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Accidentally overwrote my SPProject and my autosave won't open giving "Failed to Open Project", I have v 11.1.3 but the original project and it's autosave were created in a previous version in end of January. Need help opening this autosaved file since it’s a work file, it weights 3.21 GB so I'm sure it's not an empty scene because that’s pretty much the same weight the original project file had, just cannot get to open it, can anyone help with it?https://we.tl/t-kklfzFDR77 wetransfer stays up for 3 days but I can update it after it expires if needed.Really need to open this file!😫
Hello. recantly I bought mobile device with new Ryzen AI MAX 395+ including 8060s iGPU. Unfortunately I encountered problem with GPU accelerated baking, CPU only baking is working perfectly fine. When I click bake, programs starts to proceed with baking although no progress is being shown. After a while baking finishes, but nothing changes in terms of viewport ouput and when I try to interact with it nothing changes ,viewport become static. I can freely interact with UI though like nothing ever happened. When I check the log file it says that baking has actually has been completed but few lines above there is fatal error saying:[ ERR] <Qt> "[DBG ERROR][Main]" "[SALpp] [Level:FATAL] [Component:DeviceLost] GPU Device lost: driver crash or TDR"I tried to increase Tdr value to as high as 180s for both keys, I also was testing it with different VRAM allocation values, up to 48gb (16/32/48gb, 48gb being max as my total system memory is 64gb of ram). That haven’t resolved the problem th
# note that this bug only happens after you first open the scene# if you perform operations that modify the file during the same session, the error does not reoccur# oddly, this seems to happen with large numbers of meshes with only some of them being enabled# my test scene had 9 meshes, and if I enabled anything less than 4 of those 9 meshes in the# geometry mask on the group layer, it generated a ‘vector too long’ errorimport substance_painter as spcurrent_stack = sp.textureset.get_active_stack()selected_layers = sp.layerstack.get_selected_nodes(current_stack)for layer in selected_layers: if layer.get_type() == sp.layerstack.NodeType.GroupLayer: enabled_mesh_names = layer.get_geometry_mask_enabled_meshes()
import substance_painter as spcurrent_stack = sp.textureset.get_active_stack()selected_layers = sp.layerstack.get_selected_nodes(current_stack)for layer in selected_layers: if layer.get_type() == sp.layerstack.NodeType.GroupLayer: # this always returns an empty list, regardless of the number of effects on the group layer layer_effects = layer.content_effects()
Inside Painter, MacBook trackpads only control zoom when two-finger swiping and nothing else. Swiping zooms, spreading fingers does nothing, shift+swipe does nothing.I would expect it to work the same as the 3D view inside Designer, in which two-finger swiping rotates, shift+swipe pans, and finger-spreading zooms in/out. That’s how all other 3D applications I’m aware of also handle trackpad navigation, so this doesn’t seem like an intentional design choice.
Hello. I added some plate polygons to add some flair to the model. Then I added a color material to the plate polygons and baked it again. However, doing so caused the previously normal drawing to collapse.I checked it several times, and it was the exact same model except for the plate polygons, and there were no problems with the color material. Therefore, I consider this a bug.
I need help fixing issues with the latest version of Substance Painter.It's becoming almost impossible to work.The first bug I encountered was objects becoming transparent when I scrolled. Annoying, but not too much.I also have different channels that disappear randomly in certain places, but hiding and redisplaying the materials is usually enough to fix it.The most annoying one is this: when painting in a mask, visual bugs appear, but more importantly, what I've done randomly disappears. (see in the video) Sometimes it suddenly becomes very pixelated with no way to go back. Substance Painter 11.1.2Windows 11
For bake maps imported at file creation, the auto-updater doesn't do anything either by itself or when manually clicking update assets. The only thing that reloads that map is the old method of right clicking and choosing Reload. Substance Painter Version 11.1.2 Build 5115Windows 11
Has anyone encountered issues upgrading from v11.0.3 to v11.1.2 (any version above 11.0.3)?Specifically, I am getting crazy black and white striations in my viewport when in 'material view' mode (see grabs) when opening in v/11.1.2This only happens with some of my projects (about half of them). All of the projects I have tested were completed in v/11.0.3, and textures were successfully imported/applied to the same corresponding meshes in UE5.A few notes:- All of my projects (good and bad) have the same color management settings (see grab)- All of my projects Channels (good and bad) are perfectly fine in isolation.- The only thing that chills out the 'striations' is turning off 'Activate Temporal Anti-Aliasing' in the Display Settings. This only chills them out a little though, just enough to see materials peeking through the harsh white lines.I have tested every variable I can think of and have reached a dead end in my brain.
