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This is more of an annoyance than anything. I build my characters onto the Illustrator file that came with one of the premade character puppets, using it as a kind of a template with the mouth visemes, etc., already in place. For some reason, once I started doing this, the knife and lasso tools (possibly others) don't work on my shapes when working in that Illustrator document. Try to slice with the knife tool, nothing slices. Try to select with the lasso tool, nothing selects. I can copy the shapes onto a new document and the tools work normally. So there's some kind of setting in that document that I would like to turn off. Any gurus know how to do this? Anything to save time. Thanks in advance!
Just upgraded to macOS Monterey. No problems with Photoshop, but some weirdness with CH. Strangely, all these issues disappear after clicking and saving between PS and CH a few times. But at first, the menu bar at the top of CH (File, Puppet, etc.) will not click open, and neither will behavior settings.
I do not know how to restore the default settings?Raul
I'm looking for in person lessons for Adobe Character Animator located in San Fernando Valley in Califorina. Does anyone know of a afilliate program with Adobe where I'm located? I'm having trouble finding anything online. Thank you very much in advance.
Hi all! I'm having a little trouble getting my Zhongli character profile's eyes to track. When I look to the side, the entire eye appears to squish up or move the head, depending on what I tag as independent. I can DM the files to anyone who can help! 🙂
Hey! I recently made three character rigs for a client. The first rig (Kim) worked perfectly for them. However, on the other two rigs (Didi & Lilo), they are experiencing some issues:> Arms flail wildly during walk cycle> Eyes look off during blinking The biggest issue is that for me, these errors don't show up and I can't reproduce them. I've asked the client to use the same version of Character Animator as me, but that doesn't change anything. I've sent the puppet files as well as the entire project files, but that also doesn't help. I've tried to compare the rigs and see what could possible make Kim work and Didi/Lilo not work, but I haven't been able to find any solution. Here is a video of issues with the arms present for the client: YouTube Here is a video of issues with the eyes and arms present for the client: YouTube Here is a video of the issues NOT being present for me: YouTube And here are the puppet files: Google Drive Doe
It would be useful to be able to associate an angle for the deformation of jaw handles. This angle would be relative to Head Tilt, so it would add a clockwise or anti-clockwise vector to the existing -180º vector of Jaw movement. Add the Manual Jaw Adjustment available to visemes to these handles, and we'd have a useful and robust new tool for managing facial expressions.Use cases:• Cheek deformation (in or out) for sounds like "Ee" and "Woo."• Actions like chewing, whistling, holding breath, smiling widely.• A wider range of possible jaw movements for highly stylized faces or profile faces.• Micromovents of ears, nose, etc. to give a face more dynamic aspect.Some of these effects can be achieved with current rigging, but the effects are not always predictable and sometimes a Cycle Layers is required to achieve the desired effect even though the look desired is really just a deformation of existing geometry.I think this feature would be particularly useful for Parallax rigs.
Hello! I'm testing the Character Animator Body Tracking on the Hopscotch Puppet and I can't get rid of the annoying flickering for the legs or arms. I've tried multiple ways to eliminate the problem, but nothing worked, such as reducing the Tracked Handles to only the head, the wrists and the heels or eliminating the Dragger Behavior. What should I do? Anyone having this issue? I have to mention that I was wearing a light green (lime green) hoodie and my furniture is yellow & orange. Is it possible that the contrast between my hoodie and the environment to be the problem? Any suggestion is greatly appreciated.
Is there anywhere I can download pre made cycle layers?I need to compose some scenes but I don't really draw, so it would be really usefull to find some things like fog, magic dust, stars, hearts, etc
Hey everyone, I'm working on an episode of a cartoon with lots of characters and one complex (animated) background -- all vector. I inserted all the audio and did all the lipsync so it's currently around six and a half minutes long. I started recording dragger movements for the different characters and CH keeps freezing and crashing. I guess that this is probably because my scene is too long so I'd like to split it into smaller parts, but I don't want to have to redo the audio and lipsync. Is there a way to split one scene into multiple usable parts? And what other things can be causing the crashes and how can I fix that? (I'm pretty sure it's not my computer.) Thanks!
I've followed the Bodytracker set up video and worksheet (thanks @okaysamurai) and checked out other rigs, but I'm struggling to woprk out why my character's arms aren't working. Any ideas?
I'm brand new to Character Animator and I'm having difficulty diagnosing a problem. Eye gaze tracking has stopped working for my puppet. Blinks and eyebrows work, so I know the software is recording my face. "Eyeball Right" and "Eyeball Left" are assigned to no-stroke/no-fill ellipses behind each pupil."Pupil Right" and "Pupil Left" are independent and assigned the appropriate pupil tags. Is there something obvious I'm missing? Thanks.
