『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
A community for Substance 3D Designer users.
新着順
I am trying to set up a graph that is tied to a specific workflow and can be shared among artists, so I would like to have a cleaner graph without some nodes carry over the tweaked parameters. I want to reset certain nodes settings in one go but couldn't find a way to do it.So, is there a way to reset multiple nodes together in Substance Designer, instead of go to individual node and reset from the properties panel?
Hello, Thanks in advance for any help with this matter where the colors are much darker in 3ds Max Redshift material than they are in Substance Designer. Please note I used both Substance Player and Substance Designer to export bitmaps. Please see attached and let me know if there is some setting I can use in 3ds Max to correct this?In the past this happened before using Mental Ray material, so I am guessing this could be the same problem? Thanks!
Hi! I am making a leaf vein. I got two results from the similar graphs. Does anybody know why do these results differ? Settings: 2 Edge Detect graphs have the same settings. The Blend graph has Copy blend mode and 100% opacity.
Hi,I am looking for a workflow to export not only the tile I see, but also the one that would be on top/left/right/bottom relative to the visible texture. Since Designer is procedural, it should be capable of generating data "beyond" borders of the visible document. Is there some feature to export such "tiles"? One thing I found is the Tiling parameter of Materials->Default->Edit. Scaling it up, the texture gets smaller in a nonrepeating pattern. Thus the following imaginary workflow could work. Does somebody know how to actually do it?...1. Set Tiling to 22. Export upper left quadrant in full resolution (e.g. 4096)3. Export upper right quadrant in full resolution4. Export lower left quadrant in full resolution4. Export lower right quadrant in full resolution Maybe there's an easy Designer feature for this and I just don't know about it. Thank you
What I want to ask is whether a gradual color can be applied to an object. For example, if I make a petal, can I make a coloring node so that the petal can get a gradually changing color (such as the change from dark red to light red) at one time after blending with this node. Thank you very much for taking the time to reply to me
Hello community, I do photogrammetry work with products for my clients and create product visualization images and videos from them. Right now I just use Reality Capture, Photoshop and Blender for my work. At the moment , I'm working with a special kind of pillow but I'm having a lot of trouble getting the texture and color of the pillow to come out properly. So I thought maybe I could cut the pillow and place the fabric flat against the wall to create a seamless texture that I can use to texture the 3d model pillow with. I was able to create that with another app called PixPlant. However, when I try to apply the new texture maps to the model in Blender, it doesn't quite look right. When I try to define the seams for the UV Mapping, and apply the texture to it when creating a new material, it doesn't line up right. The geometry doesn't follow the seams of the pillow. I have tried remeshing and retopology tool, but it's still difficult to get the geometr
I am looking for some input on whether or not Substance is the best tool to create 3D designs like shown in the image? Your thoughts on Substance or other options would be greatly appreciated. Once designed I would like to be able to use the design to 3D print the product.Thanks!
I'm trying to build a new material from scratch. My height is based off an imported 8bit png greyscale map. Trying to connect an HBAO node out of this, and into my AO, but I'm not seeing any AO returned. One thing I'm noticing is the link between my height and my HABO id a red dashed line. I can't find what that means in the docs, but I'm guessing it's bad. Does anyone know what that means? Or how to properly use the HBAO node. Tutes I found on youtube are basic and don't address my issue, so I'm turnign to this forum in hopes to find something. Thanks for your help.
Hi, I'm trying to expose only the rotation of the Transformation 2D node. When I click "Expose as a new graph" next to Transform Matrix, I get "X Y Z W" when the Sbsar is brought into Unity. How Can I expose that as a either a percentage or something that's more user friendly? Thanks!
Hello! I just started to use Substance Designer and I stumbled onto a problem where there is a seam going through my material, how would I go about to make my materials seamless?
Hi Everyone. I am new in this program, and One of the biggest difficulties I've had is the difference between the current interface, versus the tutorial videos' interfarces. For example, the tessellation option does not generate Height. T_T Could you please teach me how to setting correctly the 3d view in this new version, please?
Hi, I am in need of adding a few manufacture's blended colors to the multi-switch-color filter and cannot find a way to do this?Please see attached and note most of the colors in this manufacture's line is singular rgb with the excepiton of a few.I am unable to find a node or someway to add a blended color to the uniform node with new inputs, or any other node that follows the same ouputcolor list?Please advise if there is a way to somehow add a combined color mix in the multi switch color filter? Thanks!
Substance Designer didnt flush RAM usage, even after all graphs will closed. SD flush memory only after reopen software and it brings a lot of discomfort because it does not allow you to work long sessions, and can also affect the performance of the whole computer if you work in parallel in Maya or other programs and do not watch the consumption of resources.Old original topic with same issue.https://forum.substance3d.com/index.php?topic=19645.0PLS FIX IT, this is really bad thing !
