Connect, learn, and get help texturing your 3D assets.
Recently active
I mess around with star wars clone morphs but i cant get the parts into substance painer. others can by making them obj files but mine turns into either a stager file or just doesn't work, Can someone help?
Hello,I'm developing a custom plugin for Substance 3D Painter version 11.0.1 using the Python API on Windows 11.Using add_plugins_toolbar_widget(), I successfully added a QPushButton to the plugin toolbar. However, I’m having trouble matching the button’s size to the default plugin toolbar icon buttons (such as the resources-updater icon).I tried using setFixedSize() to manually set the size, but it doesn’t perfectly match the default icons.Here is a simplified version of my code: import substance_painter from PySide6 import QtWidgets # Global variable sample = None class Button: def __init__(self): self.initialization() def initialization(self): self.init_widget_button() self.show_ui() def init_widget_button(self): self.button = QtWidgets.QPushButton() self.button.setFixedSize(32, 32) def show_ui(self): substance_painter.ui.add_plugins_toolbar_widget(self.button) def cleanup(self): if self.
Would it be possible to let us upload our favourite smart materials to cloud storage? That way, if something happens to our compute, like if it becomes corrupted— we could reinstall Substance and still have access to all our smart materials on our adobe cloud. Right now, for example, I want to continue my project on a Mac in another building, but I’m not sure how to transfer my smart materials from my Windows 11 PC to the Mac mini.
Hello, I feel like I'm missing something basic. I'm drawing a path on a super simple straight surface, and instead of being a straight path, it's bending all over the place. I tried toggling corner/smooth, which does *something*, but certainly doesn't make the path straight:What is happening? How do I create a straight path? Substance 3D Painter, version 10.1.2Build 4105 - 5ac1e5465eedb521dd6c13c1a61a8eca1ecc27d0
In the "Export textures" window there is a checkbox "Export USD asset".Is it possible to enable this functionality in an export config when exporting textures using Python?
When baking a curvature map, artifacts appearSomething similar to polygonsSampling radius helps a bit but it's not enoughhelp me fix this please
I recently received a student redemption code to access Adobe Substance Painter. However, when I try to redeem it on the official website, I encounter an error message that prevents me from completing the activation.Could you please assist me in resolving this issue? I would greatly appreciate your guidance or a solution so I can access the software as intended.
Hi! Using a high end pc, 128 gb ram, 9950x3d , rtx rog astral 5090. x870E hero motherboard. 9100 samung harddrive.I opened my project on this new machine. Its 27 udims, 4k resolution etc.Painter crashes when i push it too hard - which means = painting a lot at the same time. changing udim, painting across uv shells. This doesnt happen on my A6000 build with 256 gb ram. and it got a worse cpu.Its slower on A6000 build. but Painter always gets a chance. so when it freezes painter still manage to survive.On 5090 build. its like everything is very fast. everything loads fast. everything is on steorids. but it doesnt survive when program freezes. then it just kills nvidia driver and opengl.have added tdr values. also tried a lot in nvidia control panel. Also tried to force optix but it killed all my masks.Is there anything I can do to prevent this? any ideas? this is a 10k dollar build
When we save our substance file to the Qnap NAS it corrupts the files and we can't open it. If we save it locally and copy it over it works fine. Using Latest macos, latest substance, M4 Mac mini.
My issue is very simple, but the solution seems to be difficult to figure out. When I load in a mesh and try to apply a material to it, it doesn't display on the mesh. It remains as the default grey. Even when I load in the sample files like Mat or the sample sphere, which are already unwrapped. It's absolutely not a UV issue. When I load in a low poly mesh that I've created (perfectly unwrapped) and bake the high poly mesh on it the maps bake, but they do not display on the mesh in the viewport (not on the 3D mesh or the UV view). In the maps panel it shows that the low poly has the details of the high poly (ID, Normal, etc..), but they do not display. I've looked everywhere for a solution and can't seem to find anything on this issue. I appreciate any help. Thank you. Chris
Hey since the update of bledner 4.4.0 . I have isntalled the 2.3.0 versions for the addon , whenever i click the load button in blender in susbtance paintertab , it says succesfully initiallized , ut nothing happens , i keep waiting but nothing happens and it does not in fact open the wnidow for selecting the sbsar files . At first it took me a hel lot of troubl installing it and yes i have already unisntalled the integration tool in appdata folder . plz a little help would be appreciated
서브스턴스 페인터 학생 플랜 이메일 인증을 하려고 했는데 "UniqueID already exists" 라는 문구가 뜨면서 인증이 되지 않습니다. 이런 경우에는 어떻게 해야하나요? 급하게 사용해야 하는데 곤란하네요..