Any good starting tutorials for VERY VERY beginners?
Hey all, I am making a sample character for a project I am working on. The character's head isn't moving with the rest of the body when I activate the walk cycle. I have tried renaming the head layer, and changing the attach style. As far as I can tell, the origin point for the head doesn't want to move when I select it. Has anyone come across this? Thank you!Kenny
I have a character that has a mask but no eyebrows and I want to use my eyebrows to distort the mask like eyebrows. the puppet has two sides, Front and 3Quart Left. I rigged the mask the same way as an eyebrow and it works well. So, I added 2 inbeetween to each of the faces to make a smoother head turn, which gives me 2 x 3 heads, when I added the two inbeetween, I copied and pasted the bones of the mask on the two Inb. This is where it makes the error, there is only the first inb that works, the second does not work and the final image (Which is the original, the one I rigged first and which I copied the bones to paste them on the other Inb) of the side no longer works.I have checked that the 6 eyebrows/masks are rigged in the same way with the same values.
Hi, I created a draggable arm movement and recorded it, I really like the movement but its just a but slow. Is there a way to speed up an event like this or do I have to re-record it again? 'The Snail - Take 13 Handle (draggable) thanks 🙂
My mouth Actions are not showing when I switch to recording or stream. This is the settings. The lipsync isn't reading the behaviors. It was working before but now not working so I think I clicked something by accident. This is what it looks like on Record or Streaming. But when I press triggers, they work just fine. Is there any easy solution that I know somehow I'm messing it up please?
I used the Make A Puppet character WATTS, exported it to Photoshop and added +Left Quarter, +Frontal, and +Right Quarter layers. The rigging imported correctly to Character Animator, (the blue face icons highlight when I click on each layer) and there are "no issues found". I added Head & Body Turner, controlled by head rotation. Each face layers has a number ONE in the Behaviors. When I go to record, the background is there, but the character is not. But if I turn my head to to the right, the character appears with the +Right Quarter face showing. The body and head move with me, but the only face which appears is the +Right Quarter face, and the moment I turn my head to look forward at the camera, the entire character disappears. I calibrated the webcam looking forward, and it did not help. I calibrated it looking left, (to overcompensate) and now I can look forward and the character appears (but still without turning faces) and if I turn my head too far left it will still disappe
Hi everyone, I have been running into an issue using body tracking on two puppets that I have. Everything works fine, except the feet aren't totally flat on the ground. Please see attached picture. Ground detection is enabled and pinning is off. Any help would certainly be appreciated. I've been trying to figure this out all day 😞
this is really frustrating and I don't recall this happening after the update.I am not moving anything in my photoshop file, just making small layer adjustments on hands, and every time I try to animate, the elbow messes up due to a skewed origin and fixed point for the overall character. here are some examplesHow I want it to appear/how i change it to EVERY time:how it appears after loading an edit from photoshop.Thanks
Hi, I am new to Character Animator and this is my first project. I am animating a children's book that I have written, illustrated and self published... anyway... I am looking to have a spider (sally) appear from the tree, bounce at the bottom of the web, and dangle. I have watched so many tutorials but feel I cannot figure this one out. To someone with a bit more experience I think this is probably simple enough. I did consider using keyframes to manually make the bounce but I feel the Physics and Transform properties will do a much better job. I have keyframes set for her to appear from behind the tree, and later to climb back up so I would really like to apply a bounce (maybe a bit of 'squashiness' too) for both. This is my first post on here, hope I have given enough information. Screenshot of character timeline (Sally) in particular and configurations. Thanks in advance. 🙂
If I have the spirites how can I insert a non-human face into the characterizer?
I have a character made in Illustrator that has a gradient.The gradient doesn't survive the trip to Character Animator.Is there a way around this? Thanks!
Hey,I'm currently putting together a large scene with multiple characters and a detailed background all created in AI and put together in CH (I'm not sure if this is the best way, or if I should really animate each character separately and then bring them one by one into AE, but that's a separate question.) I want to be able to zoom in on the characters' faces when they talk, etc.(i.e. filling a 1920x1080 screen) with the scene showing in the background, so I've sized my scene background vector files as large as they can possibly go and set the raster effect to 300 dpi, but understandably, this is slowing things down drastically. How large does a vector file actually need to be to retain sharpness when zoomed in? I saw an option somewhere about importing the file at 400%, but I can't seem to find it again and I'm not even sure that that's applicable in my case. This seems like a simple question, but I haven't found it yet on the forum, so I apologize if it's been asked before.I pl
Hello! I'm making a puppet and slowly working through stuff.Oddly, even though I *think* everything is the same between the left and right arms, the right shoulder stays connected to the body, while the left shoulder floats off independently. As far as I can tell, all the tags and meshes and settings are the same between them.Any thoughts?
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