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In the 2021 version of Substance Painter the Dynamic Rocks tool has been removed, where can I find it, or download it?
Is it possible to roll the camera in painter yet? This is super useful for drawing lines or making selections in various circumstances. I'm wondering if I just don't know how to do it... thanks!
Hi everyone I'm facing a challenge to create the texture of models with metallic map for a game that somebody asked me.I know that Substance Painter is designed for PBR materials, but I use it to create assets for video-game engines like Source and with using it since years, I never really had any issue or trouble to get what I want with correct and faithful looking into game's engines. I only think about this question today because I work on a model that highly, well mostly only use metallic map (HVAC pipe) and I have difficulties to achieve realistic visual. Basically, I try to achieve something like this: I know that something similar is possible on this engine, because I already saw it in the game, so now the question for me is 'how', by 'cheating' without the metallic map. Otherwise, maybe merging basics reflexions to the diffuse map. Any help or advices are welcomed! Thanks
Hi I work at a company where my Substance license used to be controlled by our IT departmenet and so i was unable to download substance source files myself as this involve login in as the account holder.. Now that things have changed and this is now rolled into our Adobe account (which i have full access to download and update apps myself), i wonder if/how things will change with regards to me downloading substance source files? It seems that currently im unable to, and we'll need to somehow link accounts. but i was wondering how all the 'points' system will work now? Will we each get individual allocations of points to download things ourselves or will it be per organisation and we'll have to share them amoungst ourselves and ask the account administrator to download them for us? thanks for your help
Possibly less complicated than I'm making it however, I painted in some height details in a group and anchored them to get the metal edge ware, dirt etc from the above layers. If I had a pure metal layer beneath the paint layer, how would I mask out the height details I painted to show the bare metal?
On my new system, Mac Pro 2019, Intel XeonW 16-core, 2xRadeon W6800X Duo's, 1xWX9100 GPUs Substance starts with a transparent window. I can see only the frame around the transparent window. On MacOS 11.6.1. Any ideas what might be wrong? Thanks,Greg
I am having an issues with a normal map I'm trying to import into substance painter and apply to the model. This first image is when I apply it as a normal map. But if I add it as a base color on a material it looks fine and as it should.
Hey all, Somewhat new to Substance painter. I UV unwrapped in blender and exported FBX. but evertime i open the file in substance painter, then bake all the maps before i start to texture i get these weird boxes on my mesh. Anyone know what would be causing this??
Hello,I downloaded the student version of Substance Painter from its own website, not from Adobe Cloud.https://www.substance3d.com/ Since I got the student licence, I downloaded it directly from it website, but I cannot open.When I open it, it crushes. I already used the tiral version of Substance Painter before(At that time, I downloaded it with Adobe Cloud).When I tried to reinstall it with Adobe Cloud, I get the same error. When it started to open, it just crashed. How can I do for this ?
The newest version keeps crashing, but I can't find where to get an older version of the app. Any help is appreciated.
Hi! I've got a problem with how things look in the 3D view compaired to how it looks in 2D and also when I export my textures and use them in my 3D applications, the textures look like in the 2D UV window. In the picure above I've switched to "roughtness view" only to make the mesh more vissible. The red and blue area is a fill layer with a simple mask that I painted by hand and it looks like the mask isn't projected properly. This also happens in other places on the model.
I know that compute tangent space per fragment is an option in mikktspace. I know that compute tangent space per fragment is an option in mikktspace, and I understand that they need to be used differently for different engines like unity and unreal.What I'm wondering is why I need the option if I'm bringing my own tangents calculated in maya into Substance. If I use custom tangents in the game engine, should this option be checked? Or will this option, which is mikkt-specific, be ignored for custom tangents?Thank you.
I wanted to bake trim sheet in Substance Painter, but i am struggling with this weird problems. Most of trim sheet just baked well, but in some places some problems appear. Usually baking two normal maps: with average normals on and off and mixing it later helps, but right now i dont know what i am doing wrong. Or Substance Painter is just unsuitable for baking trim sheets like this?
Hi, out of the blue Substance Painter has just started giving me the attached error. I have tried rolling it back to previous version and the results are the same. I have deleted prefs and logs with no change in results.Got a a client deadline tomorrow, really stuck as clicking either option crashes out.Any ideas?
How to flip the Normal Maps, so you can see the "flip" in teh active viewport?https://youtu.be/Qntsg0ejRZY
Hi ,We are company.We use 3xSubstance painter.Before we have one account with 3 license.I download file the 3 licenses and sent to emplyer who use it.Is there any licence file when i bought from Adobe page?Can I bought 3 x substance painter from one account?or I just need to bought 3 licensec from 3 account?Do you use license files too or i need only to log in to adobe account?I don't want to log for 3 account and download 3 license file.
Why do UNC paths not work in painter? They work in literally every single other piece of software that I know of.I have written applications and didn't have to do anything to handle UNC paths. The explaination on the Adobe website smells very very strongly like a latrine on a hot day. Is there a plan to solve this as it is extremely inconvenient.
Worked on this file just last night. Opened just fine, worked just fine.Today, when trying to open it, I get this error:And then the program crashes.Didn't save a backup or autosave like usual.I'm at my wit's end. Is my file recoverable?
I just joined substance the other day and I joined because I want to make skins in Primal Carange Extinction for myself or personal use. However I can paint the body of the dinosaur but the neck(head) up it won't let me paint that part of the model. I was wonder if anyone could tell me why this is happening and how to fix it.
All of the sudden can't open Substance Painter on my 2012 MacBook running Catalina?
Is there a way to select source for the clone tool? I'm trying to fix some seams and I've got it set up correctly but the old tried and true way of selecting source doesn't seem to work as expected (coming from Photoshop where you use the alt key to select source). Also in my early attempts I'm finding that the cloned bits are coming out too dark (from where the little box is gliding over which I guess is the source but it's it's not correct) Thanks so much Richard
I exported my low and high poly meshes from Blender in FBX format. I can import the high poly mesh into Substance Painter and it looks fine but if I try to import the low poly and use the high poly to bake my normals, I get lines through the texture maps.
I am currently using an older version of Substance Painter for which I purchased an indie license some years ago. I stopped updating just prior to the change over to the 3D variant of the product. I ended up purchasing maintainance through October of 2021 but it had since lapsed because Adobe would no longer be supporting perpetual licenses. My question is, how do I get the Activation Wizard to stop prompting me to active the product every time I launch the software? I have a license. The product was activated years ago. I have no desire to have to go through that step every time I launch the program.
I had downloaded substance for my art college. It worked fine the last time I used it, now it won't work. There's a constant error where they can't find my license and won't look the account over. I deleted and redownloaded and it still does not work.
When I launch SP, I get this... No matter which button I click on I get this....I am unable to attach .txt files so I am including links to the log.txt and the crash report log.txt file crash report file I tried uninstalling and re-installing but get the same results... crash.
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