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Does anyone know why the first building looks okay, but the second and third are distorted and misshapen? Nothing in my UVs are overlapping, and everything is in the 0-1 space.
substance 3D Painter is carshing every 2-3 mintue. how ro fix this ?
I'm trying to import a USD file with 2 UV sets. I have a custom shader that uses the second UV set. It works on models imported from FBX, but I am not getting any data in the second UV channel on imported USD files. My second UV data is in the 'primvars:st1' attribute. The primary UV data is in the 'primvars:st' attribute and that works as expected. Is a second UV set supported in imported USD files? I'm on version 10.0.1.
Hey ! So I'm having an issue with downloading new materials in substance. I just downloaded the material i want from the community assets and copy it in assets>materials, but when i open substance it doesn't appear... I've seen that my cache disk is almost full though (95%). Do you think this causes my problem ? If yes, how can i reduce or delete it ? Is it better to reduce it or delete it ? I hope someone can help me !
I can not open the autosave file. I would lose a lot of work. Please help me.
스팸 프로모션 확인해도 오지 않습니다1주 넘게 기다려도 안 와요
Good day all.Is there way to increase the font size of the UI? My screen resolution is 1920 x 1080. The font size of the UI is not an issue with any other software that I utilize often like Adobe Illustrator, Photoshop, After Effects, Audition, Google Chrome or Visual Studio Code.Note, I searched this forum and the old forum.substance3d.com/ for solutions for this issue. I could not locate a solution in the Documentation. Previous users expressed concerns about the font size of the UI. Specs: Substance 3D Painter, version 7.4.1Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277#user_interface #fonts #substance #painter
Greetings everyone, I was working on a model (image 1) and i was unsure how to obtain arched curved bricks like the ones in the second image. Do i have to lay the UVs in a specific way or is there some tool that can do that? I've tried cylinder projection it didn't really work. Thanks in advance.
is there a way to get a pdf version of the painter and sampler doccumentation? id like to be able to parse them and cant really do it from a website.
Hello folks, Could anyone advise on the export set up for exporting textures from substance painter to Iray for 3 ds Max. I am thinking it may well be the pbr metallic roughness one but not sure. ThanksRaymond.
no idea why, and nothing ive done adjusting it in blender has fixed it, need help, the bottom of the box is grey like it has a shadow baked into the mat
Bom dia!! Estou tentando ter acesso ao pacote Substance para estudantes mas não recebo o código para verificação, nem mesmo um email negando o acesso. O que devo fazer?
I am using the trial version and trying to go through the Spiderbot tutorial. "Materials" is the only asset list that is not grayed out. I can't select anything else. Most of the materials are missing so I am not able to follow the tutorial. How am I suppsed to learn it? What is the point of a trial if I cant even follow tutorils? Adobe!!!!
Taking a crack at a UDIM workflow on a character and I've separated the model into various material groups purely so I can hide visibility quickly in painter (the character has layered attire). My mat groups don't adhere per UDIM tile, and I have a few groups that share UDIM tile space. This means I'm exporting split up textures because painter wants to export everything by mat group. Is there a way to export textures only per UDIM tile? Otherwise it seems the only option is combining the split textures in photoshop, which is a pretty annoying step when iterating. Or perhaps there's a better workflow I'm just not seeing. Please let me know if you need further info!
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I saw this video: https://youtu.be/GX_WYrPoaOk?si=i4QDFN-YBm65YuQt I sent a comment asking to clarify the tecnique but I didn't receive an answer. Is there somebody who can help me?
Hello, where do I enable the manipulator in 2D View please? It seems to be missing on my screen :(.
Hey there!Ive been having an issue past couple days coming from no where, my performance just tanks and makes both the camera and mouse movement very jittery. Can't put a finger on what it could be as I've never had this issue before and my ram/vram are barely touched, and nothing else seems to be bogged down on my computer so I'm assuming its exclusive to substance.and here is my rig information just incase GPU: RTX 3090 Driver 512.15CPU: Ryzen 9 3900xRAM: 64 GB 3600 Trident zEverything is running more or less stock on windows 11.
Hello Community I have hard time trying to set up anisotropy on simple dome. But in Blender it is a piece of cake: How to properly do it in Painter?
So, if you have a crease where two meshes meet can substance show wear or grime in that crease if they are separate meshes or does the crease need to be where polygons meet in the same mesh. I have complex object made of separaste meshes and I can't get grime or wear in the creases. Thanks
HelloI tried all the fixes here and it didn't quite solve my problem. I am trying to bake maps for a boat model and the ambient occlusion map and the thickness map have weird pixelation. Photo included. I have used the settings online in various tutorials and I have tried to import different models, same thing. Any help?
I am trying to export a custom texture file, but the specular is not exporting. I am receiving the following error codes: [MapExporter] The input map 'Specular' needed by the map 'fatigues_s' of the texture set 'DefaultMaterial' isn't available because: 'Specular' channel is missing in your texture set.[MapExporter] The input map 'Glossiness' needed by the map 'fatigues_s' of the texture set 'DefaultMaterial' isn't available because: 'Glossiness' channel is missing in your texture set.[MapExporter] The map 'fatigues_s' can't be generated for the texture set 'DefaultMaterial'. I have enabled the specular level in the channels. I have also painted a layer using metal settings and set a metal material on some of the items in the texture. I am not sure what I am missing.
Hi, recently my 1st year of educational license for Painter 3D expired and I was trying to renew it since i need for college but i am requested to update payment info. I never actually gave any payment methods as the license gives you "free" usage of the app so now i don't know what i can do to get the license to work correctly.
I just redeemed a code to use the app as a student for 12 months, but I get this error every time I try to open it: You don't have permission to access "http://commerce-stg.adobe.com/store/segmentation?" on this server.Reference #18.ab173e17.1685076129.ba91150 My log is C:\Users\monic\OneDrive\Documentos\Adobe\Adobe Substance 3D Painter
Hello all, I wanted to ask if it is still possible to export ambient occlussion maps from substance painter, as after the recent update I can't seem to find a way to manually expost it anymore, and I am unsure which setting I have to change to bring back the ability to expoert the baked ambient occlussion map from the program to be used in other software like blender. Does anyone have an advice on where this setting can be found if it is still there? (I am using a PBR workflow in substance with openGL normals, andattempting to export with blender BSDF at the selected export setting currently)
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