A community for Substance 3D Designer users.
Recently active
Created this pattern and trying to mask certain shapes so i can color them. Included some images to explain what i mean.Is there way to this?
作り方のレクチャーをお願いしたいです。また、SUBSTANCEのデータを添付していただきたい。参考までに画像を添付しました。
I'm inputting a height and mask source into two different Directional Warps with the same intensity and Intensity Input; however, the sources aren't displaced the same. The Intensity Input is a horizontal random grayscale. I've seen tutorials using the same method but they don't have the same issue. Any suggestions and help is greatly appreciated!
HiIve very much starting on my substance designer journey and just trying to overlay some shapes. Currently im trying to get this hexagonal shape to sit above the stripes beneath it, but currently its height is stepping, id like to get it to be all of an equal height. Ive played with the blend modes but none seem to give me the effect im after. (in painter id select the 'replace' mode on the height layer) Would anybody be able to help? many thanks
hello Is there a way to calculate color harmony through nodes?it could be a plugin. thanks
I have uninstalled, restored, reloaded, installed pervious versions, everything. I cannot for the life of me get this file to repopulated on my PC. Without it I cannot adjust or move the lighting in my 3D View and my real-time rendering looks flat and ugly. This is not only an issue on my work PC, it will not generate this file on my personally PC either.
Hi all, In researching this product I see that it's mostly used for games and film. I am looking to see if substance can approxomate something like sketchup and 3D rendering/photoshop. My goal is to see if I can create environments and input items like art, mirrors etc. to scale. I do a lot of photoshop work for an interior design business. While I am able to get them effective visuals with photoshop, a common complaint is that we have to 'guess' the correct scale of the items relative to what's in the space. This isn't good for the finished product because if we sell a client on placing something and it doesn't fit correctly to scale in person that creates an issue. Does anyone know if substance 3D or any similar adobe program might satisfy this need? If so how easy is it to learn. Most of my background is in illustrator, photoshop and 2D rendering. I can get a general sense of how to input the measurements based on inches. Or should I just learn sketcup? I'm a lit
Hello everyone!.. Could someone guide me to know how to make a material in substance designer with measurements in cm? for example 30x30 from the real world.Thank you!
Hi Im very much a designer novice whos chucking themselves in the deepend. Im trying to create this pattern (attached), but dont want it to tile (have any circles that are cut off on the edges). Im using the Shape splatter node to create this which has proven pretty simple, and i was hoping someone might have pointer maybe? many thanksNick
helloDoes anyone have a suggestion for a radial menu program for Windows? a radial menu that can be used with Substance Designer and other programs? another question :Is there a way to change the default Substance designer shortcuts?thanks
Hello,I've noticed that when I expose the rotation parameter in Substance Designer, it appears reversed in Substance Painter. Can you help me understand what might be causing this issue?
hello The blender has several resources available, which also exist in Substance Designer, for texturing without the need for bakes. Is there a plugin for Substance Designer to create without using bake maps?or package of nodes/trees that perform this function?thanks
添付画像のようなデータでランダムに重なり合う風のパターンを作成するにはどうすればよいですか?また、繰り返しがわかりにくいようなデータにしたいです。Substance Designerのデータを添付してほしいのですが。
HI there, I might be jumping in at the deepend here as ive not really used designer before, but id like to create a tiling texture of some overlapping shapes similar to this image. Would anybody know of any handy tutorials of something similar that could help me possibly? thanks for any help!Nick
How To Create a Curvature Map from a GrayScale Value?Any simple short tutorial that shows that process would be amazing.I could only find Curvature map nodes, that require Normal maps?Is it not possible to create a Curvature map from a Greyscale node?
How can I get the results of a 3D Texture Surface render since it outputs color to a height map ?Second, why when using the noises seen in the screen shot is the 3D Texture render output look as it does instead of a 3D noise result ?5.jpg
I have selected a node on my subgraph and would like to expose the perameter "seed", but the option to expose the perameter is not visible. This appears to be true for every input other than this one as well. What can I do to expose the perameter?
I am trying to do a procedural model where the mesh deforms a bit when necessary . Without re-doing textures. Like in this example. Certain texture space squeezing to the right is expected because I want the center point keep it's coordinate in texture. But how can I make top and bottom triangles keep it straight? I appreciate any idea how can it be compensated for alredy built texture ? I can pre-bake each triangle having its own vertex color . It's sort of automatic in Blender and use colorID it as a mask plus distorted UV exr as distortion vector but what's next?
I set up the P4 version control script path according to the official technical documentation. After that, I added and submitted the package file. During the submission process, I always reported an error. The error message is as follows:[MSG][1182][ActionMgr]Traceback (most recent call last): File "D:/toolset/SubstanceDesigner/Tools/ManageLibrary/ManageLibrary/perforce.py", line 520, in <module> exitCode = execute(context) File "D:/toolset/SubstanceDesigner/Tools/ManageLibrary/ManageLibrary/perforce.py", line 493, in execute return executeSubmit(aContext) File "D:/toolset/SubstanceDesigner/Tools/ManageLibrary/ManageLibrary/perforce.py", line 439, in executeSubmit changeListID = p4ChangeList.create(aContext.getDescription()) File "D:/toolset/SubstanceDesigner/Tools/ManageLibrary/ManageLibrary/perforce.py", li
物質デザイナーできらめく線で構成されたパターンを作りたいのですが、どのノードを使えばいいのかわかりません。少し大きめで、風の模様のような模様感がありながら、線で構成された模様を思い描いています。画像や動画でお見せいただければ幸いです。画像を添付しました。
Nearest vs bilinear and repeat vs non repeat ?Or only way is having 4 samplers and switching between them with if else ?
I'm trying to figure out a method to create this tile pattern I understand that a lot of people manually create the shapes that make up the tile but is there a way that I can upload a file of the shapes and substance designer automatically recognize them/give the option to color the shapes?I was thinking that I could image trace 1 part of this pattern in adobe illustrator and upload it to substance designer as a vector but I'm not sure how to do that. From there, I'm assuming I could just use the transform node for the other 3 parts since they're just reflections of each other.The ulimate goal is to be able to expose the proper parameters and replace the input image according to whatever tile pattern I'm trying to recreate.I hope that makes sense. Any help is appreciated, thank you.
Hello, Im pretty new to susbtance designer. I was following a tutorial to create two fabrics, one in top of the other one by being masked by a black and white image. It seems everything looks correct, and the image that I imported from google works just fine as a test, but when I imported a black and white image that I was trying to use as my actual pattern, it just didnt work, and the connection appear in red .Im attaching the setup of the work, and the two images that I was testing. thank you!
Hey guys, Is there a way in designer to generate a mask by slope angles of the terrain height map? Here's the height map I have: Can I generate a mask in areas that have angles let's say from 0 to 20degrees? Just for a reference here's how it should look like: Thank you very much!
Hi All, I have exported textureres (two Textures Sets) from Painter that I am blending together in Designer. I have an issue, that the luminances/brightness of my Base Color Map. After the Material Blend node, it appears darker (all other maps are fine). I have tried all blending modes for the Base Color with no success. Both Base Color maps are exported from Painter with the same settings. I have Inputs for all maps connected to a Material Blend, only the Normals maps are first combined using the Normal Combine node. I would really appreciate any help and suggestions. Many thanks
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.