希望能像3DMAX的此功能,在镜像绘制的时候才能画出完美图对称图形
Hello Together, I would like to request a free educational License for the Substance Suite via this site of yours: https://substance3d.adobe.com/education/I know that i once already acitvated this license, but i want to renew it!Unfortunately, when i put in my adobe email, it says "request succesful" but no Email shows up in my Email Server. I tried using different accounts but the problem consists. I also tried putting in an E-Mail not connected to any Adobe Account ,in my case educational, inside but it didn´t help.I saw in other forum threads that this is not a new Problem.But I also saw someone from Adobe, that asks for their E-Mail, in Order to help. That would be great!Thank you
HelloCannot enter text into some strings/field, like search bar in substance 3d assets, other like in Y position of HDR… I can click the field, but when typing nothing happens…Substance Painter 11.1.1OS-X 15.7.3At startup I got some errors message about missing fonts, not sure it is related.Any idea ?
Hello , i am contacting you because i can not download Adobe Substance 3D add-on for Blender from the official website and when itry to download it it shows Sorry, we couldn’t find that page. Can you help me please? thank you in advance
Hello. Since version 11.1.0 I noticed that pen performance is much worse compared to version 11.0.3 (tested both in identical scenario). While on a new file it not as obvious, when complexity increaseses pen strokes with Windows Ink enabled are very unresponsive. Turning Windows Ink off or using mouse for painting makes the strokes smooth again (losing pen pressure in return). This is not the case with 11.0.3 where brush strokes are responsive regardless of Windows Ink status.GPU: RTX 5090CPU: 13900KRAM: 128 GBSSD: Corsair MP600 ProTablet: Huion Kamvas 24 Plus
The options in the common baking settings are greyed out until you provide a high-poly mesh, even if you switch on "use low-poly mesh as high-poly mesh". Specifically, the match by name settings are needed as I have lots of meshes imported at once and use that feature to separate them when baking AO. Currently In the past: Version 11.1.1 build 5024Windows 11
Hi,Why does the perlin noise texture fill only the shape of the first uv island when dropped in? When I move or scale the noise, this seems to only affect the original UV island shape from when it was first imported. It's as though it has a mask already on it. I can't see any other layers or masks affecting this. I have just drag and dropped to the model and selected height. Maybe there's a workaround or something to get this dealt with on my project.Any advice much appreciated!
^ i know this is top 1 is not a bug its a UV issue any idea how i can fix this ??---------------------------------------^ this 1 is a issue that came from 11.1.1 Update a bug for the Path Along Tool i already did this 2 times and double checked the longer i use the tool it changes to some odd Wooden Tool for the Height Map..... i even keep on checking ever 5 min.. until 10 min mark every thing changed to WOOD style so i went back to Brush style didnt have any issue..... I hope this gets fixed before 2025 steam version expires because i use this tool alot.......... i didnt have this issue on 11.1.0
I'm using the Steam buy-once version of Substance 3D Painter 2023, but suddenly a mysterious update pushed itself out, upgrading my current project to 10.1 and rendering it unusable—even though I never subscribed to the latest version.When I try to open the project, it says “Version mismatch” or “No license available,” so I can't access it. Thanks to this, my work data vanished. What the hell is going on here?
The app launches but then when it starts to initialize , my guess is that it is crashing aon a missing file or wrong directory .Again the app worked fine a few months agoI have attached the log file
Anybody know how to fix extremly low res of the preview stencil when using projection brush/tool ?It wasnt like this in older versions Here a random example, the text becomes almost illegible, and it gets worse the higher the resolution of the projection, sometimes turning into just blocks of color.
In the latest version 11.1.1, when using "Use Low Poly Mesh as High Poly Mesh" for texture bakingThe Self Occlusion selection failed in Ambient Occlusion/Curvature/Thickness The behavior of "Only Same Mesh Name" is identical to that of "Always". The attached image shows the AO baking maps in different Version.
Ever since I updated Substance Painter to the latest version (11.0.0) I haven't been able to open my recent project, doing so causes the program to crash.
Hi!Im using substance painter 11.1, win10, geforce 3060ti latest drivers.When i use Projection tool, its just grey. I dont see any aplha/texture aplied to projection.
Olá, eu possuo a versão vitalícia do substancer da steam e não consigo abrir o programa. Quando coloco para abrir aparece a tela de carregamento com o dragão e depois de um tempo ela some e o substance não abre mais. É até possível ver pela steam que o programa não está mais rodando. Gostaria de ajuda para conseguir resolver esse problema e voltar a utilizar o substance.
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