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Can Photoshop be included in the Substance Painter subscription? Seems pointless having to get all the substanc e programs and then get another one just for PS. Majority of 3D Artists still need to use PS along with SP.
Помогите, пожалуйста, найти решение.Работаю в Substance Painter. Видела мастер-класс, где парень делал закос под 2д рисунок, и я бы хотела экспортировать такую же текстуру в Blender. Автор мастер-класса работал в канале base color, и на нём всё смотрится, как надо. Результат тоже показывал, как из base color. Но в Blender экспортируется только material, который выглядит не как мне надо. Можно ли как-то экспортировать только текстуру из base color, чтобы она выглядела, как рисунок? Если нет, то что посоветуете?На первых двух фото скрины с мастер-класса. У него была анимация, так что я думаю, что экспортировать текстуры, так как я хочу, возможно. Две вторые фотки уже мои. Третья фотка то, что я хочу получить в итоге, но экспортируется текстура из четвёртой
I do not have issues with importing meshes. It works fine - if a mesh has issues, I get an error message telling me what is wrong, I fix the issue in the 3D modeling app, re-export the FBX and import it again into Painter.Rather, what annoys me is that if the importing had failed in the first place, Painter doesn't offer the option to reimport the mesh. I have to go through the process of creating the project anew. It would be nice if you could reimport the mesh after a failed import just like you can after a successful one.
Hi i wanted to install Substance 3D Painter but its telling me that my pc is not compatible ??i tried to update all my driver but its still not working i really dont know what to do more .. my PC : WindowsMicrosoft Windows 10 Professionnel 64 bit (build 10.0.19045) motherboardMicro-Star B450M-A PRO MAX (MS-7C52) 1.0 (BIOS 3.C0) ProcessorAMD Ryzen 5 3600 6-Core 3,60 GHz AM4 (AMD64 Family 23 Model 113 Stepping 0) Mémory16 GoBarrette n° 1 : KHX3200C16D4/8GX P0 Channel A (8 Go)Barrette n° 2 : KHX3200C16D4/8GX P0 Channel B (8 Go) graphic cardNvidia GeForce RTX 3060 Ti Network cardRealtek PCIe GbE Family Controller
HI!I want to put a logo on my model, but it doesn't look nice. The UV map is messing it up pretty badly, and I cannot change the UV map.Tried fill layer and projection but the result is the same messed up logo.Tried photoshop too, no luck. Thank You in advance!
Hello Adobe Team,I’m seeking clarification regarding the release of Substance Painter 2025 on Steam. As of today, January 6th, 2025, the Steam version still shows the 2024 release, with no sign of the 2025 update.I’ve spent hours searching for any official news but have found conflicting information. Some Adobe employees have stated that the 2025 version is coming to Steam, while others have said it is not. Those supporting the release have dismissed the contrary statements as incorrect. However, I haven’t seen any official confirmation from Adobe about whether the 2025 version will be available on Steam, nor any indication of when it might be released. Could you please provide clarity on this matter? If Substance Painter 2025 is planned for Steam, an estimated release date would be greatly appreciated. Thank you in advance for addressing this question. I look forward to any response.
Hi everyone,I’m experiencing an issue in Substance Painter where every time I drag and drop a material from my asset library onto an object, the tiling scale value automatically changes to 128. This happens regardless of the material or object I’m working with.I’ve tried resetting the project settings and even reinstalling Substance Painter, but the problem persists. Has anyone else encountered this issue or found a solution? Any advice or guidance would be greatly appreciated!Thanks in advance!
I have a Pyside gui that is used across dccs, maya and nuke, I'm looking to bringing it over to substance. Whatever I try, I cannot change the size of widgets. I have tried setFixedHeight(), setGeometry() and setMinimumHeight() I can use the below code to alter them in maya and nuke, but substance seems to override it with its own custom values. Any ideas? class MyWindow(QtWidgets.QMainWindow): def __init__(self, parent=None): super(MyWindow, self).__init__(parent) self.setGeometry(100, 100, 400, 300) # (x, y, width, height) # Create a line edit self.line_edit = QtWidgets.QLineEdit("Yo!", self) # self.line_edit.setGeometry(0, 0, 200, 80) # self.line_edit.setFixedSize(200, 80) self.line_edit.setMinimumHeight(200) Thanks!
Hello, sometimes i'm get this error when im closing the program.Any idea what is causing this and how to fix it?
