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HiI try to simulate wood section with Substance Wood material This is my try Need advice to make ring wood in the end of wood sectionAttached fileThankTravis
I'm using SD to make rock materials and I'd like to generate a mesh that matches the material. Is it possible to use a Substance height map output to displace a plane in a model graph? Seems like a common need but I can't seem to find a way to do this. Thanks,Brett
I own perpetual licenses for designer and painter that I renewed in october following the announcment that perpetual licenses would not be sold anymore. After today announcment I installed adobe CC to see none of my substance apps are available and the substance launcher doesn't have the updates either. There is no information anywhere for how I can verify/ transfer my licesnses over to CC. Looking to know what is happening with perpetual licesnses and if there is a solution to this?
ça fait des jours que je cherche et il ne me reste plus beaucoup de temps pour rendre un travail important, je n'ai pas trouvé où vous contacter non plus alors je le fait ici.Ma version d'essais vient d'expirer aujourd'hui et je ne sais pas où rentrer mes clés d'activation substance.Savez-vous où je pourrai faire ça ? Merci. (Les clés en question)
Hi all, Adobe standard material not working out well for me with Iray in substance or painter; Once I switch to PBR metalic rough everything is good. I completely lose ambient occlusion for instance with the ASM. Is that these materials are not completely compatible with Iray or am i doing something wrong?
When working with displacement in mind, is it still a good idea to generate normal maps from the height map? It seems like when that is done, the normal map does weird things on top of the displaced geometry at render time. Looking for some gidance where this is concerned, thanks in advanced.
Hello all, Is there a way to repeat a pattern along an edge mask? - e.g repeat a circle along an edge mask so the circle shape follows the edge. That is the mask does not cut into the circle but the circle follows the mask edge. This shape will then not just follow the mask edge but fill the mask with the circle shape too. So you are left with a mask filled with the circle shape BUT also at the edge of the mask the circle follows the edge of the mask cleanly without the mask cutting into the circle? Can easily fill a mask with a circle shape but it cuts into the circle shape at the edge of the mask but is there a method to be able to fill the mask with the circle but not have the mask cut the circle at the edges. Thanks in advance. Mark.
I would like to know what's the current status on 16K/32K textures support, both for work in software & file export across all Substance 3D software, including Painter, Designer, Sampler & Stager? I'm also curious about why in the past Substance is always lacking behind on 8K/16K/32K supports? Is it just because Substance software are utilizing real-time rendering and thus there is hardware limitation? How does film/VFX industry who also use Substance software to cope with these limitations? I guess UDIM? But that doesn't explain the hardware limitation part.
Hello. I recently received an art test for a material artist cannidate. I am trying to review the test, however I got the follow errors that I can't figure out how to fix. "Update file version from "1.1.0.201904" to "1.1.0.202102"I say yes to all and then it says "The following dependency could not be loaded "substancePlugins/nondirectional_warp.sbs""The following dependency could not be loaded "substancePlugins/CellularFractal_OLD6.sbs""The following dependency could not be loaded "DeteLowPassing.sbsar""The following dependency could not be loaded "substancePlugins/Get_Slope"To my knowledge , these are built in nodes. I can't find anywhere on the web of where to get these plugins to point the designer file to. Any help would be greatly appreciated!
I've subscribed to the Substance 3d package, and have only had access to the applications for the initial 30 day trial. They all still show up in "Apps to try".I've followed the steps in this post:https://helpx.adobe.com/manage-account/kb/stop-creative-cloud-trial-mode-after-purchase.htmland still, they aren't working. I can't even purchase the package again, as when I click buy, it says I already own it!I've been paying for these apps and I can't use them!
Hello fellow Substance 3D Designers, I am a new program user and I am trying to create this pattern: I can easily create the general triangle pattern and I know that I can use a tile sampler node to mask some of the the triangles, but I would like to mask them using a somewhat "gaussian distribution" as shown in this pattern. I'd also like it to be tileable. Any ideas? Thanks in advance.
