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I have legacy assets that were painted in legacy linear (Linear - sRGB Chrominance (ITU-R BT.709) in Painter that I would like to migrate to ACEScg. This is my proposed new project setttings for migrating the legacy assets: Color management - OpenColorIOOpenColorIO configuration - SubstanceWorking color space - LinearStandard sRGB color space - ACES - ACEScg Outputing - 8 bit images sRGB Does this look like the right path?
We have multiple users in our studio who are reporting issues with Substance Painter crashing and forcing their computers into a reboot whenever they attempt to export 4k maps.From what I can tell the issue seems to be isolated to workstations with Intel Xeon E5-2650 v3 @2.3Ghz CPU's. If we have the user try the same task on an AMD Ryzen Threadripper Pro 3975WX 32 Cores, Substance does not crash and the workstation does not reboot.Specs of machine that exports crash on:Intel Xeon E5-2650 v3 @2.3GhzOS: CentOS 7.8RAM: 128GB DDR3GPU: RTX 2080 SUPERGPU DRIVER: 465.19Machine where are exports are not crashing:AMD Ryzen Threadripper Pro 3975WX 32 CoresOS: CentOS 7.8RAM: 128GB DDR4GPU: RTX 2080 SUPERGPU DRIVER: 465.19At first we thought it was related to the GPU configurations so we swapped out the RTX 2080 and tried it with a RTX 2080 SUPER. It was more stable for a time but as the artists scene grew the crashing on export returned. We then tried it with an RTX 3090 and again the expor
I'm trying to make a scar texture for the Unity game engine, which is supposed to appear when and where the character is damaged. I've been able to paint the scar as I want, but since most of my work so far has been with static textures I'm having trouble determining the animation and its presets for the game engine. How do I do this?
Hello I purchased the all adobe software subscription for a year this is the student version, I thought substance painter comes with it or am I wrong it still comes up saying I need to buy it if anyone has tips that would be appreciated
Hello, I'm posting here because I'm facing an issue since the last 8.2.0 update. The first launch after the update, without any project open, I couldn't open any menu, and I had "project lock" (or something like that) in the name of the application. After a restart, it was fixed. But now, everytime I save a project, I'm getting a red error " The project is locked.".I couldn't find anything on google about that, so here I am. In a way, it's blocking my Xolotl plugin too, I contacted the dev of the plugin, but he just said it could be alot of things and didn't push further. Thanks
Hi, I have a quick question. Does anybody know how to add mask to Levels?I just want to brighten a specific area of a layer, not the whole. Thank you!
When creating a new project, after opening the "Open file" window, the program closes.
Hi, I have a TypeError with usage = substance_painter.textureset.MeshMapUsage.Normalorusage = substance_painter.textureset.MeshMapUsage.Curvature when used in my_texture_set.get_mesh_map_resource(usage)works well on other meshmapusage such as Position, Thickness, AO and others. like:usage = substance_painter.textureset.MeshMapUsage.AOorusage = substance_painter.textureset.MeshMapUsage.Thickness Not sure what is happenning there [Python] get_mesh_map_resource(): incompatible function arguments. The following argument types are supported: 1. (texture_set_id: int, usage: _substance_painter.textureset.MeshMapUsage) -> str Invoked with: 31947, Resource(handle=<_substance_painter.resource.ResourceHandle object at 0x0000028218B356B0>)
Hi allAfter upgrading to Adobe Painter I have an issue with the Baked Lighting Environment filter. The baked lighting suddenly seems way darker than before. Does anybody have an idea of what is going on. Could it be some setting outside the filter that may have been reset or maybe a bug?I have attached a picture from my old Allegorithmic Painter and one From adobe Painter to illustrate the difference
I am not sure what is going on but I am on a Mac (OSX 12.4) using Substance Painter. I created ID maps on my high res model with lamberts and everything looks fine in Maya 2023 (see attachment 1). Then when I bake my textures in Substance the ID mpa gets screwed up and puts bits of colors where they do not belong (see attachment 2). I have searched and searched and cannot find an answer. Please help. Also, everything is UV mapped and arranged nicely.
There will be a 2023 steam perpetual license? or 2022 is my last chance to get a perpetual license?
Hello, I did the textures for this character and then I sculpted simple details to the lips, and after rendering I wanted to re do the texture just to get the hang of the software so I exported the mesh again and added a fill layer and suddenly the character turned green, I couldn't add color, none of the sliders work only the height slider changes it from green to yellow and that's it. If you have a fix for this problem or have any idea of what would have caused this please let me know. Here is a picture of the problem that I have at hand : * I am a bit of a beginner in this software, and to texturing in general.
