 6Max samples: 4GL Extensions: 129\i0 GL_ARB_half_float_pixelGL_EXT_compiled_vertex_arrayGL_WIN_swap_hintGL_EXT_packed_depth_stencilGL_EXT_texture_lod_biasGL_INTEL_map_textureGL_ARB_color_buffer_floatGL_ARB_texture_compression_rgtcGL_ARB_draw_instancedGL_EXT_draw_buffers2GL_EXT_texture_shared_exponentGL_ARB_draw_elements_base_vertexGL_ARB_window_posGL_ARB_explicit_attrib_locationGL_ARB_texture_floatGL_ARB_point_parametersGL_ARB_texture_compressionGL_EXT_transform_feedbackGL_ARB_depth_buffer_floatGL_ARB_vertex_buffer_objectGL_EXT_packed_floatGL_ARB_pixel_buffer_objectGL_ARB_fragment_program_shadowWGL_EX
I created, in Illustrator, a new mouth group based on Adobe's Character Animator templatemouth download but I'm unable to drag it into my puppet's Illustrator file as shown in the Building Your Own Animated Face video I'm following. In the video the new mouth group is dragged from one Photoshop file's layers to layers in another Photoshop file, a new puppet file. It's at the 16:36 point. Building Your Own Animated Face (Adobe Character Animator Tutorial) - YouTube This method is not working for me. What is the best way to add my new mouth group? Alternative to the video's method would be great...or just help understanding the how-to. Thank you.Evan
Is there a way in CA to record a limb movement as a key-triggered behavior, ie a character throws their arms up on a key command? Seems like I could make multiple body layers in the necessary positions from PhotoShop and use Cycle Layers in CA, but I'm not sure how that would affect body warp from head movement, which I would like to retain. Can this be done with Dragger?
If I turn off the camera in Character Animator and leave it off for a number of hours and come back to the application and attempt to turn it back on I get the processing wheel for 3 minutes and then the message "Camera Busy" in yellow text...This only happens when I turn the camera input icon to off, wait a number of hours and then click the camera input icon to on... The only way to fix this issue is to reboot the machine... Rebooting the app does not fix the issue...I can provide logs if required...Thanks,Sean.
I have characters that get some more life with custom animations (layer cycles that can be found in different folders of the psd) that are triggered with keys.So far so good.Now, when I tried to record the face and features through the webcam, I got bad distortions.I went to check: all "crown" (warp independent) items are set to contour, but the contours that are actually used for the mesh result from the combination of all images (even those in the layer cycles) as the example below shows. And that creates the problems.How do I solve this? How do I get the mesh to reflect the actual contours on the screen (at the very moment and not including all the contours if a certain animation is triggered)?
when i using any program to go live stream ! like obs studio i can capture the program but the puppet doesn't appear !! as you see there is a puppet but obs studio can't capture that ! what is the problem & thanks
Hi,in the Dec '16 tutorial there was a neat way to use a scene camera with the help of keyboard triggers.Tried it and it an in principle works great for switching between dialogue cam angles (quick example below). Now the example in the tutorial is a red monster live stream. I see how that can work for simple things but what about more complicated scenes. Where would I activate, trigger and record different puppets as in my case?Am I missing something or am I simply pointing to the current limitation of the scene camera workflow (which really is "just" a hack for allowing single puppet live shows within these limitations).If the solution of the dec 16 tutorial should not work for me, is there a date yet for a release containing a proper scene cam feature (I remember reading that this was on the table, right?)?Is my only option currently compositing the scenes in AE? (a bit more painful when you work on fifteen 30 min episodes)
I am seekingan enthusiastic and talented up and coming character animator to collaborate ona project. I am a stand-up comedian who wishes to produce one or possibly aseries of animation shorts. Basically an online virtual stand-up comedian.Please emailromi1813@gmail.com to express yourinterest, and be sure to attach examples of your work. I look forward tohearing from you.
Is there a way to assign a Key Trigger to a Marker? I would like to jump from different parts of the timeline using Markers by Key Triggers for live stream.
Hi all!When I export a scene, the PNG sequence seems to get cut off.... has anyone else experienced this?
Hello,For instance: I want to animate a frame-by-frame walk cycle (as the current behavior one isn't quite optimized for views other than the sideview) along Dangle, Eyegaze and other behaviors. Kind of a loop animation on the legs, while I supposedly can drag an arm, do keyboard triggers, and lipsync. Is it possible already ?Cheerio.
When I output my Character Animator scene as a png with wav, the png cycle included in the puppet stops after one cycle. How do I make it loop endlessly?
I'm brand spanking new to CH. I just completed the Building Your Own Animated Face, and decided to repeat this from scratch without the template. My puppet has a round face which warfs. I've only added the eyes.The file+Character Head Left eye +Left pupil Left eyeball Right eye +Right pupil Right eyeball Face BackgroundIdeas?
Hello! I'm rigging my first character ever, and I'm having lots of fun, but I've hit a bump in the road.....instead of the mouth opening, the head gets bigger! It seems to be a 'handles' problem? How are handles deleted? xxoo
when i open adobe character animator i can press "W" and the eyebrows looks worried,but when i open any other window like browser or a game the character still move to my face actions but i can not use the "W" or any other behavior
I've got a character set up, based on the Maddy puppet. The layer structure is pretty much the same (Character > Frontal / Right profile / Left profile . It's working great (Thank you very much for providing this example puppet)! Next I'd love to be able to make the character fly. I've created an additional folder above Frontal called Jetpack, which is triggered on a keyboard command, hiding the other layer folders in the stack. This has a draggable handle applied to it. Again it's working fine... I'm able to walk back and forth, hit "J" for Jetpack and move around. However once I drag my character and move it to a new position, it distorts the walk cycle and my character stretches in strange ways, which is fun but unintended. Wondering if there may be any sort of work around for this situation, or if it's I need to make a choice between having a draggable character, or one that is able to walk? Any thoughts?
Is is possible change a character's position on a scene when live streaming? I'd like to create a live stream where a character rides a skateboard onto the scene and then starts interacting with viewers. How would I do this? Thanks!
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