The question is how to make a vertical random shift?
Hello, Thanks in advance if able to solve this. I need to have a drop down list in my multi-switch-color-filter that has both uniform colors and blended colors. The issue with the blended colors is there does not appear to be a way in the other nodes used where I can get the output in the same drop down list as the uniform color. My options I imagine are to create a new node that will somehow go in the same drop down list as the uniform colors in the multi-switch filter, or have a separate multi-switch-color filter for the blended colors and try to find a node that can give me a drop down list so I can name the colors in a sequential way. Please advise if anyone knows how to go about adding blended colors to a multi-switch-color-filter where there can be names added to a drop down list in the same way as the uniform color works? Thanks!
I tried to modifiy "max pattern liberty" but it doesn't help. I see a kind of square frame that crops the shape.How can I modify the shape splatter the way it wouldn't crop while upscaling beyond standard 5 value?
The issue is that mesh information can be displaced in explore, but fail to load the 3D mesh in the viewport. I have multiple linked static meshes (.fbx format) in the same package. Only few of them share this issue. I suspect it has something to do with how the link is established, because some are dragged from folder, while others are copy/paste from other packages. I'm looking for answers and explanation of the behind the scene mechanism. Thank you!Scene Information:Console output:[WRN][7325][Gui3D/GlobalScene]Fail to start loading of '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288'[WRN][7326][Gui3D/Widget]Unable to load scene '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288', restoring default scene
I just started learning through tutorails and was making tiger stripe apttern. By mistake I set the scale to 200 and the program got shut. I lost my files. Is there a way to recover? Also, how to enable autosave ?
Hello eveyone,What i'm trying to do is import a logo pattern I made in illustrator/photoshop. I want it to repeat over a fabric material, much like Louis Vuitton! Simple enough right? I'm trying to import the bitmap and SVG I made into Substance Designer (SD) and then input it to a tile generator and hopefully overlay it over this beautiful fabric. I have a screenshot attached of the project.What is going wrong is the tile generator stays black and nothing is tiled even with the image input on. Should I give up and not have this logo/pattern on top of the fabric? -The whole idea-I want to import this SBSAR into my C4D project which has a great cloth simulation to show this puppy off. The whole idea is put to a halt and I'm running out of time to show this to a client. Any insight would be so very appreciated! Thanks in advance kind people.
Hi, I am a beginner in Designer and currently I have an issue where my Designer sbar isn't properly generating the correct output files. I followed a tutorial on making an asphalt texture. Within Designer itself, my texture renders properly and I can see the correct result. I did my own research on the problem and saw that outdated files (or workflows?) can make materials not generate correctly, but the tutorial is only a year old. Any help would be greatly appreciated! I am not confident that this will work, but here is a link to a google drive folder with my sbs and sbar: link
I am trying to scatter leaves across a shape (a sphere right now) using mesh sampler in conjunction with Geometry instancing. The problem is that the orientation is messed up, the leaves point outward from the sphere correctly, but the face of the leaf is kind of random. If I turn off particle orientation all the leaves point up which would be ok if I could copy the closest surface normal. I suppose I could probably get there if I could get access to the point set's vector info but not sure how to do that either.Any recommendation on how to proceed would be appreciated.
I'm trying to configure Substance 3D Designer for a team of artists to interface with perforce, but it doesn't seem to be support checking-out and export textures that are already in p4.Will this feature be supported?(currently on v11.2.1)
Greetings all! I'm still fairly new to Susbtance Designer and I was wondering if anyone knew how to go about creating and then adding ceramic-type edge damages to the tops of some of the ceramic tiles in a given texture. I've played around with creating specific shapes and then using tile generators to spread them around, but it always looks a little too man-made even with tile generation and offsetting. If someone has a more efficient method of adding such edge damages, please let me know.Thanks!
Hey I'm lost... I've open an sbsar from assets library. Then I click on open/ view in 3d view/etc/etc No matter what I click.The graph does not open, the shader does not show in 3d view, etc etc.. How do I edit/work with this thing? I tried substance from 2020 legecry version and the new Adobe one... What do I do? RegardsDariusz
3 days ago I finished a complete graph in Substance Designer. I saved it as a .sbs as usual. I reopened it several times since.Today I tried opening it in Substance Designer (same version) and the file is completely empty : My file explorer says the file is 1KB and that's clearly not normal. Also, I opened it yesterday, and everything was fine. I'm sure everything was fine. Any idea was caused this and how to solve it? That would be a real bummer if I couldn't get it back. Thanks in advance for any help. PS: I searches the internet and didn't find anything except checking if it was a .sbar file. It's not, it's a .sbs.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.