I seem to be having an error where some of default assets in my substance 3d painter library only show up as pink and I have no idea why, and model I import shows up as pink by default and if I apply a nonpink texture to it, it becomes black, which is kind of making substance painter unusable for me. A friend suggested it might be a drivers problem but I since updated my drivers and am still expeirencing the problem. If anyone could help that would be great thanks,Patrick
Hi, I am a College art student enrolled in a Blender course. It would be really useful for me to have substance painter in the student plan. Substance is really good at materials and it goes into Blender smoothly, so I feel, as a creative it would help me grow. If anyone can help direct me to someone I could talk to this about that would be great!
Hi, I am working on a tool in python that imports an Export Preset and then uses it to export the maps based on that. An issue I am facing at the moment is that when I import the "ExportPresetExample.spexp" existing preset from a specified path into the shelf, that preset gets imported everytime Painter opens.Whenever it loads the plugin, it adds another duplicate of it inside the assets folder ending up with multiple versions of the same preset.Below is the part of the code that is causing this. my_shelf=substance_painter.resource.Shelf("your_assets") Export_Preset=my_shelf.import_resource("C:/Users/darius/Desktop/PaintExportTest/ExportPresetExample.spexp", substance_painter.resource.Usage.EXPORT) Inside the python documentation under the Shelves tab, for import_source there is a flag called uuid. uuid (str, opional) – An optional uuid. If a resource already exists with the same uuid, it will be replaced. I have tried using this flag but I cannot s
I was trying to bake the detail from zbrush, and this happens when i tried to import the high poly model for baking.
Working in ACES on both DCCs. Materials created in Designer and validated by the PBR tool give a green good to go. Same material in Painter with the PBR validated tool shows red and orange warnings.
Hi, would you mind moving up the copy/paste/gamma mask options so they're together? Thanks.
HI to all.I have doubt which graphic card to choose for better performance working in Substance painter.I am curently thinking beatween GIGABYTE NVidia GeForce RTX 3060 Ti 8GB 256bit andGIGABYTE NVidia GeForce RTX 3060 GAMING OC 12GB 192bit I know that Substance painter recommended more VRAM but one that have 12 Gb VRAM has less bits.Are bit important? .Thank you.Milos
Trying to find where I can sign in and use my substance account I have a teacher license but I can't find any way of looking in or anything it wasn't me to buy it again but I don't need to buy it I need to get my work done
unable to complete the form https://substance3d.adobe.com/education/ as it will not accept my colleggwent.ac.uk address, no option to proceed to add proof in any other way ... help options just take you in circles without answering ... I have trried logging out of my account and back in, also tried logging out and creating a new account using the same colleggwent.ac.uk address and now have a personal and a work \study account but still has not worked. Error shows adobe id (checked that this is the same as email address) as the field of errror and error message saying: Please correct errors before submitting this form.
Hi, Yesterday the program was running correctly, I updated my graphics card settings later and the program stopped working, I'm not sure if thats the reason but, whenever I start the program I get the message you can see on the photo below.I tried everything, cleaning the computer, removing some recently installed files and nothing really worked.Tried reinstalling the program, also didn't work.Just one time after the reinstall it worked and when I closed it and re-open it, it didnt work again.If anyone could help I would be happy because Im working full time using this program and I really need it. Cheers Teo
Please returne the price for Turkey region, i wanted to buy your program but waited for autumn sale. I was in shock when i opened steam and found out that you increased the price by 6 times!(From 217 to 1280) Its not ok to raise the prices without an anouncemant. Buisness is not always a pursuit of mony, it is also respect to the clients.
I'm writing this due to running into this issue constantly when baking assets at a high resolution and constantly having to use external applications such as marmoset toolbag then importing the baked maps into painter, I'd like to have these in painter to stop the headache of having to use external applications, especially when painters baker is rugged enough to get the results to the quality bar needed. The three issues are: Bake skewingWhen baking all maps because of the way painter interpolates the average/non average cage you end up with skewing all over the mesh when projecting details or baking holesCurrent solution: marmosetProposed solution: ability to paint skew map on mesh Cage adjustmentRay distance is a non visual feedback loop, you adjust them bake, then adjust then bake and there's no way to adjust cage distances for individual objects.Current solution: marmosetProposed solution: visual cage distances with ability to adjust individual objects AO occlus
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