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for %%I in ("D:\1","D:\2" ) do (sbsrender.exe render -vvv --input "C:\Users\Administrator\Desktop\Edge_padding_20210530_Source\Edge_padding_20220530_Final.sbsar" --set-entry albedo@%%I\albedo.exr --set-entry glossiness@%%I\glossiness.exr --set-entry normal@%%I\normal.exr --set-entry plant_opacity@%%I\plant_opacity.tif --set-entry translucency@%%I\translucency.exr --set-entry ruler_opacity@%%I\ruler_opacity.tif --output-path %%I\output --output-format exr --set-value "$outputsize@12,12" ) pauseabove is my cmd code. I want to set outputsize base on albedos inputsize, so i dont need set outputsize one by one.
Do you know how to make polar coordinates at the polar edges of the sphere, in such a way that you can texture sphere withouth pinching at the edges . In photoshop its called polar distorthttps://www.youtube.com/watch?v=Xxg7pOIDAqQ&t=66sThis thread shows how to do it, but i didnt understand how to recreate it https://forum.substance3d.com/index.php?topic=7980.0
Hi thereSorry to be a pain. I'm using a Mac m1 and I made a mat in SD and sent it to SP through SD. The mat is showing flat in SP and Blender, I have tried some workarounds like adding in a normal invert node but nothing is working. SD is also defaulting to Direct X normals in the properties and normal node everytime I change graph, and the height scale and tessolation also reset. Does anyone have a method to get a mat from SD to SP and Blender? Thank you.
I'm trying to create a lightning chain out of default square shape. The shape must be distorted in such a way as to consist of straight segments. Like a polyline. I tried my best with different warp nodes and noises but so far no luck. It always comes out curved and with variable thickness.
Can I save the gradient I created with a Gradient Map node and reload it again in Substance Designer?
Hi! I found there is baker UI cropping bug on certain screen resolution, 2560*1440.I can't press "bake"button since it is cropped in the bottom. I hope Adobe Substance team would change UI size or add 'scroll'.FYI, I'm using Windows11, NVIDIA RTX 3080 Ti laptop GPU.
How to make this fractal like effect where each smaller part comes from bigger like branches
Hello, I am trying to achieve the fabric pattern from a piece of south Indian silk fabric. I am having trouble achieving the effect as shown in the images attached but I am having trouble doing this. I used a bitmap of the peacock to make this fabric. In my efforts, the peacock looks like it has been printed with a gold film rather than stitched with gold silk fibers. I had followed a tutorial on youtube about creating an old fabric. Any help would be appreciated.
I can open 3D Designer but then I get the 205 error 15 to 30 seconds after opening.
I am new to 3d design and have a basic question. I am trying to extrude text. I was able to extrude a curve primitive
The "3D VIEW" is showing a preview of the entire Substance window instead of the actual 3d view. I have tried Scene > Reset, disabling post processing, reinstalling, rebooting. Nothing causes the 3d view to show anything but a scaled, upside down view of the whole window. Attachments show what I'm seeing. How do I fix this?
Just read the small print and checked, that's huge would have been my headline statement but suspect I'm in minority 😉 I've been pretty vocal about not having access to at least that part of the automation tool kit outside of enterprise and it's great to see it included now so thanks for that, made my day 🙂 will start testing moving over from my old automation toolkit version over coming weeks. At some point as we scale I'm going to want to run sbsplayer and sbsbaker in some sort of container environment / cloud so will need to figure out how to get an automation server licence somehow, would rather run it on linux as well, but for now I've got windows workstations that can run fast enough so that's great! I think you rarely get thanks from what I can see, so wanted to put it out there 🙂 Other updates look good as well, great to see some more 3d mapped noise options out of the box. Mark
Hello everyone. I really appreciate your attention.Currently I have the challenge of making the following fabric My level is intermediate and what I have achieved is this. My goal is to come up with something realistic, but I have no idea how to do it. I would appreciate it if you would share with me tutorials, tips or even charts of similar fabrics that could help me.
For the life of me I can't figure it out. I love how the amount of these jigsaw pieces is high at the bottom and tapers off in number nearer the top, but I can't figure out how to do it in designer
Hi, I would like to use Substance Designer in my current python pipeline but even if SD python library is available in the tree directory I need "designer.dll" file to create a context to work. I found a topic by adobe employee saying that they are working on it? Is there any update on Automation Toolkit for Indies and Teams accounts ? Can we still subscribe to Allegorithmic to get access to this python api ?
As the subject says, i want to increase the number of pattern inputs in the tile sampler. presently it is limited to 6. is there any way to increase this?
Is it possible to add an image created in photoshop to Noises of Texture Generators in the library?
I want to paint "Coat Color" in white color.Even if I put white color bitmap in "Coat Color", it becomes transparent.Do you have a plan?
I have a few graphs that I've made as utilities that I use as nodes in some of my material graphs, and I am curious if there is a way to read details about those inputs within a graph. Specifically, I'm curious if it is possible to read the size of an image input into the node. i.e. I have a a utility node that accepts a few single channel image inputs that could be of different size, and I am trying to write a function that can perform some calculations based on the two input image's sizes. I know I can do this by exposing parameters and just setting those parameters on the node when it is used, but this is rather error prone. If the size of the inputs changes the graph author needs to remember to go update these node parameters or else bad stuff happens. So, if I had 2 inputs in my graph like image1 and image2 that in a function I could do something like GetFloat2 on image1.$size Is this possible in a function? If not, is this possible in the python scripti
Hi, i'm experiencing a bug which objects disappear. They are present in the layers and technically exist. I must delete it and make another one again to get it back. It seems to be on random objects, sometimes a simple wall without texture will disappear.
I want to create stuff like this.To use custom alpha seams.
Hello! I can't switch from srgb to ACES anymore in the 3D view wich is very useful when working with Unreal. I tried to reset the 3D view and the layout, but it's still not there. I tried to reinstall, but I don't want to reset all my preferences so it didn't solve the problem. Is there an easy way to reactivate it?Thank you!Pierre-Alexandre
Really, all I need is the x:y aspect ratio, but I'd by happy to discover a way to get the size as well. The .sbs has a base parameter called "defaultParentSize" which is essentially what I'm looking for, but there doesn't appear to be a way to get it in the python APIAny help would be greatly appreciated.
Good afternoon,We're trying to ascertain the recommended output size of a graph with output size set to Relative to Parent when publishing sbs files.Our artists would like to specify a prefered output size in the graph toolbar: ...but capturing the size specified via the Substance Designer API is proving difficult. If the graph output size is set to Absolute, I can query the output size with this: prop = graph.getPropertyFromId("$outputsize", SDPropertyCategory.Input) size = graph.getPropertyValue(prop).get() But if the graph output size is Relative to Parent, the value returned is always (0,0). Looking through the XML code in the sbs file, the value I'm trying to capture is 'defaultParentSize' in the graph options. Is there a way to query this with the SD API?
Hello,I'm new to Designer and I'm trying to follow the car paint material tutorial on youtube and mine is different because of the various updates. One big thing is that I can't get the material to show up in the 3D viewport. Any help is appreciated!
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