Please add the option in Python API to change the color spaces of the sources coming from desinger. we can do channel mapping and edit parameters but color spaces is also critical for automation since normal by default is always set to directX which isnt ideal.
Preface: Before I decided to post the Idea, I had been searching for the answers and ideas published before. If someone did the highlighted query as the Idea and I haven`t noticed it, please forgive me for my inattention.Thesis: I propose to add the possibility of painting the Path tool in 2D/UV view.Arguments/ Why is this valuable?This feature will solve the list of problems:It will add the ability to work with intricately deformed/overlapped 3D mesh via an undeformed UV layout (image: Example_01);Consequently, it will eliminate the problem of unsmoothed/ unstraight paintings (image: Issue_01) owing to the ability to control the details via path and points(vectors);Create the ability to control the overall view of details and nondestructively edit the size and the shape of details, in 2D view.Best wishes,George
As topic says, my pen pressure recently stopped working in Substance Painter (latest update).I'm using a Huion Kamvas 22 plus and pen pressure works perfectly fine with both ZBrush and Photoshop.I tried reinstalling both the Huion drivers and the Substance Painter application but that didn't solve it. Additionally when trying to paint in Painter the program registers the stroke for a short moment then it freezes for a second then picks up where the pen is currently positioned, so it feels very laggy. It only does this when painting with the pen. No lag when painting with mouse
The tablet works properly, I've tried on ZBrush and krita and the pen pressure works. But in substance, I keep trying things and doesn't work. I've tried activating and deactivating windows inkI've made sure I have activated the pen pressure option next to brush sizeI've reinstallated my huion driver, and also tried a previous version Still doesn't works, any ideas?
I'm trying to fix a model with a mediocre bake (lowpoly from Maya, highpoly from ZBrush) by painting on the ambient occlusion, but I'm unable to do so. I tried following the instructions on this tutorial, but the message "mesh maps are not paintable" keeps appearing. This is the model's AO as is right now
In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals. Next I imported the mesh into Substance Painter and checked the box to "compute tangent space per fragment"I didn't bake, but just applied a brushed metal material (not even a smart material). I see very visible seams where the geo was mirrored, please see the screenshot below:Here is the uv layout in Maya. The checkerboard pattern is aligned so I would think the pattern should be contiguous:Could it be related to the filter?
How can I change the color of a 3D material to look like the image?
I'm hesitating between the RTX 5070 (12gbs vram) and RX 9070xt (16gbs vram), They are similarly priced, but the RX 9070 offers better performance and larger VRAM capacity. I personally prefer Nvidia GPU but my main concern is that I'm not sure if 12g of vram would be enough for 4k texturing, and I havn't used any AMD GPU before so I'm not sure if its going to be any impact on my workflow.
Ive tried re-installing, Ive updated my drivers and added as much cache as I could. It happens no matter how large or small the object file is, and it doesnt matter how many layers I have.Specs:Ryzen 7800x3dNvidia Rtx 407032gb of Vengeance 6000mhz ram
Im not sure if its been a change in placement or organisation within the new version of substance painter but i cant seem to find the blue bake button within the baking section of substance painter, here is a screenshot of the issue
2025 Substance painter steam verison white screen on launch and crashes. The program just stalls out on the white screen. I have reinstalled the program on steam and tried to re-verify intergrity of software files with no luck. I attached the log file thats found in Appdata.
I cant make out if this is a bug or simply an application limitation. When I export out a targa or Tiff file, Painter will export out the alpha in the RGB-A alpha channel as expected, but never for a PSD export. Why is that?
How does one solve this error message? And what is a "null surface"?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.