Hi, I'm a designer beginner and I'm having a difficult time getting materials to look right when sent from designer to painter. I think it has something to do with how I authored my graph and maybe I'm not quite understanding how to author normal maps and such. Any help is much appreciated! I've shared my files.
Hey all! I'm currently doing a bit of research for my company to upgrade to Substance 3D Designer from the Non-Adobe CC installed version, and I am unable to find the info I need. For context, we are still using the non-CC verion and want to upgrade to the newest one, we found the upgrade and update process of the old version of the application to be quite disruptive across outsourcing and within our studio and we want to know if that process might be smoother now.With the new version of the app, are graphs created in a newer version backwards compatible If only partially so, which version updates are backwards compatible and which aren't. would 11.2.1 be able to open an 11.3.1 file, or is it that version 11 wont be able to open version 12 graphs? Some other situation?Thanks!
This has been a pretty consistent issue for some time now. I typically tear my 3D view window off and put it on a secondary monitor, but if I maximize the window I am no longer able to open any of my menus. My workaround has been to unmaximize the window and drag it out to take up as much of the screen real estate as it can. Anyone else experiencing this and is Adobe aware of it? Thanks!
Hi All,I'm noticing that some of my exposed paramters are not visible via a published .sbsar file when used as a node in a graph however when using the .sbs file as a node in the graph all the parameters are now visible... Is this a known issue and if so is there currently a workaround or is it requiring a system fix from the devs?Thanks,Dan
How do I get metadata to be stored within the SBS file as so that it can be read within a file manager. As applying metadata though Substance Designer isn't apply to the file properties and unreadable within a file manager.
Hi, I am wondering if 3D modles of furniture I make on AutoDesk Inventor and Solidworks, can be imported into the Substance programs and fully worked on? Thanks.
I upgraded to 11.3.0 build 5258 unlike the previous version I was using until now; since upgrading, nothing is seen in the 3D view ?
I want to add an emissive map to my base material in substance desinger but I cant seem to do that.in my 3D veiw when I go to, Material > Default > Edit, I have thisbut it makes the whole object glow and I cant find a way to add an emisive texture to control what it glows.I've tried looking online and I could only find help with substance painter stuff which is not what I want since I am using designer. If someone could help me with this that would be awesome.Thanks 🙂
Hello, Alltough I set the Application language to english (International) Substance Designer always installs in german tried it four times now.I work on a german PC but everything is named different in german so its impossible for me to work efficiently with the german language inside Designer. How can this be fixed? Every other application installs in english (Photoshop and InDesign). Switching the language to English (US) doesn't help either.Also setting the Primery Language in my Adobe Acount to english didnt help.Thanks,Marvin
Hello,I spend two days trying to learn how to create brunt wood patterns like this following image. I've notice creating variation brick like pattern with "zig-zag" edge isn't easy as I thought after I've used or combne node with tile generator/sampler/random, cell 2 and 4, shapes, splatter, distance and etc. Can anyone give some suggestion, tips or etc on which pattern node to begin with?
Hello everyone, what GPU Nvidia card would you recommend for Adobe 3d Substance collection as to all of those 4 new applications, optimal use. I did check https://substance3d.adobe.com/documentation/spdoc/technical-requirements-172824034.html but it is not answering my question fully. Maybe you can list a couple of GPUs that will be released next year or couple of words if there a reason to get 3070/80/ti's thanks
Hi, I have a question. If I subscribe to substance 3d. Can I convert 3d assets to a game and use them commercially by sharing game files ? Thank you
I tried Medium a year ago and want to create 3d from within my Oculus Quest Headset today. But Adobe did some changes to the 3D apps and now I dont understand how its connected, what I need,and how to enjoy creating 3d models in VR? Please someone explain.
Hi everyoneI recently developed some ornaments in substance Designer to add to a dress that I create in Marvelous designer. The problem is that I can't find a way to export each PNG image in transparency and what to do to adapt these ornaments to the different parts of the dress, which are curved.
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