= one more click and one more seek
Hi,I recently upgraded my system to an RTX 5070ti and installed the latest drivers. However, I'm encountering an issue in Substance 3D Painter where the rendering process gets stuck on "Iray render warm-up." I've waited for several hours, but the message remains unchanged. I've attached the log file, and I didn't find any error messages in it. If you suspect that my GPU might have a shortage of ROPs, I can assure you that my unit does not have that issue. Can anyone help me to fix that problem? It's kinda urgent ... Thanks
hello, i made some folds in substance and reimported them to be used in the baked stylized filter but the folds that are on the side of the cloth that have also an UV seam breaks them, so far i havent found any way to fix this or have a way to not have the break on it
Hello,I'm writing a Python plugin for Substance Painter and I discover a bug that creates crash on startup:I have a virtualenv containing these versions:PySide2==5.12.5Qt.py==1.3.3shiboken2==5.12.5 I add virtualenv's site-packages to my PYTHONPATH and launch Painter with this script inside startup folder : from Qt import QtWidgets import substance_painter PLUGIN_WIDGETS = [] def display_dialog(): main_window = substance_painter.ui.get_main_window() dialog = QtWidgets.QDialog(main_window) dialog.show() def start_plugin(): global PLUGIN_WIDGETS menu = QtWidgets.QMenu("&Test Menu") action = unit_menu.addAction("Test") action.triggered.connect(display_dialog) substance_painter.ui.add_menu(menu) PLUGIN_WIDGETS.append(menu) def close_plugin(): global PLUGIN_WIDGETS for widget in PLUGIN_WIDGETS: substance_painter.ui.delete_ui_element(widget) PLUGIN_WIDGETS = [] I just add a menu "Test" with a "test" action insi
I have recently purchased Substance Painter 2024 perpetual on Steam , i imagined i would be getting a year of updates like any regular software you buy, but now i see Substance Painter 2025 has released on Steam and my version is still 2024.This should not be the way this works , if you get a year of updates , this should include a free upgrade to the newer version. If you purchased 2024 the day before 2025 dropped this would litterally feel like a scam. Is there a way to upgrade SP 2024 to SP 2025 without having to purchase it again after 3 months ?
It is exactly as it says. I am trying to load my material shelf, and it will only load the materials that start with a number to the ones that start with the letter F. Others will not load, and it is extremely frustrating. I do not know what is wrong. The program also will not close properly; I have to go to ask the manager to close the program, which I have never had to do before, but its freezing my PC a lot. Can someone help me figure out why Substance Painter broke and how I can get my library to load? It constantly is saying generating thumbnails, but nothing; I have uninstalled and reinstalled everything. I have my local cache at 3000, and my Specs are a 3900x and an RTX 4090, running substance from an SSD
It would be really nice to be able to copy all the values at the same time in UV transformations and 3D projection setting (offset, roation, scale, etc.). It will save a lot of times. Thanks.
"Save as" should start in current folder as the rest of the programs in the world are doing. Its so silly the way it works right now. Is this a common take or is it just me that wants this convenience:)?
I only see export mesh and export texture.
I was using Substance Painter the other day, everything was working fine. Then I opened a file and it shows a white screen and it doesn't respond. This happens with every file, and I restarted my computer thinking it would help (it didn't). I saw that other people had this problem as well. I don't think I have the most up to date version of substance (6.2.2) but I am afraid to update it when it isn't working. Attached is what I see when opening a substance file, and a pic of my specs. I believe my driver is up to date as well. Thanks.
In the old substance painter at default, there should be a grayscale slider in the grayscale tab when doing the paint mode which is now missing on my painter 3D. Am I missing something here is is this a bug?
Hi all,I have a clean install of the latest version of Painter.All I did was set the color management to OpenColorIO and import a mesh with baked maps.I then applied a fill layer and used a hex code to set a specific color.As you can see in the image, the colors don’t match.The hex code from the website, which should be correct as far as I know, appears significantly different in Painter—both in the Fill Properties and on the mesh itself.Ignore the second fill layer, it has no effect in this example.So, why is this happening? What could be causing this behavior, and how do I fix it?
Hi guys.When I import my 3d model in Substance 3d painter and bake it, Apparently there is a problem with ambient occlusion.How can i Fix that?model in blender and unwrapping in rizomuv, and bake setting was default.
When I paint.I spend most of my time on the right-click menu,such like add mask,add generator,paint,fill,filter and so on.but none of these have shortcuts!! I hope this pain point can be solved as soon as possible, enabling everyone to set shortcut keys for anything.or Add a pie menus (Users can customize the functions) to replace the right-click menu just like Maya.Thanks!
Thanks for clarifying! I would like to know if the steam version of substance painter has any downsides compared to the normal one, and if it is just a 1 time payment of $200? [Message moved and edited by moderator]
Hello,I am using version 10.1.2 and Windows 11.When I try to export my textures it doesn't work, in the log says "[Library agent] Failed to save updated preset 'Arnold UDIM Legacy (AiStandard)': The default library 'starter_assets_1' is only available in read mode because you don't have write permission on it.". I want to export my textures in Arnold UDIM Legacy (AiStandard), exr 16 bits. If someone can help me please, thank you.
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